This commit is contained in:
aozhiwei 2023-10-13 18:16:43 +08:00
parent 7f27e75518
commit ea9e3d6e77
10 changed files with 62 additions and 18 deletions

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@ -578,7 +578,7 @@ namespace behaviac
virtual bool load() virtual bool load()
{ {
AgentMeta::SetTotalSignature(829206825u); AgentMeta::SetTotalSignature(1707898316u);
AgentMeta* meta = NULL; AgentMeta* meta = NULL;
BEHAVIAC_UNUSED_VAR(meta); BEHAVIAC_UNUSED_VAR(meta);
@ -673,9 +673,9 @@ namespace behaviac
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove()); meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
// HeroAgent // HeroAgent
meta = BEHAVIAC_NEW AgentMeta(1969524207u); meta = BEHAVIAC_NEW AgentMeta(3697005899u);
AgentMeta::GetAgentMetas()[2270112014u] = meta; AgentMeta::GetAgentMetas()[2270112014u] = meta;
meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< HeroAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent)); meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< HeroAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent)); meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< HeroAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
meta->RegisterMemberProperty(3100058733u, BEHAVIAC_NEW CMemberProperty< int >("out_errno", Set_HeroAgent_out_errno, Get_HeroAgent_out_errno)); meta->RegisterMemberProperty(3100058733u, BEHAVIAC_NEW CMemberProperty< int >("out_errno", Set_HeroAgent_out_errno, Get_HeroAgent_out_errno));
meta->RegisterMemberProperty(1342699083u, BEHAVIAC_NEW CMemberProperty< glm::vec3 >("out_point0", Set_HeroAgent_out_point0, Get_HeroAgent_out_point0)); meta->RegisterMemberProperty(1342699083u, BEHAVIAC_NEW CMemberProperty< glm::vec3 >("out_point0", Set_HeroAgent_out_point0, Get_HeroAgent_out_point0));
@ -734,7 +734,7 @@ namespace behaviac
meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_HeroAgent_GetV)); meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_HeroAgent_GetV));
meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, BuffEffectType_e >(FunctionPointer_HeroAgent_HasBuffEffect)); meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, BuffEffectType_e >(FunctionPointer_HeroAgent_HasBuffEffect));
meta->RegisterMethod(383449432u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_IncV)); meta->RegisterMethod(383449432u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_IncV));
meta->RegisterMethod(3211999140u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsChiJiMoba)); meta->RegisterMethod(3750923794u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsChiJiMode));
meta->RegisterMethod(1054489725u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsDead)); meta->RegisterMethod(1054489725u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsDead));
meta->RegisterMethod(400482748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsGameOver)); meta->RegisterMethod(400482748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsGameOver));
meta->RegisterMethod(2838752827u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsMobaMode)); meta->RegisterMethod(2838752827u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsMobaMode));
@ -769,9 +769,9 @@ namespace behaviac
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove()); meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
// AndroidAgent // AndroidAgent
meta = BEHAVIAC_NEW AgentMeta(3226917287u); meta = BEHAVIAC_NEW AgentMeta(2851357735u);
AgentMeta::GetAgentMetas()[2475098143u] = meta; AgentMeta::GetAgentMetas()[2475098143u] = meta;
meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< HeroAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent)); meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< HeroAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent)); meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< HeroAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
meta->RegisterMemberProperty(3100058733u, BEHAVIAC_NEW CMemberProperty< int >("out_errno", Set_HeroAgent_out_errno, Get_HeroAgent_out_errno)); meta->RegisterMemberProperty(3100058733u, BEHAVIAC_NEW CMemberProperty< int >("out_errno", Set_HeroAgent_out_errno, Get_HeroAgent_out_errno));
meta->RegisterMemberProperty(1342699083u, BEHAVIAC_NEW CMemberProperty< glm::vec3 >("out_point0", Set_HeroAgent_out_point0, Get_HeroAgent_out_point0)); meta->RegisterMemberProperty(1342699083u, BEHAVIAC_NEW CMemberProperty< glm::vec3 >("out_point0", Set_HeroAgent_out_point0, Get_HeroAgent_out_point0));
@ -831,7 +831,7 @@ namespace behaviac
meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_AndroidAgent_GetV)); meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_AndroidAgent_GetV));
meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, BuffEffectType_e >(FunctionPointer_AndroidAgent_HasBuffEffect)); meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, BuffEffectType_e >(FunctionPointer_AndroidAgent_HasBuffEffect));
meta->RegisterMethod(383449432u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_IncV)); meta->RegisterMethod(383449432u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_IncV));
meta->RegisterMethod(3211999140u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsChiJiMoba)); meta->RegisterMethod(3750923794u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsChiJiMode));
meta->RegisterMethod(1054489725u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsDead)); meta->RegisterMethod(1054489725u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsDead));
meta->RegisterMethod(400482748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsGameOver)); meta->RegisterMethod(400482748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsGameOver));
meta->RegisterMethod(2838752827u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsMobaMode)); meta->RegisterMethod(2838752827u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsMobaMode));

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@ -53,7 +53,7 @@ namespace behaviac
inline int FunctionPointer_TargetAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); } inline int FunctionPointer_TargetAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
inline int FunctionPointer_TargetAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); } inline int FunctionPointer_TargetAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
inline void Set_HeroAgent_current_target_agent(Agent* self, HeroAgent* value) { ((HeroAgent*)self)->current_target_agent = value; }; inline void Set_HeroAgent_current_target_agent(Agent* self, TargetAgent* value) { ((HeroAgent*)self)->current_target_agent = value; };
inline const void* Get_HeroAgent_current_target_agent(Agent* self) { return &((HeroAgent*)self)->current_target_agent; }; inline const void* Get_HeroAgent_current_target_agent(Agent* self) { return &((HeroAgent*)self)->current_target_agent; };
inline void Set_HeroAgent_master_agent(Agent* self, HeroAgent* value) { ((HeroAgent*)self)->master_agent = value; }; inline void Set_HeroAgent_master_agent(Agent* self, HeroAgent* value) { ((HeroAgent*)self)->master_agent = value; };
@ -161,7 +161,7 @@ namespace behaviac
inline int FunctionPointer_HeroAgent_GetV(Agent* self, int id) { return ((HeroAgent*)self)->GetV(id); } inline int FunctionPointer_HeroAgent_GetV(Agent* self, int id) { return ((HeroAgent*)self)->GetV(id); }
inline bool FunctionPointer_HeroAgent_HasBuffEffect(Agent* self, BuffEffectType_e buff_effect) { return ((HeroAgent*)self)->HasBuffEffect(buff_effect); } inline bool FunctionPointer_HeroAgent_HasBuffEffect(Agent* self, BuffEffectType_e buff_effect) { return ((HeroAgent*)self)->HasBuffEffect(buff_effect); }
inline void FunctionPointer_HeroAgent_IncV(Agent* self, int id, int val) { ((HeroAgent*)self)->IncV(id, val); } inline void FunctionPointer_HeroAgent_IncV(Agent* self, int id, int val) { ((HeroAgent*)self)->IncV(id, val); }
inline bool FunctionPointer_HeroAgent_IsChiJiMoba(Agent* self) { return ((HeroAgent*)self)->IsChiJiMoba(); } inline bool FunctionPointer_HeroAgent_IsChiJiMode(Agent* self) { return ((HeroAgent*)self)->IsChiJiMode(); }
inline bool FunctionPointer_HeroAgent_IsDead(Agent* self) { return ((HeroAgent*)self)->IsDead(); } inline bool FunctionPointer_HeroAgent_IsDead(Agent* self) { return ((HeroAgent*)self)->IsDead(); }
inline bool FunctionPointer_HeroAgent_IsGameOver(Agent* self) { return ((HeroAgent*)self)->IsGameOver(); } inline bool FunctionPointer_HeroAgent_IsGameOver(Agent* self) { return ((HeroAgent*)self)->IsGameOver(); }
inline bool FunctionPointer_HeroAgent_IsMobaMode(Agent* self) { return ((HeroAgent*)self)->IsMobaMode(); } inline bool FunctionPointer_HeroAgent_IsMobaMode(Agent* self) { return ((HeroAgent*)self)->IsMobaMode(); }
@ -217,7 +217,7 @@ namespace behaviac
inline int FunctionPointer_AndroidAgent_GetV(Agent* self, int id) { return ((AndroidAgent*)self)->GetV(id); } inline int FunctionPointer_AndroidAgent_GetV(Agent* self, int id) { return ((AndroidAgent*)self)->GetV(id); }
inline bool FunctionPointer_AndroidAgent_HasBuffEffect(Agent* self, BuffEffectType_e buff_effect) { return ((AndroidAgent*)self)->HasBuffEffect(buff_effect); } inline bool FunctionPointer_AndroidAgent_HasBuffEffect(Agent* self, BuffEffectType_e buff_effect) { return ((AndroidAgent*)self)->HasBuffEffect(buff_effect); }
inline void FunctionPointer_AndroidAgent_IncV(Agent* self, int id, int val) { ((AndroidAgent*)self)->IncV(id, val); } inline void FunctionPointer_AndroidAgent_IncV(Agent* self, int id, int val) { ((AndroidAgent*)self)->IncV(id, val); }
inline bool FunctionPointer_AndroidAgent_IsChiJiMoba(Agent* self) { return ((AndroidAgent*)self)->IsChiJiMoba(); } inline bool FunctionPointer_AndroidAgent_IsChiJiMode(Agent* self) { return ((AndroidAgent*)self)->IsChiJiMode(); }
inline bool FunctionPointer_AndroidAgent_IsDead(Agent* self) { return ((AndroidAgent*)self)->IsDead(); } inline bool FunctionPointer_AndroidAgent_IsDead(Agent* self) { return ((AndroidAgent*)self)->IsDead(); }
inline bool FunctionPointer_AndroidAgent_IsGameOver(Agent* self) { return ((AndroidAgent*)self)->IsGameOver(); } inline bool FunctionPointer_AndroidAgent_IsGameOver(Agent* self) { return ((AndroidAgent*)self)->IsGameOver(); }
inline bool FunctionPointer_AndroidAgent_IsMobaMode(Agent* self) { return ((AndroidAgent*)self)->IsMobaMode(); } inline bool FunctionPointer_AndroidAgent_IsMobaMode(Agent* self) { return ((AndroidAgent*)self)->IsMobaMode(); }

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@ -8,6 +8,11 @@
#include "behaviac/behaviac.h" #include "behaviac/behaviac.h"
// YOU SHOULD SET THE HEADER FILES OF YOUR GAME WHEN EXPORTING CPP FILES ON THE BEHAVIAC EDITOR: // YOU SHOULD SET THE HEADER FILES OF YOUR GAME WHEN EXPORTING CPP FILES ON THE BEHAVIAC EDITOR:
#include "new_android_agent.h"
#include "new_hero_agent.h"
#include "room_agent.h"
#include "target_agent.h"
#include "team_agent.h"
#include "behaviac_customized_types.h" #include "behaviac_customized_types.h"

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@ -65,9 +65,9 @@ aux_source_directory(../../third_party/recastnavigation/DetourTileCache/Source
SRC_LIST SRC_LIST
) )
#aux_source_directory(behaviac_generated/types/internal aux_source_directory(behaviac_generated/types/internal
# SRC_LIST SRC_LIST
#) )
aux_source_directory(mtb aux_source_directory(mtb
SRC_LIST SRC_LIST

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@ -32,3 +32,13 @@ int BaseAgent::Rand()
{ {
return rand(); return rand();
} }
bool BaseAgent::IsChiJiMode()
{
return false;
}
bool BaseAgent::IsMobaMode()
{
return false;
}

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@ -19,6 +19,8 @@ public:
int GetTickCount(); int GetTickCount();
int RandRange(int min_val, int max_val); int RandRange(int min_val, int max_val);
int Rand(); int Rand();
bool IsChiJiMode();
bool IsMobaMode();
virtual Room* GetRoom() = 0; virtual Room* GetRoom() = 0;
}; };

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@ -215,7 +215,29 @@ int HeroAgent::DecV(int id, int val)
IncV(id, -val); IncV(id, -val);
} }
behaviac::EBTStatus HeroAgent::CoIdle(int time) bool HeroAgent::HasBuffEffect(int effect_id)
{
return owner_->HasBuffEffect(effect_id);
}
bool HeroAgent::IsNearGas(float range)
{
abort();
return false;
}
bool HeroAgent::MasterInRange(float range)
{
abort();
return false;
}
behaviac::EBTStatus HeroAgent::SearchEnemy(float range)
{
abort();
}
behaviac::EBTStatus HeroAgent::CoIdle(int min_val, int max_val)
{ {
} }

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@ -49,8 +49,13 @@ public:
int GetV(int id); int GetV(int id);
int IncV(int id, int val); int IncV(int id, int val);
int DecV(int id, int val); int DecV(int id, int val);
bool HasBuffEffect(int effect_id);
bool IsNearGas(float range);
bool MasterInRange(float range);
behaviac::EBTStatus CoIdle(int time); behaviac::EBTStatus SearchEnemy(float range);
behaviac::EBTStatus CoIdle(int min_val, int max_val);
behaviac::EBTStatus CoMoveCurrentTargetRaycast(); behaviac::EBTStatus CoMoveCurrentTargetRaycast();
behaviac::EBTStatus CoShotCurrentTargetRaycast(); behaviac::EBTStatus CoShotCurrentTargetRaycast();
behaviac::EBTStatus CoMoveMasterRaycast(); behaviac::EBTStatus CoMoveMasterRaycast();

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@ -49,11 +49,11 @@ int RoomAgent::GetAliveTeamNum()
return room_->GetAliveTeamNum(); return room_->GetAliveTeamNum();
} }
/*
HeroAgent* RoomAgent::FindHero(int hero_uniid) HeroAgent* RoomAgent::FindHero(int hero_uniid)
{ {
return nullptr; return nullptr;
}*/ }
bool RoomAgent::IsGameOver() bool RoomAgent::IsGameOver()
{ {

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@ -20,7 +20,7 @@ public:
int GetAlivePlayerNum(); int GetAlivePlayerNum();
int GetTeamNum(); int GetTeamNum();
int GetAliveTeamNum(); int GetAliveTeamNum();
//HeroAgent* FindHero(int hero_uniid); HeroAgent* FindHero(int hero_uniid);
bool IsGameOver(); bool IsGameOver();
void SetRoom(Room* room); void SetRoom(Room* room);