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@ -3882,5 +3882,13 @@ float Creature::GetHeightOffset()
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void Creature::SpecShot(const glm::vec3& pos, int max_bullet)
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void Creature::SpecShot(const glm::vec3& pos, int max_bullet)
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{
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{
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room->frame_event.AddPropChgEx
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(
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GetWeakPtrRef(),
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kPropSpecShot,
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0,
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pos.x,
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pos.y,
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pos.z
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);
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}
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}
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