diff --git a/server/gameserver/battledatacontext.cc b/server/gameserver/battledatacontext.cc index a8c55aef..ae367935 100644 --- a/server/gameserver/battledatacontext.cc +++ b/server/gameserver/battledatacontext.cc @@ -646,8 +646,8 @@ float BattleDataContext::GetWeaponAtk(IBullet* bullet) } if (bullet->GetSkillMeta() && bullet->GetSkillMeta()->_number_meta) { switch (bullet->GetSkillMeta()->GetMagicId()) { - case MAGIC_20801: - case MAGIC_20201: + case MAGIC_20801_LONG: + case MAGIC_20201_HX: { return bullet->GetSkillMeta()->_number_meta->_float_ratio; } diff --git a/server/gameserver/buff/hide.cc b/server/gameserver/buff/hide.cc index 984838ed..b6bf796e 100644 --- a/server/gameserver/buff/hide.cc +++ b/server/gameserver/buff/hide.cc @@ -18,7 +18,7 @@ void HideBuff::Deactivate() { if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20501: + case MAGIC_20501_TZ: { owner->GetTrigger()->YsBuffRemove(this); } @@ -35,7 +35,7 @@ void HideBuff::ProcSkill() { if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20501: + case MAGIC_20501_TZ: { owner->room->xtimer.ModifyTime (remover_timer, diff --git a/server/gameserver/buff/hold_shield.cc b/server/gameserver/buff/hold_shield.cc index 31c4680d..7758021b 100644 --- a/server/gameserver/buff/hold_shield.cc +++ b/server/gameserver/buff/hold_shield.cc @@ -22,7 +22,7 @@ void HoldShieldBuff::Activate() owner->shield_hp_); if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_21001: + case MAGIC_21001_NIU: { owner->room->xtimer.ModifyTime (remover_timer, diff --git a/server/gameserver/buff/machine_gun.cc b/server/gameserver/buff/machine_gun.cc index 74154bbe..41de38b1 100644 --- a/server/gameserver/buff/machine_gun.cc +++ b/server/gameserver/buff/machine_gun.cc @@ -59,14 +59,14 @@ void MachineGunBuff::ProcSkill() { if (skill_meta && skill_meta->_number_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20801: + case MAGIC_20801_LONG: { owner->room->xtimer.ModifyTime (remover_timer, skill_meta->_number_meta->_float_time * 1000/ FRAME_RATE_MS); } break; - case MAGIC_20201: + case MAGIC_20201_HX: { owner->room->xtimer.ModifyTime (remover_timer, @@ -74,7 +74,7 @@ void MachineGunBuff::ProcSkill() owner->GetTrigger()->DispatchEvent(kStartSwitchWeaponBuffEvent, {this}); } break; - case MAGIC_20401: + case MAGIC_20401_MAO: { FgSkill(); } diff --git a/server/gameserver/buff/reverse.cc b/server/gameserver/buff/reverse.cc index 9bc8bb50..e97d39d4 100644 --- a/server/gameserver/buff/reverse.cc +++ b/server/gameserver/buff/reverse.cc @@ -23,7 +23,7 @@ void ReverseBuff::Activate() owner->SetAttackDir(dir); if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20901: + case MAGIC_20901_XIONG: { owner->ForwardMove(SkillHelper::GetYmczReserveDistance(skill_meta)); } diff --git a/server/gameserver/buff/sprint.cc b/server/gameserver/buff/sprint.cc index 28e6bdd3..a565f6b1 100644 --- a/server/gameserver/buff/sprint.cc +++ b/server/gameserver/buff/sprint.cc @@ -142,7 +142,7 @@ void SprintBuff::OnEnemyHit(Creature* enemy) } if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20901: + case MAGIC_20901_XIONG: { float dmg = SkillHelper::GetYmczDmg(owner, enemy, @@ -171,7 +171,7 @@ void SprintBuff::ProcSkill() { if (skill_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20901: + case MAGIC_20901_XIONG: { owner->room->xtimer.ModifyTime (remover_timer, diff --git a/server/gameserver/bullet.cc b/server/gameserver/bullet.cc index 620bb807..a1b9eb92 100644 --- a/server/gameserver/bullet.cc +++ b/server/gameserver/bullet.cc @@ -648,7 +648,7 @@ void Bullet::OnStrengthen(Obstacle* ob) const mt::Skill* skill_meta = room_ob->skill_meta; if (skill_meta && skill_meta->_number_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20601: + case MAGIC_20601_DJS: { strengthen_wall = skill_meta->_number_meta->_float_ratio2; } diff --git a/server/gameserver/constant.h b/server/gameserver/constant.h index 1791e283..b71d3108 100644 --- a/server/gameserver/constant.h +++ b/server/gameserver/constant.h @@ -442,27 +442,27 @@ enum SamplePolyFlags enum MagicType_e { MAGIC_NONE = 0, - MAGIC_20101_XL, //20101 爱心香风 - MAGIC_20701, //20701 瞬间移动回血 - MAGIC_20801, //20801 火力压制 - MAGIC_20901, //20901 野蛮冲撞 - MAGIC_21001, //21001 立盾防御 - MAGIC_20201, //20201 火箭浣熊 - MAGIC_20401, //20401 飞勾 - MAGIC_20601, //20601 威力翻倍 - MAGIC_20301, //20301 医疗站 - MAGIC_20501, //20501 隐身 + MAGIC_20101_HL, //20101 狐狸-爱心香风 + MAGIC_20701_BAO, //20701 豹-瞬间移动回血 + MAGIC_20801_LONG, //20801 龙-火力压制 + MAGIC_20901_XIONG, //20901 熊野蛮冲撞 + MAGIC_21001_NIU, //21001 牛-立盾防御 + MAGIC_20201_HX, //20201 浣熊-火箭浣熊 + MAGIC_20401_MAO, //20401 猫-飞勾 + MAGIC_20601_DJS, //20601 独角兽-威力翻倍 + MAGIC_20301_XL, //20301 小鹿-医疗站 + MAGIC_20501_TZ, //20501 兔子-隐身 - MAGIC_30101_XL, //30101 自然恢复 - MAGIC_30201, //30201 受伤加速 - MAGIC_30301, //30301 击杀回血 - MAGIC_30401, //30401 死亡自曝 - MAGIC_30501, //30501 此面向敌 - MAGIC_30601, //30601 免疫眩晕 - MAGIC_30701, //30701 钩爪拉动减伤 - MAGIC_30801, //30801 救援防护 - MAGIC_30901, //30901 复活 - MAGIC_31001, //31001 隐身恢复 + MAGIC_30101_HL, //30101 狐狸-自然恢复 + MAGIC_30201_HX, //30201 浣熊-受伤加速 + MAGIC_30301_XL, //30301 小鹿-击杀回血 + MAGIC_30401_MAO, //30401 猫-死亡自曝 + MAGIC_30501_TZ, //30501 兔子-此面向敌 + MAGIC_30601_DJS, //30601 独角兽-免疫眩晕 + MAGIC_30701_BAO, //30701 豹-钩爪拉动减伤 + MAGIC_30801_LONG, //30801 龙-救援防护 + MAGIC_30901_XIONG, //30901 熊-复活 + MAGIC_31001_NIU, //31001 牛-隐身恢复 MAGIC_END }; diff --git a/server/gameserver/creature.cc b/server/gameserver/creature.cc index 3c7f2089..f06ec534 100644 --- a/server/gameserver/creature.cc +++ b/server/gameserver/creature.cc @@ -1439,7 +1439,7 @@ void Creature::SummonObstacle(Buff* buff, int id, const Position& target_pos) Position pos = target_pos; if (buff->skill_meta) { switch (buff->skill_meta->GetMagicId()) { - case MAGIC_20601: + case MAGIC_20601_DJS: { if (!GlmHelper::IsZero(GetAttackDir())) { // 999 diff --git a/server/gameserver/roomobstacle.cc b/server/gameserver/roomobstacle.cc index 19d6b757..10a4408a 100644 --- a/server/gameserver/roomobstacle.cc +++ b/server/gameserver/roomobstacle.cc @@ -787,7 +787,7 @@ void RoomObstacle::ActiveMedicalStation() if (!skill_meta || !skill_meta->_number_meta) { return; } - if (skill_meta->GetMagicId() != MAGIC_20301) { + if (skill_meta->GetMagicId() != MAGIC_20301_XL) { return; } scale = 1.0f; diff --git a/server/gameserver/shot.cc b/server/gameserver/shot.cc index db7939d7..02176279 100644 --- a/server/gameserver/shot.cc +++ b/server/gameserver/shot.cc @@ -499,8 +499,8 @@ void InternalShot(Creature* c, bullet_info.bullet_idx = bulletIdx; bullet_info.bullet_num = bulletNum; if (skill_meta && - (skill_meta->GetMagicId() == MAGIC_20101_XL || - skill_meta->GetMagicId() == MAGIC_20201) + (skill_meta->GetMagicId() == MAGIC_20101_HL || + skill_meta->GetMagicId() == MAGIC_20201_HX) ) { bullet_info.trace_target_uniid = c->GetSkillTargetId(); } diff --git a/server/gameserver/skill.cc b/server/gameserver/skill.cc index a6f8f41d..ce03869c 100644 --- a/server/gameserver/skill.cc +++ b/server/gameserver/skill.cc @@ -250,52 +250,52 @@ void Skill::InitActiveSkill() void Skill::InitPassiveSkill() { switch (meta->GetMagicId()) { - case MAGIC_30101_XL: + case MAGIC_30101_HL: { Proc30101XL(); } break; - case MAGIC_30201: + case MAGIC_30201_HX: { ProcSSJS(); } break; - case MAGIC_30301: + case MAGIC_30301_XL: { ProcJSHX(); } break; - case MAGIC_30401: + case MAGIC_30401_MAO: { ProcSWZB(); } break; - case MAGIC_30501: + case MAGIC_30501_TZ: { ProcCMXD(); } break; - case MAGIC_30601: + case MAGIC_30601_DJS: { ProcMYXY(); } break; - case MAGIC_30701: + case MAGIC_30701_BAO: { ProcGZJS(); } break; - case MAGIC_30801: + case MAGIC_30801_LONG: { ProcJYFH(); } break; - case MAGIC_30901: + case MAGIC_30901_XIONG: { ProcFH(); } break; - case MAGIC_31001: + case MAGIC_31001_NIU: { ProcYSHF(); } @@ -659,7 +659,7 @@ void Skill::ProcMYXY() (const a8::Args& args) { Skill* skill = args.Get(0); - if (skill->meta->GetMagicId() != MAGIC_20201) { + if (skill->meta->GetMagicId() != MAGIC_20201_HX) { return; } owner->GetAbility()->AddSpeedAddition(speed_rate); @@ -710,7 +710,7 @@ void Skill::ProcGZJS() (const a8::Args& args) mutable { Bullet* bullet = args.Get(0); - if (!bullet->skill_meta || bullet->skill_meta->GetMagicId() != MAGIC_20401) { + if (!bullet->skill_meta || bullet->skill_meta->GetMagicId() != MAGIC_20401_MAO) { return; } if (!dmg_ruduce_timer.expired()) { @@ -960,7 +960,7 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase) if (std::abs(owner->skill_dir_.x) > FLT_EPSILON || std::abs(owner->skill_dir_.y) > FLT_EPSILON) { float target_distance = 5; - if (meta->GetMagicId() == MAGIC_20401) { + if (meta->GetMagicId() == MAGIC_20401_MAO) { target_distance = meta->_number_meta->_float_range; } if (weapon_meta->equip_type() == EQUIP_TYPE_THROW && @@ -984,12 +984,12 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase) }, &xtimer_attacher); } - if (meta->GetMagicId() == MAGIC_20301) { + if (meta->GetMagicId() == MAGIC_20301_XL) { target_distance = std::max(0.0001f, target_distance); } if (bullet_meta && target_distance > 0.00001f) { int target_id = 0; - if (meta->GetMagicId() == MAGIC_20201) { + if (meta->GetMagicId() == MAGIC_20201_HX) { target_distance = 0; owner->TryAddBuff(owner, 202013); owner->TryAddBuff(owner, 202014); @@ -1027,7 +1027,7 @@ void Skill::ProcNormalShotPhase(const mt::SkillPhase* phase) if (entity) { float target_distance = entity->GetPos().Distance2D2(owner->GetPos()); if (bullet_meta && target_distance > 0.00001f) { - if (meta->GetMagicId() == MAGIC_20201) { + if (meta->GetMagicId() == MAGIC_20201_HX) { owner->TryAddBuff(owner, 202013); owner->TryAddBuff(owner, 202014); } diff --git a/server/gameserver/skillhelper.cc b/server/gameserver/skillhelper.cc index 1557afea..6223b768 100644 --- a/server/gameserver/skillhelper.cc +++ b/server/gameserver/skillhelper.cc @@ -21,103 +21,103 @@ std::map SkillHelper::skill_magic_hash_; static int GetMagicSkillId(int magic_id) { switch (magic_id) { - case MAGIC_20101_XL: + case MAGIC_20101_HL: { return 20101; } break; - case MAGIC_20701: + case MAGIC_20701_BAO: { return 20701; } break; - case MAGIC_20801: + case MAGIC_20801_LONG: { return 20801; } break; - case MAGIC_20901: + case MAGIC_20901_XIONG: { return 20901; } break; - case MAGIC_21001: + case MAGIC_21001_NIU: { return 21001; } break; - case MAGIC_20201: + case MAGIC_20201_HX: { return 20201; } break; - case MAGIC_20401: + case MAGIC_20401_MAO: { return 20401; } break; - case MAGIC_20601: + case MAGIC_20601_DJS: { return 20601; } break; - case MAGIC_20301: + case MAGIC_20301_XL: { return 20301; } break; - case MAGIC_20501: + case MAGIC_20501_TZ: { return 20501; } break; - case MAGIC_30101_XL: + case MAGIC_30101_HL: { return 30101; } break; - case MAGIC_30201: + case MAGIC_30201_HX: { return 30701; } break; - case MAGIC_30301: + case MAGIC_30301_XL: { return 30801; } break; - case MAGIC_30401: + case MAGIC_30401_MAO: { return 30901; } break; - case MAGIC_30501: + case MAGIC_30501_TZ: { return 31001; } break; - case MAGIC_30601: + case MAGIC_30601_DJS: { return 30201; } break; - case MAGIC_30701: + case MAGIC_30701_BAO: { return 30401; } break; - case MAGIC_30801: + case MAGIC_30801_LONG: { return 30601; } break; - case MAGIC_30901: + case MAGIC_30901_XIONG: { return 30301; } break; - case MAGIC_31001: + case MAGIC_31001_NIU: { return 30501; } @@ -254,7 +254,7 @@ void SkillHelper::ProcBulletHitBuff(IBullet* bullet, Creature* c, int buff_uniid return; } switch (skill_meta->GetMagicId()) { - case MAGIC_20101_XL: + case MAGIC_20101_HL: { if (buff->meta->buff_effect() == kBET_Vertigo) { c->room->xtimer.ModifyTime @@ -347,8 +347,8 @@ bool SkillHelper::ProcBulletDmg(IBullet* bullet, Creature* target, float& finaly return false; } switch (skill_meta->GetMagicId()) { - case MAGIC_20101_XL: - case MAGIC_20401: + case MAGIC_20101_HL: + case MAGIC_20401_MAO: { finaly_dmg = (skill_meta->_number_meta->_float_ratio + @@ -389,8 +389,8 @@ void SkillHelper::ProcSummonObstacle(const mt::Skill* skill_meta, RoomObstacle* return; } switch (skill_meta->GetMagicId()) { - case MAGIC_20601: - case MAGIC_20301: + case MAGIC_20601_DJS: + case MAGIC_20301_XL: { if (!ob->life_time_timer.expired()) { ob->room->xtimer.ModifyTime(ob->life_time_timer, diff --git a/server/gameserver/virtualbullet.cc b/server/gameserver/virtualbullet.cc index 9304d53e..11c21715 100644 --- a/server/gameserver/virtualbullet.cc +++ b/server/gameserver/virtualbullet.cc @@ -182,7 +182,7 @@ void VirtualBullet::OnStrengthen(Obstacle* ob) const mt::Skill* skill_meta = room_ob->skill_meta; if (skill_meta && skill_meta->_number_meta) { switch (skill_meta->GetMagicId()) { - case MAGIC_20601: + case MAGIC_20601_DJS: { strengthen_wall = skill_meta->_number_meta->_float_ratio2; }