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@ -1095,6 +1095,7 @@ void Player::_CMGameOver(f8::MsgHdr& hdr, const cs::CMGameOver& msg)
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{
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if (room->GetGasData().GetGasMode() == GasInactive) {
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stats->is_run_away = true;
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GetTeam()->RunAway(this);
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}
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CancelRevive();
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if (!dead) {
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@ -461,3 +461,8 @@ void Team::GenBattleUuid()
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hum->GetBattleContext()->battle_uuid = battle_uuid;
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}
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}
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void Team::RunAway(Human* hum)
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{
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}
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@ -49,6 +49,7 @@ class Team
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void SendTeamBattleReport(Human* sender);
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void GenBattleReportData(Human* player, a8::MutableXObject* params);
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void GenBattleUuid();
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void RunAway(Human* hum);
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private:
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int team_id_ = 0;
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