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@ -30,15 +30,14 @@ behaviac::EBTStatus AndroidAgent::DoIdle(int min_time, int max_time)
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}
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int idle_time = a8::RandEx(min_time, max_time);
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xtimer_list* timer = GetOwner()->room->xtimer.AddDeadLineTimerAndAttach
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std::weak_ptr<a8::XTimerPtr> timer_ptr = GetOwner()->room->xtimer.AddDeadLineTimerEx
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(
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idle_time / FRAME_RATE_MS,
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a8::XParams(),
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[] (const a8::XParams& param)
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a8::Args({}),
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[] (int event, const a8::Args& args, const a8::Args* user_args)
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{
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},
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&GetOwner()->xtimer_attacher.timer_list_);
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std::weak_ptr<a8::XTimerPtr> timer_ptr = GetOwner()->room->xtimer.GetTimerPtr(timer);
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&GetOwner()->xtimer_attacher);
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std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
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std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);
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@ -129,11 +129,16 @@ void Buff::InternalTimerAddBuff()
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if (!caster_.Get()) {
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return;
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}
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std::shared_ptr<SkillCasterState> caster_state = std::make_shared<SkillCasterState>();
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caster_.Get()->FillSkillCasterState(caster_state.get());
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MetaData::Skill* skill = caster_.Get()->CurrentSkill() ? caster_.Get()->CurrentSkill()->meta : nullptr;
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auto timer_func =
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[] (const a8::XParams& param)
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[this, caster_state, skill] (int event, const a8::Args& args, const a8::Args* user_args)
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{
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Creature* receiver = (Creature*)param.sender.GetUserData();
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SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
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if (a8::TIMER_EXEC_EVENT == event) {
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Creature* receiver = owner;
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if (caster_state->caster.Get()) {
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CreatureWeakPtr caster = caster_state->caster;
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std::shared_ptr<Ability> old_context_ability = receiver->context_ability;
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@ -142,13 +147,12 @@ void Buff::InternalTimerAddBuff()
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receiver->context_dir = receiver->GetAttackDir();
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receiver->context_pos = receiver->GetPos();
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int buff_id = param.param2;
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MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
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int buff_id = meta->int_param2;
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MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
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if (buff_meta) {
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SkillCasterState old_caster_state;
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caster.Get()->FillSkillCasterState(&old_caster_state);
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caster.Get()->RecoverSkillCasterState(caster_state);
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caster.Get()->RecoverSkillCasterState(caster_state.get());
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//!!!在AddBuff的过程可能删除buff导致caster_state野指针
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receiver->AddBuff(caster.Get(), buff_meta, skill);
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caster.Get()->RecoverSkillCasterState(&old_caster_state);
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@ -158,44 +162,30 @@ void Buff::InternalTimerAddBuff()
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receiver->context_pos = old_context_pos;
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receiver->context_ability = old_context_ability;
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}
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}
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};
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auto timer_after_func =
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[] (const a8::XParams& param, bool is_destory)
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{
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SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
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delete caster_state;
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};
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SkillCasterState* caster_state = new SkillCasterState;
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caster_.Get()->FillSkillCasterState(caster_state);
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a8::XParams param;
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param.SetSender(owner);
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param.SetParam1(caster_state);
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param.SetParam2(meta->i->buff_param2());
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param.SetParam3(caster_.Get()->CurrentSkill() ? caster_.Get()->CurrentSkill()->meta : nullptr);
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switch (meta->i->buff_effect() ) {
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case kBET_DelayAddBuff:
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{
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owner->room->xtimer.AddDeadLineTimerAndAttach
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owner->room->xtimer.AddDeadLineTimer
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(
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meta->param1 * SERVER_FRAME_RATE,
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param,
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a8::Args({}),
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timer_func,
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&xtimer_attacher.timer_list_,
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timer_after_func);
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&xtimer_attacher
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);
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}
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break;
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case kBET_IntervalAddBuff:
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{
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owner->room->xtimer.AddRepeatTimerAndAttach
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owner->room->xtimer.AddRepeatTimer
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(
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meta->param1 / FRAME_RATE_MS,
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param,
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a8::Args({}),
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timer_func,
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&xtimer_attacher.timer_list_,
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timer_after_func);
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&xtimer_attacher
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);
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}
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break;
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default:
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@ -214,19 +204,19 @@ void Buff::ProcSummonHero()
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void Buff::ProcBeRecycle()
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{
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owner->room->xtimer.AddRepeatTimerAndAttach
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owner->room->xtimer.AddRepeatTimer
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(
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SERVER_FRAME_RATE * 2,
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a8::XParams()
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.SetSender(this),
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[] (const a8::XParams& param)
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a8::Args({}),
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[this] (int event, const a8::Args& args, const a8::Args* user_args)
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{
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Buff* buff = (Buff*)param.sender.GetUserData();
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if (buff->owner->IsHuman()) {
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buff->owner->room->GetIncubator()->RecycleAndroid((Human*)buff->owner);
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if (a8::TIMER_EXEC_EVENT == event) {
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if (owner->IsHuman()) {
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owner->room->GetIncubator()->RecycleAndroid(owner->AsHuman());
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}
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}
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},
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&xtimer_attacher.timer_list_
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&xtimer_attacher
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);
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}
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@ -388,14 +378,14 @@ void Buff::ProcSprint()
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owner->GetAttackDir().y,
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owner->GetSpeed()
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}));
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owner->room->xtimer.AddRepeatTimerAndAttach
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owner->room->xtimer.AddRepeatTimer
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(
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2,
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a8::XParams()
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.SetSender(owner),
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[] (const a8::XParams& param)
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a8::Args({}),
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[this] (int event, const a8::Args& args, const a8::Args* user_args)
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{
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Human* hum = (Human*)param.sender.GetUserData();
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if (a8::TIMER_EXEC_EVENT == event) {
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Human* hum = owner->AsHuman();
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hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
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{
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hum->GetMoveDir().x,
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@ -404,24 +394,23 @@ void Buff::ProcSprint()
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hum->GetAttackDir().y,
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hum->GetSpeed()
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}));
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}
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},
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&xtimer_attacher.timer_list_
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&xtimer_attacher
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);
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}
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#endif
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}
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Player* hum = (Player*)caster_.Get();
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std::map<int, long long>* hited_objects = new std::map<int, long long>;
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Position* pre_pos = new Position;
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auto hited_objects = std::make_shared<std::map<int, long long>>();
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auto pre_pos = std::make_shared<Position>();
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*pre_pos = owner->GetPos();
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owner->room->xtimer.AddRepeatTimerAndAttach
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owner->room->xtimer.AddRepeatTimer
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(
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1,
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a8::XParams()
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.SetSender(this)
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.SetParam1(hited_objects)
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.SetParam2(pre_pos),
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[] (const a8::XParams& param)
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a8::Args({}),
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[this, hited_objects, pre_pos]
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(int event, const a8::Args& args, const a8::Args* user_args)
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{
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Buff* buff = (Buff*)param.sender.GetUserData();
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if (!buff->meta->param3_int_list.empty() || buff->skill_meta) {
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@ -490,15 +479,7 @@ void Buff::ProcSprint()
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*pre_pos = buff->owner->GetPos();
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}
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},
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&xtimer_attacher.timer_list_,
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[] (const a8::XParams& param, bool is_destory)
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{
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std::map<int, long long>* hited_objects = (std::map<int, long long>*)
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param.param1.GetUserData();
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a8::Vec2* pre_pos = (a8::Vec2*)param.param2.GetUserData();
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delete pre_pos;
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delete hited_objects;
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});
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&xtimer_attacher);
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}
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if (skill_meta) {
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switch (skill_meta->GetMagicId()) {
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