This commit is contained in:
aozhiwei 2023-06-15 14:43:50 +08:00
commit edf4d25c83
6 changed files with 58 additions and 23 deletions

View File

@ -569,3 +569,11 @@ void Car::DoSkillPostProc(bool used, int skill_id, int target_id)
#endif
}
}
void Car::Update(int delta_time)
{
++updated_times_;
if (playing_skill) {
UpdateSkill();
}
}

View File

@ -13,6 +13,7 @@ class Car : public Creature
Car();
virtual ~Car() override;
virtual void Update(int delta_time) override;
virtual void Initialize() override;
virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;

View File

@ -9,6 +9,7 @@
#include "movement.h"
#include "android.h"
#include "airraid.h"
#include "car.h"
#include "cs_proto.pb.h"
@ -326,6 +327,21 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
#endif
}
}
} else if (cmd == "use_skill") {
if (cmds.size() >= 2 && GetCar() && GetCar()->IsDriver(this)) {
int skill_id = a8::XValue(cmds[1]);
Skill* skill = GetCar()->GetSkill(skill_id);
Human* enemy = room->FindEnemy(this, 300);
if (enemy && skill) {
if (GetCar()->CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
glm::vec3 skill_dir = enemy->GetPos().ToGlmVec3() - GetPos().ToGlmVec3();
float skill_distance = GlmHelper::Norm(skill_dir);
GlmHelper::Normalize(skill_dir);
GetCar()->DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
}
}
}
}
#ifdef DEBUG
a8::XPrintf("exec_cmd:%s\n", {cmd});

View File

@ -380,7 +380,8 @@ void FrameEvent::AddSkillCdChg(CreatureWeakPtr sender, int skill_id, int left_ti
((Human*)sender.Get())->GetFrameData().chged_skillcds_.push_back(idx);
} else if (sender.Get()->IsCar() && sender.Get()->AsCar()->GetDriver()) {
Car* car = sender.Get()->AsCar();
room->frame_event_data->chged_skillcds_.push_back(std::make_tuple(car->GetDriver()->GetWeakPtrRef(), skill_id, left_time));
room->frame_event_data->chged_skillcds_.push_back
(std::make_tuple(car->GetWeakPtrRef(), skill_id, left_time));
int idx = room->frame_event_data->chged_skillcds_.size() - 1;
car->GetDriver()->GetFrameData().chged_skillcds_.push_back(idx);
}

View File

@ -900,30 +900,39 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list());
const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list());
const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list());
if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) {
skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
} else {
skill_list.push_back(skill1->skill_id());
}
//替换翻滚
if (spec_skill) {
skill_list.push_back(spec_skill->skill_id());
} else {
if (mt::Skill::GetById(skill2->skill_id() + skill2_lv - 2)) {
skill_list.push_back(skill2->skill_id() + skill2_lv - 2);
if (owner_.Get()->IsHuman()) {
if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) {
skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
} else {
skill_list.push_back(skill2->skill_id());
skill_list.push_back(skill1->skill_id());
}
//替换翻滚
if (spec_skill) {
skill_list.push_back(spec_skill->skill_id());
} else {
if (mt::Skill::GetById(skill2->skill_id() + skill2_lv - 2)) {
skill_list.push_back(skill2->skill_id() + skill2_lv - 2);
} else {
skill_list.push_back(skill2->skill_id());
}
}
if (mt::Skill::GetById(skill3->skill_id() + skill3_lv - 3)) {
skill_list.push_back(skill3->skill_id() + skill3_lv - 3);
} else {
skill_list.push_back(skill3->skill_id());
}
}
} else {
std::vector<const mt::Skill*> skills = {skill1, skill2, skill3};
for (auto skill_meta : skills) {
if (skill_meta) {
skill_list.push_back(skill_meta->skill_id());
}
}
if (mt::Skill::GetById(skill3->skill_id() + skill3_lv - 3)) {
skill_list.push_back(skill3->skill_id() + skill3_lv - 3);
} else {
skill_list.push_back(skill3->skill_id());
}
}
}

View File

@ -254,7 +254,7 @@ void Skill::InitActiveSkill()
},
&xtimer_attacher);
actived_ = !owner->GetBattleContext()->IsMainSkill(this);
if (owner->IsAndroid() || owner->IsHero()) {
if (owner->IsAndroid() || owner->IsHero() || owner->IsCar()) {
actived_ = true;
}
}