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@ -9,6 +9,7 @@
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#include "android.h"
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#include "player.h"
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#include "car.h"
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#include "hero.h"
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void EntityFactory::Init()
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{
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@ -87,3 +88,11 @@ Car* EntityFactory::MakeCar(int entity_uniid)
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hum->entity_type_ = ET_Car;
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return hum;
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}
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Hero* EntityFactory::MakeHero(int entity_uniid)
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{
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Hero* hum = new Hero();
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hum->entity_uniid_ = entity_uniid;
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hum->entity_type_ = ET_Hero;
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return hum;
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}
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@ -8,6 +8,7 @@ class Bullet;
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class Android;
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class Player;
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class Car;
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class Hero;
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class EntityFactory : public a8::Singleton<EntityFactory>
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{
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private:
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@ -26,6 +27,7 @@ class EntityFactory : public a8::Singleton<EntityFactory>
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Android* MakeAndroid(int entity_uniid);
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Player* MakePlayer(int entity_uniid);
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Car* MakeCar(int entity_uniid);
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Hero* MakeHero(int entity_uniid);
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private:
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};
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@ -6,6 +6,7 @@
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#include "human.h"
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#include "room.h"
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#include "car.h"
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#include "hero.h"
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GridCell::GridCell()
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{
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@ -83,6 +84,16 @@ void GridCell::RemoveCar(Car* car)
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car_list_[car->room->GetRoomIdx()].erase(car);
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}
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void GridCell::AddHero(Hero* hero)
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{
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hero_list_[hero->room->GetRoomIdx()].insert(hero);
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}
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void GridCell::RemoveHero(Hero* hero)
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{
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hero_list_[hero->room->GetRoomIdx()].erase(hero);
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}
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void GridCell::AddPermanentEntity(Entity* entity)
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{
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entity_list_[0].insert(entity);
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@ -5,6 +5,7 @@ class Human;
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class Bullet;
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class Room;
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class Car;
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class Hero;
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class GridCell
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{
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@ -26,6 +27,8 @@ public:
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void RemoveBullet(Bullet* bullet);
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void AddCar(Car* car);
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void RemoveCar(Car* car);
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void AddHero(Hero* hero);
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void RemoveHero(Hero* hero);
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void AddPermanentEntity(Entity* entity);
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void AddRoomEntity(Room* room, Entity* entity);
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void RemoveRoomEntity(Room* room, Entity* entity);
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@ -44,4 +47,5 @@ private:
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std::vector<std::set<Entity*>> entity_list_;
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std::vector<std::set<Bullet*>> bullet_list_;
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std::vector<std::set<Car*>> car_list_;
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std::vector<std::set<Hero*>> hero_list_;
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};
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@ -6,6 +6,7 @@
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#include "room.h"
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#include "gridcell.h"
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#include "car.h"
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#include "hero.h"
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/*
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1 2 3
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@ -241,6 +242,55 @@ void GridService::DelCar(Car* car)
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cell.RemoveCar(car);
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}
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void GridService::AddHero(Hero* hero)
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{
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int x = (int)hero->GetX() + cell_width_;
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int y = (int)hero->GetY() + cell_width_;
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if (BroderOverFlow(x, y)) {
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abort();
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}
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hero->SetGridId(x/cell_width_ + (y/cell_width_) * cell_count_per_row_);
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if (hero->GetGridId() == 0 || hero->GetGridId() > max_grid_id_) {
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abort();
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}
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cells_[hero->GetGridId()].AddHero(hero);
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GetAllCells(hero->room, hero->GetGridId(), hero->GetGridList());
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}
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void GridService::MoveHero(Hero* hero)
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{
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int new_x = (int)hero->GetX() + cell_width_;
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int new_y = (int)hero->GetY() + cell_width_;
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int new_grid_id = new_x/cell_width_ + (new_y/cell_width_) * cell_count_per_row_;
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if (BroderOverFlow(new_x, new_y)) {
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abort();
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}
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if (new_grid_id == 0 || new_grid_id > max_grid_id_) {
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abort();
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}
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if (new_grid_id != hero->GetGridId()) {
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std::set<GridCell*> inc_grid_list;
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std::set<GridCell*> dec_grid_list;
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std::set<GridCell*> old_grid_list = hero->GetGridList();
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ComputeDiff(hero->room,
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hero->GetGridId(),
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new_grid_id,
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hero->GetGridList(),
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inc_grid_list,
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dec_grid_list);
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cells_[hero->GetGridId()].RemoveHero(hero);
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cells_[new_grid_id].AddHero(hero);
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hero->SetGridId(new_grid_id);
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hero->OnGridListChange(old_grid_list, inc_grid_list, dec_grid_list);
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}
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}
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void GridService::DelHero(Hero* hero)
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{
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GridCell& cell = cells_[hero->GetGridId()];
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cell.RemoveHero(hero);
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}
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void GridService::AddRoomEntity(Room* room, Entity* entity)
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{
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assert(!entity->IsEntityType(ET_Player));
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@ -5,6 +5,7 @@ class Entity;
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class Room;
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class Bullet;
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class Car;
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class Hero;
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class GridCell;
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class GridService
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{
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@ -31,6 +32,10 @@ class GridService
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void MoveCar(Car* car);
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void DelCar(Car* car);
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void AddHero(Hero* hero);
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void MoveHero(Hero* hero);
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void DelHero(Hero* hero);
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void AddRoomEntity(Room* room, Entity* entity);
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void DelRoomEntity(Room* room, Entity* entity);
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@ -6,7 +6,7 @@
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namespace MetaData
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{
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struct Equip;
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struct Player;
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}
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class Human;
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@ -14,6 +14,9 @@ class Room;
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class Hero : public MoveableEntity
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{
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public:
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Entity* master = nullptr;
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MetaData::Player* meta = nullptr;
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Hero();
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virtual ~Hero() override;
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virtual void Initialize() override;
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@ -20,6 +20,7 @@
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#include "building.h"
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#include "loot.h"
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#include "car.h"
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#include "hero.h"
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#include "roommgr.h"
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#include "app.h"
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#include "gamelog.h"
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@ -568,6 +569,22 @@ Car* Room::CreateCar(Human* driver,
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return car;
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}
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Hero* Room::CreateHero(Entity* master,
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int hero_uniid,
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MetaData::Player* meta,
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const a8::Vec2& pos)
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{
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Hero* hero = EntityFactory::Instance()->MakeHero(hero_uniid);
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hero->meta = meta;
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hero->room = this;
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hero->SetPos(pos);
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hero->Initialize();
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AddToEntityHash(hero);
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grid_service->AddHero(hero);
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hero->RefreshView();
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return hero;
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}
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void Room::RemoveObjectLater(RoomEntity* entity)
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{
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auto remove_func =
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struct AirLine;
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struct MapTplThing;
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struct MapThing;
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struct Player;
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}
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namespace metatable
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@ -34,6 +35,7 @@ class Building;
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class AabbCollider;
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class Android;
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class Car;
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class Hero;
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class Room
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{
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public:
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@ -112,6 +114,10 @@ public:
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int car_uniid,
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MetaData::Equip* meta,
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const a8::Vec2& pos);
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Hero* CreateHero(Entity* master,
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int hero_uniid,
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MetaData::Player* meta,
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const a8::Vec2& pos);
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void OnHumanDie(Human* hum);
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void OnHumanRevive(Human* hum);
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