This commit is contained in:
aozhiwei 2023-11-24 17:11:03 +08:00
parent d3adadee76
commit fb534abd07
3 changed files with 150 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
<!--Source File: task\ChiJiMode_0.xml-->
<behavior name="task/ChiJiMode_0" agenttype="HeroAgent" version="5">
<pars>
<par name="_$local_task_param_$_0" type="int" value="0" />
<par name="loc_val0" type="int" value="0" />
<par name="loc_val1" type="int" value="0" />
</pars>
<node class="Task" id="0">
<property Prototype="Self.HeroAgent::ChiMode()" />
<property IsHTN="false" />
<node class="IfElse" id="1">
<node class="Sequence" id="2">
<node class="Assignment" id="16">
<property CastRight="true" />
<property Opl="float Self.HeroAgent::tmp_val0" />
<property Opr="Self.BaseAgent::RandRange(25,150)" />
</node>
<node class="Condition" id="4">
<property Operator="Equal" />
<property Opl="Self.HeroAgent::IsNearGas(float Self.HeroAgent::tmp_val0)" />
<property Opr="const bool true" />
</node>
<node class="Condition" id="5">
<property Operator="GreaterEqual" />
<property Opl="Self.HeroAgent::GetSafeAreaRadius()" />
<property Opr="const float 500" />
</node>
</node>
<node class="ReferencedBehavior" id="3">
<property ReferenceBehavior="const string &quot;task/RunGas&quot;" />
<property Task="Self.HeroAgent::RunGas(0,0,0)" />
</node>
<node class="IfElse" id="6">
<node class="Condition" id="7">
<property Operator="Equal" />
<property Opl="Self.HeroAgent::SearchEnemy(500)" />
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
</node>
<node class="ReferencedBehavior" id="8">
<property ReferenceBehavior="const string &quot;task/ChaseToKill&quot;" />
<property Task="Self.HeroAgent::ChaseToKill(0,0,0)" />
</node>
<node class="Sequence" id="17">
<node class="SelectorProbability" id="9">
<node class="DecoratorWeight" id="10">
<property DecorateWhenChildEnds="false" />
<property Weight="const int 50" />
<node class="ReferencedBehavior" id="11">
<property ReferenceBehavior="const string &quot;task/RandomWalk&quot;" />
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
</node>
</node>
<node class="DecoratorWeight" id="12">
<property DecorateWhenChildEnds="false" />
<property Weight="const int 100" />
<node class="ReferencedBehavior" id="13">
<property ReferenceBehavior="const string &quot;task/RandomShot&quot;" />
<property Task="Self.HeroAgent::RandomShot(0,0,{x=0;y=0;z=0;})" />
</node>
</node>
<node class="DecoratorWeight" id="14">
<property DecorateWhenChildEnds="false" />
<property Weight="const int 60" />
<node class="Action" id="15">
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
<property ResultOption="BT_INVALID" />
</node>
</node>
</node>
</node>
</node>
</node>
</node>
</behavior>

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<?xml version="1.0" encoding="utf-8"?>
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
<!--Source File: task\Follow.xml-->
<behavior name="task/Follow" agenttype="HeroAgent" version="5">
<node class="Sequence" id="0">
<node class="Assignment" id="1">
<property CastRight="false" />
<property Opl="glm::vec3 current_teammate_agent.TeammateAgent::tmp_point0" />
<property Opr="current_teammate_agent.TeammateAgent::GetPos()" />
</node>
<node class="Action" id="2">
<property Method="Self.HeroAgent::CoFindPathEx(glm::vec3 current_teammate_agent.TeammateAgent::tmp_point0,60)" />
<property ResultOption="BT_INVALID" />
</node>
<node class="Action" id="3">
<property Method="Self.HeroAgent::DebugOut(&quot;ddddd跟随队友&quot;,0,0,0)" />
<property ResultOption="BT_INVALID" />
</node>
</node>
</behavior>

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<?xml version="1.0" encoding="utf-8"?>
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
<!--Source File: task\FollowTeammate.xml-->
<behavior name="task/FollowTeammate" agenttype="HeroAgent" version="5">
<pars>
<par name="_$local_task_param_$_0" type="glm::vec3" value="{x=0;y=0;z=0;}" />
<par name="_$local_task_param_$_1" type="float" value="0" />
</pars>
<node class="Task" id="4">
<property Prototype="Self.HeroAgent::FollowTeammate({x=0;y=0;z=0;},0)" />
<property IsHTN="false" />
<node class="Sequence" id="0">
<node class="Action" id="7">
<property Method="Self.HeroAgent::DebugOut(&quot;ddddd开始跟随&quot;,0,0,0)" />
<property ResultOption="BT_INVALID" />
</node>
<node class="Condition" id="6">
<property Operator="Equal" />
<property Opl="current_teammate_agent.TeammateAgent::IsValid()" />
<property Opr="const bool true" />
</node>
<node class="Action" id="8">
<property Method="Self.HeroAgent::DebugOut(&quot;跟随2&quot;,0,0,0)" />
<property ResultOption="BT_INVALID" />
</node>
<node class="Assignment" id="1">
<property CastRight="false" />
<property Opl="glm::vec3 Self.HeroAgent::_$local_task_param_$_0" />
<property Opr="current_teammate_agent.TeammateAgent::GetPos()" />
</node>
<node class="Action" id="9">
<property Method="Self.HeroAgent::DebugOut(&quot;跟随3&quot;,0,0,0)" />
<property ResultOption="BT_INVALID" />
</node>
<node class="Assignment" id="5">
<property CastRight="false" />
<property Opl="float Self.HeroAgent::_$local_task_param_$_1" />
<property Opr="Self.BaseAgent::RandRangeAsFloat(120,150)" />
</node>
<node class="Action" id="10">
<property Method="Self.HeroAgent::DebugOut(&quot;跟随4&quot;,0,0,0)" />
<property ResultOption="BT_INVALID" />
</node>
<node class="Action" id="2">
<property Method="Self.HeroAgent::CoFindPathEx(glm::vec3 Self.HeroAgent::_$local_task_param_$_0,float Self.HeroAgent::_$local_task_param_$_1)" />
<property ResultOption="BT_INVALID" />
</node>
<node class="Action" id="3">
<property Method="Self.HeroAgent::DebugOut(&quot;ddddd跟随队友&quot;,0,0,0)" />
<property ResultOption="BT_INVALID" />
</node>
</node>
</node>
</behavior>