This commit is contained in:
aozhiwei 2023-05-14 09:11:59 +08:00
parent d58896c69a
commit f8c7e083bf
7 changed files with 161 additions and 325 deletions

View File

@ -16,17 +16,8 @@
#include <f8/netmsghandler.h>
#include "app.h"
#include "jsondatamgr.h"
#include "handlermgr.h"
#include "roommgr.h"
#include "player.h"
#include "playermgr.h"
#include "mapmgr.h"
#include "entityfactory.h"
#include "perfmonitor.h"
#include "killmgr.h"
#include "httpproxy.h"
#include "lispenv.h"
#include "ss_msgid.pb.h"
#include "ss_proto.pb.h"
@ -37,14 +28,6 @@
#include "f8/btmgr.h"
#include <f8/timer.h>
#include "tracemgr.h"
#include "matchmgr.h"
#include "selfchecker.h"
#include "skillhelper.h"
#include "mt/MetaMgr.h"
#include "mt/Skill.h"
struct MsgNode
{
SocketFrom_e sockfrom;
@ -62,62 +45,6 @@ const char* const PROJ_LOG_FILENAME_FMT = "log_$pid_%Y%m%d.log";
static void SavePerfLog()
{
f8::UdpLog::Instance()->Info
("max_rundelay:%d room_num:%d player_num:%d online_num:%d alive_count:%d "
"sys_request_delay:%d user_request_delay:%d http_pending_num:%d real_alive_count:%d "
"account_num:%d level0_num:%d level1_num:%d "
"max_full_obj:%d max_part_obj:%d max_bullet:%d max_packet:%d "
"his_max_full_obj:%d his_max_part_obj:%d his_max_bullet:%d his_max_packet:%d",
{
PerfMonitor::Instance()->max_run_delay_time,
RoomMgr::Instance()->RoomNum(),
PerfMonitor::Instance()->entity_num[ET_Player],
PlayerMgr::Instance()->OnlineNum(),
PerfMonitor::Instance()->alive_count,
f8::HttpClientPool::Instance()->max_sys_request_delay,
f8::HttpClientPool::Instance()->max_user_request_delay,
f8::HttpClientPool::Instance()->GetPendingNum(),
PerfMonitor::Instance()->real_alive_count,
PlayerMgr::Instance()->GetAccountNum(),
PerfMonitor::Instance()->room_num[RT_NewBrid],
PerfMonitor::Instance()->room_num[RT_MidBrid],
PerfMonitor::Instance()->max_full_objects_num,
PerfMonitor::Instance()->max_part_objects_num,
PerfMonitor::Instance()->max_bullet_num,
GGListener::Instance()->max_packet_size,
PerfMonitor::Instance()->his_max_full_objects_num,
PerfMonitor::Instance()->his_max_part_objects_num,
PerfMonitor::Instance()->his_max_bullet_num,
GGListener::Instance()->his_max_packet_size
});
{
PerfMonitor::Instance()->his_max_full_objects_num = std::max
(PerfMonitor::Instance()->his_max_full_objects_num, PerfMonitor::Instance()->max_full_objects_num);
PerfMonitor::Instance()->his_max_part_objects_num = std::max
(PerfMonitor::Instance()->his_max_part_objects_num, PerfMonitor::Instance()->max_part_objects_num);
PerfMonitor::Instance()->his_max_bullet_num = std::max
(PerfMonitor::Instance()->his_max_bullet_num, PerfMonitor::Instance()->max_bullet_num);
GGListener::Instance()->his_max_packet_size = std::max
(GGListener::Instance()->his_max_packet_size, GGListener::Instance()->max_packet_size);
}
PerfMonitor::Instance()->max_run_delay_time = 0;
PerfMonitor::Instance()->max_dispatchmsg_time = 0;
PerfMonitor::Instance()->max_timer_idle = 0;
PerfMonitor::Instance()->grid_chg_times = 0;
PerfMonitor::Instance()->test_times = 0;
PerfMonitor::Instance()->params[0] = 0;
PerfMonitor::Instance()->params[1] = 0;
PerfMonitor::Instance()->params[2] = 0;
PerfMonitor::Instance()->params[3] = 0;
PerfMonitor::Instance()->params[4] = 0;
PerfMonitor::Instance()->params[5] = 0;
PerfMonitor::Instance()->params[6] = 0;
PerfMonitor::Instance()->max_full_objects_num = 0;
PerfMonitor::Instance()->max_part_objects_num = 0;
PerfMonitor::Instance()->max_bullet_num = 0;
GGListener::Instance()->max_packet_size = 0;
f8::HttpClientPool::Instance()->max_sys_request_delay = 0;
f8::HttpClientPool::Instance()->max_user_request_delay = 0;
}
bool App::Init(int argc, char* argv[])
@ -157,10 +84,6 @@ bool App::Init(int argc, char* argv[])
srand(time(nullptr));
InitLog();
#ifdef DEBUG
TraceMgr::Instance()->Init("gameserver2006");
#endif
PerfMonitor::Instance()->Init();
f8::MsgQueue::Instance()->Init();
HandlerMgr::Instance()->Init();
f8::Timer::Instance()->Init();
@ -170,28 +93,9 @@ bool App::Init(int argc, char* argv[])
#ifdef DEBUG
f8::BtMgr::Instance()->SetLogging(true);
#endif
SkillHelper::Init();
JsonDataMgr::Instance()->Init();
LispEnv::Instance()->Init();
mt::MetaMgr::Instance()->Init();
SelfChecker::Init();
EntityFactory::Instance()->Init();
uuid.SetMachineId((node_id - 1) * MAX_NODE_ID + instance_id);
KillMgr::Instance()->Init();
RoomMgr::Instance()->Init();
MatchMgr::Instance()->Init();
MapMgr::Instance()->Init();
PlayerMgr::Instance()->Init();
GGListener::Instance()->Init();
HttpProxy::Instance()->Init();
f8::UdpLog::Instance()->Info("gameserver starting instance_id:%d pid:%d debug_mode:%d channel:%d",
{
instance_id,
getpid(),
debug_mode,
JsonDataMgr::Instance()->channel
});
{
int perf_log_time = 1000 * 30;
f8::Timer::Instance()->SetInterval
@ -223,27 +127,12 @@ void App::UnInit()
//const char* s2 = GetEnumString<int>();
//int i = static_cast<int>(Test_e::kFlyBuffId);
HttpProxy::Instance()->UnInit();
GGListener::Instance()->UnInit();
PlayerMgr::Instance()->UnInit();
MapMgr::Instance()->UnInit();
MatchMgr::Instance()->UnInit();
RoomMgr::Instance()->UnInit();
KillMgr::Instance()->UnInit();
EntityFactory::Instance()->UnInit();
SelfChecker::UnInit();
mt::MetaMgr::Instance()->UnInit();
LispEnv::Instance()->UnInit();
JsonDataMgr::Instance()->UnInit();
f8::BtMgr::Instance()->UnInit();
f8::HttpClientPool::Instance()->UnInit();
HandlerMgr::Instance()->UnInit();
f8::MsgQueue::Instance()->UnInit();
f8::Timer::Instance()->UnInit();
PerfMonitor::Instance()->UnInit();
f8::TGLog::Instance()->UnInit();
#ifdef DEBUG
TraceMgr::Instance()->UnInit();
#endif
UnInitLog();
FreeSocketMsgQueue();
@ -260,14 +149,10 @@ int App::Run()
int delta_time = 0;
while (!terminated) {
a8::tick_t begin_tick = a8::XGetTickCount();
Global::g_nowtime = time(nullptr);
QuickExecute(delta_time);
SlowerExecute(delta_time);
Schedule();
a8::tick_t end_tick = a8::XGetTickCount();
if (end_tick - begin_tick > PerfMonitor::Instance()->max_run_delay_time) {
PerfMonitor::Instance()->max_run_delay_time = end_tick - begin_tick;
}
delta_time = end_tick - begin_tick;
}
return ret;
@ -311,7 +196,6 @@ void App::QuickExecute(int delta_time)
{
f8::MsgQueue::Instance()->Update();
DispatchMsg();
RoomMgr::Instance()->Update(delta_time);
f8::Timer::Instance()->Update();
}
@ -394,47 +278,10 @@ void App::DispatchMsg()
working_msgnode_size_ = 0;
}
a8::tick_t end_tick = a8::XGetTickCount();
if (end_tick - begin_tick > PerfMonitor::Instance()->max_dispatchmsg_time) {
PerfMonitor::Instance()->max_dispatchmsg_time = end_tick - begin_tick;
}
}
void App::ProcessGameGateMsg(f8::MsgHdr& hdr)
{
if (hdr.msgid == ss::_SS_Ping) {
ss::SS_Pong pongmsg;
GGListener::Instance()->SendProxyMsg(hdr.socket_handle, pongmsg);
return;
}
f8::NetMsgHandler* handler = f8::GetNetMsgHandler(&HandlerMgr::Instance()->ggmsghandler,
hdr.msgid);
if (handler) {
switch (handler->handlerid) {
case HID_RoomMgr:
ProcessNetMsg(handler, RoomMgr::Instance(), hdr);
break;
case HID_MatchTeam:
{
auto match_info = MatchMgr::Instance()->GetMatchInfo(hdr.socket_handle);
if (match_info) {
ProcessNetMsg(handler, std::get<1>(*match_info), hdr);
}
}
break;
case HID_PlayerMgr:
ProcessNetMsg(handler, PlayerMgr::Instance(), hdr);
break;
case HID_Player:
{
Player* hum = PlayerMgr::Instance()->GetPlayerBySocket(hdr.socket_handle);
if (hum) {
hdr.hum = hum;
ProcessNetMsg(handler, hum, hdr);
}
}
break;
}
}
}
void App::InitLog()

View File

@ -8,17 +8,9 @@
#include "handlermgr.h"
#include "GGListener.h"
#include "app.h"
#include "player.h"
#include "playermgr.h"
#include "roommgr.h"
#include "cs_proto.pb.h"
#include "ss_proto.pb.h"
#include "jsondatamgr.h"
#include "perfmonitor.h"
#include "matchmgr.h"
#include "matchteam.h"
static void _GMOpsSelfChecking(std::shared_ptr<f8::JsonHttpRequest> request)
{
@ -26,15 +18,12 @@ static void _GMOpsSelfChecking(std::shared_ptr<f8::JsonHttpRequest> request)
request->resp_xobj->SetVal("errmsg", "");
request->resp_xobj->SetVal("healthy", 1);
request->resp_xobj->SetVal("servicing", App::Instance()->servicing ? 1 : 0);
request->resp_xobj->SetVal("max_rundelay", PerfMonitor::Instance()->max_run_delay_time);
request->resp_xobj->SetVal("max_timer_idle", PerfMonitor::Instance()->max_timer_idle);
}
static void _GMOpsReload(std::shared_ptr<f8::JsonHttpRequest> request)
{
request->resp_xobj->SetVal("errcode", 0);
request->resp_xobj->SetVal("errmsg", "");
JsonDataMgr::Instance()->Reload();
f8::UdpLog::Instance()->Info("reload config files", {});
}
@ -64,8 +53,6 @@ static void _GMStatGetRealTimeOnline(std::shared_ptr<f8::JsonHttpRequest> reques
{
request->resp_xobj->SetVal("errcode", 0);
request->resp_xobj->SetVal("errmsg", "");
request->resp_xobj->SetVal("num", PerfMonitor::Instance()->entity_num[ET_Player]);
request->resp_xobj->SetVal("room_num", RoomMgr::Instance()->RoomNum());
}
void HandlerMgr::Init()
@ -103,40 +90,12 @@ void HandlerMgr::UnInit()
void HandlerMgr::RegisterNetMsgHandlers()
{
RegisterNetMsgHandler(&ggmsghandler, &PlayerMgr::_SS_WSP_SocketDisconnect);
RegisterNetMsgHandler(&ggmsghandler, &PlayerMgr::_SS_Ping);
RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMJoin);
RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMReconnect);
RegisterNetMsgHandler(&ggmsghandler, &RoomMgr::_CMPing);
RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchCancel);
RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchChoose);
RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchStartGame);
RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchCancelStartGame);
RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchSendMsg);
RegisterNetMsgHandler(&ggmsghandler, &MatchTeam::_CMMatchBroadcastMsg);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMMove);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMImmediateMsg);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMExecCommand);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMEmote);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMVoice);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMGameOver);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMWatchWar);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMLeave);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMRevive);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMCancelRevive);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMRequestBulletDmg);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMRequestThrowDmg);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMStowShield);
RegisterNetMsgHandler(&ggmsghandler, &Player::_CMTeamMarkTargetPos);
}
void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
const std::string& url, const std::string& querystr)
{
if (url != "/webapp/index.php") {
GGListener::Instance()->SendText(sockhandle, a8::HttpResponse(404, ""));
return;
}
@ -158,10 +117,10 @@ void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,
if (!request->pending){
std::string response;
request->resp_xobj->ToJsonStr(response);
GGListener::Instance()->SendText(sockhandle, a8::HttpResponse(response));
//GGListener::Instance()->SendText(sockhandle, a8::HttpResponse(response));
}
} else {
GGListener::Instance()->SendText(sockhandle, a8::HttpResponse("{}"));
//GGListener::Instance()->SendText(sockhandle, a8::HttpResponse("{}"));
}
}

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@ -0,0 +1,123 @@
#include "precompile.h"
#include "jsondatamgr.h"
#include "app.h"
#include <f8/utils.h>
#include <f8/udplog.h>
void JsonDataMgr::Init()
{
if (!f8::IsOnlineEnv()) {
if (f8::IsTestEnv()) {
work_path_ = a8::Format("../../../conf_test/game%d/gameserver.test",
{
GAME_ID
});
} else {
work_path_ = a8::Format("../../../conf_test/game%d/gameserver.dev",
{
GAME_ID
});
}
}
std::string gameserver_cluster_json_file;
std::string setting_json_file;
std::string httpproxy_json_file;
gameserver_cluster_json_file = a8::Format("%s/node%d/game%d.gameserver.cluster.json",
{
work_path_,
App::Instance()->node_id,
GAME_ID
});
setting_json_file = a8::Format("%s/setting.json",
{
work_path_,
});
httpproxy_json_file = a8::Format("%s/httpproxy.cluster.json",
{
work_path_,
});
gameserver_cluster_json_.ReadFromFile(gameserver_cluster_json_file);
setting_json_.ReadFromFile(setting_json_file);
httpproxy_cluster_json_.ReadFromFile(httpproxy_json_file);
if (setting_json_.GetType() == a8::XOT_OBJECT &&
setting_json_.HasKey("api_url")) {
api_url_ = setting_json_.Get("api_url").GetString();
}
ip = GetConf()->At("ip")->AsXValue().GetString();
listen_port = GetConf()->At("listen_port")->AsXValue();
if (GetConf()->HasKey("channel")) {
channel = GetConf()->At("channel")->AsXValue();
}
#ifdef DEBUG
if (!f8::IsOnlineEnv()) {
if (!f8::IsTestEnv()) {
bool ok = a8::GetLocalIp(ip);
if (getenv("HOST_IP")) {
ip = getenv("HOST_IP");
}
if (!ok) {
A8_ABORT();
}
}
}
#endif
server_info = a8::Format("%s:%d", {ip, listen_port});
Reload();
f8::UdpLog::Instance()->Info("api_url:%s",
{
api_url_
});
}
void JsonDataMgr::UnInit()
{
}
std::shared_ptr<a8::XObject> JsonDataMgr::GetConf()
{
for (int i = 0; i < gameserver_cluster_json_.Size(); ++i) {
std::shared_ptr<a8::XObject> conf = gameserver_cluster_json_.At(i);
if (conf->At("instance_id")->AsXValue().GetInt() == App::Instance()->instance_id) {
return conf;
}
}
A8_ABORT();
}
std::shared_ptr<a8::XObject> JsonDataMgr::GetMasterServerClusterConf()
{
return std::make_shared<a8::XObject>(masterserver_cluster_json_);
}
void JsonDataMgr::Reload()
{
std::string masterserver_cluster_json_file;
masterserver_cluster_json_file = a8::Format("%s/node%d/game%d.masterserver.cluster.json",
{
work_path_,
App::Instance()->node_id,
GAME_ID
});
masterserver_cluster_json_.ReadFromFile(masterserver_cluster_json_file);
}
void JsonDataMgr::GetApiUrl(std::string& url)
{
if (!api_url_.empty()) {
url = api_url_;
}
}
void JsonDataMgr::GetHttpProxyUrl(std::string& url)
{
if (httpproxy_cluster_json_.Size() > 0) {
std::shared_ptr<a8::XObject> conf = httpproxy_cluster_json_.At(0);
url = conf->At("url")->AsXValue().GetString();
}
}

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@ -0,0 +1,36 @@
#pragma once
#include <a8/singleton.h>
class JsonDataMgr : public a8::Singleton<JsonDataMgr>
{
private:
JsonDataMgr() {};
friend class a8::Singleton<JsonDataMgr>;
public:
void Init();
void UnInit();
std::shared_ptr<a8::XObject> GetConf();
std::shared_ptr<a8::XObject> GetMasterServerClusterConf();
std::string ip;
int listen_port = 0;
int channel = 0;
std::string server_info;
void Reload();
void GetApiUrl(std::string& url);
void GetHttpProxyUrl(std::string& url);
private:
std::string api_url_;
private:
std::string work_path_ = "../config";
a8::XObject setting_json_;
a8::XObject gameserver_cluster_json_;
a8::XObject masterserver_cluster_json_;
a8::XObject httpproxy_cluster_json_;
};

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@ -8,7 +8,4 @@
#include "constant.h"
#include "constant_export.h"
#include "mt/Forward.h"
#include "types.h"
#include "global.h"
#include "glmhelper.h"

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@ -3,29 +3,3 @@
#include <math.h>
#include <glm/gtc/matrix_transform.hpp>
#include "human.h"
#include "glmhelper.h"
float Position::Distance2D2(const Position& pos) const
{
glm::vec2 v1 = glm::vec2(GetX(), GetZ());
glm::vec2 v2 = glm::vec2(pos.GetX(), pos.GetZ());
return glm::length(v2 - v1);
}
float Position::ManhattanDistance2D(const Position& target_pos) const
{
float distance = std::fabs(GetX() - target_pos.GetX()) + std::fabs(GetZ() - target_pos.GetZ());
return distance;
}
glm::vec3 Position::CalcDir(const Position& target_pos) const
{
return target_pos.loc_ - loc_;
}
float Position::DistanceGlmVec3(const glm::vec3& v) const
{
return GlmHelper::Norm(v - ToGlmVec3());
}

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@ -1,101 +1 @@
#pragma once
#include "weakptr.h"
namespace MetaData
{
struct Equip;
struct Skill;
}
namespace cs
{
struct CMJoin;
}
class Room;
class Buff;
class Creature;
struct AddItemDTO
{
int uniid = 0;
int item_id = 0;
int count = 0;
int item_level = 0;
const mt::Equip* item_meta = nullptr;
bool handled = false;
};
struct BulletCheckResult
{
float flyed_distance = 0.0f;
int c_hit_num = 0;
int t_hit_num = 0;
int o_hit_num = 0;
bool eat = false;
std::set<Entity*> objects;
};
class ITask
{
public:
virtual void Update(int delta_time) = 0;
virtual bool IsDone() = 0;
};
class DelayAddBuffHandle
{
public:
std::function<void(Creature*)> pre_add_cb;
std::function<void(Creature*, int)> post_add_cb;
};
struct Position
{
void SetX(float x) { loc_.x = x; };
void SetY(float y) { loc_.y = y; };
void SetZ(float z) { loc_.z = z; };
float GetX() const { return loc_.x; };
float GetY() const { return loc_.y; };
float GetZ() const { return loc_.z; };
float Distance2D2(const Position& pos) const;
float DistanceGlmVec3(const glm::vec3& v) const;
float ManhattanDistance2D(const Position& target_pos) const;
glm::vec3 CalcDir(const Position& target_pos) const;
void FromGlmVec3(const glm::vec3 v) { loc_ = v; };
glm::vec3 ToGlmVec3() const { return loc_; };
const Position& AddGlmVec3(const glm::vec3& v) { loc_ += v; return *this; };
private:
glm::vec3 loc_ = glm::vec3(0.0, 0.0, 0.0);
};
class IBullet
{
public:
virtual const Position& GetPos() = 0;
virtual const glm::vec3& GetDir() = 0;
virtual float GetStrengthenWall() = 0;
virtual long long GetWeaponUniId() = 0;
virtual const mt::Skill* GetSkillMeta() = 0;
virtual const mt::Equip* GetGunMeta() = 0;
virtual const mt::Equip* GetBulletMeta() = 0;
virtual CreatureWeakPtr GetSender() = 0;
virtual CreatureWeakPtr GetPassenger() = 0;
virtual bool IsBomb() = 0;
virtual bool IsPreBattleBullet() = 0;
virtual Room* GetRoom() = 0;
virtual float GetHitRadius() = 0;
virtual void ProcRequestBulletDmg(int shield_hit, int strength_wall_uniid, int target_uniid, const glm::vec3& pos) = 0;
};
typedef std::weak_ptr<struct AttrAdditionPtr> AttrAdditionHandle;
typedef std::weak_ptr<struct AttrRuducePtr> AttrRuduceHandle;
typedef std::weak_ptr<struct AttrAbsPtr> AttrAbsHandle;
typedef std::weak_ptr<struct AttrRatePtr> AttrRateHandle;
typedef std::weak_ptr<struct AttrDirectPtr> AttrDirectHandle;