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@ -104,9 +104,6 @@ void Bullet::Update(int delta_time)
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void Bullet::OnHit(std::set<Entity*>& objects)
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{
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if (gun_meta->id() == 60201) {
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int i = 0;
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}
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std::shared_ptr<Ability> old_context_ability = sender.Get()->context_ability;
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glm::vec3 old_context_dir = sender.Get()->context_dir;
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Position old_context_pos = sender.Get()->context_pos;
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@ -48,6 +48,7 @@ namespace mt
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s_.rank_mode_wait_time = GetIntParam("rank_mode_wait_time", 10);
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s_.rank_mode_min_player = GetIntParam("rank_mode_min_player", 3);
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s_.downed_switch = GetIntParam("downed_switch", 0);
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s_.bullet_through_wall_check = GetIntParam("bullet_through_wall_check", 1);
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#if 1
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{
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std::string point = GetStringParam("newbie_room_born_point", "3471.3662:6.8399:5268.6240");
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@ -119,6 +119,7 @@ namespace mt
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int rank_mode_min_player = 0;
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int downed_switch = 0;
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int bullet_through_wall_check = 1;
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};
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static void StaticPostInit();
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static const S& s() { return s_; };
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