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@ -38,6 +38,7 @@ void MachineGunBuff::SwitchWeapons()
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Weapon* weapon = &caster_.Get()->weapons[weapon_idx];
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hold_weapons_.push_back(*weapon);
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weapon->weapon_uniid = 0;
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weapon->weapon_id = weapon_meta->id();
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weapon->meta = weapon_meta;
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weapon->skill_meta = skill_meta;
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@ -166,6 +166,9 @@ void Hero::DetachFromMaster()
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void Hero::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name)
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{
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if (!room->BattleStarted()) {
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return;
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}
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if (dec_hp < 0.001f) {
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return;
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}
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@ -453,15 +453,31 @@ float Human::GetSpeed()
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if (GetCurrWeapon()->weapon_idx == GUN_SLOT1 ||
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GetCurrWeapon()->weapon_idx == GUN_SLOT2) {
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if (action_type != AT_Reload) {
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return meta->shot_speed() * (1 + GetAbility()->GetAttrRate(kHAT_ShotSpeed));
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speed = meta->shot_speed() * (1 + GetAbility()->GetAttrRate(kHAT_ShotSpeed));
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if (HasBuffEffect(kBET_InWater)) {
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speed *= mt::Param::s().water_move_coefficient;
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}
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return speed;
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}
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}
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} else if (aiming) {
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return std::max(1, meta->aiming_speed());
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speed = std::max(1, meta->aiming_speed());
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if (HasBuffEffect(kBET_InWater)) {
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speed *= mt::Param::s().water_move_coefficient;
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}
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return speed;
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} else if (action_type == AT_Reload) {
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return std::max(1, meta->reload_speed());
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speed = std::max(1, meta->reload_speed());
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if (HasBuffEffect(kBET_InWater)) {
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speed *= mt::Param::s().water_move_coefficient;
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}
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return speed;
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} else if (action_type == AT_UseItem) {
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return std::max(1, meta->useitem_speed());
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speed = std::max(1, meta->useitem_speed());
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if (HasBuffEffect(kBET_InWater)) {
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speed *= mt::Param::s().water_move_coefficient;
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}
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return speed;
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}
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speed = meta->move_speed();
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}
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@ -247,6 +247,8 @@ class Human : public Creature
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int pain_killer_lastingtime = 0;
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a8::XTimerWp pain_killer_timer;
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a8::XTimerWp shen_bao_timer;
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a8::XTimerWp downed_timer;
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std::set<Human*> kill_humans;
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@ -956,12 +956,12 @@ void Human::FillMFActivePlayerData(cs::MFActivePlayerData* player_data)
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int action_param = 0;
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switch (action_item_id) {
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case IS_HEALTHKIT:
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case IS_SHEN_BAO:
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{
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action_param = item_meta->heal();
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}
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break;
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case IS_PAIN_KILLER:
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case IS_SHEN_BAO:
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{
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action_param = item_meta->heal() * item_meta->time();
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}
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