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@ -1132,6 +1132,9 @@ void Human::FillSMGameOver(cs::SMGameOver& msg)
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msg.set_my_rank(0);
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msg.set_my_rank(0);
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}
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}
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#endif
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#endif
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if (IsPlayer()) {
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}
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}
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}
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void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id,
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void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id,
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@ -14,6 +14,7 @@ namespace cs
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class MFActivePlayerData;
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class MFActivePlayerData;
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class MFGasData;
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class MFGasData;
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class MFPair;
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class MFPair;
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class MFSettlement;
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}
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}
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class Room;
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class Room;
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@ -76,6 +77,8 @@ class Player : public Human
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int trace_target_uniid = 0;
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int trace_target_uniid = 0;
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std::shared_ptr<cs::MFSettlement> settlement;
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::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids;
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::google::protobuf::RepeatedField< ::google::protobuf::int32 > interaction_objids;
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virtual ~Player() override;
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virtual ~Player() override;
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