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@ -65,19 +65,7 @@ void InGameVoice::OnHumanBeKill(int killer_id, Human* deader)
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if (!killer->dead) {
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IncIntMap(personal_nodead_series_kills_, killer_id);
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}
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{
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mt::InGameVoice::Traverse
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(
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room_->IsMobaModeRoom(),
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InGameVoiceEventType_e::kGlobalKills,
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[this, killer, deader] (const mt::InGameVoice* meta) -> bool
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{
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if (meta->MatchCond(global_kills_)) {
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Notify(killer, deader, meta);
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}
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return true;
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});
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}
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TriggerEvent(killer, deader);
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{
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room_->xtimer.SetTimeoutWpEx
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(
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@ -119,3 +107,20 @@ a8::Attacher* InGameVoice::GetNoDeadTimerAttacher(int killer_id)
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}
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return &itr->second;
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}
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void InGameVoice::TriggerEvent(Human* killer, Human* deader)
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{
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{
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mt::InGameVoice::Traverse
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(
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room_->IsMobaModeRoom(),
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InGameVoiceEventType_e::kGlobalKills,
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[this, killer, deader] (const mt::InGameVoice* meta) -> bool
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{
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if (meta->MatchCond(global_kills_)) {
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Notify(killer, deader, meta);
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}
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return true;
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});
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}
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}
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@ -18,6 +18,7 @@ class InGameVoice : public std::enable_shared_from_this<InGameVoice>
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private:
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void UpdateTeamBeKillLastTime(int team_id);
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a8::Attacher* GetNoDeadTimerAttacher(int killer_id);
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void TriggerEvent(Human* killer, Human* deader);
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void Notify(Human* killer, Human* deader, const mt::InGameVoice* meta);
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