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server/bin/exported/task/ChaosBattle.xml
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44
server/bin/exported/task/ChaosBattle.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
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<!--Source File: task\ChaosBattle.xml-->
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<behavior name="task/ChaosBattle" agenttype="HeroAgent" version="5">
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<pars>
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<par name="loc_point1" type="glm::vec3" value="{x=0;y=0;z=0;}" />
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<par name="_$local_task_param_$_0" type="int" value="0" />
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<par name="_$local_task_param_$_1" type="int" value="0" />
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<par name="_$local_task_param_$_2" type="glm::vec3" value="{x=0;y=0;z=0;}" />
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<par name="loc_val2" type="int" value="0" />
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</pars>
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<node class="IfElse" id="0">
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<node class="Or" id="1">
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<node class="Condition" id="2">
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<property Operator="Equal" />
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<property Opl="current_target_agent.TargetAgent::HasBuffEffect(kBET_Hide)" />
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<property Opr="const bool true" />
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</node>
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<node class="Condition" id="3">
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<property Operator="Equal" />
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<property Opl="current_target_agent.TargetAgent::HasBuffEffect(kBET_InGrass)" />
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<property Opr="const bool true" />
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</node>
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</node>
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<node class="Sequence" id="4">
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<node class="Action" id="6">
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<property Method="Self.HeroAgent::DebugOut("dddddchaosbattle随机走",0,0,0)" />
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<property ResultOption="BT_INVALID" />
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</node>
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<node class="ReferencedBehavior" id="5">
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<property ReferenceBehavior="const string "task/RandomWalk"" />
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<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
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</node>
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<node class="False" id="10" />
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</node>
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<node class="Sequence" id="8">
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<node class="Action" id="9">
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<property Method="Self.HeroAgent::DebugOut("dddddchaosbattle空操作",0,0,0)" />
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<property ResultOption="BT_INVALID" />
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</node>
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<node class="True" id="7" />
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</node>
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</node>
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</behavior>
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