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@ -10,6 +10,8 @@
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#include "mapinstance.h"
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#include "mapinstance.h"
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#include "trigger.h"
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#include "trigger.h"
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#include "human.h"
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#include "human.h"
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#include "team.h"
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#include "collision.h"
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#include "mt/Buff.h"
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#include "mt/Buff.h"
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#include "mt/Skill.h"
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#include "mt/Skill.h"
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@ -353,13 +355,12 @@ void CallFuncBuff::ProcLightCircle()
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context->in_human_infos.erase(itr);
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context->in_human_infos.erase(itr);
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};
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};
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auto check_cb =
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auto check_cb =
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[this, on_enter, on_stay, on_leave]
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[this, context, on_enter, on_stay, on_leave]
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()
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()
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{
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{
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#if 0
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const mt::Skill* curr_skill_meta = context->active_skill_meta ? context->active_skill_meta : skill_meta;
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if (!owner->dead) {
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if (!owner->dead) {
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float range = meta->_number_meta->_float_range2;
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float range = curr_skill_meta->_number_meta->_float_range2;
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float resume_hp = meta->_number_meta->resume();
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int size = 0;
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int size = 0;
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std::array<Human*, MAX_TEAM_NUM> hit_humans;
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std::array<Human*, MAX_TEAM_NUM> hit_humans;
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owner->GetTeam()->TraverseMembers
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owner->GetTeam()->TraverseMembers
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@ -376,40 +377,42 @@ void CallFuncBuff::ProcLightCircle()
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return true;
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return true;
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});
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});
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std::vector<Human*> leave_humans;
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std::vector<Human*> leave_humans;
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for (Human* hum : in_range_humans) {
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for (auto& pair : context->in_human_infos) {
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bool found = false;
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bool found = false;
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for (int i = 0; i < size; ++i){
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for (int i = 0; i < size; ++i){
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if (hit_humans[i] == hum) {
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if (hit_humans[i] == pair.second.c.Get()) {
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found = true;
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found = true;
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break;
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break;
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}
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}
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}
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}
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if (!found) {
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if (!found) {
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on_leave(hum, active_skill_meta);
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on_leave(pair.second.c.Get()->AsHuman());
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leave_humans.push_back(hum);
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leave_humans.push_back(pair.second.c.Get()->AsHuman());
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}
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}
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}
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}
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for (Human* hum : leave_humans) {
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for (Human* hum : leave_humans) {
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in_range_humans.erase(hum);
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context->in_human_infos.erase(hum->GetUniId());
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}
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}
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for (int i = 0; i < size; ++i){
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for (int i = 0; i < size; ++i){
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if (in_range_humans.find(hit_humans[i]) == in_range_humans.end()) {
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if (context->in_human_infos.find(hit_humans[i]->GetUniId()) ==
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on_enter(hit_humans[i], active_skill_meta);
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context->in_human_infos.end()) {
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on_stay(hit_humans[i], active_skill_meta);
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on_enter(hit_humans[i]);
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in_range_humans.insert(hit_humans[i]);
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on_stay(hit_humans[i]);
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#if 0
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context->in_human_infos.insert(hit_humans[i]-);
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#endif
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} else {
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} else {
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on_stay(hit_humans[i], active_skill_meta);
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on_stay(hit_humans[i]);
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}
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}
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}
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}
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} else {
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} else {
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if (!in_range_humans.empty()) {
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if (!context->in_human_infos.empty()) {
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for (Human* hum : in_range_humans) {
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for (auto& pair : context->in_human_infos) {
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on_leave(hum, active_skill_meta);
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on_leave(pair.second.c.Get()->AsHuman());
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}
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}
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in_range_humans.clear();
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context->in_human_infos.clear();
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}
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}
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}
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}
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#endif
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};
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};
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context->passive_skill_timer = owner->room->xtimer.SetIntervalWpEx
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context->passive_skill_timer = owner->room->xtimer.SetIntervalWpEx
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(
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(
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