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@ -465,22 +465,19 @@ void BattleDataContext::CalcBattleStat(struct PlayerStats* stats)
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const mt::Hero* hero_meta = mt::Hero::GetById(hero_id);
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const mt::HeroQuality* quality_meta = mt::HeroQuality::GetById(quality);
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// 222
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#if 0
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stats->pb_hero_stats.set_hero_uniid(a8::XValue(hero_ability_->hero_uniid_).GetString());
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stats->pb_hero_stats.set_hero_id(hero_id);
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stats->pb_hero_stats.set_hero_name(hero_meta ? hero_meta->name() : "");
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stats->pb_hero_stats.hero_uniid = a8::XValue(hero_ability_->hero_uniid_).GetString();
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stats->pb_hero_stats.hero_id = hero_id;
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stats->pb_hero_stats.hero_name = hero_meta ? hero_meta->name() : "";
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if (quality_meta) {
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int up_limit = quality_meta->GetPvpCegUpLimit();
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int ceg = CalcHeroPvpCeg(up_limit, stats);
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int new_ceg = std::min(up_limit, today_get_gold + ceg);
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int finaly_ceg = std::max(0, new_ceg - today_get_gold);
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stats->pb_hero_stats.set_ceg_uplimit(up_limit);
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stats->pb_hero_stats.set_today_get_ceg
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(std::min(up_limit, today_get_gold + finaly_ceg));
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stats->pb_hero_stats.set_reward_ceg(finaly_ceg);
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stats->pb_hero_stats.ceg_uplimit = up_limit;
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stats->pb_hero_stats.today_get_ceg =
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std::min(up_limit, today_get_gold + finaly_ceg);
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stats->pb_hero_stats.reward_ceg = finaly_ceg;
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}
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#endif
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}
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std::vector<std::shared_ptr<a8::XObject>> weapons;
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if (weapon_dto1) {
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