diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index ed1555a4..54075e8f 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -3568,8 +3568,3 @@ void Human::ProcGemStoneItem(AddItemDTO& dto) } dto.handled = true; } - -void Human::SendTeamBattleReport() -{ - -} diff --git a/server/gameserver/human.h b/server/gameserver/human.h index 055c50ef..ed17935d 100644 --- a/server/gameserver/human.h +++ b/server/gameserver/human.h @@ -419,7 +419,6 @@ private: void FillSMGameOver(cs::SMGameOver& msg); void SendBattleSettlement(); void SendBattleReport(); - void SendTeamBattleReport(); void Revive(); void AdjustDecHp(float old_health, float& new_health); void ClearPartObjects(); diff --git a/server/gameserver/pbutils.cc b/server/gameserver/pbutils.cc index 0268c006..13b76b5a 100644 --- a/server/gameserver/pbutils.cc +++ b/server/gameserver/pbutils.cc @@ -1394,7 +1394,7 @@ void Human::SendGameOver() FillSMGameOver(msg); SendNotifyMsg(msg); } else { - SendTeamBattleReport(); + GetTeam()->SendTeamBattleReport(this); } } if (IsEntitySubType(EST_Player)) { diff --git a/server/gameserver/team.cc b/server/gameserver/team.cc index fd4c40b6..a9cae3fc 100644 --- a/server/gameserver/team.cc +++ b/server/gameserver/team.cc @@ -174,3 +174,8 @@ bool Team::HasPlayer() } return false; } + +void Team::SendTeamBattleReport(Human* sender) +{ + +} diff --git a/server/gameserver/team.h b/server/gameserver/team.h index fe0877f9..9133fb72 100644 --- a/server/gameserver/team.h +++ b/server/gameserver/team.h @@ -39,6 +39,7 @@ class Team bool IsFreeTeam(); bool HasPlayer(); void FillSMGameOver(cs::SMGameOver& msg); + void SendTeamBattleReport(Human* sender); private: int team_id_ = 0;