This commit is contained in:
aozhiwei 2022-12-28 14:58:31 +08:00
parent 78a996cb8f
commit f49e30ca15
3 changed files with 1 additions and 78 deletions

View File

@ -2335,11 +2335,10 @@ void Human::OnLand()
if (IsAndroid() && team_uuid.empty()) {
MustBeAddBuff(this, kBeRecycleBuffId);
}
#endif
#endif
if (IsPlayer()) {
StartRefreshViewTimer();
}
#ifdef MAP3D
{
glm::vec3 center = GetPos().ToGlmVec3();
room->map_instance->Scale(center);
@ -2362,28 +2361,6 @@ void Human::OnLand()
});
#endif
}
#else
if (CheckCollision()) {
a8::Vec2 old_pos = GetPos();
std::vector<a8::Vec2> dirs;
{
dirs.push_back(a8::Vec2::UP);
dirs.push_back(a8::Vec2::DOWN);
dirs.push_back(a8::Vec2::LEFT);
dirs.push_back(a8::Vec2::RIGHT);
}
for (int i = 0; i < 10000000; i += 10) {
for (const a8::Vec2& dir : dirs) {
SetPos(old_pos + dir * i);
if (!CheckCollision()) {
room->grid_service->MoveCreature(this);
return;
}
}
}
SetPos(old_pos);
}
#endif
if (IsAndroid()) {
int buff_uniid = MustBeAddBuff(this,
kPeaceModeBuffId

View File

@ -25,29 +25,12 @@ a8::Vec2 Position::CalcDir2D(const Position& target_pos) const
return a8::Vec2(target_pos.x, target_pos.z) - a8::Vec2(x, z);
}
a8::Vec2 Position::CalcDir2DEx(const a8::Vec2& target_pos) const
{
return target_pos - ToVec2();
}
a8::Vec2 Position::CalcDirGlm2DEx(const glm::vec2& target_pos) const
{
return a8::Vec2(target_pos.x, target_pos.y) - ToVec2();
}
void Position::FromVec2(const a8::Vec2 v)
{
x = v.x;
y = v.y;
}
void Position::FromVec2Ex(const a8::Vec2 v)
{
x = v.x;
y = v.y;
z = 0;
}
void Position::FromVec3(const a8::Vec3 v)
{
x = v.x;
@ -55,19 +38,6 @@ void Position::FromVec3(const a8::Vec3 v)
z = v.z;
}
void Position::FromGlmVec2(const glm::vec2 v)
{
x = v.x;
y = v.y;
}
void Position::FromGlmVec2Ex(const glm::vec2 v)
{
x = v.x;
y = v.y;
z = 0;
}
void Position::FromGlmVec3(const glm::vec3 v)
{
x = v.x;
@ -83,23 +53,6 @@ a8::Vec2 Position::ToVec2() const
return v2;
}
a8::Vec3 Position::ToVec3() const
{
a8::Vec3 v;
v.x = x;
v.y = y;
v.z = z;
return v;
}
glm::vec2 Position::ToGlmVec2() const
{
glm::vec2 v;
v.x = x;
v.y = y;
return v;
}
glm::vec3 Position::ToGlmVec3() const
{
glm::vec3 v;

View File

@ -77,21 +77,14 @@ struct Position
float DistanceGlmVec3(const glm::vec3& v) const;
float ManhattanDistance2D(const Position& target_pos) const;
a8::Vec2 CalcDir2D(const Position& target_pos) const;
a8::Vec2 CalcDir2DEx(const a8::Vec2& target_pos) const;
a8::Vec2 CalcDirGlm2DEx(const glm::vec2& target_pos) const;
glm::vec3 CalcDir(const Position& target_pos) const;
void FromVec2(const a8::Vec2 v);
void FromVec2Ex(const a8::Vec2 v);
void FromVec3(const a8::Vec3 v);
void FromGlmVec2(const glm::vec2 v);
void FromGlmVec2Ex(const glm::vec2 v);
void FromGlmVec3(const glm::vec3 v);
a8::Vec2 ToVec2() const;
a8::Vec3 ToVec3() const;
glm::vec2 ToGlmVec2() const;
glm::vec3 ToGlmVec3() const;
const Position& AddVec2(const a8::Vec2& v);