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@ -213,7 +213,9 @@ void Bullet::ProcBomb()
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float x = param.sender.GetDouble();
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float y = param.param1.GetDouble();
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int bullet_uniid = param.param2;
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#if 0
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room->frame_event.RemoveBullet(a8::Vec2(x, y), bullet_uniid);
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#endif
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},
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&room->timer_attacher.timer_list_,
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[] (const a8::XParams& param)
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