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@ -11,6 +11,7 @@
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#include "airraid.h"
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#include "car.h"
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#include "incubator.h"
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#include "mapinstance.h"
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#include "cs_proto.pb.h"
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@ -45,6 +46,26 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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float z = a8::XValue(cmds[3]).GetDouble();
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GetMutablePos().FromGlmVec3(glm::vec3(x, y, z));
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room->grid_service->MoveCreature(this);
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{
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glm::vec3 center = GetPos().ToGlmVec3();
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#if 0
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room->map_instance->PtInHouse(GetPos().ToGlmVec3(), center);
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#endif
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room->map_instance->Scale(center);
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glm::vec3 point;
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bool ok = false;
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for (int i = 0; i < 10; ++i) {
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ok = room->map_instance->FindConnectableNearestPoint(center, 1.0f + 10 * i, point);
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if (ok) {
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break;
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}
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}
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if (ok) {
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room->map_instance->UnScale(point);
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GetMutablePos().FromGlmVec3(point);
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room->grid_service->MoveCreature(this);
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}
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}
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} else if (cmd == "setmode") {
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if (cmds.empty()) {
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App::Instance()->UnSetFlag(20);
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