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@ -75,9 +75,6 @@ behaviac::EBTStatus AndroidAgent::DoRandomWalk()
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[this, context] ()
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[this, context] ()
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{
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{
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if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
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if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
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if (!context->handler.expired()) {
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GetOwner()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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return behaviac::BT_SUCCESS;
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return behaviac::BT_SUCCESS;
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} else {
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} else {
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return behaviac::BT_RUNNING;
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return behaviac::BT_RUNNING;
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@ -123,6 +120,7 @@ behaviac::EBTStatus AndroidAgent::DoRandomShot()
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);
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);
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context->owner = GetOwner()->GetWeakPtrRef();
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context->owner = GetOwner()->GetWeakPtrRef();
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context->last_frameno = GetOwenr()->room->GetFrameNo();
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context->handler = GetOwner()->GetTrigger()->AddListener
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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(
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kAttacked,
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kAttacked,
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@ -200,7 +198,7 @@ behaviac::EBTStatus AndroidAgent::DoAttack()
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context->owner = GetOwner()->GetWeakPtrRef();
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context->owner = GetOwner()->GetWeakPtrRef();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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auto co = std::make_shared<BtCoroutine>(context, "CoAttack");
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auto co = std::make_shared<BtCoroutine>(context, "CoAttack");
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co->runing_cb =
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co->runing_cb =
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[this, context] ()
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[this, context] ()
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{
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{
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@ -248,6 +246,7 @@ behaviac::EBTStatus AndroidAgent::DoPursuit()
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context->target = enemy->GetWeakPtrRef();
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context->target = enemy->GetWeakPtrRef();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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context->last_frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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context->last_pursuit_frameno = GetOwner()->room->GetFrameNo();
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#if 0
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context->handler = GetOwner()->GetTrigger()->AddListener
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context->handler = GetOwner()->GetTrigger()->AddListener
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(
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(
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kAttacked,
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kAttacked,
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@ -268,6 +267,7 @@ behaviac::EBTStatus AndroidAgent::DoPursuit()
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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context->owner.Get()->GetTrigger()->RemoveEventHandler(context->handler);
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}
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}
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});
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});
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#endif
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auto co = std::make_shared<BtCoroutine>(context, "CoPursuit");
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auto co = std::make_shared<BtCoroutine>(context, "CoPursuit");
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co->runing_cb =
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co->runing_cb =
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@ -22,11 +22,6 @@ HeroAgent::~HeroAgent()
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{
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{
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}
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}
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State_e HeroAgent::GetState()
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{
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return kPreBattle;
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}
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behaviac::EBTStatus HeroAgent::DoRandomWalk()
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behaviac::EBTStatus HeroAgent::DoRandomWalk()
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{
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{
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if (status_ == behaviac::BT_RUNNING) {
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if (status_ == behaviac::BT_RUNNING) {
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@ -12,8 +12,6 @@ public:
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BEHAVIAC_DECLARE_AGENTTYPE(HeroAgent, BaseAgent)
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BEHAVIAC_DECLARE_AGENTTYPE(HeroAgent, BaseAgent)
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State_e GetState();
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behaviac::EBTStatus DoRandomWalk();
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behaviac::EBTStatus DoRandomWalk();
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behaviac::EBTStatus DoRandomShot();
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behaviac::EBTStatus DoRandomShot();
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behaviac::EBTStatus DoAttack();
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behaviac::EBTStatus DoAttack();
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