This commit is contained in:
aozhiwei 2022-12-23 09:51:14 +08:00
parent 49eb2d1d81
commit fd1d07ee68
15 changed files with 20 additions and 263 deletions

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@ -30,4 +30,10 @@ namespace mt
class NpcStandard;
class Buff;
class SafeArea;
class Equip;
class EquipUpgrade;
class Item;
class SafeAreaPos;
class Skill;
class SkillNumber;
}

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@ -28,6 +28,13 @@
#include "mt/NpcStandard.h"
#include "mt/Buff.h"
#include "mt/MapThing.h"
#include "mt/SafeArea.h"
#include "mt/Equip.h"
#include "mt/EquipUpgrade.h"
#include "mt/Item.h"
#include "mt/SafeAreaPos.h"
#include "mt/Skill.h"
#include "mt/SkillNumber.h"
#include "app.h"
@ -81,6 +88,13 @@ namespace mt
RegMetaTable<NpcStandard>(res_path_);
RegMetaTable<Buff>(res_path_);
RegMetaTable<MapThing>(res_path_);
RegMetaTable<SafeArea>(res_path_);
RegMetaTable<Equip>(res_path_);
RegMetaTable<EquipUpgrade>(res_path_);
RegMetaTable<Item>(res_path_);
RegMetaTable<SafeAreaPos>(res_path_);
RegMetaTable<Skill>(res_path_);
RegMetaTable<SkillNumber>(res_path_);
{
for (auto& itr : meta_tables) {
itr->static_pre_init_cb();

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@ -1,263 +0,0 @@
package metatable;
message MapThing
{
optional int32 thing_id = 1; //id
optional int32 thing_type = 16;
optional int32 time = 17;
optional int32 type = 2; //
optional int32 height = 3; //
optional int32 width = 4; //
optional int32 hp = 5; //
optional float damage = 6; //
optional float damage_dia = 7; //
optional string drop = 8; //
optional int32 is_door = 10; //
optional int32 is_house = 11; //
optional int32 is_tree = 12; //
optional int32 house_id = 13; //id
optional string buff_list = 14;
optional int32 explosion_effect = 15;
optional int32 explosion_interval = 18;
optional int32 explosion_dmg_delay = 37;
optional int32 explosion_times = 19;
optional int32 explosion_float = 20;
optional string preexplosion_summon = 35;
optional string monster_list = 21;
optional string special_damage_type = 22;
optional string receive_special_damage_type = 23;
optional string param1 = 24;
optional string param2 = 25;
optional int32 interaction_mode = 26;
optional int32 view_mode = 27;
optional int32 bullet_hit = 28;
optional int32 collision_hit = 29;
optional int32 explosion_hit = 30;
optional string sweep_tags = 31;
optional int32 prebattle_hide = 32;
optional int32 life_time = 33;
optional int32 summon_born_rad = 34;
optional string shapes = 36;
}
message SafeArea
{
optional int32 id = 1; //id
optional int32 level = 2; //
optional int32 rad = 3; //
optional int32 wait_time = 4; //
optional int32 shrink_speed = 5; //
optional float hurt = 6; ///
optional int32 type = 7;
optional int32 x1 = 8;
optional int32 y1 = 9;
}
message SafeAreaPos
{
optional int32 id = 1;
optional int32 x1 = 2;
optional int32 y1 = 3;
optional int32 x2 = 4;
optional int32 y2 = 5;
optional int32 x3 = 6;
optional int32 y3 = 7;
optional int32 x4 = 8;
optional int32 y4 = 9;
optional int32 x5 = 10;
optional int32 y5 = 11;
optional int32 x6 = 12;
optional int32 y6 = 13;
optional int32 x7 = 14;
optional int32 y7 = 15;
optional int32 x8 = 16;
optional int32 y8 = 17;
optional int32 x9 = 18;
optional int32 y9 = 19;
optional int32 x10 = 20;
optional int32 y10 = 21;
}
message Item
{
optional int32 id = 1;
optional int32 type = 2;
optional int32 sub_type = 3;
optional int32 quality = 4;
optional int32 use = 5;
optional int32 skinid = 6;
optional int32 isdefaultskin = 7;
optional int32 playerid = 8;
optional int32 relationship = 9;
optional string name = 10;
}
message Equip
{
optional int32 id = 1; //id
optional int32 equip_type = 2; //
optional int32 equip_subtype = 3; //
optional int32 equip_lv = 4; //
optional int32 fire_mode = 5; //
optional int32 use_bullet = 6; //使
optional int32 clip_volume = 7; //
optional int32 reload_time = 8; //
optional int32 fire_rate = 9; //
optional int32 atk = 10; //
optional int32 def = 11; //
optional int32 max_hp = 41;
optional int32 explosion_range = 12; //
optional int32 bullet_speed = 13; //
optional int32 range = 14; //
optional int32 use_time = 15; //使
optional int32 heal = 16; //
optional int32 time = 17; //
optional string volume = 19; //
optional int32 bullet_rad = 20; //
optional int32 group_num = 21; //
optional int32 is_luck = 22; //
optional string bullet_born_offset = 30; //
optional float bullet_angle = 34; //
optional string name = 35; //
optional float rad = 36; //
optional float rad2 = 37;
optional int32 buffid = 38;
optional int32 drop_id = 40;
optional int32 explosion_effect = 42;
optional string param1 = 43;
optional string param2 = 44;
optional int32 reloadtype = 46;
optional float recoil_force = 47;
optional int32 missiles_time = 48;
optional int32 heroid = 49;
optional string launch_dev = 50;
optional string power_time = 51;
optional string power_gun = 52;
optional string power_buff = 53;
optional int32 through_teammate = 54;
optional string text_icon = 55;
optional string special_damage_type = 56;
optional float max_oil = 57;
optional float average_oil = 58;
optional float atk_mech = 59;
optional int32 use_scene = 60;
optional int32 ispenetrate = 61;
optional int32 is_penetrate_thing = 62;
optional int32 reload_delay_time = 63;
optional int32 cast_time = 64;
optional int32 aiming_cast_time = 80;
optional int32 auto_switch_weapon_time = 65;
optional int32 quality = 66;
optional int32 explosion_damage_delay = 67;
optional int32 bullet_consume_type = 68;
optional string inventory_slot = 31;
optional int32 _inventory_slot = 32;
optional float critical = 70;
optional float cri_damage = 71;
optional int32 shootfire = 73;
optional string hit_buff = 75;
optional int32 auto_trace = 76;
optional int32 trace_range = 77;
optional int32 double_gun = 78;
}
message EquipUpgrade
{
optional int32 id = 1;
optional string attr_type = 4;
optional string spera_attr = 5;
}
message Skill
{
required int32 skill_id = 1;
required int32 skill_type = 2;
required string value_up = 6;
required int32 skill_cd = 7;
required int32 skill_target = 8;
required string buff_list = 9;
required float skill_distance = 10;
required int32 cold_time_up = 11;
required int32 max_times = 12;
optional int32 phase1_time_offset = 20;
optional int32 phase1_func = 21;
optional string phase1_param1 = 22;
optional string phase1_param2 = 23;
optional string phase1_param3 = 24;
optional int32 phase2_time_offset = 30;
optional int32 phase2_func = 31;
optional string phase2_param1 = 32;
optional string phase2_param2 = 33;
optional string phase2_param3 = 34;
optional int32 phase3_time_offset = 40;
optional int32 phase3_func = 41;
optional string phase3_param1 = 42;
optional string phase3_param2 = 43;
optional string phase3_param3 = 44;
optional int32 cast_time = 45;
optional int32 up_exp = 50;
optional int32 nextlv_skill = 51;
optional int32 attack_dir_lock_time = 52;
}
message SkillNumber
{
required int32 skill_id = 1;
optional int32 skill_type = 2;
optional string ratio = 3;
optional string ratio2 = 4;
optional string speed = 5;
optional string range = 6;
optional string range2 = 7;
optional string probability = 8;
optional string time = 9;
optional string cd = 10;
optional int32 buff_id = 11;
optional float buff_time = 12;
optional int32 explosion_effect = 13;
}
message Buff
{
required int32 buff_id = 1;
required string name = 20;
required int32 buff_target = 2;
required int32 buff_effect = 3;
required int32 trigger_type = 4;
required string buff_param1 = 6;
required string buff_param2 = 7;
required string buff_param3 = 8;
required string buff_param4 = 9;
optional string buff_param5 = 19;
required float duration_time = 10;
optional float buff_valueup = 11;
required string immune_buffeffect_list = 12;
optional string post_remove_action = 13;
optional int32 only_server = 14;
optional int32 only_self = 15;
optional int32 depend_effect = 16;
optional string child_buff = 17;
optional int32 coexist_num = 18;
optional int32 dead_valid = 23;
optional int32 buff_interval = 24;
optional string tag = 25;
optional int32 post_battle_valid = 26;
optional string only_spec_race = 27;
optional string exclude_spec_race = 28;
optional int32 dead_remove = 29;
optional int32 no_immune = 30;
optional int32 lock_move = 31;
optional int32 lock_dir = 34;
optional int32 disable_shot = 32;
optional int32 disable_useskill = 33;
}