This commit is contained in:
aozhiwei 2022-09-16 19:52:05 +08:00
parent bf3539dc71
commit f736c86b45

View File

@ -256,6 +256,15 @@ void InternalShot(Creature* c,
0
);
}
if (weapon_meta->movex_position) {
gun_muzzle_position +=
glm::vec4(
std::get<0>(*weapon_meta->movex_position.get()),
std::get<1>(*weapon_meta->movex_position.get()),
std::get<2>(*weapon_meta->movex_position.get()),
0
);
}
glm::vec4 v = transform * gun_muzzle_position;
bullet_born_offset = a8::Vec2(v.z *10*1, v.x*10*-1);
bullet_born_pos = c->GetPos() + bullet_born_offset;