diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index ecf2c9a3..62648384 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -266,10 +266,12 @@ void PlayerStats::ParseReward(Human* hum, a8::XObject& xobj) if (hero_xobj && hero_xobj->IsObject()) { over_reward.hero.obtain_gold = hero_xobj->At("obtain_ceg")->AsXValue().GetString(); over_reward.hero.gold_limit = hero_xobj->At("ceg_uplimit")->AsXValue().GetString(); +#if 0 if (hum->GetBattleContext()->hero_dto && hum->GetBattleContext()->hero_dto->IsObject()) { over_reward.hero.id = hum->GetBattleContext()->hero_dto->At("hero_id")->AsXValue(); } +#endif } } { @@ -277,10 +279,12 @@ void PlayerStats::ParseReward(Human* hum, a8::XObject& xobj) if (weapon_xobj && weapon_xobj->IsObject()) { over_reward.weapon1.obtain_gold = weapon_xobj->At("obtain_ceg")->AsXValue().GetString(); over_reward.weapon1.gold_limit = weapon_xobj->At("ceg_uplimit")->AsXValue().GetString(); +#if 0 if (hum->GetBattleContext()->weapon_dto1 && hum->GetBattleContext()->weapon_dto1->IsObject()) { over_reward.hero.id = hum->GetBattleContext()->weapon_dto1->At("gun_id")->AsXValue(); } +#endif } } { @@ -288,10 +292,12 @@ void PlayerStats::ParseReward(Human* hum, a8::XObject& xobj) if (weapon_xobj && weapon_xobj->IsObject()) { over_reward.weapon2.obtain_gold = weapon_xobj->At("obtain_ceg")->AsXValue().GetString(); over_reward.weapon2.gold_limit = weapon_xobj->At("ceg_uplimit")->AsXValue().GetString(); +#if 0 if (hum->GetBattleContext()->weapon_dto2 && hum->GetBattleContext()->weapon_dto2->IsObject()) { over_reward.hero.id = hum->GetBattleContext()->weapon_dto2->At("gun_id")->AsXValue(); } +#endif } } {