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@ -1,10 +1,12 @@
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#include "precompile.h"
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#include "ability.h"
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#include "metamgr.h"
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#include "buff.h"
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#include "creature.h"
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#include "mt/Equip.h"
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#include "mt/Buff.h"
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float Ability::GetAttrAbs(int attr_id)
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{
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float attr_abs_val = GetBuffAttrAbs(attr_id);
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@ -12,17 +14,17 @@ float Ability::GetAttrAbs(int attr_id)
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if (owner.Get()) {
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Buff* buff = owner.Get()->GetBuffByEffectId(kBET_Car);
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if (buff) {
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MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(buff->meta->param4);
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const mt::Equip* equip_meta = mt::Equip::GetById(buff->meta->_param4);
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if (equip_meta) {
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switch (attr_id) {
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case kHAT_Atk:
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{
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attr_abs_val += equip_meta->pb->atk();
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attr_abs_val += equip_meta->atk();
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}
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break;
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case kHAT_Def:
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{
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attr_abs_val += equip_meta->pb->def();
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attr_abs_val += equip_meta->def();
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}
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break;
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default:
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@ -1,7 +1,6 @@
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#include "precompile.h"
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#include "android.h"
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#include "metamgr.h"
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#include "room.h"
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#include "app.h"
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#include "android_agent.h"
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@ -9,6 +8,9 @@
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#include "f8/btmgr.h"
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#include "mt/Equip.h"
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#include "mt/Robot.h"
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Android::Android():Human()
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{
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#if 0
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@ -110,17 +112,17 @@ void Android::InternalUpdate(int delta_time)
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void Android::GiveEquip()
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{
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(robot_meta->pb->weapon_id());
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const mt::Equip* weapon_meta = mt::Equip::GetById(robot_meta->weapon_id());
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if (weapon_meta) {
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Weapon& weapon = weapons[GUN_SLOT1];
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weapon.weapon_idx = GUN_SLOT1;
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weapon.weapon_id = weapon_meta->pb->id();
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weapon.weapon_id = weapon_meta->id();
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weapon.ammo = 0;
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weapon.meta = weapon_meta;
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weapon.Recalc();
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SetCurrWeapon(&weapon);
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}
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sex = robot_meta->pb->sex();
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sex = robot_meta->sex();
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if (sex == 0) {
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sex = rand() % 3;
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}
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@ -128,9 +130,9 @@ void Android::GiveEquip()
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void Android::RandSkin()
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{
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if (!robot_meta->skin_id.empty()) {
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if (!robot_meta->_skin_id.empty()) {
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Skin& skin = skins[0];
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skin.skin_id = 1 + (robot_meta->pb->id() % 3);
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skin.skin_id = 1 + (robot_meta->id() % 3);
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skin.skin_lv = 1;
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}
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}
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@ -2,16 +2,11 @@
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#include "human.h"
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namespace MetaData
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{
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class Robot;
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}
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class AndroidAgent;
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class Android : public Human
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{
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public:
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MetaData::Robot* robot_meta = nullptr;
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const mt::Robot* robot_meta = nullptr;
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virtual ~Android() override;
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virtual void Initialize() override;
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@ -16,7 +16,6 @@
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#include "app.h"
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#include "jsondatamgr.h"
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#include "handlermgr.h"
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#include "metamgr.h"
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#include "roommgr.h"
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#include "player.h"
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#include "playermgr.h"
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@ -204,7 +203,6 @@ bool App::Init(int argc, char* argv[])
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#endif
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SkillHelper::Init();
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JsonDataMgr::Instance()->Init();
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MetaMgr::Instance()->Init();
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mt::MetaMgr::Instance()->Init();
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EntityFactory::Instance()->Init();
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uuid.SetMachineId((node_id - 1) * MAX_NODE_ID + instance_id);
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@ -260,7 +258,6 @@ void App::UnInit()
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KillMgr::Instance()->UnInit();
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EntityFactory::Instance()->UnInit();
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mt::MetaMgr::Instance()->UnInit();
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MetaMgr::Instance()->UnInit();
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JsonDataMgr::Instance()->UnInit();
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f8::BtMgr::Instance()->UnInit();
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f8::HttpClientPool::Instance()->UnInit();
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@ -5,7 +5,6 @@
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#include "battledatacontext.h"
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#include "human.h"
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#include "metamgr.h"
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#include "creature.h"
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#include "types.h"
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#include "bullet.h"
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@ -15,6 +14,13 @@
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#include "roommgr.h"
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#include "mt/Param.h"
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#include "mt/Hero.h"
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#include "mt/HeroQuality.h"
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#include "mt/NpcStandard.h"
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#include "mt/PveGemini.h"
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#include "mt/PveGeminiContent.h"
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#include "mt/Equip.h"
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#include "mt/Skill.h"
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#include "mt/FormulaPvp.h"
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#include "attrhelper.h"
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@ -89,13 +95,13 @@ private:
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dodge_ = hero_meta->miss();
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dodge_damage_ruduce_ = hero_meta->miss_damage_ruduce();
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if (c->room->pve_instance) {
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MetaData::NpcStandard* standard_meta = MetaMgr::Instance()->GetNpcStandard
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(c->room->pve_instance->pb->gemini_lv());
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const mt::NpcStandard* standard_meta = mt::NpcStandard::GetById
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(c->room->pve_instance->gemini_lv());
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if (standard_meta) {
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hp_ = standard_meta->pb->hp() * hero_meta->hp_ratio() *
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hp_ = standard_meta->hp() * hero_meta->hp_ratio() *
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c->room->pve_instance->GetHpMul(c->room->GetHumanNum());
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atk_ = standard_meta->pb->damage() * hero_meta->damage_ratio();
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def_ = standard_meta->pb->defence() * hero_meta->defence_ratio();
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atk_ = standard_meta->damage() * hero_meta->damage_ratio();
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def_ = standard_meta->defence() * hero_meta->defence_ratio();
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} else {
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#ifdef DEBUG
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abort();
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@ -198,7 +204,7 @@ class WeaponAbility
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{
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public:
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long long weapon_uniid = 0;
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MetaData::Equip* weapon_meta = nullptr;
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const mt::Equip* weapon_meta = nullptr;
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std::shared_ptr<a8::XObject> weapon_dto;
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float GetAtk()
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@ -244,12 +250,12 @@ private:
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void DefaultInit(Creature* c)
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{
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atk_ = weapon_meta->pb->atk();
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crit_atk_ = weapon_meta->pb->critical();
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crit_atk_ratio_ = weapon_meta->pb->cri_damage();
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clip_volume_ = weapon_meta->pb->clip_volume();
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fire_rate_ = weapon_meta->pb->fire_rate();
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reload_time_ = weapon_meta->pb->reload_time();
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atk_ = weapon_meta->atk();
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crit_atk_ = weapon_meta->critical();
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crit_atk_ratio_ = weapon_meta->cri_damage();
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clip_volume_ = weapon_meta->clip_volume();
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fire_rate_ = weapon_meta->fire_rate();
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reload_time_ = weapon_meta->reload_time();
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}
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void DtoInit(Creature* c)
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@ -355,7 +361,7 @@ void BattleDataContext::ParseResult(a8::XObject& obj)
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}
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if (obj.HasKey("weapon_dto1") && obj.At("weapon_dto1")->IsObject()) {
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weapon_dto1 = obj.At("weapon_dto1");
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MetaData::Equip* meta = MetaMgr::Instance()->GetEquip(weapon_dto1->Get("gun_id", 0));
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const mt::Equip* meta = mt::Equip::GetById(weapon_dto1->Get("gun_id", 0));
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if (meta) {
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weapon1_ability_ = std::make_shared<WeaponAbility>();
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weapon1_ability_->weapon_uniid = weapon_dto1->Get("gun_uniid", 0);
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@ -365,7 +371,7 @@ void BattleDataContext::ParseResult(a8::XObject& obj)
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}
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if (obj.HasKey("weapon_dto2") && obj.At("weapon_dto2")->IsObject()) {
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weapon_dto2 = obj.At("weapon_dto2");
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MetaData::Equip* meta = MetaMgr::Instance()->GetEquip(weapon_dto2->Get("gun_id", 0));
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const mt::Equip* meta = mt::Equip::GetById(weapon_dto2->Get("gun_id", 0));
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if (meta) {
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weapon2_ability_ = std::make_shared<WeaponAbility>();
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weapon2_ability_->weapon_uniid = weapon_dto2->Get("gun_uniid", 0);
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@ -411,7 +417,7 @@ void BattleDataContext::CalcBattleStat(struct PlayerStats* stats)
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auto CalcHeroPvpCeg =
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[] (long long ceg_uplimit, struct PlayerStats* stats) -> long long
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{
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MetaData::FormulaPvp* meta = MetaMgr::Instance()->GetFormulaPvp(stats->ranked_topx);
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const mt::FormulaPvp* meta = mt::FormulaPvp::GetById(stats->ranked_topx);
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if (!meta) {
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return 0;
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}
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@ -419,11 +425,11 @@ void BattleDataContext::CalcBattleStat(struct PlayerStats* stats)
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(
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ceg_uplimit *
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(
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(0.5 * stats->ranked_topx * meta->pb->ranked_topx()) +
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(0.25 * stats->kills_topx * meta->pb->kills_topx()) +
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(0.15 * stats->hero_topx * meta->pb->hero_topx()) +
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(0.5 * stats->weapon_topx * meta->pb->weapon_topx()) +
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(0.5 * stats->survival_topx * meta->pb->survival_topx())
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(0.5 * stats->ranked_topx * meta->ranked_topx()) +
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(0.25 * stats->kills_topx * meta->kills_topx()) +
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(0.15 * stats->hero_topx * meta->hero_topx()) +
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(0.5 * stats->weapon_topx * meta->weapon_topx()) +
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(0.5 * stats->survival_topx * meta->survival_topx())
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)
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);
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return ceg;
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@ -431,7 +437,7 @@ void BattleDataContext::CalcBattleStat(struct PlayerStats* stats)
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auto CalcWeaponPvpCeg =
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[] (long long ceg_uplimit, struct PlayerStats* stats) -> long long
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{
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MetaData::FormulaPvp* meta = MetaMgr::Instance()->GetFormulaPvp(stats->ranked_topx);
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const mt::FormulaPvp* meta = mt::FormulaPvp::GetById(stats->ranked_topx);
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if (!meta) {
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return 0;
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}
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@ -439,11 +445,11 @@ void BattleDataContext::CalcBattleStat(struct PlayerStats* stats)
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(
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ceg_uplimit *
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(
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(0.5 * stats->ranked_topx * meta->pb->ranked_topx()) +
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(0.25 * stats->kills_topx * meta->pb->kills_topx()) +
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(0.15 * stats->hero_topx * meta->pb->hero_topx()) +
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(0.5 * stats->weapon_topx * meta->pb->weapon_topx()) +
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(0.5 * stats->survival_topx * meta->pb->survival_topx())
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(0.5 * stats->ranked_topx * meta->ranked_topx()) +
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(0.25 * stats->kills_topx * meta->kills_topx()) +
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(0.15 * stats->hero_topx * meta->hero_topx()) +
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(0.5 * stats->weapon_topx * meta->weapon_topx()) +
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(0.5 * stats->survival_topx * meta->survival_topx())
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)
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);
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return ceg;
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@ -454,7 +460,7 @@ void BattleDataContext::CalcBattleStat(struct PlayerStats* stats)
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int quality = hero_dto->Get("quality", 0).GetInt();
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int today_get_gold = hero_dto->Get("today_get_gold", 0).GetInt();
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const mt::Hero* hero_meta = mt::Hero::GetById(hero_id);
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MetaData::HeroQuality* quality_meta = MetaMgr::Instance()->GetHeroQuality(quality);
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const mt::HeroQuality* quality_meta = mt::HeroQuality::GetById(quality);
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stats->pb_hero_stats.set_hero_uniid(a8::XValue(hero_ability_->hero_uniid_).GetString());
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stats->pb_hero_stats.set_hero_id(hero_id);
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@ -482,14 +488,14 @@ void BattleDataContext::CalcBattleStat(struct PlayerStats* stats)
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int gun_id = weapon_dto->Get("gun_id", 0).GetInt();
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int quality = weapon_dto->Get("quality", 0).GetInt();
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int today_get_gold = weapon_dto->Get("today_get_gold", 0).GetInt();
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MetaData::Item* item_meta = MetaMgr::Instance()->GetItem(gun_id);
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MetaData::GunQuality* quality_meta = MetaMgr::Instance()->GetGunQuality(quality);
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const mt::Item* item_meta = MetaMgr::Instance()->GetItem(gun_id);
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const mt::GunQuality* quality_meta = MetaMgr::Instance()->GetGunQuality(quality);
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auto p = stats->pb_weapons_stats.Add();
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p->set_weapon_uniid(gun_uniid);
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p->set_weapon_id(gun_id);
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p->set_weapon_name(item_meta ? item_meta->pb->name() : "");
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p->set_weapon_name(item_meta ? item_meta->name() : "");
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if (quality_meta) {
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int up_limit = quality_meta->GetPvpCegUpLimit();
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int ceg = CalcWeaponPvpCeg(up_limit, stats);
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@ -639,7 +645,7 @@ float BattleDataContext::GetWeaponAtk(IBullet* bullet)
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break;
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}
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}
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return bullet->GetGunMeta()->pb->atk();
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return bullet->GetGunMeta()->atk();
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}
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bool BattleDataContext::IsCrit(IBullet* bullet)
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@ -679,9 +685,9 @@ std::shared_ptr<WeaponAbility> BattleDataContext::GetWeaponByUniId(long long wea
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void BattleDataContext::ForceInit(long long hero_uniid,
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const mt::Hero* hum_meta,
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long long weapon1_uniid,
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MetaData::Equip* weapon1_meta,
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const mt::Equip* weapon1_meta,
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long long weapon2_uniid,
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MetaData::Equip* weapon2_meta)
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const mt::Equip* weapon2_meta)
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{
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hero_ability_->hero_uniid_ = hero_uniid;
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hero_ability_->hero_meta = hum_meta;
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@ -717,26 +723,26 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
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int hero_lv = 1;
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int quality = 1;
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GetHeroLvQuality(hero_lv, quality);
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MetaData::Skill* skill1 = MetaMgr::Instance()->GetSkill(hero_ability_->hero_meta->skill1list());
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MetaData::Skill* skill2 = MetaMgr::Instance()->GetSkill(hero_ability_->hero_meta->skill2list());
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MetaData::Skill* skill3 = MetaMgr::Instance()->GetSkill(hero_ability_->hero_meta->skill3list());
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const mt::Skill* skill1 = MetaMgr::Instance()->GetSkill(hero_ability_->hero_meta->skill1list());
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const mt::Skill* skill2 = MetaMgr::Instance()->GetSkill(hero_ability_->hero_meta->skill2list());
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const mt::Skill* skill3 = MetaMgr::Instance()->GetSkill(hero_ability_->hero_meta->skill3list());
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if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
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if (MetaMgr::Instance()->GetSkill(skill1->pb->skill_id() + skill1_lv - 1)) {
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skill_list.push_back(skill1->pb->skill_id() + skill1_lv - 1);
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if (MetaMgr::Instance()->GetSkill(skill1->skill_id() + skill1_lv - 1)) {
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skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
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} else {
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skill_list.push_back(skill1->pb->skill_id());
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skill_list.push_back(skill1->skill_id());
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}
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if (MetaMgr::Instance()->GetSkill(skill2->pb->skill_id() + skill2_lv - 2)) {
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skill_list.push_back(skill2->pb->skill_id() + skill2_lv - 2);
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if (MetaMgr::Instance()->GetSkill(skill2->skill_id() + skill2_lv - 2)) {
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skill_list.push_back(skill2->skill_id() + skill2_lv - 2);
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} else {
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skill_list.push_back(skill2->pb->skill_id());
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skill_list.push_back(skill2->skill_id());
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}
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if (MetaMgr::Instance()->GetSkill(skill3->pb->skill_id() + skill3_lv - 3)) {
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skill_list.push_back(skill3->pb->skill_id() + skill3_lv - 3);
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if (MetaMgr::Instance()->GetSkill(skill3->skill_id() + skill3_lv - 3)) {
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skill_list.push_back(skill3->skill_id() + skill3_lv - 3);
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} else {
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skill_list.push_back(skill3->pb->skill_id());
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skill_list.push_back(skill3->skill_id());
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}
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}
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@ -759,7 +765,7 @@ int BattleDataContext::GetClipVolume(Creature* c, Weapon* weapon)
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return 0;
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}
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auto p = GetWeaponByUniId(weapon->weapon_uniid);
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return p ? p->GetClipVolume() : weapon->meta->pb->clip_volume();
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return p ? p->GetClipVolume() : weapon->meta->clip_volume();
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}
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int BattleDataContext::GetFireRate(Creature* c, Weapon* weapon)
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@ -768,7 +774,7 @@ int BattleDataContext::GetFireRate(Creature* c, Weapon* weapon)
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return 0;
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}
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auto p = GetWeaponByUniId(weapon->weapon_uniid);
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return p ? p->GetFireRate() : weapon->meta->pb->fire_rate();
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return p ? p->GetFireRate() : weapon->meta->fire_rate();
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}
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int BattleDataContext::GetReloadTime(Creature* c, Weapon* weapon)
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@ -777,7 +783,7 @@ int BattleDataContext::GetReloadTime(Creature* c, Weapon* weapon)
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return 0;
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}
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auto p = GetWeaponByUniId(weapon->weapon_uniid);
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return p ? p->GetReloadTime() : weapon->meta->pb->reload_time();
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return p ? p->GetReloadTime() : weapon->meta->reload_time();
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}
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|
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float BattleDataContext::GetExtRecoverHp()
|
||||
|
@ -62,9 +62,9 @@ struct BattleDataContext
|
||||
void ForceInit(long long hero_uniid,
|
||||
const mt::Hero* hum_meta,
|
||||
long long weapon1_uniid,
|
||||
MetaData::Equip* weapon1_meta,
|
||||
const mt::Equip* weapon1_meta,
|
||||
long long weapon2_uniid,
|
||||
MetaData::Equip* weapon2_meta);
|
||||
const mt::Equip* weapon2_meta);
|
||||
void Init(Creature* c);
|
||||
void GetSkillList(std::vector<int>& skill_list);
|
||||
int GetClipVolume(Creature* c, Weapon* weapon);
|
||||
|
@ -3,16 +3,6 @@
|
||||
#include "weakptr.h"
|
||||
#include "weapon.h"
|
||||
|
||||
namespace MetaData
|
||||
{
|
||||
struct Player;
|
||||
struct Equip;
|
||||
struct Dress;
|
||||
struct Skill;
|
||||
struct Tank;
|
||||
struct Buff;
|
||||
}
|
||||
|
||||
namespace cs
|
||||
{
|
||||
class MFBuff;
|
||||
@ -33,8 +23,8 @@ class Buff
|
||||
public:
|
||||
int buff_uniid = 0;
|
||||
Creature* owner = nullptr;
|
||||
MetaData::Buff* meta = nullptr;
|
||||
MetaData::Skill* skill_meta = nullptr;
|
||||
const mt::Buff* meta = nullptr;
|
||||
const mt::Skill* skill_meta = nullptr;
|
||||
a8::Attacher xtimer_attacher;
|
||||
long long add_frameno = 0;
|
||||
list_head effect_entry;
|
||||
|
@ -5,6 +5,7 @@ namespace mt
|
||||
class Param;
|
||||
class Hero;
|
||||
class Map;
|
||||
class MapThing;
|
||||
class Attr;
|
||||
class FormulaPvp;
|
||||
class GunQuality;
|
||||
|
@ -9,7 +9,7 @@ IMPL_TABLE(mt::GunQuality)
|
||||
namespace mt
|
||||
{
|
||||
|
||||
long long GunQuality::GetPvpCegUpLimit()
|
||||
long long GunQuality::GetPvpCegUpLimit() const
|
||||
{
|
||||
double sys_param = 0;
|
||||
long long up_limit = round
|
||||
|
@ -11,7 +11,7 @@ namespace mt
|
||||
"id")
|
||||
public:
|
||||
|
||||
long long GetPvpCegUpLimit();
|
||||
long long GetPvpCegUpLimit() const;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ IMPL_TABLE(mt::HeroQuality)
|
||||
namespace mt
|
||||
{
|
||||
|
||||
long long HeroQuality::GetPvpCegUpLimit()
|
||||
long long HeroQuality::GetPvpCegUpLimit() const
|
||||
{
|
||||
double sys_param = 0;
|
||||
long long up_limit = round
|
||||
|
@ -11,7 +11,7 @@ namespace mt
|
||||
"id")
|
||||
public:
|
||||
|
||||
long long GetPvpCegUpLimit();
|
||||
long long GetPvpCegUpLimit() const;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace mt
|
||||
}
|
||||
}
|
||||
|
||||
float PveGemini::GetHpMul(int num)
|
||||
float PveGemini::GetHpMul(int num) const
|
||||
{
|
||||
if (num > 0 && num <= hp_muls.size()) {
|
||||
return hp_muls[num - 1];
|
||||
|
@ -12,7 +12,8 @@ namespace mt
|
||||
public:
|
||||
|
||||
void Init1();
|
||||
float GetHpMul(int num);
|
||||
float GetHpMul(int num) const;
|
||||
|
||||
private:
|
||||
std::vector<float> hp_muls;
|
||||
std::vector<float> hp_mul;
|
||||
|
@ -13,7 +13,7 @@ namespace mt
|
||||
|
||||
void Init1();
|
||||
static const mt::Robot* RandRobot(std::set<int>& refreshed_robot_set);
|
||||
private:
|
||||
|
||||
std::vector<int> _skin_id;
|
||||
};
|
||||
|
||||
|
@ -11,17 +11,6 @@
|
||||
#include "pvedata.h"
|
||||
#include "bornpoint.h"
|
||||
|
||||
namespace MetaData
|
||||
{
|
||||
struct Map;
|
||||
struct AirLine;
|
||||
struct MapThing;
|
||||
struct Player;
|
||||
struct PveGeminiMode;
|
||||
struct PveGemini;
|
||||
struct Skill;
|
||||
}
|
||||
|
||||
class Entity;
|
||||
class RoomEntity;
|
||||
class MoveableEntity;
|
||||
@ -71,8 +60,8 @@ public:
|
||||
bool added_to_over_room = false;
|
||||
glm::vec3 last_player_jump_pos;
|
||||
std::map<int, RoomObstacleWeakPtr> mine_objects;
|
||||
MetaData::PveGeminiMode* pve_mode_meta = nullptr;
|
||||
MetaData::PveGemini* pve_instance = nullptr;
|
||||
const mt::PveGeminiMode* pve_mode_meta = nullptr;
|
||||
const mt::PveGemini* pve_instance = nullptr;
|
||||
int pve_human_num = 0;
|
||||
PveData pve_data;
|
||||
|
||||
@ -92,7 +81,7 @@ public:
|
||||
long long GetRoomUuid() { return room_uuid_; }
|
||||
int GetRoomIdx() { return room_idx_; }
|
||||
std::string GetMapTplName() { return map_tpl_name_; }
|
||||
const MetaData::Map* GetMapMeta() { return map_meta_; }
|
||||
const mt::Map* GetMapMeta() { return map_meta_; }
|
||||
#if 1
|
||||
bool IsWaitingStart() { return false; }
|
||||
#else
|
||||
@ -140,9 +129,9 @@ public:
|
||||
int CreateLootEx(int equip_id, Position born_pos, Position pos, int count, int equip_lv, bool show_anim);
|
||||
int CreateBullet(Creature* sender,
|
||||
Creature* passenger,
|
||||
MetaData::Equip* weapon_meta,
|
||||
MetaData::Equip* bullet_meta,
|
||||
MetaData::Skill* skill_meta,
|
||||
const mt::Equip* weapon_meta,
|
||||
const mt::Equip* bullet_meta,
|
||||
const mt::Skill* skill_meta,
|
||||
Position pos,
|
||||
glm::vec3 dir,
|
||||
float fly_distance,
|
||||
@ -153,7 +142,7 @@ public:
|
||||
float shot_animi_time);
|
||||
Car* CreateCar(Human* driver,
|
||||
int car_uniid,
|
||||
MetaData::Equip* meta,
|
||||
const mt::Equip* meta,
|
||||
const Position& pos,
|
||||
int team_id);
|
||||
Hero* CreateHero(Creature* master,
|
||||
@ -236,7 +225,7 @@ private:
|
||||
void MatchTeam(Human* hum);
|
||||
void CombineTeam();
|
||||
void AirDrop(int appear_time, int box_id, int airdrop_id);
|
||||
void AdjustAirDropPos(MetaData::MapThing* thing_meta, Position& box_pos);
|
||||
void AdjustAirDropPos(const mt::MapThing* thing_meta, Position& box_pos);
|
||||
void AirRaid(int airraid_id);
|
||||
void ShuaPlane();
|
||||
Team* NewTeam();
|
||||
@ -308,7 +297,7 @@ private:
|
||||
int room_idx_ = 0;
|
||||
RoomMode_e room_mode_ = kChiJiMode;
|
||||
long long room_uuid_ = 0;
|
||||
const MetaData::Map* map_meta_ = nullptr;
|
||||
const mt::Map* map_meta_ = nullptr;
|
||||
std::string map_tpl_name_;
|
||||
RoomType_e room_type_ = RT_NewBrid;
|
||||
|
||||
@ -323,7 +312,7 @@ private:
|
||||
int alive_count_ = 0;
|
||||
long long alive_count_chged_frameno_ = 0;
|
||||
int human_alive_count_ = 0;
|
||||
MetaData::AirLine* airline_ = nullptr;
|
||||
const mt::AirLine* airline_ = nullptr;
|
||||
size_t airdrop_times_ = 0;
|
||||
size_t airraid_times_ = 0;
|
||||
int level0room_born_point_uniid_ = 0;
|
||||
|
@ -5,12 +5,6 @@ namespace cs
|
||||
class MFWeapon;
|
||||
}
|
||||
|
||||
namespace MetaData
|
||||
{
|
||||
struct Equip;
|
||||
struct Skill;
|
||||
}
|
||||
|
||||
class Creature;
|
||||
class Weapon
|
||||
{
|
||||
@ -20,9 +14,9 @@ class Weapon
|
||||
int weapon_idx = 0;
|
||||
int weapon_id = 0;
|
||||
int ammo = 0;
|
||||
MetaData::Equip* meta = nullptr;
|
||||
MetaData::Equip* bullet_meta = nullptr;
|
||||
MetaData::Skill* skill_meta = nullptr;
|
||||
const mt::Equip* meta = nullptr;
|
||||
const mt::Equip* bullet_meta = nullptr;
|
||||
const mt::Skill* skill_meta = nullptr;
|
||||
|
||||
void Clear();
|
||||
void ToPB(Creature* c, cs::MFWeapon* pb_obj);
|
||||
|
Loading…
x
Reference in New Issue
Block a user