This commit is contained in:
aozhiwei 2022-10-26 17:00:56 +08:00
parent fe5ec846cc
commit fb29e1282a
2 changed files with 228 additions and 1 deletions

View File

@ -1,5 +1,12 @@
#include "precompile.h" #include "precompile.h"
#include "virtualbullet.h" #include "virtualbullet.h"
#include "metamgr.h"
#include "room.h"
#include "mapservice.h"
#include "gridservice.h"
#include "creature.h"
#include "collider.h"
float VirtualBullet::GetStrengthenWall() float VirtualBullet::GetStrengthenWall()
{ {
@ -53,10 +60,218 @@ Room* VirtualBullet::GetRoom()
void VirtualBullet::Update(int delta_time) void VirtualBullet::Update(int delta_time)
{ {
if (sender.Get()) {
float move_length = gun_meta->i->bullet_speed() / (float)SERVER_FRAME_RATE;
do {
float step_len = move_length - MetaMgr::Instance()->bullet_planck_step_length;
if (step_len <= 0.001f) {
if (move_length > 0.1f) {
step_len = move_length;
} else {
break;
}
}
move_length -= step_len;
SetPos(GetPos() + dir * step_len);
float distance = (GetPos() - born_pos).Norm();
if (room->OverBorder(GetPos(), gun_meta->i->bullet_rad())) {
Check(distance);
if (!later_removed_) {
ForceRemove();
}
} else {
#if 0
room->grid_service->MoveBullet(this);
#endif
Check(distance);
}
} while(!later_removed_ && move_length >= 0.0001f);
}
} }
bool VirtualBullet::IsDone() bool VirtualBullet::IsDone()
{ {
return false; return false;
} }
void VirtualBullet::Check(float distance)
{
int c_hit_num = 0;
int t_hit_num = 0;
int o_hit_num = 0;
std::set<Entity*> objects;
{
std::set<ColliderComponent*> colliders;
room->map_service->GetColliders(room, GetPos().x, GetPos().y, colliders);
#if 0
for (ColliderComponent* collider : colliders) {
if (collider->owner->IsEntityType(ET_Dummy)) {
if (a8::HasBitFlag(collider->tag, kHalfWallTag)) {
continue;
}
if (TestCollision(room, collider)) {
++o_hit_num;
objects.insert(collider->owner);
}
} else if (collider->owner->IsEntityType(ET_Obstacle)) {
Obstacle* obstacle = (Obstacle*)collider->owner;
if (gun_meta->i->is_penetrate_thing() &&
hit_objects_.find(obstacle->GetUniId()) != hit_objects_.end()) {
//穿物件
continue;
}
if (!obstacle->CanThroughable(this)) {
if (TestCollision(room, collider)) {
objects.insert(collider->owner);
if (gun_meta->i->is_penetrate_thing()) {
++t_hit_num;
++o_hit_num;
hit_objects_.insert(collider->owner->GetUniId());
}
}
} else if (obstacle->meta->i->thing_type() == kObstacleStrengthenWall) {
if (!strengthened_ && sender.Get() &&
sender.Get()->team_id == obstacle->GetTeamId(room)) {
bool ret = Check2dRotationRectangle
(GetPos().x,
GetPos().y,
gun_meta->i->bullet_rad(),
obstacle->GetPos().x,
obstacle->GetPos().y,
obstacle->meta->i->width(),
obstacle->meta->i->height(),
obstacle->GetRotate() * 180.0f
);
if (ret) {
strengthened_ = true;
OnStrengthen(obstacle);
#ifdef DEBUG
a8::XPrintf("命中能量墙\n", {});
#endif
}
}
}
}
}
#endif
}
bool eat = false;
if (o_hit_num <= 0) {
#if 0
room->grid_service->TraverseCreatures
(room->GetRoomIdx(),
GetGridList(),
[this, &objects, &c_hit_num, &eat] (Creature* c, bool& stop)
{
bool no_teammate = IsFlyHook();
if (sender.Get()->IsProperTarget(c, no_teammate)) {
if (gun_meta->i->ispenetrate() &&
hit_objects_.find(c->GetUniId()) != hit_objects_.end()) {
//穿人
return;
}
if (c->HasBuffEffect(kBET_BulletThrough)) {
return;
}
{
Buff* hold_shield_buff = c->GetBuffByEffectId(kBET_HoldShield);
if (hold_shield_buff && !IsBomb() && !c->dead && c != sender.Get()) {
//param2是距离 param4是宽度
a8::Vec2 shield_pos = c->GetPos() + c->GetAttackDir() * hold_shield_buff->meta->param2;
bool ret = Check2dRotationRectangle(GetPos().x,
GetPos().y,
//10,
gun_meta->i->bullet_rad(),
shield_pos.x,
shield_pos.y,
hold_shield_buff->meta->param4,
MetaMgr::Instance()->bullet_planck_step_length,
c->GetAttackDirRotate() * 180.0f
);
if (ret) {
float finaly_dmg = c->GetBattleContext()->CalcDmg(c, this);
c->shield_hp_ = std::max(0.0f, c->shield_hp_ - finaly_dmg);
#ifdef DEBUG
a8::XPrintf("命中盾牌 finally_dmg:%f shield_hp:%f\n",
{
finaly_dmg,
c->shield_hp_
});
#endif
room->frame_event.AddPropChg(c->GetWeakPtrRef(),
kPropShieldHp,
c->shield_max_hp_,
c->shield_hp_);
if (c->shield_hp_ <= 0) {
#ifdef DEBUG
a8::XPrintf("shiled destory\n", {});
#endif
c->GetTrigger()->ShieldDestory();
c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
}
eat = true;
stop = true;
return;
}
}
}
AabbCollider aabb_box;
c->GetHitAabbBox(aabb_box);
if (c != sender.Get() && !c->dead && TestCollision(room, &aabb_box)) {
if (meta->i->_inventory_slot() == IS_C4) {
if (!c->IsHuman()) {
objects.insert(c);
if (gun_meta->i->ispenetrate()) {
++c_hit_num;
hit_objects_.insert(c->GetUniId());
}
}
} else {
objects.insert(c);
if (gun_meta->i->ispenetrate()) {
++c_hit_num;
hit_objects_.insert(c->GetUniId());
}
}
}
}
});
#endif
}
float bullet_range = gun_meta->i->range();
if (!objects.empty() || (!IsBomb() && distance > bullet_range)
) {
if (IsBomb()) {
} else {
bool hited = false;
if (!eat && !objects.empty()) {
hited = true;
OnHit(objects);
}
bool need_remove = true;
if (distance < bullet_range) {
if (!gun_meta->i->is_penetrate_thing() && !gun_meta->i->ispenetrate()) {
} else {
if ((!gun_meta->i->is_penetrate_thing() && (t_hit_num > 0)) ||
(!gun_meta->i->ispenetrate() && (c_hit_num > 0))) {
} else {
need_remove = false;
}
}
}
if (need_remove) {
ForceRemove();
}
}
}
}
void VirtualBullet::ForceRemove()
{
}
void VirtualBullet::OnHit(std::set<Entity*>& objects)
{
}

View File

@ -36,4 +36,16 @@ class VirtualBullet : public IBullet, public ITask
virtual void Update(int delta_time) override; virtual void Update(int delta_time) override;
virtual bool IsDone() override; virtual bool IsDone() override;
void SetPos(a8::Vec2 pos) { pos_ = pos; };
a8::Vec2 GetPos() { return pos_; };
private:
void Check(float distance);
void ForceRemove();
void OnHit(std::set<Entity*>& objects);
private:
bool later_removed_ = false;
a8::Vec2 pos_;
}; };