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@ -11,6 +11,7 @@
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#include "bullet.h"
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#include "bullet.h"
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#include "app.h"
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#include "app.h"
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#include "room.h"
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#include "room.h"
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#include "explosion.h"
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#include "attrhelper.h"
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#include "attrhelper.h"
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@ -548,7 +549,7 @@ float BattleDataContext::CalcDmg(Obstacle* target, IBullet* bullet)
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float BattleDataContext::CalcDmg(Explosion* e)
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float BattleDataContext::CalcDmg(Explosion* e)
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{
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{
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float finaly_dmg = (1 - GetDef() / 1000) / 2 * 100;
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float finaly_dmg = e->GetDmg();
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#ifdef DEBUG
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#ifdef DEBUG
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if (owner_.Get()->IsPlayer()) {
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if (owner_.Get()->IsPlayer()) {
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std::string data = a8::Format
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std::string data = a8::Format
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