diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 36203df9..25451b8d 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -1265,6 +1265,16 @@ void Human::DeadDrop() case IS_OIL_BUCKET: { + } + break; + case IS_9MM: + case IS_556MM: + case IS_762MM: + case IS_12GAUGE: + case IS_RPG: + case IS_ICE: + { + } break; default: diff --git a/server/gameserver/player.cc b/server/gameserver/player.cc index 4dbfa517..3e5a5cb7 100644 --- a/server/gameserver/player.cc +++ b/server/gameserver/player.cc @@ -785,6 +785,13 @@ void Player::_CMReconnect(f8::MsgHdr& hdr, const cs::CMReconnect& msg) void Player::_CMMove(f8::MsgHdr& hdr, const cs::CMMove& msg) { +#ifdef DEBUG + if (msg.shot_start() || msg.shot_hold()) { + a8::XPrintf("CMMove.Shot\n", + { + }); + } +#endif long long pre_frameno = last_cmmove_frameno_; last_cmmove_frameno_ = room->GetFrameNo(); moving = false;