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@ -20,14 +20,29 @@ void SelectTargetWithSpecPosBuff::Activate()
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meta->GetBuffParam7(this)
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);
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std::vector<Creature*> targets;
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bool include_car = false;
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bool exclude_passenger = false;
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if (!meta->_buff_param8_int_set.empty()) {
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include_car = meta->_buff_param8_int_set.find(1) != meta->_buff_param8_int_set.end();
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exclude_passenger = meta->_buff_param8_int_set.find(2) != meta->_buff_param8_int_set.end();
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}
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owner->TraverseCreatures
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(
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[this, &targets, ¢er] (Creature* c, bool& stop)
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[this, &targets, ¢er, include_car, exclude_passenger] (Creature* c, bool& stop)
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{
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if (c->dead ||
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c->IsCar()) {
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(c->IsCar() && !include_car) ||
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a8::HasBitFlag(c->status, CS_Disable) ||
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c->HasBuffEffect(kBET_Dive)
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) {
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return;
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}
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if (exclude_passenger) {
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if (c->HasBuffEffect(kBET_Driver) &&
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c->HasBuffEffect(kBET_Passenger)) {
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return;
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}
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}
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float distance = c->GetPos().Distance2D2(center);
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#ifdef MYDEBUG
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if (c->IsPlayer()) {
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@ -1038,7 +1038,7 @@ void Player::_CMMove(f8::MsgHdr* hdr, const cs::CMMove& msg)
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}
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}
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}
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#ifdef MYDEBUG1
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#ifdef MYDEBUG
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a8::XPrintf("attack_dir:%f,%f,%f cli_dir:%f,%f,%f\n",
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{
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GetAttackDir().x,
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