1
This commit is contained in:
parent
ea3d21091e
commit
fa71ea33d9
@ -104,7 +104,7 @@ enum InventorySlot_e
|
||||
IS_TRAP = 19, //陷井
|
||||
IS_POSION_GAS_BOMB = 20, //毒气弹
|
||||
|
||||
IS_C4 = 21, //c3
|
||||
IS_C4 = 21, //c4
|
||||
IS_SHIELD_WALL = 22, //盾墙
|
||||
IS_SINGAL_GUN = 23, //信号枪
|
||||
IS_OIL_BUCKET = 24, //汽油桶
|
||||
@ -527,7 +527,7 @@ const int SPEC3_IS_BEGIN = IS_C4;
|
||||
const int SPEC3_IS_END = IS_OIL_BUCKET;
|
||||
|
||||
const int SPEC1_SLOT_BEGIN = 3; //手雷 烟雾弹
|
||||
const int SPEC2_SLOT_BEGIN = 5; //毒气弹 燃烧瓶 陷井 地雷
|
||||
const int SPEC2_SLOT_BEGIN = 5; //地雷 燃烧瓶 陷井 毒气弹
|
||||
const int SPEC3_SLOT_BEGIN = 9; //c4 盾墙 信号抢 汽油桶
|
||||
|
||||
const int DOOR_THING_ID = 61701;
|
||||
|
@ -2733,6 +2733,17 @@ void Creature::ProcOnceChgAttrBuff(MetaData::Buff* buff_meta)
|
||||
DecHP(std::abs(chg_hp), VP_Buff, "", buff_meta->i->buff_id());
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG
|
||||
{
|
||||
std::string dbg_msg = a8::Format
|
||||
("buff扣血 type:%s val:%f",
|
||||
{
|
||||
buff_meta->int_param2,
|
||||
buff_meta->int_param3,
|
||||
});
|
||||
room->BroadcastDebugMsg(dbg_msg);
|
||||
}
|
||||
#endif
|
||||
SyncAroundPlayers(__FILE__, __LINE__, __func__);
|
||||
}
|
||||
break;
|
||||
|
@ -1319,7 +1319,7 @@ void Human::AddToPartObjects(Entity* entity)
|
||||
|
||||
void Human::RemovePartObjects(Entity* entity)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
#ifdef DEBUG1
|
||||
if (!follow_target_) {
|
||||
for (Human* observer : observers_) {
|
||||
if (observer->IsPlayer()) {
|
||||
|
@ -44,6 +44,7 @@ struct OverRewardItem
|
||||
int id = 0;
|
||||
std::string obtain_gold;
|
||||
std::string gold_limit;
|
||||
std::string curr_gold;
|
||||
};
|
||||
|
||||
struct OverReward
|
||||
|
@ -88,7 +88,7 @@ void Player::Initialize()
|
||||
}
|
||||
#ifdef DEBUG
|
||||
{
|
||||
std::vector<int> present_items{30202, 30201, 30301, 30203, 30207, 30208, 30209, 30210, 30204};
|
||||
std::vector<int> present_items{30202, 30201, 30301, 30203, 30207, 30208, 30209, 30210, 30204, 30205, 30206};
|
||||
for (int item_id : present_items) {
|
||||
GMAddItem(item_id, 10);
|
||||
}
|
||||
|
@ -501,10 +501,10 @@ message MFActivePlayerData
|
||||
2:枪2
|
||||
3:手雷
|
||||
4:烟雾弹
|
||||
5: 毒气弹
|
||||
5: 地雷
|
||||
6: 燃烧瓶
|
||||
7: 陷阱
|
||||
8: 地雷
|
||||
8: 毒气弹
|
||||
9: c4
|
||||
10: 盾墙
|
||||
11: 信号抢
|
||||
@ -869,6 +869,7 @@ message MFOverRewardItem
|
||||
optional string obtain_gold = 1 [default = "0"]; //实际获得金币数
|
||||
optional string gold_limit = 2 [default = "0"]; //今天可获得的金币上限
|
||||
optional int32 id = 3; //英雄或者武器id
|
||||
optional string curr_gold = 4 [default = "0"]; //当前金币数
|
||||
}
|
||||
|
||||
//结算奖励
|
||||
|
Loading…
x
Reference in New Issue
Block a user