From eb4d052d2b385617722c9df69589f36e9d7f3e8d Mon Sep 17 00:00:00 2001 From: aozhiwei Date: Thu, 28 Mar 2024 20:05:59 +0800 Subject: [PATCH] 1 --- server/tools/protobuild/cs_proto.proto | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index 849a2f6d..cf2e53d6 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -1533,6 +1533,25 @@ message MFBattlePreInfo optional int32 map_id = 3; //地图id } +//FirstBlood +message MFFirstBlood +{ + optional int32 killer_uniid = 1; //凶手uniid + optional string killer_name = 2; //凶手名字 + optional int32 killer_hero_id = 3; //凶手hero_id + + optional int32 dead_uniid = 11; //死者uniid + optional string dead_name = 12; //死者名字 + optional int32 dead_hero_id = 13; //死者hero_id +} + +//游戏内语音 +message MFInGameVoice +{ + optional int32 voice_id = 1; //语音id + optional MFFirstBlood first_blood = 2; //除了是第一滴血其他时候不传 +} + //end mfmsg //加入 @@ -1897,6 +1916,7 @@ message SMUpdate repeated MFPlaySkill play_skill_list = 32; //播放技能 optional MFAirRaid airraid = 33; //空袭 optional MFSandTable sandtable = 34; //沙盘信息 + repeated MFInGameVoice ingame_voices = 35; //游戏语音 repeated MFTuple dead_alive_objs = 42; //玩家values[0]:objid values[1]:多少毫秒后复活 values[2]: 0:死亡 1:复活 //一下字段只有僵尸模式才有效