This commit is contained in:
aozhiwei 2023-06-15 13:58:26 +08:00
parent 54a034a2af
commit e41edf9d94

View File

@ -900,6 +900,7 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list());
const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list());
const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list());
if (owner_.Get()->IsHuman()) {
if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) {
skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
@ -925,6 +926,14 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
}
}
} else {
std::vector<const mt::Skill*> skills;
for (auto skill_meta : skills) {
if (skill_meta) {
skill_list.push_back(skill_meta->skill_id());
}
}
}
}
float BattleDataContext::GetCrit(IBullet* bullet)