This commit is contained in:
aozhiwei 2023-06-15 14:43:50 +08:00
commit edf4d25c83
6 changed files with 58 additions and 23 deletions

View File

@ -569,3 +569,11 @@ void Car::DoSkillPostProc(bool used, int skill_id, int target_id)
#endif #endif
} }
} }
void Car::Update(int delta_time)
{
++updated_times_;
if (playing_skill) {
UpdateSkill();
}
}

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@ -13,6 +13,7 @@ class Car : public Creature
Car(); Car();
virtual ~Car() override; virtual ~Car() override;
virtual void Update(int delta_time) override;
virtual void Initialize() override; virtual void Initialize() override;
virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override; virtual void FillMFObjectPart(Room* room, Human* hum, cs::MFObjectPart* part_data) override;
virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override; virtual void FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data) override;

View File

@ -9,6 +9,7 @@
#include "movement.h" #include "movement.h"
#include "android.h" #include "android.h"
#include "airraid.h" #include "airraid.h"
#include "car.h"
#include "cs_proto.pb.h" #include "cs_proto.pb.h"
@ -326,6 +327,21 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
#endif #endif
} }
} }
} else if (cmd == "use_skill") {
if (cmds.size() >= 2 && GetCar() && GetCar()->IsDriver(this)) {
int skill_id = a8::XValue(cmds[1]);
Skill* skill = GetCar()->GetSkill(skill_id);
Human* enemy = room->FindEnemy(this, 300);
if (enemy && skill) {
if (GetCar()->CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
glm::vec3 skill_dir = enemy->GetPos().ToGlmVec3() - GetPos().ToGlmVec3();
float skill_distance = GlmHelper::Norm(skill_dir);
GlmHelper::Normalize(skill_dir);
GetCar()->DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
}
}
}
} }
#ifdef DEBUG #ifdef DEBUG
a8::XPrintf("exec_cmd:%s\n", {cmd}); a8::XPrintf("exec_cmd:%s\n", {cmd});

View File

@ -380,7 +380,8 @@ void FrameEvent::AddSkillCdChg(CreatureWeakPtr sender, int skill_id, int left_ti
((Human*)sender.Get())->GetFrameData().chged_skillcds_.push_back(idx); ((Human*)sender.Get())->GetFrameData().chged_skillcds_.push_back(idx);
} else if (sender.Get()->IsCar() && sender.Get()->AsCar()->GetDriver()) { } else if (sender.Get()->IsCar() && sender.Get()->AsCar()->GetDriver()) {
Car* car = sender.Get()->AsCar(); Car* car = sender.Get()->AsCar();
room->frame_event_data->chged_skillcds_.push_back(std::make_tuple(car->GetDriver()->GetWeakPtrRef(), skill_id, left_time)); room->frame_event_data->chged_skillcds_.push_back
(std::make_tuple(car->GetWeakPtrRef(), skill_id, left_time));
int idx = room->frame_event_data->chged_skillcds_.size() - 1; int idx = room->frame_event_data->chged_skillcds_.size() - 1;
car->GetDriver()->GetFrameData().chged_skillcds_.push_back(idx); car->GetDriver()->GetFrameData().chged_skillcds_.push_back(idx);
} }

View File

@ -900,6 +900,7 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list()); const mt::Skill* skill1 = mt::Skill::GetById(hero_ability_->hero_meta->skill1list());
const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list()); const mt::Skill* skill2 = mt::Skill::GetById(hero_ability_->hero_meta->skill2list());
const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list()); const mt::Skill* skill3 = mt::Skill::GetById(hero_ability_->hero_meta->skill3list());
if (owner_.Get()->IsHuman()) {
if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) { if (skill1 && skill2 && skill3 && skill1_lv > 0 && skill2_lv > 0 && skill3_lv > 0) {
if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) { if (mt::Skill::GetById(skill1->skill_id() + skill1_lv - 1)) {
skill_list.push_back(skill1->skill_id() + skill1_lv - 1); skill_list.push_back(skill1->skill_id() + skill1_lv - 1);
@ -925,6 +926,14 @@ void BattleDataContext::GetSkillList(std::vector<int>& skill_list)
} }
} }
} else {
std::vector<const mt::Skill*> skills = {skill1, skill2, skill3};
for (auto skill_meta : skills) {
if (skill_meta) {
skill_list.push_back(skill_meta->skill_id());
}
}
}
} }
float BattleDataContext::GetCrit(IBullet* bullet) float BattleDataContext::GetCrit(IBullet* bullet)

View File

@ -254,7 +254,7 @@ void Skill::InitActiveSkill()
}, },
&xtimer_attacher); &xtimer_attacher);
actived_ = !owner->GetBattleContext()->IsMainSkill(this); actived_ = !owner->GetBattleContext()->IsMainSkill(this);
if (owner->IsAndroid() || owner->IsHero()) { if (owner->IsAndroid() || owner->IsHero() || owner->IsCar()) {
actived_ = true; actived_ = true;
} }
} }