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cb5587340c
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@ -15,7 +15,7 @@ set(LIB_DIR "ubuntu20.04_g++-9")
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message(LIB_DIR: ${LIB_DIR} )
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message(LIB_DIR: ${LIB_DIR} )
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DNDEBUG -DMAP3D -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DNDEBUG -DMAP3D -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DDEBUG -DCXY -DSXY -DMAP3D -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1")
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set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DDEBUG -DCXY -DSXY -DMAP3D -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1 -fsanitize=address -fno-omit-frame-pointer")
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include_directories(
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include_directories(
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AFTER
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AFTER
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@ -3498,7 +3498,7 @@ void Human::SyncVolume(int slot_id)
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[this, i] (int event, const a8::Args* args)
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[this, i] (int event, const a8::Args* args)
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{
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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if (a8::TIMER_EXEC_EVENT == event) {
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room->frame_event.AddPropChgEx(GetWeakPtrRef(), kPropVolume, i, GetInventory(i), 0, volume_[i], true);
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room->frame_event.AddPropChgEx(GetWeakPtrRef(), kPropVolume, i, GetInventory(i), volume_[i], 0, true);
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}
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}
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},
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},
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&xtimer_attacher);
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&xtimer_attacher);
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@ -1446,29 +1446,31 @@ void Player::ProcPreSettlementInfo(const std::string& pre_settlement_info)
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void Player::UpdateAiming()
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void Player::UpdateAiming()
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{
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{
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if (aiming) {
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if (aiming) {
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if (aiming_frameno == 0) {
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if (!HasBuffEffect(kBET_HoldShield)) {
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aiming_frameno = room->GetFrameNo();
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if (aiming_frameno == 0) {
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power_idx = -1;
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aiming_frameno = room->GetFrameNo();
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}
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power_idx = -1;
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if (HasBuffEffect(kBET_Camouflage) && camouflage_aiming_addition_ <= 0) {
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}
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RemoveBuffByEffectId(kBET_Camouflage);
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if (HasBuffEffect(kBET_Camouflage) && camouflage_aiming_addition_ <= 0) {
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}
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RemoveBuffByEffectId(kBET_Camouflage);
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Weapon* p_weapon = GetCurrWeapon();
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}
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if (second_weapon.meta) {
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Weapon* p_weapon = GetCurrWeapon();
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p_weapon = &second_weapon;
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if (second_weapon.meta) {
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}
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p_weapon = &second_weapon;
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if (!p_weapon->meta->_power_charge.empty()) {
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}
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if (power_idx + 1 > p_weapon->meta->_power_charge.size()) {
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if (!p_weapon->meta->_power_charge.empty()) {
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A8_ABORT();
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if (power_idx + 1 > p_weapon->meta->_power_charge.size()) {
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} else if (power_idx + 1 == p_weapon->meta->_power_charge.size()) {
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A8_ABORT();
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} else {
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} else if (power_idx + 1 == p_weapon->meta->_power_charge.size()) {
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long long passed_time = (room->GetFrameNo() - aiming_frameno) * FRAME_RATE_MS;
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} else {
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if (passed_time >= std::get<0>(p_weapon->meta->_power_charge[power_idx + 1])) {
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long long passed_time = (room->GetFrameNo() - aiming_frameno) * FRAME_RATE_MS;
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++power_idx;
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if (passed_time >= std::get<0>(p_weapon->meta->_power_charge[power_idx + 1])) {
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ClearAimingBuffs();
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++power_idx;
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int buff_id = std::get<2>(p_weapon->meta->_power_charge[power_idx]);
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ClearAimingBuffs();
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MustBeAddBuff(this, buff_id);
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int buff_id = std::get<2>(p_weapon->meta->_power_charge[power_idx]);
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aiming_buffs.push_back(buff_id);
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MustBeAddBuff(this, buff_id);
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aiming_buffs.push_back(buff_id);
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}
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}
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}
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}
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}
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}
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}
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@ -182,14 +182,6 @@ void Skill::AddMinorMode(
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[this] (int event, const a8::Args* args)
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[this] (int event, const a8::Args* args)
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{
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{
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if (a8::TIMER_EXEC_EVENT == event) {
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if (a8::TIMER_EXEC_EVENT == event) {
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} else if (a8::TIMER_DELETE_EVENT == event) {
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minor_type_ = SMT_NONE;
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minor_cd_time_ = 0;
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minor_frameno_ = 0;
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if (minor_cb_) {
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minor_cb_(0);
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}
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minor_cb_ = nullptr;
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ResetSkillCd();
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ResetSkillCd();
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if (owner->IsHuman()) {
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if (owner->IsHuman()) {
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Human* hum = owner->AsHuman();
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Human* hum = owner->AsHuman();
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@ -205,6 +197,14 @@ void Skill::AddMinorMode(
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);
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);
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NotifySkillState();
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NotifySkillState();
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}
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}
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} else if (a8::TIMER_DELETE_EVENT == event) {
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minor_type_ = SMT_NONE;
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minor_cd_time_ = 0;
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minor_frameno_ = 0;
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if (minor_cb_) {
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minor_cb_(0);
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}
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minor_cb_ = nullptr;
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}
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}
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},
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},
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&xtimer_attacher);
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&xtimer_attacher);
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