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@ -12,7 +12,7 @@ namespace mtb
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a8::reflect::Class* GetClass() const;
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int skill_id() const { return skill_id_; };
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int skill_type() const { return skill_type_; };
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int number() const { return number_; };
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float number() const { return number_; };
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float damage() const { return damage_; };
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float damage_addition() const { return damage_addition_; };
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float damage_change() const { return damage_change_; };
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@ -58,7 +58,7 @@ namespace mtb
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int skill_id_ = 0;
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int skill_type_ = 0;
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int number_ = 0;
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float number_ = 0.0f;
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float damage_ = 0.0f;
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float damage_addition_ = 0.0f;
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float damage_change_ = 0.0f;
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@ -407,7 +407,7 @@ namespace mtb
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meta_class = new a8::reflect::Class("SkillNumber", 21, 0);
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meta_class->SetSimpleField(0, "skill_id", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, skill_id_));
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meta_class->SetSimpleField(1, "skill_type", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, skill_type_));
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meta_class->SetSimpleField(2, "number", a8::reflect::ET_INT32, my_offsetof2(SkillNumber, number_));
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meta_class->SetSimpleField(2, "number", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, number_));
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meta_class->SetSimpleField(3, "damage", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, damage_));
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meta_class->SetSimpleField(4, "damage_addition", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, damage_addition_));
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meta_class->SetSimpleField(5, "damage_change", a8::reflect::ET_FLOAT, my_offsetof2(SkillNumber, damage_change_));
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@ -228,7 +228,9 @@ void Trigger::HpChg()
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break;
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}
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#if 1
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if (match) {
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TryAddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
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}
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#else
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if (match) {
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TryAddBuffs(buff, buff->meta->_int_buff_param1, buff->meta->_buff_param4_int_list);
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@ -322,7 +322,7 @@ message SkillNumber
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{
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required int32 skill_id = 1;
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optional int32 skill_type = 2;
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optional int32 number = 3;
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optional float number = 3;
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optional float damage = 4;
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optional float damage_addition = 5;
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optional float damage_change = 6;
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