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@ -1566,7 +1566,7 @@ void Creature::SummonObstacle(Buff* buff, int id, const Position& target_pos)
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break;
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}
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}
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RoomObstacle* obstacle = room->CreateObstacle(id, pos.x, pos.y);
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RoomObstacle* obstacle = room->CreateObstacle(id, pos.x, pos.y, pos.z);
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if (obstacle) {
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obstacle->buff_meta = buff->meta;
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obstacle->skill_meta = buff->skill_meta;
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@ -2058,7 +2058,8 @@ Hero* Creature::InternalSummonHero(Buff* buff, const mt::Hero* hero_meta, glm::v
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(
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std::get<0>(tuple),
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born_pos.x,
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born_pos.y
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born_pos.y,
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born_pos.z
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);
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if (obstacle) {
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obstacle->DestoryAt(std::get<1>(tuple));
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@ -164,7 +164,8 @@ void Obstacle::OnBulletHit(IBullet* bullet)
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(
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meta->_int_param1,
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GetPos().x,
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GetPos().y
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GetPos().y,
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GetPos().z
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);
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}
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}
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@ -179,7 +180,8 @@ void Obstacle::OnBulletHit(IBullet* bullet)
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(
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bomb_meta->thing_id(),
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GetPos().x,
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GetPos().y
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GetPos().y,
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GetPos().z
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);
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}
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}
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@ -231,7 +233,8 @@ void Obstacle::OnExplosionHit(Explosion* e)
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(
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bomb_meta->thing_id(),
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GetPos().x,
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GetPos().y
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GetPos().y,
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GetPos().z
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);
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}
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}
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@ -495,9 +495,9 @@ void Room::DropItemEx(Position born_pos, Position pos, int item_id, int item_cou
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}
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}
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RoomObstacle* Room::CreateObstacle(int id, float x, float y)
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RoomObstacle* Room::CreateObstacle(int id, float x, float y, float z)
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{
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RoomObstacle* entity = InternalCreateObstacle(id, x, y,
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RoomObstacle* entity = InternalCreateObstacle(id, x, y, z,
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[] (Obstacle*)
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{
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});
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@ -1759,7 +1759,7 @@ void Room::ShuaPlane()
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}
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}
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RoomObstacle* Room::InternalCreateObstacle(int id, float x, float y,
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RoomObstacle* Room::InternalCreateObstacle(int id, float x, float y, float z,
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std::function<void (Obstacle*)> on_precreate)
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{
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const mt::MapThing* thing = mt::MapThing::GetById(id);
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@ -1770,7 +1770,8 @@ RoomObstacle* Room::InternalCreateObstacle(int id, float x, float y,
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{
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Position pos;
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pos.x = x;
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pos.z = y;
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pos.y = y;
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pos.z = z;
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entity->SetPos(pos);
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}
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entity->Initialize();
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@ -3387,7 +3388,8 @@ void Room::AirRaid(int airraid_id)
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(
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bomb_id,
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pos.x,
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pos.y
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pos.y,
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pos.z
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);
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obstacle->Active();
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}
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@ -199,7 +199,7 @@ public:
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void NotifyCountdown(const std::string& msg, int time);
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void NotifySysPiao(const std::string& msg, int color, int duration);
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int GetOnlinePlayerNum();
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RoomObstacle* CreateObstacle(int id, float x, float y);
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RoomObstacle* CreateObstacle(int id, float x, float y, float z);
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int AllocUniid();
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Incubator* GetIncubator() { return incubator_;};
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void ShuaMon(const glm::vec3& center, std::vector<int>& airdrop_mon_list, float radius);
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@ -230,7 +230,7 @@ private:
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void AirRaid(int airraid_id);
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void ShuaPlane();
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Team* NewTeam();
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RoomObstacle* InternalCreateObstacle(int id, float x, float y,
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RoomObstacle* InternalCreateObstacle(int id, float x, float y, float z,
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std::function<void (Obstacle*)> on_precreate);
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void AddObjectLater(RoomEntity* entity);
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void OnGameOver();
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@ -506,7 +506,8 @@ void RoomObstacle::SummonAirDropBox(int box_id)
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(
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box_id,
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born_pos.x,
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born_pos.y
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born_pos.y,
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born_pos.z
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);
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if (obstacle) {
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obstacle->PushCollisionObjects();
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@ -692,7 +693,8 @@ void RoomObstacle::InstallPreExplostionSummonTimer()
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(
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obstacle_id,
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pos.x,
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pos.y
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pos.y,
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pos.z
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);
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if (p) {
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p->Active();
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