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@ -569,3 +569,11 @@ void Car::DoSkillPostProc(bool used, int skill_id, int target_id)
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#endif
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}
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}
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void Car::Update(int delta_time)
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{
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++updated_times_;
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if (playing_skill) {
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UpdateSkill();
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}
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}
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@ -13,6 +13,7 @@ class Car : public Creature
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Car();
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virtual ~Car() override;
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virtual void Update(int delta_time) override;
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virtual void Initialize() override;
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virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
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virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;
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@ -9,6 +9,7 @@
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#include "movement.h"
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#include "android.h"
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#include "airraid.h"
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#include "car.h"
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#include "cs_proto.pb.h"
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@ -326,6 +327,21 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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#endif
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}
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}
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} else if (cmd == "use_skill") {
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if (cmds.size() >= 2 && GetCar() && GetCar()->IsDriver(this)) {
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int skill_id = a8::XValue(cmds[1]);
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Skill* skill = GetCar()->GetSkill(skill_id);
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Human* enemy = room->FindEnemy(this, 300);
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if (enemy && skill) {
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if (GetCar()->CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
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glm::vec3 skill_dir = enemy->GetPos().ToGlmVec3() - GetPos().ToGlmVec3();
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float skill_distance = GlmHelper::Norm(skill_dir);
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GlmHelper::Normalize(skill_dir);
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GetCar()->DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
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}
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}
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}
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}
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#ifdef DEBUG
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a8::XPrintf("exec_cmd:%s\n", {cmd});
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@ -380,7 +380,8 @@ void FrameEvent::AddSkillCdChg(CreatureWeakPtr sender, int skill_id, int left_ti
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((Human*)sender.Get())->GetFrameData().chged_skillcds_.push_back(idx);
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} else if (sender.Get()->IsCar() && sender.Get()->AsCar()->GetDriver()) {
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Car* car = sender.Get()->AsCar();
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room->frame_event_data->chged_skillcds_.push_back(std::make_tuple(car->GetDriver()->GetWeakPtrRef(), skill_id, left_time));
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room->frame_event_data->chged_skillcds_.push_back
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(std::make_tuple(car->GetWeakPtrRef(), skill_id, left_time));
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int idx = room->frame_event_data->chged_skillcds_.size() - 1;
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car->GetDriver()->GetFrameData().chged_skillcds_.push_back(idx);
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}
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@ -900,30 +900,39 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
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const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list());
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const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list());
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const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list());
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if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
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if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) {
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skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
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} else {
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skill_list.push_back(skill1->skill_id());
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}
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//替换翻滚
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if (spec_skill) {
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skill_list.push_back(spec_skill->skill_id());
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} else {
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if (mt::Skill::GetById(skill2->skill_id() + skill2_lv - 2)) {
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skill_list.push_back(skill2->skill_id() + skill2_lv - 2);
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if (owner_.Get()->IsHuman()) {
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if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
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if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) {
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skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
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} else {
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skill_list.push_back(skill2->skill_id());
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skill_list.push_back(skill1->skill_id());
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}
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//替换翻滚
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if (spec_skill) {
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skill_list.push_back(spec_skill->skill_id());
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} else {
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if (mt::Skill::GetById(skill2->skill_id() + skill2_lv - 2)) {
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skill_list.push_back(skill2->skill_id() + skill2_lv - 2);
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} else {
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skill_list.push_back(skill2->skill_id());
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}
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}
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if (mt::Skill::GetById(skill3->skill_id() + skill3_lv - 3)) {
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skill_list.push_back(skill3->skill_id() + skill3_lv - 3);
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} else {
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skill_list.push_back(skill3->skill_id());
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}
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}
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} else {
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std::vector<const mt::Skill*> skills = {skill1, skill2, skill3};
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for (auto skill_meta : skills) {
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if (skill_meta) {
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skill_list.push_back(skill_meta->skill_id());
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}
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}
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if (mt::Skill::GetById(skill3->skill_id() + skill3_lv - 3)) {
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skill_list.push_back(skill3->skill_id() + skill3_lv - 3);
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} else {
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skill_list.push_back(skill3->skill_id());
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}
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}
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}
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@ -254,7 +254,7 @@ void Skill::InitActiveSkill()
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},
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&xtimer_attacher);
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actived_ = !owner->GetBattleContext()->IsMainSkill(this);
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if (owner->IsAndroid() || owner->IsHero()) {
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if (owner->IsAndroid() || owner->IsHero() || owner->IsCar()) {
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actived_ = true;
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}
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}
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