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@ -687,7 +687,7 @@ void Player::ProcInteraction()
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int curr_num = 0;
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if (loot->meta->equip_type() == EQUIP_TYPE_WEAPON) {
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if (GetCurrWeapon()->weapon_id == loot->meta->id()) {
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curr_num = GetCompose()->GetNum();
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curr_num = GetCompose()->GetNum() + 1;
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}
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} else if (loot->meta->equip_type() == EQUIP_TYPE_GEMSTONE) {
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switch (loot->meta->equip_subtype()) {
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@ -725,7 +725,7 @@ void Player::ProcInteraction()
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int curr_num = 0;
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if (loot->meta->equip_type() == EQUIP_TYPE_WEAPON) {
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if (GetCurrWeapon()->weapon_id == loot->meta->id()) {
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curr_num = GetCompose()->GetNum();
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curr_num = GetCompose()->GetNum() + 1;
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}
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} else if (loot->meta->equip_type() == EQUIP_TYPE_GEMSTONE) {
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switch (loot->meta->equip_subtype()) {
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