This commit is contained in:
aozhiwei 2023-03-09 15:15:55 +08:00
parent 6a992aa936
commit f7403c0b0a

View File

@ -2912,10 +2912,8 @@ void Creature::ShortFindPath()
if (std::abs(GetMoveDir().x) > FLT_EPSILON ||
std::abs(GetMoveDir().z) > FLT_EPSILON
) {
#if 1
auto try_move =
[this] (glm::vec3 start, glm::vec3 end,
glm::vec3& new_point, float& distance) -> bool
[this] (glm::vec3 start, glm::vec3 end, glm::vec3& new_point) -> bool
{
room->map_instance->Scale(start);
room->map_instance->Scale(end);
@ -2926,8 +2924,6 @@ void Creature::ShortFindPath()
if (ret) {
new_point = hit_point;
room->map_instance->Scale(new_point);
//room->map_instance->Scale(pre_point);
//distance = GlmHelper::Norm(pre_point - new_point);
return true;
} else {
return false;
@ -2939,67 +2935,10 @@ void Creature::ShortFindPath()
glm::vec3 move_dir = GetMoveDir();
GlmHelper::RotateY(move_dir, angle);
glm::vec3 end_pos = start_pos + move_dir * 80.0f;
glm::vec3 new_point = glm::vec3(0.0f, 0.0f, 0.0f);
bool ret = try_move(start_pos, end_pos, new_point);
}
#else
auto try_move =
[this] (glm::vec3& new_move_dir, bool& block, glm::vec3& new_point, float& distance)
{
glm::vec3 start = GetPos().ToGlmVec3() - GetMoveDir() * -1.0f * 2.0f;
glm::vec3 end = start + new_move_dir * 2.0f;
glm::vec3 hit_point;
bool hit_result = false;
room->map_instance->Scale(start);
room->map_instance->Scale(end);
bool ret = room->map_instance->Raycast(start, end, hit_point, hit_result);
if (ret) {
start = GetPos().ToGlmVec3() - GetMoveDir();
end = start + new_move_dir * 100.0f;
room->map_instance->Scale(start);
room->map_instance->Scale(end);
glm::vec3 pre_point = hit_point;
ret = room->map_instance->Raycast(start, end, hit_point, hit_result);
if (ret) {
new_point = hit_point;
room->map_instance->Scale(new_point);
room->map_instance->Scale(pre_point);
distance = GlmHelper::Norm(pre_point - new_point);
} else {
block = true;
}
} else {
block = true;
}
};
glm::vec3 new_move_dir = GetMoveDir();
GlmHelper::RotateY(new_move_dir, 90 / 180.0f);
bool right_block = false;
glm::vec3 right_new_point = glm::vec3(0.0f, 0.0f, 0.0f);
float right_distance = 0.0f;
try_move(new_move_dir, right_block, right_new_point, right_distance);
new_move_dir = GetMoveDir();
GlmHelper::RotateY(new_move_dir, -90 / 180.0f);
bool left_block = false;
glm::vec3 left_new_point = glm::vec3(0.0f, 0.0f, 0.0f);
float left_distance = 0.0f;
try_move(new_move_dir, left_block, left_new_point, left_distance);
if (right_block && !left_block) {
GetMutablePos().FromGlmVec3(right_new_point);
} else if (!right_block && left_block) {
GetMutablePos().FromGlmVec3(left_new_point);
} else if (right_block && left_block){
if (right_distance > left_distance) {
GetMutablePos().FromGlmVec3(right_new_point);
} else {
GetMutablePos().FromGlmVec3(left_new_point);
}
}
#endif
}
}