diff --git a/server/gameserver/buff.cc b/server/gameserver/buff.cc index 401c8a86..f66c9945 100644 --- a/server/gameserver/buff.cc +++ b/server/gameserver/buff.cc @@ -1271,7 +1271,7 @@ void Buff::ProcCallFunc() if (weapon_meta) { for (int i = 0; i < 6; ++i) { a8::Vec2 bullet_dir = a8::Vec2::UP; - bullet_dir.Rotate(60 * i); + bullet_dir.Rotate(60 * i / 180.f); a8::Vec2 bullet_born_pos = owner->GetPos() + bullet_dir * 20; int bullet_uniid = owner->room->AllocUniid(); owner->room->frame_event.AddBullet