1
This commit is contained in:
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de01061484
commit
ec99395b32
@ -633,7 +633,7 @@ namespace behaviac
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virtual bool load()
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virtual bool load()
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{
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{
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AgentMeta::SetTotalSignature(86377453u);
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AgentMeta::SetTotalSignature(3615713885u);
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AgentMeta* meta = NULL;
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AgentMeta* meta = NULL;
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BEHAVIAC_UNUSED_VAR(meta);
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BEHAVIAC_UNUSED_VAR(meta);
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@ -731,7 +731,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// HeroAgent
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// HeroAgent
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meta = BEHAVIAC_NEW AgentMeta(2900806213u);
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meta = BEHAVIAC_NEW AgentMeta(2631666376u);
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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AgentMeta::GetAgentMetas()[2270112014u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -759,6 +759,7 @@ namespace behaviac
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meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
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meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
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meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
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meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
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meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
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meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
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meta->RegisterMethod(3724946699u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_HeroAgent_BattleMove) /* BattleMove */);
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meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
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meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
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meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanShot));
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meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanShot));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanUseSkill));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanUseSkill));
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@ -790,6 +791,7 @@ namespace behaviac
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meta->RegisterMethod(138556770u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetShotRange));
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meta->RegisterMethod(138556770u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetShotRange));
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meta->RegisterMethod(3821163497u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetShotTimes));
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meta->RegisterMethod(3821163497u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetShotTimes));
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meta->RegisterMethod(2253976520u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_HeroAgent_GetTargetDir));
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meta->RegisterMethod(2253976520u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_HeroAgent_GetTargetDir));
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meta->RegisterMethod(2804704472u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetTargetManhattanDistance));
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meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetTickCount));
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meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetTickCount));
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meta->RegisterMethod(1866966855u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetUniId));
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meta->RegisterMethod(1866966855u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetUniId));
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meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetUseSkillTimes));
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meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetUseSkillTimes));
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@ -839,7 +841,7 @@ namespace behaviac
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
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// AndroidAgent
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// AndroidAgent
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meta = BEHAVIAC_NEW AgentMeta(1528429479u);
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meta = BEHAVIAC_NEW AgentMeta(849376509u);
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AgentMeta::GetAgentMetas()[2475098143u] = meta;
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AgentMeta::GetAgentMetas()[2475098143u] = meta;
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
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@ -867,6 +869,7 @@ namespace behaviac
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meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
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meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
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meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
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meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
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meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
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meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
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meta->RegisterMethod(3724946699u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_AndroidAgent_BattleMove) /* BattleMove */);
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meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
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meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
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meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanShot));
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meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanShot));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanUseSkill));
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meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanUseSkill));
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@ -899,6 +902,7 @@ namespace behaviac
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meta->RegisterMethod(138556770u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetShotRange));
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meta->RegisterMethod(138556770u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetShotRange));
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meta->RegisterMethod(3821163497u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetShotTimes));
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meta->RegisterMethod(3821163497u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetShotTimes));
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meta->RegisterMethod(2253976520u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_AndroidAgent_GetTargetDir));
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meta->RegisterMethod(2253976520u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_AndroidAgent_GetTargetDir));
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meta->RegisterMethod(2804704472u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetTargetManhattanDistance));
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meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetTickCount));
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meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetTickCount));
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meta->RegisterMethod(1866966855u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetUniId));
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meta->RegisterMethod(1866966855u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetUniId));
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meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetUseSkillTimes));
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meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetUseSkillTimes));
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@ -134,6 +134,7 @@ namespace behaviac
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inline void Set_HeroAgent_tmp_val4(Agent* self, float value) { ((HeroAgent*)self)->tmp_val4 = value; };
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inline void Set_HeroAgent_tmp_val4(Agent* self, float value) { ((HeroAgent*)self)->tmp_val4 = value; };
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inline const void* Get_HeroAgent_tmp_val4(Agent* self) { return &((HeroAgent*)self)->tmp_val4; };
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inline const void* Get_HeroAgent_tmp_val4(Agent* self) { return &((HeroAgent*)self)->tmp_val4; };
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inline void FunctionPointer_HeroAgent_BattleMove(Agent* self, glm::vec3& loc_point0) { } /* BattleMove */
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inline bool FunctionPointer_HeroAgent_CanShot(Agent* self) { return ((HeroAgent*)self)->CanShot(); }
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inline bool FunctionPointer_HeroAgent_CanShot(Agent* self) { return ((HeroAgent*)self)->CanShot(); }
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inline bool FunctionPointer_HeroAgent_CanUseSkill(Agent* self) { return ((HeroAgent*)self)->CanUseSkill(); }
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inline bool FunctionPointer_HeroAgent_CanUseSkill(Agent* self) { return ((HeroAgent*)self)->CanUseSkill(); }
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inline void FunctionPointer_HeroAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
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inline void FunctionPointer_HeroAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
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@ -162,6 +163,7 @@ namespace behaviac
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inline float FunctionPointer_HeroAgent_GetShotRange(Agent* self) { return ((HeroAgent*)self)->GetShotRange(); }
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inline float FunctionPointer_HeroAgent_GetShotRange(Agent* self) { return ((HeroAgent*)self)->GetShotRange(); }
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inline int FunctionPointer_HeroAgent_GetShotTimes(Agent* self) { return ((HeroAgent*)self)->GetShotTimes(); }
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inline int FunctionPointer_HeroAgent_GetShotTimes(Agent* self) { return ((HeroAgent*)self)->GetShotTimes(); }
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inline glm::vec3 FunctionPointer_HeroAgent_GetTargetDir(Agent* self) { return ((HeroAgent*)self)->GetTargetDir(); }
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inline glm::vec3 FunctionPointer_HeroAgent_GetTargetDir(Agent* self) { return ((HeroAgent*)self)->GetTargetDir(); }
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inline float FunctionPointer_HeroAgent_GetTargetManhattanDistance(Agent* self) { return ((HeroAgent*)self)->GetTargetManhattanDistance(); }
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inline int FunctionPointer_HeroAgent_GetTickCount(Agent* self) { return ((HeroAgent*)self)->GetTickCount(); }
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inline int FunctionPointer_HeroAgent_GetTickCount(Agent* self) { return ((HeroAgent*)self)->GetTickCount(); }
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inline int FunctionPointer_HeroAgent_GetUniId(Agent* self) { return ((HeroAgent*)self)->GetUniId(); }
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inline int FunctionPointer_HeroAgent_GetUniId(Agent* self) { return ((HeroAgent*)self)->GetUniId(); }
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inline int FunctionPointer_HeroAgent_GetUseSkillTimes(Agent* self) { return ((HeroAgent*)self)->GetUseSkillTimes(); }
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inline int FunctionPointer_HeroAgent_GetUseSkillTimes(Agent* self) { return ((HeroAgent*)self)->GetUseSkillTimes(); }
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@ -200,6 +202,7 @@ namespace behaviac
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inline bool FunctionPointer_HeroAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline bool FunctionPointer_HeroAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
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inline void FunctionPointer_HeroAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_HeroAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
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inline void FunctionPointer_HeroAgent_UseSkill(Agent* self, int skill_id) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_UseSkill, void, int >(skill_id); }
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inline void FunctionPointer_HeroAgent_UseSkill(Agent* self, int skill_id) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_UseSkill, void, int >(skill_id); }
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inline void FunctionPointer_AndroidAgent_BattleMove(Agent* self, glm::vec3& loc_point0) { } /* BattleMove */
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inline bool FunctionPointer_AndroidAgent_CanShot(Agent* self) { return ((AndroidAgent*)self)->CanShot(); }
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inline bool FunctionPointer_AndroidAgent_CanShot(Agent* self) { return ((AndroidAgent*)self)->CanShot(); }
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inline bool FunctionPointer_AndroidAgent_CanUseSkill(Agent* self) { return ((AndroidAgent*)self)->CanUseSkill(); }
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inline bool FunctionPointer_AndroidAgent_CanUseSkill(Agent* self) { return ((AndroidAgent*)self)->CanUseSkill(); }
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inline void FunctionPointer_AndroidAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
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inline void FunctionPointer_AndroidAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
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@ -229,6 +232,7 @@ namespace behaviac
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inline float FunctionPointer_AndroidAgent_GetShotRange(Agent* self) { return ((AndroidAgent*)self)->GetShotRange(); }
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inline float FunctionPointer_AndroidAgent_GetShotRange(Agent* self) { return ((AndroidAgent*)self)->GetShotRange(); }
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inline int FunctionPointer_AndroidAgent_GetShotTimes(Agent* self) { return ((AndroidAgent*)self)->GetShotTimes(); }
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inline int FunctionPointer_AndroidAgent_GetShotTimes(Agent* self) { return ((AndroidAgent*)self)->GetShotTimes(); }
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inline glm::vec3 FunctionPointer_AndroidAgent_GetTargetDir(Agent* self) { return ((AndroidAgent*)self)->GetTargetDir(); }
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inline glm::vec3 FunctionPointer_AndroidAgent_GetTargetDir(Agent* self) { return ((AndroidAgent*)self)->GetTargetDir(); }
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inline float FunctionPointer_AndroidAgent_GetTargetManhattanDistance(Agent* self) { return ((AndroidAgent*)self)->GetTargetManhattanDistance(); }
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inline int FunctionPointer_AndroidAgent_GetTickCount(Agent* self) { return ((AndroidAgent*)self)->GetTickCount(); }
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inline int FunctionPointer_AndroidAgent_GetTickCount(Agent* self) { return ((AndroidAgent*)self)->GetTickCount(); }
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inline int FunctionPointer_AndroidAgent_GetUniId(Agent* self) { return ((AndroidAgent*)self)->GetUniId(); }
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inline int FunctionPointer_AndroidAgent_GetUniId(Agent* self) { return ((AndroidAgent*)self)->GetUniId(); }
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inline int FunctionPointer_AndroidAgent_GetUseSkillTimes(Agent* self) { return ((AndroidAgent*)self)->GetUseSkillTimes(); }
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inline int FunctionPointer_AndroidAgent_GetUseSkillTimes(Agent* self) { return ((AndroidAgent*)self)->GetUseSkillTimes(); }
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@ -144,7 +144,10 @@ int HeroAgent::GetLevel()
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bool HeroAgent::CanShot()
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bool HeroAgent::CanShot()
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{
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{
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return owner_->CanShot(false);
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if (owner_->GetActionType() == AT_Reload) {
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return false;
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}
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return owner_->CanShot(true);
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}
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}
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bool HeroAgent::CanUseSkill()
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bool HeroAgent::CanUseSkill()
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glm::vec3 HeroAgent::GetTargetDir()
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glm::vec3 HeroAgent::GetTargetDir()
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{
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{
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if (current_target_agent->IsValid()) {
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if (!current_target_agent->IsValid()) {
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return owner_->GetMoveDir();
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return owner_->GetAttackDir();
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}
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if (GlmHelper::IsEqual2D(owner_->GetPos().ToGlmVec3(),
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current_target_agent->GetPos())) {
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return owner_->GetAttackDir();
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}
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}
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glm::vec3 dir = current_target_agent->GetPos() - owner_->GetPos().ToGlmVec3();
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glm::vec3 dir = current_target_agent->GetPos() - owner_->GetPos().ToGlmVec3();
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GlmHelper::Normalize(dir);
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GlmHelper::Normalize(dir);
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@ -721,7 +728,7 @@ bool HeroAgent::TargetInShotRange()
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if (!in_square) {
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if (!in_square) {
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return false;
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return false;
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}
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}
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return shot_range < owner_->GetPos().DistanceGlmVec3(current_target_agent->GetPos());
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return shot_range > owner_->GetPos().DistanceGlmVec3(current_target_agent->GetPos());
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}
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}
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bool HeroAgent::InTargetShotRange()
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bool HeroAgent::InTargetShotRange()
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@ -737,7 +744,7 @@ bool HeroAgent::InTargetShotRange()
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if (!in_square) {
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if (!in_square) {
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return false;
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return false;
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}
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}
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return shot_range < owner_->GetPos().DistanceGlmVec3(current_target_agent->GetPos());
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return shot_range > owner_->GetPos().DistanceGlmVec3(current_target_agent->GetPos());
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}
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}
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void HeroAgent::ResetShotTimes()
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void HeroAgent::ResetShotTimes()
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@ -759,3 +766,13 @@ int HeroAgent::GetUseSkillTimes()
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{
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{
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return 0;
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return 0;
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}
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}
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float HeroAgent::GetTargetManhattanDistance()
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{
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if (!current_target_agent->IsValid()) {
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return 0;
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}
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Position pos;
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pos.FromGlmVec3(current_target_agent->GetPos());
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return owner_->GetPos().ManhattanDistance2D(pos);
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}
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@ -88,6 +88,7 @@ public:
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void ResetUseSkillTimes();
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void ResetUseSkillTimes();
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int GetShotTimes();
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int GetShotTimes();
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int GetUseSkillTimes();
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int GetUseSkillTimes();
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float GetTargetManhattanDistance();
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behaviac::EBTStatus RegisterEvents(behaviac::vector<BtEvent_e> events);
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behaviac::EBTStatus RegisterEvents(behaviac::vector<BtEvent_e> events);
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behaviac::EBTStatus SearchEnemy(float range);
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behaviac::EBTStatus SearchEnemy(float range);
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