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@ -1001,7 +1001,7 @@ void Skill::ProcShotPhase(const mt::SkillPhase* phase)
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Position old_context_pos = owner->context_pos;
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owner->context_pos = new_context_pos;
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owner->TryAddBuff(owner, weapon_meta->_int_param1,
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owner->CurrentSkill() ? owner->CurrentSkill()->meta : nullptr);
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meta);
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owner->context_pos = old_context_pos;
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}
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},
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