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@ -900,6 +900,7 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
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const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list());
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const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list());
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const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list());
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if (owner_.Get()->IsHuman()) {
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if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
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if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) {
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skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
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@ -925,6 +926,14 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
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}
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}
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} else {
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std::vector<const mt::Skill*> skills;
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for (auto skill_meta : skills) {
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if (skill_meta) {
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skill_list.push_back(skill_meta->skill_id());
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}
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}
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}
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}
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float BattleDataContext::GetCrit(IBullet* bullet)
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