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@ -967,6 +967,12 @@ void Creature::DoSkill(int skill_id,
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kRemoveNatureRecoverTimerEvent,
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nullptr);
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}
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if (HaveBallingEnemy()) {
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last_battling_frameno = room->GetFrameNo();
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if (!battling_grass_hide_delay_timer.expired()) {
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room->xtimer.ResetTimer(battling_grass_hide_delay_timer);
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}
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}
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if (skill->GetMinorType()) {
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auto old_context_dir = context_dir;
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auto old_context_pos = context_pos;
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@ -385,6 +385,10 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kRemoveNatureRecoverTimerEvent,
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nullptr);
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}
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last_battling_frameno = room->GetFrameNo();
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if (!battling_grass_hide_delay_timer.expired()) {
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room->xtimer.ResetTimer(battling_grass_hide_delay_timer);
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}
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bool only_self = !room->IsMobaModeRoom();
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if (killer->IsHuman()) {
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room->frame_event.AddPropChgEx
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@ -2346,6 +2350,10 @@ void Human::OnBulletHit(IBullet* bullet)
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kRemoveNatureRecoverTimerEvent,
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nullptr);
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}
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last_battling_frameno = room->GetFrameNo();
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if (!battling_grass_hide_delay_timer.expired()) {
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room->xtimer.ResetTimer(battling_grass_hide_delay_timer);
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}
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GetTrigger()->Attacked(bullet->GetSender().Get());
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if (!dead && (bullet->IsBomb() || bullet->GetSender().Get()->team_id != team_id)) {
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float finaly_dmg = 0;
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@ -2519,6 +2527,10 @@ void Human::OnExplosionHit(Explosion* e)
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kRemoveNatureRecoverTimerEvent,
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nullptr);
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}
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last_battling_frameno = room->GetFrameNo();
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if (!battling_grass_hide_delay_timer.expired()) {
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room->xtimer.ResetTimer(battling_grass_hide_delay_timer);
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}
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float finaly_dmg = GetNetData()->CalcDmg(e);
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#if 1
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{
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@ -2982,6 +2982,12 @@ int Creature::Throw(int slot, const glm::vec3& bomb_pos, const glm::vec3& bomb_d
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kRemoveNatureRecoverTimerEvent,
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nullptr);
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}
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if (HaveBallingEnemy()) {
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last_battling_frameno = room->GetFrameNo();
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if (!battling_grass_hide_delay_timer.expired()) {
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room->xtimer.ResetTimer(battling_grass_hide_delay_timer);
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}
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}
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--weapon.ammo;
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room->frame_event.AddPropChgEx
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(
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@ -556,6 +556,12 @@ void InternalShot(Creature* c,
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kRemoveNatureRecoverTimerEvent,
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nullptr);
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}
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if (c->HaveBallingEnemy()) {
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c->last_battling_frameno = c->room->GetFrameNo();
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if (!c->battling_grass_hide_delay_timer.expired()) {
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c->room->xtimer.ResetTimer(c->battling_grass_hide_delay_timer);
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}
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}
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if (c->aiming) {
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c->aiming = false;
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c->aiming_frameno = 0;
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