This commit is contained in:
aozhiwei 2022-12-13 10:25:15 +08:00
parent 826e7b871d
commit ff06c88be0
2 changed files with 71 additions and 91 deletions

View File

@ -30,15 +30,14 @@ behaviac::EBTStatus AndroidAgent::DoIdle(int min_time, int max_time)
}
int idle_time = a8::RandEx(min_time, max_time);
xtimer_list* timer = GetOwner()->room->xtimer.AddDeadLineTimerAndAttach
std::weak_ptr<a8::XTimerPtr> timer_ptr = GetOwner()->room->xtimer.AddDeadLineTimerEx
(
idle_time / FRAME_RATE_MS,
a8::XParams(),
[] (const a8::XParams& param)
a8::Args({}),
[] (int event, const a8::Args& args, const a8::Args* user_args)
{
},
&GetOwner()->xtimer_attacher.timer_list_);
std::weak_ptr<a8::XTimerPtr> timer_ptr = GetOwner()->room->xtimer.GetTimerPtr(timer);
&GetOwner()->xtimer_attacher);
std::shared_ptr<CreatureWeakPtr> last_attacker = std::make_shared<CreatureWeakPtr>();
std::shared_ptr<long long> last_attacked_frameno = std::make_shared<long long>(0);

View File

@ -129,11 +129,16 @@ void Buff::InternalTimerAddBuff()
if (!caster_.Get()) {
return;
}
std::shared_ptr<SkillCasterState> caster_state = std::make_shared<SkillCasterState>();
caster_.Get()->FillSkillCasterState(caster_state.get());
MetaData::Skill* skill = caster_.Get()->CurrentSkill() ? caster_.Get()->CurrentSkill()->meta : nullptr;
auto timer_func =
[] (const a8::XParams& param)
[this, caster_state, skill] (int event, const a8::Args& args, const a8::Args* user_args)
{
Creature* receiver = (Creature*)param.sender.GetUserData();
SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
if (a8::TIMER_EXEC_EVENT == event) {
Creature* receiver = owner;
if (caster_state->caster.Get()) {
CreatureWeakPtr caster = caster_state->caster;
std::shared_ptr<Ability> old_context_ability = receiver->context_ability;
@ -142,13 +147,12 @@ void Buff::InternalTimerAddBuff()
receiver->context_dir = receiver->GetAttackDir();
receiver->context_pos = receiver->GetPos();
int buff_id = param.param2;
MetaData::Skill* skill = (MetaData::Skill*)param.param3.GetUserData();
int buff_id = meta->int_param2;
MetaData::Buff* buff_meta = MetaMgr::Instance()->GetBuff(buff_id);
if (buff_meta) {
SkillCasterState old_caster_state;
caster.Get()->FillSkillCasterState(&old_caster_state);
caster.Get()->RecoverSkillCasterState(caster_state);
caster.Get()->RecoverSkillCasterState(caster_state.get());
//!!!在AddBuff的过程可能删除buff导致caster_state野指针
receiver->AddBuff(caster.Get(), buff_meta, skill);
caster.Get()->RecoverSkillCasterState(&old_caster_state);
@ -158,44 +162,30 @@ void Buff::InternalTimerAddBuff()
receiver->context_pos = old_context_pos;
receiver->context_ability = old_context_ability;
}
}
};
auto timer_after_func =
[] (const a8::XParams& param, bool is_destory)
{
SkillCasterState* caster_state = (SkillCasterState*)param.param1.GetUserData();
delete caster_state;
};
SkillCasterState* caster_state = new SkillCasterState;
caster_.Get()->FillSkillCasterState(caster_state);
a8::XParams param;
param.SetSender(owner);
param.SetParam1(caster_state);
param.SetParam2(meta->i->buff_param2());
param.SetParam3(caster_.Get()->CurrentSkill() ? caster_.Get()->CurrentSkill()->meta : nullptr);
switch (meta->i->buff_effect() ) {
case kBET_DelayAddBuff:
{
owner->room->xtimer.AddDeadLineTimerAndAttach
owner->room->xtimer.AddDeadLineTimer
(
meta->param1 * SERVER_FRAME_RATE,
param,
a8::Args({}),
timer_func,
&xtimer_attacher.timer_list_,
timer_after_func);
&xtimer_attacher
);
}
break;
case kBET_IntervalAddBuff:
{
owner->room->xtimer.AddRepeatTimerAndAttach
owner->room->xtimer.AddRepeatTimer
(
meta->param1 / FRAME_RATE_MS,
param,
a8::Args({}),
timer_func,
&xtimer_attacher.timer_list_,
timer_after_func);
&xtimer_attacher
);
}
break;
default:
@ -214,19 +204,19 @@ void Buff::ProcSummonHero()
void Buff::ProcBeRecycle()
{
owner->room->xtimer.AddRepeatTimerAndAttach
owner->room->xtimer.AddRepeatTimer
(
SERVER_FRAME_RATE * 2,
a8::XParams()
.SetSender(this),
[] (const a8::XParams& param)
a8::Args({}),
[this] (int event, const a8::Args& args, const a8::Args* user_args)
{
Buff* buff = (Buff*)param.sender.GetUserData();
if (buff->owner->IsHuman()) {
buff->owner->room->GetIncubator()->RecycleAndroid((Human*)buff->owner);
if (a8::TIMER_EXEC_EVENT == event) {
if (owner->IsHuman()) {
owner->room->GetIncubator()->RecycleAndroid(owner->AsHuman());
}
}
},
&xtimer_attacher.timer_list_
&xtimer_attacher
);
}
@ -388,14 +378,14 @@ void Buff::ProcSprint()
owner->GetAttackDir().y,
owner->GetSpeed()
}));
owner->room->xtimer.AddRepeatTimerAndAttach
owner->room->xtimer.AddRepeatTimer
(
2,
a8::XParams()
.SetSender(owner),
[] (const a8::XParams& param)
a8::Args({}),
[this] (int event, const a8::Args& args, const a8::Args* user_args)
{
Human* hum = (Human*)param.sender.GetUserData();
if (a8::TIMER_EXEC_EVENT == event) {
Human* hum = owner->AsHuman();
hum->SendDebugMsg(a8::Format("xxxxxxxx move_dir:%d,%d attack_dir:%d,%d speed:%d",
{
hum->GetMoveDir().x,
@ -404,24 +394,23 @@ void Buff::ProcSprint()
hum->GetAttackDir().y,
hum->GetSpeed()
}));
}
},
&xtimer_attacher.timer_list_
&xtimer_attacher
);
}
#endif
}
Player* hum = (Player*)caster_.Get();
std::map<int, long long>* hited_objects = new std::map<int, long long>;
Position* pre_pos = new Position;
auto hited_objects = std::make_shared<std::map<int, long long>>();
auto pre_pos = std::make_shared<Position>();
*pre_pos = owner->GetPos();
owner->room->xtimer.AddRepeatTimerAndAttach
owner->room->xtimer.AddRepeatTimer
(
1,
a8::XParams()
.SetSender(this)
.SetParam1(hited_objects)
.SetParam2(pre_pos),
[] (const a8::XParams& param)
a8::Args({}),
[this, hited_objects, pre_pos]
(int event, const a8::Args& args, const a8::Args* user_args)
{
Buff* buff = (Buff*)param.sender.GetUserData();
if (!buff->meta->param3_int_list.empty() || buff->skill_meta) {
@ -490,15 +479,7 @@ void Buff::ProcSprint()
*pre_pos = buff->owner->GetPos();
}
},
&xtimer_attacher.timer_list_,
[] (const a8::XParams& param, bool is_destory)
{
std::map<int, long long>* hited_objects = (std::map<int, long long>*)
param.param1.GetUserData();
a8::Vec2* pre_pos = (a8::Vec2*)param.param2.GetUserData();
delete pre_pos;
delete hited_objects;
});
&xtimer_attacher);
}
if (skill_meta) {
switch (skill_meta->GetMagicId()) {