This commit is contained in:
aozhiwei 2022-12-29 09:06:38 +08:00
parent 616dbbb69b
commit eaa8683959
33 changed files with 1168 additions and 922 deletions

File diff suppressed because it is too large Load Diff

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@ -34,6 +34,7 @@ class Buff
a8::XTimerWp remover_timer;
Buff();
~Buff();
void Init();
void UnInit();
int GetLeftTime();
@ -51,47 +52,7 @@ class Buff
virtual void Activate();
virtual void Deactivate();
private:
void ProcDelayAddBuff();
void ProcIntervalAddBuff();
void ProcBatchAddBuff();
void ProcSummonHero();
void ProcBeRecycle();
void ProcBecome();
void ProcRemoveBecome();
void ProcDriver();
void ProcRemoveDriver();
void ProcPassenger();
void ProcRemovePassenger();
void ProcSprint();
void ProcSeletTargetWithSelfPos();
void ProcTurnOver();
void ProcPullToWalkable();
void ProcAutoShot();
void ProcBeatBack();
void ProcDisperse();
void ProcDive();
void ProcRemoveDive();
void ProcInWater();
void ProcRemoveInWater();
void ProcReserve();
void ProcReserveMove();
void ProcMachineGun();
void ProcRemoveMachineGun();
void ProcHoldShield();
void ProcRemoveHoldShield();
void ProcHide();
void ProcRemoveHide();
void ProcRescuer();
void ProcRemoveRescuer();
void ProcImmune();
void ProcRemoveImmune();
void ProcCallFunc();
void ProcRemoveCallFunc();
void ProcOnceChgAttr();
void ProcRemoveOnceChgAttr();
private:
protected:
void ClearEventHandlers();
void InternalTimerAddBuff();
void RecoverHoldWeapons();
@ -100,7 +61,7 @@ private:
void ProcIntervalRangeAddBuffFunc();
void InternalProcOnceChgAttr();
private:
protected:
int hold_curr_weapon_idx_ = 0;
std::list<Weapon> hold_weapons_;
std::list<std::weak_ptr<EventHandlerPtr>> event_handlers_;

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@ -4,7 +4,27 @@
void AutoShotBuff::Activate()
{
owner->room->xtimer.SetIntervalEx
(
1,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->IsHuman()) {
#if 0
>owner->AsHuman()->shot_start = true;
#endif
owner->AsHuman()->shot_hold = true;
owner->AsHuman()->series_shot_frames = 0;
}
} else if (a8::TIMER_DELETE_EVENT == event) {
if (owner->IsHuman()) {
owner->AsHuman()->shot_hold = false;
owner->AsHuman()->series_shot_frames = 0;
}
}
},
&xtimer_attacher);
}
void AutoShotBuff::Deactivate()

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@ -1,2 +1,55 @@
#include "precompile.h"
#include "buff.h"
#include "buff/batch_add.h"
#include "creature.h"
#include "mt/Buff.h"
void BatchAddBuff::Activate()
{
std::shared_ptr<Ability> old_context_ability = owner->context_ability;
glm::vec3 old_context_dir = owner->context_dir;
Position old_context_pos = owner->context_pos;
owner->context_dir = owner->GetAttackDir();
owner->context_pos = owner->GetPos();
for (auto& tuple : meta->_batch_add_list) {
int rand_space = std::get<0>(tuple);
const auto& items = std::get<1>(tuple);
if (items.empty()) {
A8_ABORT();
}
int rnd = rand();
if (rand_space == -1) {
//概率
rnd = rnd % 10000;
if (rnd < std::get<1>(items[0])){
const mt::Buff* buff_meta = mt::Buff::GetById(std::get<0>(items[0]));
if (buff_meta) {
owner->AddBuff(caster_.Get(), buff_meta, nullptr);
}
}
} else {
//权重
rnd = rnd % rand_space;
for (const auto& item : items) {
if (rnd <= std::get<1>(item)) {
const mt::Buff* buff_meta = mt::Buff::GetById(std::get<0>(item));
if (buff_meta) {
owner->AddBuff(caster_.Get(), buff_meta, nullptr);
}
break;
}
}
}
}
owner->context_dir = old_context_dir;
owner->context_pos = old_context_pos;
owner->context_ability = old_context_ability;
}
void BatchAddBuff::Deactivate()
{
}

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@ -4,7 +4,7 @@
class BatchAddBuff : Buff
{
pubic:
public:
virtual void Activate() override;
virtual void Deactivate() override;

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@ -1,2 +1,23 @@
#include "precompile.h"
#include "buff.h"
#include "buff/beatback.h"
void BeatBackBuff::Activate()
{
if (caster_.Get()) {
if (std::abs(caster_.Get()->context_dir.x) > FLT_EPSILON ||
std::abs(caster_.Get()->context_dir.x) > FLT_EPSILON) {
if (std::abs(meta->_int_param1) > 0) {
glm::vec3 old_move_dir = owner->GetMoveDir();
owner->SetMoveDir(caster_.Get()->context_dir);
owner->ForwardMove(meta->_param1);
owner->SetMoveDir(old_move_dir);
}
}
}
}
void BeatBackBuff::Deactivate()
{
}

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@ -1,2 +1,46 @@
#include "precompile.h"
#include "buff.h"
#include "buff/become.h"
void BecomeAdd::Activate()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
if (caster_.Get()->IsHuman() && meta->_param2 > 0.01) {
std::vector<std::string> strings;
a8::Split(meta->buff_param2(), strings, ':');
for (size_t i = 0; i < strings.size(); ++i) {
int weapon_id = a8::XValue(strings[i]);
const mt::Equip* weapon_meta = mt::Equip::GetById(weapon_id);
if (weapon_meta && i < caster_.Get()->weapons.size()) {
int weapon_idx = weapon_meta->GetWeaponIdx();
if (weapon_idx >= 0 && weapon_idx < caster_.Get()->weapons.size()) {
Weapon* weapon = &caster_.Get()->weapons[weapon_idx];
hold_weapons_.push_back(*weapon);
weapon->weapon_id = weapon_meta->id();
weapon->meta = weapon_meta;
weapon->skill_meta = skill_meta;
weapon->Recalc();
weapon->ammo = weapon->GetClipVolume(owner);
if (i == 0) {
caster_.Get()->SetCurrWeapon(weapon);
}
}
}
}
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
#ifdef DEBUG1
caster_.Get()->SendDebugMsg(a8::Format("ProcBecome buff:%d hold_curr_weapon_idx:%d",
{
meta->buff_id(),
hold_curr_weapon_idx_
}));
#endif
}
void BecomeAdd::Deactivate()
{
RecoverHoldWeapons();
}

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@ -1,2 +1,25 @@
#include "precompile.h"
#include "buff.h"
#include "buff/berecycle.h"
void BeRecycleBuff::Activate()
{
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE * 2,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->IsHuman()) {
owner->room->GetIncubator()->RecycleAndroid(owner->AsHuman());
}
}
},
&xtimer_attacher
);
}
void BeRecycleBuff::Deactivate()
{
}

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@ -4,7 +4,7 @@
class BeRecyleBuff : Buff
{
pubic:
public
virtual void Activate() override;
virtual void Deactivate() override;

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@ -1,2 +1,47 @@
#include "precompile.h"
#include "buff.h"
#include "buff/callfunc.h"
void CallFuncBuff::Activate()
{
switch (meta->_int_param1) {
case 1:
{
}
break;
case 2:
{
owner->GetAbility()->AddSpeedRuduce(meta->_param2);
}
break;
case 3:
{
ProcIntervalRangeAddBuffFunc();
}
break;
default:
{
}
break;
}
}
void CallFuncBuff::Deactivate()
{
switch (meta->_int_param1) {
case 1:
{
}
break;
case 2:
{
owner->GetAbility()->DelSpeedRuduce(meta->_param2);
}
break;
default:
{
}
break;
}
}

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@ -1,2 +1,13 @@
#include "precompile.h"
#include "buff.h"
#include "buff/delay_add.h"
void DelayAddBuff::Activate()
{
InternalTimerAddBuff();
}
void DelayAddBuff::Deactivate()
{
}

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@ -4,7 +4,7 @@
class DelayAddBuff : Buff
{
pubic:
public:
virtual void Activate() override;
virtual void Deactivate() override;

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@ -1,2 +1,30 @@
#include "precompile.h"
#include "buff.h"
#include "buff/disperse.h"
void DisperseBuff::Activate()
{
std::vector<int> del_buffs;
owner->TraverseBuff
(
[this, &del_buffs] (Buff* buff, bool& stop)
{
for (int tag : meta->_param1_int_set) {
if (buff->meta->_tags.find(tag) != buff->meta->_tags.end()) {
del_buffs.push_back(buff->buff_uniid);
break;
}
}
});
for (int buff_uniid : del_buffs) {
owner->RemoveBuffByUniId(buff_uniid);
}
if (!del_buffs.empty()) {
owner->TryAddBuff(owner, meta->_int_param2);
}
}
void DisperseBuff::Deactivate()
{
}

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@ -1,2 +1,49 @@
#include "precompile.h"
#include "buff.h"
#include "buff/dive.h"
void DiveBuff::Activate()
{
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->dead || !owner->IsHuman()) {
owner->RemoveBuffByUniId(buff_uniid);
return;
}
Human* hum = owner->AsHuman();
if (hum->GetOxygen() > 0) {
hum->DecOxygen(mt::Param::s().dive_oxygen_consume);
hum->room->frame_event.AddPropChg(hum->GetWeakPtrRef(),
kPropDive,
mt::Param::s().dive_oxygen_total,
hum->GetOxygen(),
true);
return;
}
hum->DecHP(mt::Param::s().dive_hp_consume,
VP_Water,
"water",
0,
0,
"water");
}
},
&xtimer_attacher
);
if (owner->IsHuman()) {
++owner->AsHuman()->stats.diving_times;
}
}
void DiveBuff::Deactivate()
{
if (owner->IsHuman()) {
#if 0
owner->AsHuman()->SetOxygen(0);
#endif
}
}

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@ -1,2 +1,30 @@
#include "precompile.h"
#include "buff.h"
#include "buff/driver.h"
void DriverAdd::Activate()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
if (caster_.Get()->IsHuman()) {
Human* hum = (Human*)caster_.Get();
if (hum->GetCar() && hum->GetCar()->GetCurrWeapon()) {
hold_weapons_.push_back(hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx]);
hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx] = *hum->GetCar()->GetCurrWeapon();
hum->SetCurrWeapon(&hum->weapons[hum->GetCar()->GetCurrWeapon()->weapon_idx]);
if (hum->GetCar()->meta &&
hum->GetSeat() < hum->GetCar()->meta->_shoot_offsets.size() &&
std::get<0>(hum->GetCar()->meta->_shoot_offsets[hum->GetSeat()])
) {
hum->shoot_offset = std::get<1>(hum->GetCar()->meta->_shoot_offsets[hum->GetSeat()]);
}
}
}
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
void DriverAdd::Deactivate()
{
RecoverHoldWeapons();
caster_.Get()->shoot_offset = GlmHelper::ZERO;
}

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@ -1,2 +1,42 @@
#include "precompile.h"
#include "buff.h"
#include "buff/hide.h"
void HideBuff::Activate()
{
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_YS:
{
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS);
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 兔子隐身 time:%f 警告提示距离:%f 暴击率:%f",
{
skill_meta->skill_id(),
skill_meta->_number_meta->_float_time,
skill_meta->_number_meta->_float_range2,
skill_meta->_number_meta->_float_ratio2,
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}
break;
default:
{
}
break;
}
}
}
void HideBuff::Deactivate()
{
}

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@ -1,2 +1,63 @@
#include "precompile.h"
#include "buff.h"
#include "buff/hold_shield.h"
void HoldShieldBuff::Activate()
{
owner->IncDisableAttackDirTimes();
owner->shield_max_hp_ = SkillHelper::GetLdfyHp(owner, skill_meta);
owner->shield_hp_ = owner->shield_max_hp_;
owner->room->frame_event.AddPropChg(owner->GetWeakPtrRef(),
kPropShieldHp,
owner->shield_max_hp_,
owner->shield_hp_);
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_LDFY:
{
owner->room->xtimer.ModifyTime
(remover_timer,
SkillHelper::GetLdfyBuffTime(owner, skill_meta) * 1000 / FRAME_RATE_MS);
if (owner->CurrentSkill() && owner->CurrentSkill()->meta == skill_meta) {
Creature* c = owner;
owner->CurrentSkill()->AddMinorMode
(
SMT_BLINK,
SkillHelper::GetLdfyBuffTime(owner, skill_meta) * 1000,
[c]
{
c->RemoveBuffByEffectId(kBET_HoldShield);
}
);
}
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 立盾防御 hp:%f ratio:%f ratio:%f human.max_hp:%f time:%f",
{
skill_meta->skill_id(),
owner->shield_max_hp_,
skill_meta->_number_meta->_float_ratio,
skill_meta->_number_meta->_float_ratio2,
owner->GetMaxHP(),
skill_meta->_number_meta->_float_time,
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}
break;
default:
{
}
break;
}
}
}
void HoldShieldBuff::Deactivate()
{
owner->DecDisableAttackDirTimes();
}

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@ -1,2 +1,17 @@
#include "precompile.h"
#include "buff.h"
#include "buff/immune.h"
void ImmuneBuff::Activate()
{
for (int tag : meta->_param1_int_list) {
owner->GetAbility()->IncImmuneTimes(tag);
}
}
void ImmuneBuff::Deactivate()
{
for (int tag : meta->_param1_int_list) {
owner->GetAbility()->DecImmuneTimes(tag);
}
}

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@ -1,2 +1,69 @@
#include "precompile.h"
#include "buff.h"
#include "buff/in_water.h"
void InWaterBuff::Activate()
{
if (owner->IsHuman()) {
owner->AsHuman()->room->frame_event.AddPropChg
(owner->AsHuman()->GetWeakPtrRef(),
kPropDive,
mt::Param::s().dive_oxygen_total,
owner->AsHuman()->GetOxygen(),
true);
if (owner->IsPlayer()) {
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->dead || !owner->IsHuman()) {
return;
}
Human* hum = owner->AsHuman();
if (!hum->HasBuffEffect(kBET_Dive) &&
hum->GetOxygen() < mt::Param::s().dive_oxygen_total) {
hum->AddOxygen(mt::Param::s().inwater_oxygen_recover);
hum->room->frame_event.AddPropChg
(hum->GetWeakPtrRef(),
kPropDive,
mt::Param::s().dive_oxygen_total,
hum->GetOxygen(),
true);
return;
}
}
},
&xtimer_attacher
);
}
}
}
void InWaterBuff::Deactivate()
{
if (owner->IsHuman()) {
if (owner->IsPlayer()) {
Human* hum = owner->AsHuman();
owner->room->xtimer.SetIntervalEx
(
SERVER_FRAME_RATE,
[hum] (int event, const a8::Args* args)
{
if (hum->HasBuffEffect(kBET_InWater) || hum->dead) {
hum->room->xtimer.DeleteCurrentTimer();
return;
}
if (hum->GetOxygen() >= mt::Param::s().dive_oxygen_total) {
hum->room->xtimer.DeleteCurrentTimer();
return;
}
hum->AddOxygen(mt::Param::s().inwater_oxygen_recover);
},
&hum->xtimer_attacher
);
}
}
}

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@ -1,2 +1,13 @@
#include "precompile.h"
#include "buff.h"
#include "buff/internal_add.h"
void InternalAddBuff::Activate()
{
InternalTimerAddBuff();
}
void InternalAddBuff::Deactivate()
{
}

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@ -4,7 +4,7 @@
class InternalAddBuff : Buff
{
pubic:
public:
virtual void Activate() override;
virtual void Deactivate() override;

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@ -1,2 +1,149 @@
#include "precompile.h"
#include "buff.h"
#include "buff/machine_gun.h"
void MachineGunBuff::Activate()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
{
std::vector<std::string> strings;
a8::Split(meta->buff_param1(), strings, ':');
for (size_t i = 0; i < strings.size(); ++i) {
int weapon_id = a8::XValue(strings[i]);
const mt::Equip* weapon_meta = mt::Equip::GetById(weapon_id);
if (weapon_meta && i < caster_.Get()->weapons.size()) {
int weapon_idx = weapon_meta->GetWeaponIdx();
if (weapon_idx >= 0 && weapon_idx < caster_.Get()->weapons.size()) {
Weapon* weapon = &caster_.Get()->weapons[weapon_idx];
hold_weapons_.push_back(*weapon);
weapon->weapon_id = weapon_meta->id();
weapon->meta = weapon_meta;
weapon->skill_meta = skill_meta;
weapon->Recalc();
weapon->ammo = weapon->GetClipVolume(owner);
if (i == 0) {
caster_.Get()->SetCurrWeapon(weapon);
}
}
}
}
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->UpdateCharImage(__FILE__, __LINE__, __func__);
}
if (skill_meta && skill_meta->_number_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_HLYZ:
{
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->_number_meta->_float_time * 1000/ FRAME_RATE_MS);
}
break;
case MAGIC_HJHX:
{
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS);
owner->GetTrigger()->DispatchEvent(kStartSwitchWeaponBuffEvent, {this});
}
break;
case MAGIC_FG:
{
bool shot_ok = false;
a8::Vec2 target_dir;
float fly_distance = 0;
int trace_target_uniid = 0;
owner->Shot(owner->context_dir, shot_ok, fly_distance, trace_target_uniid);
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS);
event_handlers_.push_back
(
owner->GetTrigger()->AddListener
(
kSkillBulletPreCreateEvent,
[this] (const a8::Args& args)
{
int delay_time = args.Get<int>(0);
const mt::Skill* bullet_skill_meta = args.Get<const mt::Skill*>(1);
int passed_frames = (owner->room->GetFrameNo() - add_frameno);
int raw_frames = skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS;
if (skill_meta == bullet_skill_meta &&
delay_time >= (passed_frames - raw_frames - 2) * FRAME_RATE_MS) {
int remain_time = owner->room->xtimer.GetRemainTime(remover_timer);
owner->room->xtimer.ModifyTime
(remover_timer, delay_time / FRAME_RATE_MS + 2);
}
#ifdef DEBUG
a8::XPrintf("event1 %d %d %d\n", {passed_frames, raw_frames, delay_time});
#endif
}
)
);
event_handlers_.push_back
(
owner->GetTrigger()->AddListener
(
kFlyHookCreateEvent,
[this] (const a8::Args& args)
{
Bullet* bullet = args.Get<Bullet*>(0);
int passed_frames = (owner->room->GetFrameNo() - add_frameno);
int raw_frames = skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS;
owner->room->xtimer.ModifyTime
(remover_timer,
skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS);
#ifdef DEBUG
a8::XPrintf("event2 %d %d\n", {passed_frames, raw_frames});
#endif
})
);
event_handlers_.push_back
(
owner->GetTrigger()->AddListener
(
kFlyHookDestoryEvent,
[this] (const a8::Args& args)
{
int passed_frames = (owner->room->GetFrameNo() - add_frameno);
int raw_frames = skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS;
if (passed_frames >= raw_frames) {
owner->RemoveBuffByUniId(buff_uniid);
}
#ifdef DEBUG
a8::XPrintf("event3 %d %d\n", {passed_frames, raw_frames});
#endif
}
)
);
#ifdef DEBUG
{
std::string dbg_msg = a8::Format
(
"skill_id:%d 飞钩 距离:%f 钩子持续时间:%f",
{
skill_meta->skill_id(),
skill_meta->_number_meta->_float_range,
skill_meta->_number_meta->_float_time,
});
owner->SendDebugMsg(dbg_msg);
a8::XPrintf("%s\n", {dbg_msg});
}
#endif
}
break;
default:
{
}
break;
}
}
}
void MachineGunBuff::Deactivate()
{
owner->GetTrigger()->DispatchEvent(kEndSwitchWeaponBuffEvent, {this});
RecoverHoldWeapons();
}

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@ -1,2 +1,13 @@
#include "precompile.h"
#include "buff.h"
#include "buff/once_chg_attr.h"
void OnceChgAttrBuff::Activate()
{
InternalProcOnceChgAttr();
}
void OnceChgAttrBuff::Deactivate()
{
}

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@ -1,2 +1,17 @@
#include "precompile.h"
#include "buff.h"
#include "buff/passenger.h"
void PassengerAdd::Activate()
{
hold_curr_weapon_idx_ = caster_.Get()->GetCurrWeapon()->weapon_idx;
CalcPassengerShotOffset();
caster_.Get()->MarkSyncActivePlayer(__FILE__, __LINE__, __func__);
caster_.Get()->SyncAroundPlayers(__FILE__, __LINE__, __func__);
}
void PassenerAdd::Deactivate()
{
RecoverHoldWeapons();
caster_.Get()->shoot_offset = GlmHelper::ZERO;
}

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@ -1,2 +1,35 @@
#include "precompile.h"
#include "buff.h"
#include "buff/pull_to_walkable.h"
void PullToWalkableBuff::Activate()
{
if (!owner->CollisonDetection()) {
return;
}
glm::vec3 move_dir = owner->GetMoveDir();
if (std::abs(move_dir.x) > FLT_EPSILON ||
std::abs(move_dir.y) > FLT_EPSILON
) {
Position old_pos = owner->GetPos();
for (int i = 1; i < 2000; i += 5) {
// 999
#if 1
#else
owner->SetPos(old_pos + move_dir * i);
#endif
if (!owner->CollisonDetection()) {
owner->room->grid_service->MoveCreature(owner);
return;
}
}
owner->FindLocation();
} else {
owner->FindLocation();
}
}
void PullToWalkableBuff::Deactivate()
{
}

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@ -1,2 +1,19 @@
#include "precompile.h"
#include "buff.h"
#include "buff/rescuer.h"
void RescuerBuff::Activate()
{
Human* target = owner->room->GetHumanByUniId(owner->AsHuman()->GetActionTargetId());
if (target) {
owner->GetTrigger()->StartRescue(target);
}
}
void RescuerBuff::Deactivate()
{
Human* target = owner->room->GetHumanByUniId(owner->AsHuman()->GetActionTargetId());
if (target) {
owner->GetTrigger()->EndRescue(target);
}
}

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@ -1,2 +1,39 @@
#include "precompile.h"
#include "buff.h"
#include "buff/reserve.h"
void ReserveBuff::Activate()
{
if (caster_.Get()) {
glm::vec3 dir = caster_.Get()->GetPos().CalcDir(owner->GetPos());
if ((std::isfinite(dir.x) &&
std::isfinite(dir.y))) {
dir = dir * 1.0f;
GlmHelper::Normalize(dir);
owner->SetMoveDir(dir);
owner->SetAttackDir(dir);
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_YMCZ:
{
owner->ForwardMove(SkillHelper::GetYmczReserveDistance(skill_meta));
}
break;
default:
{
}
break;
}
} else {
if (meta->_param1 > 0.001) {
owner->ForwardMove(meta->_param1);
}
}
}
}
}
void ReserveBuff::Deactivate()
{
}

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@ -1,2 +1,13 @@
#include "precompile.h"
#include "buff.h"
#include "buff/reserve_move.h"
void ReserveMoveBuff::Activate()
{
}
void ReserveMoveBuff::Deactivate()
{
}

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@ -1,2 +1,72 @@
#include "precompile.h"
#include "buff.h"
#include "buff/select_target_with_self_pos.h"
void SelectTargetWithSelfPosBuff::Activate()
{
std::vector<Creature*> targets;
owner->TraverseCreatures
(
[this, &targets] (Creature* c, bool& stop)
{
if (owner->GetPos().Distance2D2(c->GetPos()) < meta->_int_param3) {
switch (meta->_int_param1) {
case kBST_All:
{
targets.push_back(c);
}
break;
case kBST_Self:
{
if (c == owner) {
targets.push_back(c);
}
}
break;
case kBST_FriendlyIncludeSelf:
{
if (c->team_id == owner->team_id) {
targets.push_back(c);
}
}
break;
case kBST_FriendlyExcludeSelf:
{
if (c->team_id == owner->team_id && c != owner) {
targets.push_back(c);
}
}
break;
case kBST_Enemy:
{
if (c->team_id != owner->team_id) {
targets.push_back(c);
}
}
break;
case kBST_EnemyAndSelf:
{
if (c->team_id != owner->team_id || c == owner) {
targets.push_back(c);
}
}
break;
default:
{
}
break;
}
}
}
);
for (auto& target : targets) {
for (int buff_id : meta->_param2_int_list) {
target->TryAddBuff(caster_.Get(), buff_id);
}
}
}
void SelectTargetWithSelfPosBuff::Deactivate()
{
}

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@ -1,2 +1,150 @@
#include "precompile.h"
#include "buff.h"
#include "buff/sprint.h"
void SprintAdd::Activate()
{
if (caster_.Get()->IsPlayer()) {
if (meta->_int_param5) {
owner->IncDisableMoveDirTimes();
}
{
int old_times = owner->GetDisableMoveDirTimes();
owner->SetDisableMoveDirTimes(0);
owner->SetMoveDir(owner->context_dir);
owner->SetAttackDir(owner->context_dir);
owner->SetDisableMoveDirTimes(old_times);
#ifdef DEBUG
{
owner->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
{
owner->GetMoveDir().x,
owner->GetMoveDir().y,
owner->GetAttackDir().x,
owner->GetAttackDir().y,
owner->GetSpeed()
}));
owner->room->xtimer.SetIntervalEx
(
2,
[this] (int event, const a8::Args* args)
{
if (a8::TIMER_EXEC_EVENT == event) {
Human* hum = owner->AsHuman();
hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
{
hum->GetMoveDir().x,
hum->GetMoveDir().y,
hum->GetAttackDir().x,
hum->GetAttackDir().y,
hum->GetSpeed()
}));
}
},
&xtimer_attacher
);
}
#endif
}
Player* hum = (Player*)caster_.Get();
std::map<int, long long> hited_objects = std::map<int, long long>();
Position pre_pos;
pre_pos = owner->GetPos();
owner->room->xtimer.SetIntervalEx
(
1,
[this, hited_objects, pre_pos]
(int event, const a8::Args* args) mutable
{
Buff* buff = this;
if (!buff->meta->_param3_int_list.empty() || buff->skill_meta) {
std::set<Creature*> enemys;
Position old_pos = buff->owner->GetPos();
if (pre_pos.ManhattanDistance2D(buff->owner->GetPos()) > 2) {
a8::Vec2 dir = buff->owner->GetPos().CalcDir2D(pre_pos);
dir.Normalize();
float distance = buff->owner->GetPos().Distance2D2(pre_pos);
for (int i = 0; i < (distance + 6); i += 5) {
// 999
#if 1
#else
buff->owner->MutablePos.FromVec2((pre_pos) + (dir * i));
#endif
buff->owner->GetHitEnemys(enemys, buff->meta->_param4);
for (auto& enemy : enemys) {
if (enemy->IsEntityType(ET_Car)) {
continue;
}
auto itr = hited_objects.find(enemy->GetUniId());
if (itr != hited_objects.end()) {
if ((buff->owner->room->GetFrameNo() - itr->second) * FRAME_RATE_MS <
buff->meta->_int_param5) {
continue;
}
}
hited_objects[enemy->GetUniId()] = buff->owner->room->GetFrameNo();
for (int buff_id : buff->meta->_param3_int_list) {
enemy->TryAddBuff(buff->owner, buff_id);
}
if (buff->skill_meta) {
switch (buff->skill_meta->GetMagicId()) {
case MAGIC_YMCZ:
{
float dmg = SkillHelper::GetYmczDmg(buff->owner,
enemy,
buff->skill_meta);
if (dmg > 0.0001f) {
enemy->DecHP(
dmg,
buff->owner->GetUniId(),
buff->owner->GetName(),
0,
buff->owner->GetUniId(),
buff->owner->GetName()
);
}
}
break;
default:
{
}
break;
}
}
}
}
}
buff->owner->SetPos(old_pos);
pre_pos = buff->owner->GetPos();
}
},
&xtimer_attacher);
}
if (skill_meta) {
switch (skill_meta->GetMagicId()) {
case MAGIC_YMCZ:
{
owner->room->xtimer.ModifyTime
(remover_timer,
SkillHelper::GetYmczBuffTime(skill_meta) / FRAME_RATE_MS);
}
break;
default:
{
}
break;
}
}
}
void SprintAdd::Deactivate()
{
if (meta->_int_param5) {
owner->DecDisableMoveDirTimes();
}
if (owner->AsHuman()) {
owner->AsHuman()->last_shot_frameno_ = owner->room->GetFrameNo() + SERVER_FRAME_RATE;
}
}

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@ -1,2 +1,15 @@
#include "precompile.h"
#include "buff.h"
#include "buff/summon_hero.h"
void SummonHeroBuff::Activate()
{
if (!owner->dead || meta->dead_valid() != 0) {
owner->SummonHero(this, owner->GetPos(), owner->GetMoveDir());
}
}
void SummonHeroBuff::Deactivate()
{
}

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@ -4,7 +4,7 @@
class SummonHeroBuff : Buff
{
pubic:
public:
virtual void Activate() override;
virtual void Deactivate() override;

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@ -1,2 +1,114 @@
#include "precompile.h"
#include "buff.h"
#include "buff/turnover.h"
void TurnOverBuff::Activate()
{
Skill* skill = owner->CurrentSkill();
if (!skill) {
return;
}
const mt::SkillPhase* phase = owner->GetCurrSkillPhase();
if (!phase) {
return;
}
#if 0
if (phase->time_offset < skill->GetPassedTime()) {
return;
}
#endif
glm::vec3 old_dir = owner->GetMoveDir();
Position old_pos = owner->GetPos();
float distance =
owner->HasBuffEffect(kBET_Car) ? phase->param1.GetDouble() * 1.5 : phase->param1.GetDouble();
#ifdef DEBUG
caster_.Get()->SendDebugMsg(a8::Format("ProcBecome currTimes:%d last_pos:%d,%d curr_pos:%d,%d",
{
skill->GetCurrTimes(),
owner->last_turn_over_pos.x,
owner->last_turn_over_pos.y,
owner->GetPos().x,
owner->GetPos().y
}));
#endif
Global::Instance()->verify_set_pos = 1;
owner->ForwardMove(distance);
Global::Instance()->verify_set_pos = 0;
owner->SetMoveDir(old_dir);
if (phase->param2.GetInt() == 1) {
++owner->turn_over_times;
owner->last_turn_over_pos = old_pos;
}
float moved_distance = owner->GetPos().Distance2D2(old_pos);
moved_distance = std::min(moved_distance, 200.0f);
if (!meta->_param1_int_list.empty() && moved_distance > 2.0f) {
std::set<Creature*> target_list;
owner->TraverseCreatures
(
[this, &target_list] (Creature* c, bool& stop)
{
if (owner->IsProperTarget(c) && owner->GetPos().Distance2D2(c->GetPos()) < 300) {
target_list.insert(c);
}
});
Position curr_pos = owner->GetPos();
glm::vec3 dir = old_pos.CalcDir(owner->GetPos());
GlmHelper::Normalize(dir);
for (int i = 5; i < moved_distance; i += 5) {
owner->GetMutablePos().FromGlmVec3(old_pos.ToGlmVec3() + dir * (float)i);
std::list<Creature*> hit_objects;
for (auto& target : target_list) {
if (owner->TestCollision(owner->room, target)) {
hit_objects.push_back(target);
}
}
for (auto& target : hit_objects) {
target_list.erase(target);
target->room->xtimer.SetTimeoutEx
(
meta->_int_param4 / FRAME_RATE_MS * (i / moved_distance),
[this, target] (int event, const a8::Args* args) mutable
{
Creature* c = target;
const mt::Buff* buff_meta = meta;
Entity* caster = c->room->GetEntityByUniId(owner->GetUniId());
if (caster && caster->IsCreature(c->room)) {
for (int buff_id : buff_meta->_param1_int_list) {
c->TryAddBuff((Creature*)caster, buff_id);
}
}
},
&target->xtimer_attacher);
}
}
owner->SetPos(curr_pos);
}
if (!meta->_param2_int_list.empty()) {
owner->room->xtimer.SetTimeoutEx
(
meta->_int_param4 / FRAME_RATE_MS,
[this] (int event, const a8::Args* args) mutable
{
Creature* c = owner;
const mt::Buff* buff_meta = meta;
c->TraverseCreatures
(
[c, buff_meta] (Creature* target, bool& stop)
{
if (c->GetPos().Distance2D2(target->GetPos()) < buff_meta->_int_param3) {
for (int buff_id : buff_meta->_param2_int_list) {
target->TryAddBuffWithTarget(c, buff_id);
}
}
});
},
&owner->xtimer_attacher
);
}
}
void TurnOverBuff::Deactivate()
{
}