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3
.gitignore
vendored
3
.gitignore
vendored
@ -29,4 +29,5 @@ x64
|
||||
*.settings/
|
||||
server/gameserver/.gitignore
|
||||
gameserver.cbp
|
||||
behaviac_generated
|
||||
behaviac_generated
|
||||
node_modules/
|
17
README.md
17
README.md
@ -1,17 +0,0 @@
|
||||
# 拾取逻辑(涵盖上机甲)
|
||||
|
||||
| 函数名 | 函数说明 | 返回值 | 输出参数1 | 输出参数2 | 输出参数3 |
|
||||
|------------------|--------------------------|--------------------------------------|----------------------|-----------|-----------|
|
||||
| SearchPickupObj | 查询可以拾取的对象 | 0:无可拾取对象 1:机甲 2:宝箱 3:其他 | out_point0:对象坐标 | | |
|
||||
| PickupObjIsValid | 可拾取对象当前是否有效 | true: 有效 false:已失效 | | | |
|
||||
| AbandonPickup | 放弃拾取当前物件一段时间 | | | | |
|
||||
| Pickup | 开始拾取 | BT_FAILURE:失败 BT_SUCCESS:成功 | | | |
|
||||
|
||||
# 观战
|
||||
|
||||
SMJoinedNotify
|
||||
SMMapInfo
|
||||
SMUiUpdate
|
||||
https://www.cnblogs.com/fellow1988/p/17263427.html
|
||||
|
||||
export ASAN_OPTIONS=halt_on_error=false:print_scariness=true:fast_unwind_on_malloc=true:detect_leak=1
|
@ -62,36 +62,12 @@ template<> inline int RoomAgent::_Execute_Method_<METHOD_TYPE_RoomAgent_GetPlaye
|
||||
|
||||
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_AbandonPickup { };
|
||||
template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_AbandonPickup>(int p0, int p1)
|
||||
{
|
||||
this->HeroAgent::AbandonPickup(p0, p1);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_Abort { };
|
||||
template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_Abort>(behaviac::string p0, behaviac::vector<int> p1)
|
||||
{
|
||||
this->HeroAgent::Abort(p0, p1);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_CanThrowItem { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_CanThrowItem>(InventorySlot_e p0)
|
||||
{
|
||||
return this->HeroAgent::CanThrowItem(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_CarHasBuffEffect { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_CarHasBuffEffect>(int p0)
|
||||
{
|
||||
return this->HeroAgent::CarHasBuffEffect(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_CarHasOil { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_CarHasOil>()
|
||||
{
|
||||
return this->HeroAgent::CarHasOil();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_ClearEvents { };
|
||||
template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_ClearEvents>()
|
||||
{
|
||||
@ -110,78 +86,12 @@ template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_DecV>(i
|
||||
this->HeroAgent::DecV(p0, p1);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_GetCarCurOil { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_GetCarCurOil>()
|
||||
{
|
||||
return this->HeroAgent::GetCarCurOil();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_GetCarMaxOil { };
|
||||
template<> inline float HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_GetCarMaxOil>()
|
||||
{
|
||||
return this->HeroAgent::GetCarMaxOil();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_GetDown { };
|
||||
template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_GetDown>()
|
||||
{
|
||||
this->HeroAgent::GetDown();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_GetTeammateManhattanDistance { };
|
||||
template<> inline float HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_GetTeammateManhattanDistance>()
|
||||
{
|
||||
return this->HeroAgent::GetTeammateManhattanDistance();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_GetTodayBattleTimes { };
|
||||
template<> inline int HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_GetTodayBattleTimes>()
|
||||
{
|
||||
return this->HeroAgent::GetTodayBattleTimes();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_IsSingleCar { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_IsSingleCar>()
|
||||
{
|
||||
return this->HeroAgent::IsSingleCar();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_Pickup { };
|
||||
template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_Pickup>()
|
||||
{
|
||||
return this->HeroAgent::Pickup();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_PickupObjIsValid { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_PickupObjIsValid>()
|
||||
{
|
||||
return this->HeroAgent::PickupObjIsValid();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_ResetUseSkillTimes { };
|
||||
template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_ResetUseSkillTimes>()
|
||||
{
|
||||
this->HeroAgent::ResetUseSkillTimes();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_SearchHumanEnemy { };
|
||||
template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_SearchHumanEnemy>(int p0)
|
||||
{
|
||||
return this->HeroAgent::SearchHumanEnemy(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_SearchPickupObj { };
|
||||
template<> inline int HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_SearchPickupObj>()
|
||||
{
|
||||
return this->HeroAgent::SearchPickupObj();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_SearchTeammate { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_SearchTeammate>(int p0)
|
||||
{
|
||||
return this->HeroAgent::SearchTeammate(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_SendEmote { };
|
||||
template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_SendEmote>(int p0)
|
||||
{
|
||||
@ -218,36 +128,12 @@ template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_ShotNor
|
||||
this->HeroAgent::ShotNormal(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_SwitchSeat { };
|
||||
template<> inline void HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_SwitchSeat>(int p0)
|
||||
{
|
||||
this->HeroAgent::SwitchSeat(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_TargetInShotRange { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange>()
|
||||
{
|
||||
return this->HeroAgent::TargetInShotRange();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_TeammateIsValid { };
|
||||
template<> inline bool HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_TeammateIsValid>()
|
||||
{
|
||||
return this->HeroAgent::TeammateIsValid();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_ThrowItem { };
|
||||
template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_ThrowItem>(InventorySlot_e p0)
|
||||
{
|
||||
return this->HeroAgent::ThrowItem(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_HeroAgent_TrySearchTeammate { };
|
||||
template<> inline behaviac::EBTStatus HeroAgent::_Execute_Method_<METHOD_TYPE_HeroAgent_TrySearchTeammate>(int p0)
|
||||
{
|
||||
return this->HeroAgent::TrySearchTeammate(p0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
struct METHOD_TYPE_MasterAgent_IsValid { };
|
||||
@ -257,83 +143,4 @@ template<> inline bool MasterAgent::_Execute_Method_<METHOD_TYPE_MasterAgent_IsV
|
||||
}
|
||||
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_Abandon { };
|
||||
template<> inline void TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_Abandon>(int p0, int p1)
|
||||
{
|
||||
this->TeammateAgent::Abandon(p0, p1);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_ClearAbandon { };
|
||||
template<> inline void TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_ClearAbandon>()
|
||||
{
|
||||
this->TeammateAgent::ClearAbandon();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetHeroId { };
|
||||
template<> inline int TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetHeroId>()
|
||||
{
|
||||
return this->TeammateAgent::GetHeroId();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetHp { };
|
||||
template<> inline float TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetHp>()
|
||||
{
|
||||
return this->TeammateAgent::GetHp();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetHPRate { };
|
||||
template<> inline float TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetHPRate>()
|
||||
{
|
||||
return this->TeammateAgent::GetHPRate();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetLevel { };
|
||||
template<> inline int TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetLevel>()
|
||||
{
|
||||
return this->TeammateAgent::GetLevel();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetMaxHp { };
|
||||
template<> inline float TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetMaxHp>()
|
||||
{
|
||||
return this->TeammateAgent::GetMaxHp();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetPos { };
|
||||
template<> inline glm::vec3 TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetPos>()
|
||||
{
|
||||
return this->TeammateAgent::GetPos();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetShotRange { };
|
||||
template<> inline float TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetShotRange>()
|
||||
{
|
||||
return this->TeammateAgent::GetShotRange();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_GetUniId { };
|
||||
template<> inline int TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_GetUniId>()
|
||||
{
|
||||
return this->TeammateAgent::GetUniId();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_HasBuffEffect { };
|
||||
template<> inline bool TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_HasBuffEffect>(int p0)
|
||||
{
|
||||
return this->TeammateAgent::HasBuffEffect(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_IsDead { };
|
||||
template<> inline bool TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_IsDead>()
|
||||
{
|
||||
return this->TeammateAgent::IsDead();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_TeammateAgent_IsValid { };
|
||||
template<> inline bool TeammateAgent::_Execute_Method_<METHOD_TYPE_TeammateAgent_IsValid>()
|
||||
{
|
||||
return this->TeammateAgent::IsValid();
|
||||
}
|
||||
|
||||
|
||||
#endif // _BEHAVIAC_MEMBER_VISITOR_H_
|
||||
|
@ -633,7 +633,7 @@ namespace behaviac
|
||||
|
||||
virtual bool load()
|
||||
{
|
||||
AgentMeta::SetTotalSignature(2686576916u);
|
||||
AgentMeta::SetTotalSignature(7815860u);
|
||||
|
||||
AgentMeta* meta = NULL;
|
||||
BEHAVIAC_UNUSED_VAR(meta);
|
||||
@ -750,10 +750,9 @@ namespace behaviac
|
||||
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
|
||||
|
||||
// HeroAgent
|
||||
meta = BEHAVIAC_NEW AgentMeta(1955586164u);
|
||||
meta = BEHAVIAC_NEW AgentMeta(1794127831u);
|
||||
AgentMeta::GetAgentMetas()[2270112014u] = meta;
|
||||
meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
|
||||
meta->RegisterMemberProperty(3525744799u, BEHAVIAC_NEW CMemberProperty< TeammateAgent* >("current_teammate_agent", Set_HeroAgent_current_teammate_agent, Get_HeroAgent_current_teammate_agent));
|
||||
meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
|
||||
meta->RegisterMemberProperty(3100058733u, BEHAVIAC_NEW CMemberProperty< int >("out_errno", Set_HeroAgent_out_errno, Get_HeroAgent_out_errno));
|
||||
meta->RegisterMemberProperty(1342699083u, BEHAVIAC_NEW CMemberProperty< glm::vec3 >("out_point0", Set_HeroAgent_out_point0, Get_HeroAgent_out_point0));
|
||||
@ -779,17 +778,12 @@ namespace behaviac
|
||||
meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
|
||||
meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
|
||||
meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
|
||||
meta->RegisterMethod(2391826255u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_AbandonPickup));
|
||||
meta->RegisterMethod(1724035246u, BEHAVIAC_NEW CAgentMethodVoid_2<behaviac::string, behaviac::vector<int>>(FunctionPointer_HeroAgent_Abort));
|
||||
meta->RegisterMethod(1352812660u, BEHAVIAC_NEW CAgentMethodVoid_1<CoId_e>(FunctionPointer_HeroAgent_AbortCoroutine));
|
||||
meta->RegisterMethod(3724946699u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_HeroAgent_BattleMove) /* BattleMove */);
|
||||
meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
|
||||
meta->RegisterMethod(2948764806u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanAttack));
|
||||
meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CanShot));
|
||||
meta->RegisterMethod(3040220846u, BEHAVIAC_NEW CAgentMethod_1< bool, InventorySlot_e >(FunctionPointer_HeroAgent_CanThrowItem));
|
||||
meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_HeroAgent_CanUseSkill));
|
||||
meta->RegisterMethod(2595662667u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_HeroAgent_CarHasBuffEffect));
|
||||
meta->RegisterMethod(4065227029u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_CarHasOil));
|
||||
meta->RegisterMethod(513965041u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_ChaseToKill) /* ChaseToKill */);
|
||||
meta->RegisterMethod(2692459416u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_ChiMode) /* ChiMode */);
|
||||
meta->RegisterMethod(2330028911u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_ClearEvents));
|
||||
@ -812,13 +806,9 @@ namespace behaviac
|
||||
meta->RegisterMethod(961264360u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_DecV));
|
||||
meta->RegisterMethod(1811924796u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_HeroAgent_DeltaTime));
|
||||
meta->RegisterMethod(3850832265u, BEHAVIAC_NEW CAgentMethodVoid_2<glm::vec3&, float>(FunctionPointer_HeroAgent_FollowMaster) /* FollowMaster */);
|
||||
meta->RegisterMethod(337666808u, BEHAVIAC_NEW CAgentMethodVoid_2<glm::vec3&, float>(FunctionPointer_HeroAgent_FollowTeammate) /* FollowTeammate */);
|
||||
meta->RegisterMethod(3395125024u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetAgentType));
|
||||
meta->RegisterMethod(1962280222u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetAliveEnemyNum));
|
||||
meta->RegisterMethod(755433673u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetBattleTimes));
|
||||
meta->RegisterMethod(4144905011u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_GetCarCurOil));
|
||||
meta->RegisterMethod(1975916610u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetCarMaxOil));
|
||||
meta->RegisterMethod(170554228u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_GetDown));
|
||||
meta->RegisterMethod(2524021140u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetHeroId));
|
||||
meta->RegisterMethod(3358849663u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetHp));
|
||||
meta->RegisterMethod(3597666367u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetHPRate));
|
||||
@ -840,9 +830,7 @@ namespace behaviac
|
||||
meta->RegisterMethod(1330753553u, BEHAVIAC_NEW CAgentMethod< behaviac::string >(FunctionPointer_HeroAgent_GetSkillBtFile));
|
||||
meta->RegisterMethod(2253976520u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_HeroAgent_GetTargetDir));
|
||||
meta->RegisterMethod(2804704472u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetTargetManhattanDistance));
|
||||
meta->RegisterMethod(1110524645u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_HeroAgent_GetTeammateManhattanDistance));
|
||||
meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetTickCount));
|
||||
meta->RegisterMethod(2633051214u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetTodayBattleTimes));
|
||||
meta->RegisterMethod(1866966855u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetUniId));
|
||||
meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_GetUseSkillTimes));
|
||||
meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_HeroAgent_GetV));
|
||||
@ -858,7 +846,6 @@ namespace behaviac
|
||||
meta->RegisterMethod(2838752827u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsMobaMode));
|
||||
meta->RegisterMethod(3287572438u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsMoving));
|
||||
meta->RegisterMethod(550488892u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_HeroAgent_IsNearGas));
|
||||
meta->RegisterMethod(54061425u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_IsSingleCar));
|
||||
meta->RegisterMethod(1045109914u, BEHAVIAC_NEW CAgentStaticMethodVoid_1<char*>(FunctionPointer_HeroAgent_LogMessage));
|
||||
meta->RegisterMethod(2967784099u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_MasterHelpAttack) /* MasterHelpAttack */);
|
||||
meta->RegisterMethod(130282478u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_HeroAgent_MasterInRange));
|
||||
@ -868,9 +855,6 @@ namespace behaviac
|
||||
meta->RegisterMethod(1702775901u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_OnMobaRevive) /* OnMobaRevive */);
|
||||
meta->RegisterMethod(77932836u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_HeroAgent_OnUnderAttack) /* OnUnderAttack */);
|
||||
meta->RegisterMethod(542998674u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_OpenBulletTraceMode));
|
||||
meta->RegisterMethod(3362692163u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_HeroAgent_Pickup));
|
||||
meta->RegisterMethod(1393407872u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_HeroAgent_PickupItem) /* PickupItem */);
|
||||
meta->RegisterMethod(1843541573u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_PickupObjIsValid));
|
||||
meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_Rand));
|
||||
meta->RegisterMethod(657529872u, BEHAVIAC_NEW CMethod_HeroAgent_RandomPoint());
|
||||
meta->RegisterMethod(664971319u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_HeroAgent_RandomSafeZonePoint));
|
||||
@ -884,9 +868,6 @@ namespace behaviac
|
||||
meta->RegisterMethod(3146209884u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_HeroAgent_RunAway) /* RunAway */);
|
||||
meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_RunGas) /* RunGas */);
|
||||
meta->RegisterMethod(3025058903u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_HeroAgent_SearchEnemy));
|
||||
meta->RegisterMethod(3238208553u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_HeroAgent_SearchHumanEnemy));
|
||||
meta->RegisterMethod(1182328469u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_HeroAgent_SearchPickupObj));
|
||||
meta->RegisterMethod(3477639065u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_HeroAgent_SearchTeammate));
|
||||
meta->RegisterMethod(2380700906u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_HeroAgent_SendEmote));
|
||||
meta->RegisterMethod(1147186661u, BEHAVIAC_NEW CMethod_HeroAgent_SetAttackDir());
|
||||
meta->RegisterMethod(2408617877u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_HeroAgent_SetBulletAngleOffset));
|
||||
@ -895,16 +876,12 @@ namespace behaviac
|
||||
meta->RegisterMethod(3683918805u, BEHAVIAC_NEW CMethod_HeroAgent_ShotNormal());
|
||||
meta->RegisterMethod(72479814u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_ShotTrace));
|
||||
meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_StayPutAttack) /* StayPutAttack */);
|
||||
meta->RegisterMethod(1984585436u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_HeroAgent_SwitchSeat));
|
||||
meta->RegisterMethod(151356521u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_SwitchToNewAttacker));
|
||||
meta->RegisterMethod(277653485u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_HeroAgent_TargetInRange));
|
||||
meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_TargetInShotRange));
|
||||
meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_HeroAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
|
||||
meta->RegisterMethod(3664148232u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_HeroAgent_TeammateIsValid));
|
||||
meta->RegisterMethod(3795830842u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_HeroAgent_Test));
|
||||
meta->RegisterMethod(2561715433u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, InventorySlot_e >(FunctionPointer_HeroAgent_ThrowItem));
|
||||
meta->RegisterMethod(1520897413u, BEHAVIAC_NEW CAgentMethod_3< behaviac::EBTStatus, float, int, int >(FunctionPointer_HeroAgent_TrySearchEnemy));
|
||||
meta->RegisterMethod(3751499467u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_HeroAgent_TrySearchTeammate));
|
||||
meta->RegisterMethod(1219646948u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseNormalSkill) /* UseNormalSkill */);
|
||||
meta->RegisterMethod(657339709u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30100) /* UseSkill30100 */);
|
||||
meta->RegisterMethod(899390163u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_HeroAgent_UseSkill30200) /* UseSkill30200 */);
|
||||
@ -923,10 +900,9 @@ namespace behaviac
|
||||
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
|
||||
|
||||
// AndroidAgent
|
||||
meta = BEHAVIAC_NEW AgentMeta(3669426665u);
|
||||
meta = BEHAVIAC_NEW AgentMeta(1963696203u);
|
||||
AgentMeta::GetAgentMetas()[2475098143u] = meta;
|
||||
meta->RegisterMemberProperty(2706111800u, BEHAVIAC_NEW CMemberProperty< TargetAgent* >("current_target_agent", Set_HeroAgent_current_target_agent, Get_HeroAgent_current_target_agent));
|
||||
meta->RegisterMemberProperty(3525744799u, BEHAVIAC_NEW CMemberProperty< TeammateAgent* >("current_teammate_agent", Set_HeroAgent_current_teammate_agent, Get_HeroAgent_current_teammate_agent));
|
||||
meta->RegisterMemberProperty(1530109714u, BEHAVIAC_NEW CMemberProperty< MasterAgent* >("master_agent", Set_HeroAgent_master_agent, Get_HeroAgent_master_agent));
|
||||
meta->RegisterMemberProperty(3100058733u, BEHAVIAC_NEW CMemberProperty< int >("out_errno", Set_HeroAgent_out_errno, Get_HeroAgent_out_errno));
|
||||
meta->RegisterMemberProperty(1342699083u, BEHAVIAC_NEW CMemberProperty< glm::vec3 >("out_point0", Set_HeroAgent_out_point0, Get_HeroAgent_out_point0));
|
||||
@ -952,17 +928,12 @@ namespace behaviac
|
||||
meta->RegisterMemberProperty(3112816101u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val2", Set_HeroAgent_tmp_val2, Get_HeroAgent_tmp_val2));
|
||||
meta->RegisterMemberProperty(2693987492u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val3", Set_HeroAgent_tmp_val3, Get_HeroAgent_tmp_val3));
|
||||
meta->RegisterMemberProperty(4023609955u, BEHAVIAC_NEW CMemberProperty< float >("tmp_val4", Set_HeroAgent_tmp_val4, Get_HeroAgent_tmp_val4));
|
||||
meta->RegisterMethod(2391826255u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_AbandonPickup));
|
||||
meta->RegisterMethod(1724035246u, BEHAVIAC_NEW CAgentMethodVoid_2<behaviac::string, behaviac::vector<int>>(FunctionPointer_AndroidAgent_Abort));
|
||||
meta->RegisterMethod(1352812660u, BEHAVIAC_NEW CAgentMethodVoid_1<CoId_e>(FunctionPointer_AndroidAgent_AbortCoroutine));
|
||||
meta->RegisterMethod(3724946699u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_AndroidAgent_BattleMove) /* BattleMove */);
|
||||
meta->RegisterMethod(113953652u, BEHAVIAC_NEW CMethod_HeroAgent_CalcDistance());
|
||||
meta->RegisterMethod(2948764806u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanAttack));
|
||||
meta->RegisterMethod(896336728u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CanShot));
|
||||
meta->RegisterMethod(3040220846u, BEHAVIAC_NEW CAgentMethod_1< bool, InventorySlot_e >(FunctionPointer_AndroidAgent_CanThrowItem));
|
||||
meta->RegisterMethod(1672911688u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_AndroidAgent_CanUseSkill));
|
||||
meta->RegisterMethod(2595662667u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_AndroidAgent_CarHasBuffEffect));
|
||||
meta->RegisterMethod(4065227029u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_CarHasOil));
|
||||
meta->RegisterMethod(513965041u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_ChaseToKill) /* ChaseToKill */);
|
||||
meta->RegisterMethod(2692459416u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_ChiMode) /* ChiMode */);
|
||||
meta->RegisterMethod(2330028911u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_ClearEvents));
|
||||
@ -985,14 +956,10 @@ namespace behaviac
|
||||
meta->RegisterMethod(961264360u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_DecV));
|
||||
meta->RegisterMethod(1811924796u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_AndroidAgent_DeltaTime));
|
||||
meta->RegisterMethod(3850832265u, BEHAVIAC_NEW CAgentMethodVoid_2<glm::vec3&, float>(FunctionPointer_AndroidAgent_FollowMaster) /* FollowMaster */);
|
||||
meta->RegisterMethod(337666808u, BEHAVIAC_NEW CAgentMethodVoid_2<glm::vec3&, float>(FunctionPointer_AndroidAgent_FollowTeammate) /* FollowTeammate */);
|
||||
meta->RegisterMethod(397371422u, BEHAVIAC_NEW CAgentMethod< behaviac::string >(FunctionPointer_AndroidAgent_GetAccountId));
|
||||
meta->RegisterMethod(3395125024u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetAgentType));
|
||||
meta->RegisterMethod(1962280222u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetAliveEnemyNum));
|
||||
meta->RegisterMethod(755433673u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetBattleTimes));
|
||||
meta->RegisterMethod(4144905011u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_GetCarCurOil));
|
||||
meta->RegisterMethod(1975916610u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetCarMaxOil));
|
||||
meta->RegisterMethod(170554228u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_GetDown));
|
||||
meta->RegisterMethod(2524021140u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetHeroId));
|
||||
meta->RegisterMethod(3358849663u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetHp));
|
||||
meta->RegisterMethod(3597666367u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetHPRate));
|
||||
@ -1014,9 +981,7 @@ namespace behaviac
|
||||
meta->RegisterMethod(1330753553u, BEHAVIAC_NEW CAgentMethod< behaviac::string >(FunctionPointer_AndroidAgent_GetSkillBtFile));
|
||||
meta->RegisterMethod(2253976520u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_AndroidAgent_GetTargetDir));
|
||||
meta->RegisterMethod(2804704472u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetTargetManhattanDistance));
|
||||
meta->RegisterMethod(1110524645u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_AndroidAgent_GetTeammateManhattanDistance));
|
||||
meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetTickCount));
|
||||
meta->RegisterMethod(2633051214u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetTodayBattleTimes));
|
||||
meta->RegisterMethod(1866966855u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetUniId));
|
||||
meta->RegisterMethod(4271568288u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetUseSkillTimes));
|
||||
meta->RegisterMethod(1736603085u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_AndroidAgent_GetV));
|
||||
@ -1032,7 +997,6 @@ namespace behaviac
|
||||
meta->RegisterMethod(2838752827u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsMobaMode));
|
||||
meta->RegisterMethod(3287572438u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsMoving));
|
||||
meta->RegisterMethod(550488892u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_AndroidAgent_IsNearGas));
|
||||
meta->RegisterMethod(54061425u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsSingleCar));
|
||||
meta->RegisterMethod(1045109914u, BEHAVIAC_NEW CAgentStaticMethodVoid_1<char*>(FunctionPointer_AndroidAgent_LogMessage));
|
||||
meta->RegisterMethod(2967784099u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_MasterHelpAttack) /* MasterHelpAttack */);
|
||||
meta->RegisterMethod(130282478u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_AndroidAgent_MasterInRange));
|
||||
@ -1042,9 +1006,6 @@ namespace behaviac
|
||||
meta->RegisterMethod(1702775901u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_OnMobaRevive) /* OnMobaRevive */);
|
||||
meta->RegisterMethod(77932836u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_OnUnderAttack) /* OnUnderAttack */);
|
||||
meta->RegisterMethod(542998674u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_OpenBulletTraceMode));
|
||||
meta->RegisterMethod(3362692163u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_Pickup));
|
||||
meta->RegisterMethod(1393407872u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, glm::vec3&>(FunctionPointer_AndroidAgent_PickupItem) /* PickupItem */);
|
||||
meta->RegisterMethod(1843541573u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_PickupObjIsValid));
|
||||
meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_Rand));
|
||||
meta->RegisterMethod(657529872u, BEHAVIAC_NEW CMethod_HeroAgent_RandomPoint());
|
||||
meta->RegisterMethod(664971319u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_AndroidAgent_RandomSafeZonePoint));
|
||||
@ -1058,9 +1019,6 @@ namespace behaviac
|
||||
meta->RegisterMethod(3146209884u, BEHAVIAC_NEW CAgentMethodVoid_1<glm::vec3&>(FunctionPointer_AndroidAgent_RunAway) /* RunAway */);
|
||||
meta->RegisterMethod(160678866u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_RunGas) /* RunGas */);
|
||||
meta->RegisterMethod(3025058903u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, float >(FunctionPointer_AndroidAgent_SearchEnemy));
|
||||
meta->RegisterMethod(3238208553u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_AndroidAgent_SearchHumanEnemy));
|
||||
meta->RegisterMethod(1182328469u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_SearchPickupObj));
|
||||
meta->RegisterMethod(3477639065u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_AndroidAgent_SearchTeammate));
|
||||
meta->RegisterMethod(2380700906u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_SendEmote));
|
||||
meta->RegisterMethod(1147186661u, BEHAVIAC_NEW CMethod_HeroAgent_SetAttackDir());
|
||||
meta->RegisterMethod(2408617877u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_AndroidAgent_SetBulletAngleOffset));
|
||||
@ -1069,16 +1027,12 @@ namespace behaviac
|
||||
meta->RegisterMethod(3683918805u, BEHAVIAC_NEW CMethod_HeroAgent_ShotNormal());
|
||||
meta->RegisterMethod(72479814u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_ShotTrace));
|
||||
meta->RegisterMethod(1576005918u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_StayPutAttack) /* StayPutAttack */);
|
||||
meta->RegisterMethod(1984585436u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_SwitchSeat));
|
||||
meta->RegisterMethod(151356521u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_SwitchToNewAttacker));
|
||||
meta->RegisterMethod(277653485u, BEHAVIAC_NEW CAgentMethod_1< bool, float >(FunctionPointer_AndroidAgent_TargetInRange));
|
||||
meta->RegisterMethod(179831127u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_TargetInShotRange));
|
||||
meta->RegisterMethod(3214329694u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_AndroidAgent_TeammateHelpAttack) /* TeammateHelpAttack */);
|
||||
meta->RegisterMethod(3664148232u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_TeammateIsValid));
|
||||
meta->RegisterMethod(3795830842u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_AndroidAgent_Test));
|
||||
meta->RegisterMethod(2561715433u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, InventorySlot_e >(FunctionPointer_AndroidAgent_ThrowItem));
|
||||
meta->RegisterMethod(1520897413u, BEHAVIAC_NEW CAgentMethod_3< behaviac::EBTStatus, float, int, int >(FunctionPointer_AndroidAgent_TrySearchEnemy));
|
||||
meta->RegisterMethod(3751499467u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_AndroidAgent_TrySearchTeammate));
|
||||
meta->RegisterMethod(1219646948u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseNormalSkill) /* UseNormalSkill */);
|
||||
meta->RegisterMethod(657339709u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30100) /* UseSkill30100 */);
|
||||
meta->RegisterMethod(899390163u, BEHAVIAC_NEW CAgentMethodVoid_3<int, int, int>(FunctionPointer_AndroidAgent_UseSkill30200) /* UseSkill30200 */);
|
||||
@ -1123,29 +1077,6 @@ namespace behaviac
|
||||
meta->RegisterMethod(3483755530u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains());
|
||||
meta->RegisterMethod(505785840u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorLength());
|
||||
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
|
||||
|
||||
// TeammateAgent
|
||||
meta = BEHAVIAC_NEW AgentMeta(43981287u);
|
||||
AgentMeta::GetAgentMetas()[559474020u] = meta;
|
||||
meta->RegisterMethod(347903289u, BEHAVIAC_NEW CAgentMethodVoid_2<int, int>(FunctionPointer_TeammateAgent_Abandon));
|
||||
meta->RegisterMethod(97826769u, BEHAVIAC_NEW CAgentMethodVoid(FunctionPointer_TeammateAgent_ClearAbandon));
|
||||
meta->RegisterMethod(2524021140u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_TeammateAgent_GetHeroId));
|
||||
meta->RegisterMethod(3358849663u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_TeammateAgent_GetHp));
|
||||
meta->RegisterMethod(3597666367u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_TeammateAgent_GetHPRate));
|
||||
meta->RegisterMethod(3451565888u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_TeammateAgent_GetLevel));
|
||||
meta->RegisterMethod(3311091192u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_TeammateAgent_GetMaxHp));
|
||||
meta->RegisterMethod(3533946671u, BEHAVIAC_NEW CAgentMethod< glm::vec3 >(FunctionPointer_TeammateAgent_GetPos));
|
||||
meta->RegisterMethod(138556770u, BEHAVIAC_NEW CAgentMethod< float >(FunctionPointer_TeammateAgent_GetShotRange));
|
||||
meta->RegisterMethod(1866966855u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_TeammateAgent_GetUniId));
|
||||
meta->RegisterMethod(3603629747u, BEHAVIAC_NEW CAgentMethod_1< bool, int >(FunctionPointer_TeammateAgent_HasBuffEffect));
|
||||
meta->RegisterMethod(1054489725u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_TeammateAgent_IsDead));
|
||||
meta->RegisterMethod(2785609189u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_TeammateAgent_IsValid));
|
||||
meta->RegisterMethod(1045109914u, BEHAVIAC_NEW CAgentStaticMethodVoid_1<char*>(FunctionPointer_TeammateAgent_LogMessage));
|
||||
meta->RegisterMethod(2521019022u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorAdd());
|
||||
meta->RegisterMethod(2306090221u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorClear());
|
||||
meta->RegisterMethod(3483755530u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains());
|
||||
meta->RegisterMethod(505785840u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorLength());
|
||||
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
|
||||
|
||||
AgentMeta::Register<behaviac::Agent>("behaviac::Agent");
|
||||
AgentMeta::Register<BaseAgent>("BaseAgent");
|
||||
@ -1155,13 +1086,11 @@ namespace behaviac
|
||||
AgentMeta::Register<HeroAgent>("HeroAgent");
|
||||
AgentMeta::Register<AndroidAgent>("AndroidAgent");
|
||||
AgentMeta::Register<MasterAgent>("MasterAgent");
|
||||
AgentMeta::Register<TeammateAgent>("TeammateAgent");
|
||||
AgentMeta::Register<SkillIdx_e>("SkillIdx_e");
|
||||
AgentMeta::Register<BuffEffectType_e>("BuffEffectType_e");
|
||||
AgentMeta::Register<BtEvent_e>("BtEvent_e");
|
||||
AgentMeta::Register<GasMode_e>("GasMode_e");
|
||||
AgentMeta::Register<CoId_e>("CoId_e");
|
||||
AgentMeta::Register<InventorySlot_e>("InventorySlot_e");
|
||||
AgentMeta::Register<glm::vec3>("glm::vec3");
|
||||
|
||||
return true;
|
||||
@ -1177,13 +1106,11 @@ namespace behaviac
|
||||
AgentMeta::UnRegister<HeroAgent>("HeroAgent");
|
||||
AgentMeta::UnRegister<AndroidAgent>("AndroidAgent");
|
||||
AgentMeta::UnRegister<MasterAgent>("MasterAgent");
|
||||
AgentMeta::UnRegister<TeammateAgent>("TeammateAgent");
|
||||
AgentMeta::UnRegister<SkillIdx_e>("SkillIdx_e");
|
||||
AgentMeta::UnRegister<BuffEffectType_e>("BuffEffectType_e");
|
||||
AgentMeta::UnRegister<BtEvent_e>("BtEvent_e");
|
||||
AgentMeta::UnRegister<GasMode_e>("GasMode_e");
|
||||
AgentMeta::UnRegister<CoId_e>("CoId_e");
|
||||
AgentMeta::UnRegister<InventorySlot_e>("InventorySlot_e");
|
||||
AgentMeta::UnRegister<glm::vec3>("glm::vec3");
|
||||
|
||||
return true;
|
||||
|
@ -78,9 +78,6 @@ namespace behaviac
|
||||
inline void Set_HeroAgent_current_target_agent(Agent* self, TargetAgent* value) { ((HeroAgent*)self)->current_target_agent = value; };
|
||||
inline const void* Get_HeroAgent_current_target_agent(Agent* self) { return &((HeroAgent*)self)->current_target_agent; };
|
||||
|
||||
inline void Set_HeroAgent_current_teammate_agent(Agent* self, TeammateAgent* value) { ((HeroAgent*)self)->current_teammate_agent = value; };
|
||||
inline const void* Get_HeroAgent_current_teammate_agent(Agent* self) { return &((HeroAgent*)self)->current_teammate_agent; };
|
||||
|
||||
inline void Set_HeroAgent_master_agent(Agent* self, MasterAgent* value) { ((HeroAgent*)self)->master_agent = value; };
|
||||
inline const void* Get_HeroAgent_master_agent(Agent* self) { return &((HeroAgent*)self)->master_agent; };
|
||||
|
||||
@ -156,16 +153,11 @@ namespace behaviac
|
||||
inline void Set_HeroAgent_tmp_val4(Agent* self, float value) { ((HeroAgent*)self)->tmp_val4 = value; };
|
||||
inline const void* Get_HeroAgent_tmp_val4(Agent* self) { return &((HeroAgent*)self)->tmp_val4; };
|
||||
|
||||
inline void FunctionPointer_HeroAgent_AbandonPickup(Agent* self, int min_time, int max_time) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_AbandonPickup, void, int, int >(min_time, max_time); }
|
||||
inline void FunctionPointer_HeroAgent_Abort(Agent* self, behaviac::string msg, behaviac::vector<int> args) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_Abort, void, behaviac::string, behaviac::vector<int> >(msg, args); }
|
||||
inline void FunctionPointer_HeroAgent_AbortCoroutine(Agent* self, CoId_e co_id) { ((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_AbortCoroutine, void, CoId_e >(co_id); }
|
||||
inline void FunctionPointer_HeroAgent_BattleMove(Agent* self, glm::vec3& loc_point0) { } /* BattleMove */
|
||||
inline bool FunctionPointer_HeroAgent_CanAttack(Agent* self) { return ((HeroAgent*)self)->CanAttack(); }
|
||||
inline bool FunctionPointer_HeroAgent_CanShot(Agent* self) { return ((HeroAgent*)self)->CanShot(); }
|
||||
inline bool FunctionPointer_HeroAgent_CanThrowItem(Agent* self, InventorySlot_e slot) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CanThrowItem, bool, InventorySlot_e >(slot); }
|
||||
inline bool FunctionPointer_HeroAgent_CanUseSkill(Agent* self, int skill_id) { return ((HeroAgent*)self)->CanUseSkill(skill_id); }
|
||||
inline bool FunctionPointer_HeroAgent_CarHasBuffEffect(Agent* self, int effect_id) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CarHasBuffEffect, bool, int >(effect_id); }
|
||||
inline bool FunctionPointer_HeroAgent_CarHasOil(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CarHasOil, bool >(); }
|
||||
inline void FunctionPointer_HeroAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
|
||||
inline void FunctionPointer_HeroAgent_ChiMode(Agent* self) { } /* ChiMode */
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_ClearEvents(Agent* self) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_ClearEvents, behaviac::EBTStatus >(); }
|
||||
@ -186,13 +178,9 @@ namespace behaviac
|
||||
inline void FunctionPointer_HeroAgent_DecV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_DecV, void, int, int >(id, val); }
|
||||
inline int FunctionPointer_HeroAgent_DeltaTime(Agent* self, int time) { return ((HeroAgent*)self)->DeltaTime(time); }
|
||||
inline void FunctionPointer_HeroAgent_FollowMaster(Agent* self, glm::vec3& loc_point0, float loc_val0) { } /* FollowMaster */
|
||||
inline void FunctionPointer_HeroAgent_FollowTeammate(Agent* self, glm::vec3& loc_point0, float loc_val0) { } /* FollowTeammate */
|
||||
inline int FunctionPointer_HeroAgent_GetAgentType(Agent* self) { return ((HeroAgent*)self)->GetAgentType(); }
|
||||
inline int FunctionPointer_HeroAgent_GetAliveEnemyNum(Agent* self) { return ((HeroAgent*)self)->GetAliveEnemyNum(); }
|
||||
inline int FunctionPointer_HeroAgent_GetBattleTimes(Agent* self) { return ((HeroAgent*)self)->GetBattleTimes(); }
|
||||
inline bool FunctionPointer_HeroAgent_GetCarCurOil(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetCarCurOil, bool >(); }
|
||||
inline float FunctionPointer_HeroAgent_GetCarMaxOil(Agent* self) { return (float)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetCarMaxOil, float >(); }
|
||||
inline void FunctionPointer_HeroAgent_GetDown(Agent* self) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetDown, void >(); }
|
||||
inline int FunctionPointer_HeroAgent_GetHeroId(Agent* self) { return ((HeroAgent*)self)->GetHeroId(); }
|
||||
inline float FunctionPointer_HeroAgent_GetHp(Agent* self) { return ((HeroAgent*)self)->GetHp(); }
|
||||
inline float FunctionPointer_HeroAgent_GetHPRate(Agent* self) { return ((HeroAgent*)self)->GetHPRate(); }
|
||||
@ -214,9 +202,7 @@ namespace behaviac
|
||||
inline behaviac::string FunctionPointer_HeroAgent_GetSkillBtFile(Agent* self) { return ((HeroAgent*)self)->GetSkillBtFile(); }
|
||||
inline glm::vec3 FunctionPointer_HeroAgent_GetTargetDir(Agent* self) { return ((HeroAgent*)self)->GetTargetDir(); }
|
||||
inline float FunctionPointer_HeroAgent_GetTargetManhattanDistance(Agent* self) { return ((HeroAgent*)self)->GetTargetManhattanDistance(); }
|
||||
inline float FunctionPointer_HeroAgent_GetTeammateManhattanDistance(Agent* self) { return (float)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetTeammateManhattanDistance, float >(); }
|
||||
inline int FunctionPointer_HeroAgent_GetTickCount(Agent* self) { return ((HeroAgent*)self)->GetTickCount(); }
|
||||
inline int FunctionPointer_HeroAgent_GetTodayBattleTimes(Agent* self) { return (int)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetTodayBattleTimes, int >(); }
|
||||
inline int FunctionPointer_HeroAgent_GetUniId(Agent* self) { return ((HeroAgent*)self)->GetUniId(); }
|
||||
inline int FunctionPointer_HeroAgent_GetUseSkillTimes(Agent* self) { return ((HeroAgent*)self)->GetUseSkillTimes(); }
|
||||
inline int FunctionPointer_HeroAgent_GetV(Agent* self, int id) { return ((HeroAgent*)self)->GetV(id); }
|
||||
@ -232,7 +218,6 @@ namespace behaviac
|
||||
inline bool FunctionPointer_HeroAgent_IsMobaMode(Agent* self) { return ((HeroAgent*)self)->IsMobaMode(); }
|
||||
inline bool FunctionPointer_HeroAgent_IsMoving(Agent* self) { return ((HeroAgent*)self)->IsMoving(); }
|
||||
inline bool FunctionPointer_HeroAgent_IsNearGas(Agent* self, float anti_range) { return ((HeroAgent*)self)->IsNearGas(anti_range); }
|
||||
inline bool FunctionPointer_HeroAgent_IsSingleCar(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_IsSingleCar, bool >(); }
|
||||
inline void FunctionPointer_HeroAgent_LogMessage(char* param0) { HeroAgent::LogMessage(param0); }
|
||||
inline void FunctionPointer_HeroAgent_MasterHelpAttack(Agent* self) { } /* MasterHelpAttack */
|
||||
inline bool FunctionPointer_HeroAgent_MasterInRange(Agent* self, float range) { return ((HeroAgent*)self)->MasterInRange(range); }
|
||||
@ -242,9 +227,6 @@ namespace behaviac
|
||||
inline void FunctionPointer_HeroAgent_OnMobaRevive(Agent* self) { } /* OnMobaRevive */
|
||||
inline void FunctionPointer_HeroAgent_OnUnderAttack(Agent* self, int enemy_uniid) { } /* OnUnderAttack */
|
||||
inline void FunctionPointer_HeroAgent_OpenBulletTraceMode(Agent* self) { ((HeroAgent*)self)->OpenBulletTraceMode(); }
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_Pickup(Agent* self) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_Pickup, behaviac::EBTStatus >(); }
|
||||
inline void FunctionPointer_HeroAgent_PickupItem(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_val2) { } /* PickupItem */
|
||||
inline bool FunctionPointer_HeroAgent_PickupObjIsValid(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_PickupObjIsValid, bool >(); }
|
||||
inline int FunctionPointer_HeroAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_RandomSafeZonePoint(Agent* self, int try_count, int step_len) { return ((HeroAgent*)self)->RandomSafeZonePoint(try_count, step_len); }
|
||||
inline void FunctionPointer_HeroAgent_RandomShot(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomShot */
|
||||
@ -257,24 +239,17 @@ namespace behaviac
|
||||
inline void FunctionPointer_HeroAgent_RunAway(Agent* self, glm::vec3& loc_point0) { } /* RunAway */
|
||||
inline void FunctionPointer_HeroAgent_RunGas(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* RunGas */
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_SearchEnemy(Agent* self, float range) { return ((HeroAgent*)self)->SearchEnemy(range); }
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_SearchHumanEnemy(Agent* self, int range) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SearchHumanEnemy, behaviac::EBTStatus, int >(range); }
|
||||
inline int FunctionPointer_HeroAgent_SearchPickupObj(Agent* self) { return (int)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SearchPickupObj, int >(); }
|
||||
inline bool FunctionPointer_HeroAgent_SearchTeammate(Agent* self, int range) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SearchTeammate, bool, int >(range); }
|
||||
inline void FunctionPointer_HeroAgent_SendEmote(Agent* self, int emote) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SendEmote, void, int >(emote); }
|
||||
inline void FunctionPointer_HeroAgent_SetBulletAngleOffset(Agent* self, int min_val, int max_val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetBulletAngleOffset, void, int, int >(min_val, max_val); }
|
||||
inline void FunctionPointer_HeroAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }
|
||||
inline void FunctionPointer_HeroAgent_ShotTrace(Agent* self) { ((HeroAgent*)self)->ShotTrace(); }
|
||||
inline void FunctionPointer_HeroAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
|
||||
inline void FunctionPointer_HeroAgent_SwitchSeat(Agent* self, int seat) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SwitchSeat, void, int >(seat); }
|
||||
inline bool FunctionPointer_HeroAgent_SwitchToNewAttacker(Agent* self) { return ((HeroAgent*)self)->SwitchToNewAttacker(); }
|
||||
inline bool FunctionPointer_HeroAgent_TargetInRange(Agent* self, float range) { return ((HeroAgent*)self)->TargetInRange(range); }
|
||||
inline bool FunctionPointer_HeroAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
|
||||
inline void FunctionPointer_HeroAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
|
||||
inline bool FunctionPointer_HeroAgent_TeammateIsValid(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TeammateIsValid, bool >(); }
|
||||
inline int FunctionPointer_HeroAgent_Test(Agent* self, int p1) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Test, int, int >(p1); }
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_ThrowItem(Agent* self, InventorySlot_e slot) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_ThrowItem, behaviac::EBTStatus, InventorySlot_e >(slot); }
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_TrySearchEnemy(Agent* self, float range, int min_interval, int max_interval) { return ((HeroAgent*)self)->TrySearchEnemy(range, min_interval, max_interval); }
|
||||
inline behaviac::EBTStatus FunctionPointer_HeroAgent_TrySearchTeammate(Agent* self, int range) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TrySearchTeammate, behaviac::EBTStatus, int >(range); }
|
||||
inline void FunctionPointer_HeroAgent_UseNormalSkill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseNormalSkill */
|
||||
inline void FunctionPointer_HeroAgent_UseSkill30100(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30100 */
|
||||
inline void FunctionPointer_HeroAgent_UseSkill30200(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30200 */
|
||||
@ -286,16 +261,11 @@ namespace behaviac
|
||||
inline void FunctionPointer_HeroAgent_UseSkill30800(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30800 */
|
||||
inline void FunctionPointer_HeroAgent_UseSkill30900(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30900 */
|
||||
inline void FunctionPointer_HeroAgent_UseSkill31000(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill31000 */
|
||||
inline void FunctionPointer_AndroidAgent_AbandonPickup(Agent* self, int min_time, int max_time) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_AbandonPickup, void, int, int >(min_time, max_time); }
|
||||
inline void FunctionPointer_AndroidAgent_Abort(Agent* self, behaviac::string msg, behaviac::vector<int> args) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_Abort, void, behaviac::string, behaviac::vector<int> >(msg, args); }
|
||||
inline void FunctionPointer_AndroidAgent_AbortCoroutine(Agent* self, CoId_e co_id) { ((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_AbortCoroutine, void, CoId_e >(co_id); }
|
||||
inline void FunctionPointer_AndroidAgent_BattleMove(Agent* self, glm::vec3& loc_point0) { } /* BattleMove */
|
||||
inline bool FunctionPointer_AndroidAgent_CanAttack(Agent* self) { return ((AndroidAgent*)self)->CanAttack(); }
|
||||
inline bool FunctionPointer_AndroidAgent_CanShot(Agent* self) { return ((AndroidAgent*)self)->CanShot(); }
|
||||
inline bool FunctionPointer_AndroidAgent_CanThrowItem(Agent* self, InventorySlot_e slot) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CanThrowItem, bool, InventorySlot_e >(slot); }
|
||||
inline bool FunctionPointer_AndroidAgent_CanUseSkill(Agent* self, int skill_id) { return ((AndroidAgent*)self)->CanUseSkill(skill_id); }
|
||||
inline bool FunctionPointer_AndroidAgent_CarHasBuffEffect(Agent* self, int effect_id) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CarHasBuffEffect, bool, int >(effect_id); }
|
||||
inline bool FunctionPointer_AndroidAgent_CarHasOil(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_CarHasOil, bool >(); }
|
||||
inline void FunctionPointer_AndroidAgent_ChaseToKill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* ChaseToKill */
|
||||
inline void FunctionPointer_AndroidAgent_ChiMode(Agent* self) { } /* ChiMode */
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_ClearEvents(Agent* self) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_ClearEvents, behaviac::EBTStatus >(); }
|
||||
@ -316,14 +286,10 @@ namespace behaviac
|
||||
inline void FunctionPointer_AndroidAgent_DecV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_DecV, void, int, int >(id, val); }
|
||||
inline int FunctionPointer_AndroidAgent_DeltaTime(Agent* self, int time) { return ((AndroidAgent*)self)->DeltaTime(time); }
|
||||
inline void FunctionPointer_AndroidAgent_FollowMaster(Agent* self, glm::vec3& loc_point0, float loc_val0) { } /* FollowMaster */
|
||||
inline void FunctionPointer_AndroidAgent_FollowTeammate(Agent* self, glm::vec3& loc_point0, float loc_val0) { } /* FollowTeammate */
|
||||
inline behaviac::string FunctionPointer_AndroidAgent_GetAccountId(Agent* self) { return ((AndroidAgent*)self)->GetAccountId(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetAgentType(Agent* self) { return ((AndroidAgent*)self)->GetAgentType(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetAliveEnemyNum(Agent* self) { return ((AndroidAgent*)self)->GetAliveEnemyNum(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetBattleTimes(Agent* self) { return ((AndroidAgent*)self)->GetBattleTimes(); }
|
||||
inline bool FunctionPointer_AndroidAgent_GetCarCurOil(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetCarCurOil, bool >(); }
|
||||
inline float FunctionPointer_AndroidAgent_GetCarMaxOil(Agent* self) { return (float)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetCarMaxOil, float >(); }
|
||||
inline void FunctionPointer_AndroidAgent_GetDown(Agent* self) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetDown, void >(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetHeroId(Agent* self) { return ((AndroidAgent*)self)->GetHeroId(); }
|
||||
inline float FunctionPointer_AndroidAgent_GetHp(Agent* self) { return ((AndroidAgent*)self)->GetHp(); }
|
||||
inline float FunctionPointer_AndroidAgent_GetHPRate(Agent* self) { return ((AndroidAgent*)self)->GetHPRate(); }
|
||||
@ -345,9 +311,7 @@ namespace behaviac
|
||||
inline behaviac::string FunctionPointer_AndroidAgent_GetSkillBtFile(Agent* self) { return ((AndroidAgent*)self)->GetSkillBtFile(); }
|
||||
inline glm::vec3 FunctionPointer_AndroidAgent_GetTargetDir(Agent* self) { return ((AndroidAgent*)self)->GetTargetDir(); }
|
||||
inline float FunctionPointer_AndroidAgent_GetTargetManhattanDistance(Agent* self) { return ((AndroidAgent*)self)->GetTargetManhattanDistance(); }
|
||||
inline float FunctionPointer_AndroidAgent_GetTeammateManhattanDistance(Agent* self) { return (float)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetTeammateManhattanDistance, float >(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetTickCount(Agent* self) { return ((AndroidAgent*)self)->GetTickCount(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetTodayBattleTimes(Agent* self) { return (int)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_GetTodayBattleTimes, int >(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetUniId(Agent* self) { return ((AndroidAgent*)self)->GetUniId(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetUseSkillTimes(Agent* self) { return ((AndroidAgent*)self)->GetUseSkillTimes(); }
|
||||
inline int FunctionPointer_AndroidAgent_GetV(Agent* self, int id) { return ((AndroidAgent*)self)->GetV(id); }
|
||||
@ -363,7 +327,6 @@ namespace behaviac
|
||||
inline bool FunctionPointer_AndroidAgent_IsMobaMode(Agent* self) { return ((AndroidAgent*)self)->IsMobaMode(); }
|
||||
inline bool FunctionPointer_AndroidAgent_IsMoving(Agent* self) { return ((AndroidAgent*)self)->IsMoving(); }
|
||||
inline bool FunctionPointer_AndroidAgent_IsNearGas(Agent* self, float anti_range) { return ((AndroidAgent*)self)->IsNearGas(anti_range); }
|
||||
inline bool FunctionPointer_AndroidAgent_IsSingleCar(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_IsSingleCar, bool >(); }
|
||||
inline void FunctionPointer_AndroidAgent_LogMessage(char* param0) { AndroidAgent::LogMessage(param0); }
|
||||
inline void FunctionPointer_AndroidAgent_MasterHelpAttack(Agent* self) { } /* MasterHelpAttack */
|
||||
inline bool FunctionPointer_AndroidAgent_MasterInRange(Agent* self, float range) { return ((AndroidAgent*)self)->MasterInRange(range); }
|
||||
@ -373,9 +336,6 @@ namespace behaviac
|
||||
inline void FunctionPointer_AndroidAgent_OnMobaRevive(Agent* self) { } /* OnMobaRevive */
|
||||
inline void FunctionPointer_AndroidAgent_OnUnderAttack(Agent* self, int enemy_uniid) { } /* OnUnderAttack */
|
||||
inline void FunctionPointer_AndroidAgent_OpenBulletTraceMode(Agent* self) { ((AndroidAgent*)self)->OpenBulletTraceMode(); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_Pickup(Agent* self) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_Pickup, behaviac::EBTStatus >(); }
|
||||
inline void FunctionPointer_AndroidAgent_PickupItem(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_val2) { } /* PickupItem */
|
||||
inline bool FunctionPointer_AndroidAgent_PickupObjIsValid(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_PickupObjIsValid, bool >(); }
|
||||
inline int FunctionPointer_AndroidAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_RandomSafeZonePoint(Agent* self, int try_count, int step_len) { return ((AndroidAgent*)self)->RandomSafeZonePoint(try_count, step_len); }
|
||||
inline void FunctionPointer_AndroidAgent_RandomShot(Agent* self, int loc_val0, int loc_val1, glm::vec3& loc_point0) { } /* RandomShot */
|
||||
@ -388,24 +348,17 @@ namespace behaviac
|
||||
inline void FunctionPointer_AndroidAgent_RunAway(Agent* self, glm::vec3& loc_point0) { } /* RunAway */
|
||||
inline void FunctionPointer_AndroidAgent_RunGas(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* RunGas */
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_SearchEnemy(Agent* self, float range) { return ((AndroidAgent*)self)->SearchEnemy(range); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_SearchHumanEnemy(Agent* self, int range) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SearchHumanEnemy, behaviac::EBTStatus, int >(range); }
|
||||
inline int FunctionPointer_AndroidAgent_SearchPickupObj(Agent* self) { return (int)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SearchPickupObj, int >(); }
|
||||
inline bool FunctionPointer_AndroidAgent_SearchTeammate(Agent* self, int range) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SearchTeammate, bool, int >(range); }
|
||||
inline void FunctionPointer_AndroidAgent_SendEmote(Agent* self, int emote) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SendEmote, void, int >(emote); }
|
||||
inline void FunctionPointer_AndroidAgent_SetBulletAngleOffset(Agent* self, int min_val, int max_val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetBulletAngleOffset, void, int, int >(min_val, max_val); }
|
||||
inline void FunctionPointer_AndroidAgent_SetV(Agent* self, int id, int val) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SetV, void, int, int >(id, val); }
|
||||
inline void FunctionPointer_AndroidAgent_ShotTrace(Agent* self) { ((AndroidAgent*)self)->ShotTrace(); }
|
||||
inline void FunctionPointer_AndroidAgent_StayPutAttack(Agent* self) { } /* StayPutAttack */
|
||||
inline void FunctionPointer_AndroidAgent_SwitchSeat(Agent* self, int seat) { ((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_SwitchSeat, void, int >(seat); }
|
||||
inline bool FunctionPointer_AndroidAgent_SwitchToNewAttacker(Agent* self) { return ((AndroidAgent*)self)->SwitchToNewAttacker(); }
|
||||
inline bool FunctionPointer_AndroidAgent_TargetInRange(Agent* self, float range) { return ((AndroidAgent*)self)->TargetInRange(range); }
|
||||
inline bool FunctionPointer_AndroidAgent_TargetInShotRange(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TargetInShotRange, bool >(); }
|
||||
inline void FunctionPointer_AndroidAgent_TeammateHelpAttack(Agent* self) { } /* TeammateHelpAttack */
|
||||
inline bool FunctionPointer_AndroidAgent_TeammateIsValid(Agent* self) { return (bool)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TeammateIsValid, bool >(); }
|
||||
inline int FunctionPointer_AndroidAgent_Test(Agent* self, int p1) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Test, int, int >(p1); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_ThrowItem(Agent* self, InventorySlot_e slot) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_ThrowItem, behaviac::EBTStatus, InventorySlot_e >(slot); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_TrySearchEnemy(Agent* self, float range, int min_interval, int max_interval) { return ((AndroidAgent*)self)->TrySearchEnemy(range, min_interval, max_interval); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_TrySearchTeammate(Agent* self, int range) { return (behaviac::EBTStatus)((HeroAgent*)self)->_Execute_Method_<METHOD_TYPE_HeroAgent_TrySearchTeammate, behaviac::EBTStatus, int >(range); }
|
||||
inline void FunctionPointer_AndroidAgent_UseNormalSkill(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseNormalSkill */
|
||||
inline void FunctionPointer_AndroidAgent_UseSkill30100(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30100 */
|
||||
inline void FunctionPointer_AndroidAgent_UseSkill30200(Agent* self, int loc_val0, int loc_val1, int loc_val2) { } /* UseSkill30200 */
|
||||
@ -436,20 +389,6 @@ namespace behaviac
|
||||
inline int FunctionPointer_MasterAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
|
||||
inline float FunctionPointer_MasterAgent_RandRangeAsFloat(Agent* self, float min_val, float max_val) { return ((MasterAgent*)self)->RandRangeAsFloat(min_val, max_val); }
|
||||
inline int FunctionPointer_MasterAgent_Test(Agent* self, int p1) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Test, int, int >(p1); }
|
||||
inline void FunctionPointer_TeammateAgent_Abandon(Agent* self, int min_time, int max_time) { ((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_Abandon, void, int, int >(min_time, max_time); }
|
||||
inline void FunctionPointer_TeammateAgent_ClearAbandon(Agent* self) { ((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_ClearAbandon, void >(); }
|
||||
inline int FunctionPointer_TeammateAgent_GetHeroId(Agent* self) { return (int)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetHeroId, int >(); }
|
||||
inline float FunctionPointer_TeammateAgent_GetHp(Agent* self) { return (float)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetHp, float >(); }
|
||||
inline float FunctionPointer_TeammateAgent_GetHPRate(Agent* self) { return (float)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetHPRate, float >(); }
|
||||
inline int FunctionPointer_TeammateAgent_GetLevel(Agent* self) { return (int)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetLevel, int >(); }
|
||||
inline float FunctionPointer_TeammateAgent_GetMaxHp(Agent* self) { return (float)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetMaxHp, float >(); }
|
||||
inline glm::vec3 FunctionPointer_TeammateAgent_GetPos(Agent* self) { return (glm::vec3)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetPos, glm::vec3 >(); }
|
||||
inline float FunctionPointer_TeammateAgent_GetShotRange(Agent* self) { return (float)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetShotRange, float >(); }
|
||||
inline int FunctionPointer_TeammateAgent_GetUniId(Agent* self) { return (int)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_GetUniId, int >(); }
|
||||
inline bool FunctionPointer_TeammateAgent_HasBuffEffect(Agent* self, int effect_id) { return (bool)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_HasBuffEffect, bool, int >(effect_id); }
|
||||
inline bool FunctionPointer_TeammateAgent_IsDead(Agent* self) { return (bool)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_IsDead, bool >(); }
|
||||
inline bool FunctionPointer_TeammateAgent_IsValid(Agent* self) { return (bool)((TeammateAgent*)self)->_Execute_Method_<METHOD_TYPE_TeammateAgent_IsValid, bool >(); }
|
||||
inline void FunctionPointer_TeammateAgent_LogMessage(char* param0) { TeammateAgent::LogMessage(param0); }
|
||||
inline void Set_glm_vec3_x(Agent* self, float value) { ((glm::vec3*)self)->x = value; };
|
||||
inline const void* Get_glm_vec3_x(Agent* self) { return &((glm::vec3*)self)->x; };
|
||||
|
||||
|
@ -66,13 +66,3 @@ BEHAVIAC_BEGIN_ENUM_EX(CoId_e, CoId_e)
|
||||
}
|
||||
BEHAVIAC_END_ENUM_EX()
|
||||
|
||||
BEHAVIAC_BEGIN_ENUM_EX(InventorySlot_e, InventorySlot_e)
|
||||
{
|
||||
BEHAVIAC_ENUMCLASS_DISPLAY_INFO_EX(L"InventorySlot_e", L"");
|
||||
|
||||
BEHAVIAC_ENUM_ITEM_EX(IS_FRAG, "IS_FRAG");
|
||||
BEHAVIAC_ENUM_ITEM_EX(IS_SMOKE, "IS_SMOKE");
|
||||
BEHAVIAC_ENUM_ITEM_EX(IS_MOLOTOR_COCKTAIL, "IS_MOLOTOR_COCKTAIL");
|
||||
}
|
||||
BEHAVIAC_END_ENUM_EX()
|
||||
|
||||
|
@ -37,10 +37,6 @@ DECLARE_BEHAVIAC_ENUM_EX(CoId_e, CoId_e);
|
||||
BEHAVIAC_DECLARE_TYPE_VECTOR_HANDLER(CoId_e);
|
||||
|
||||
|
||||
DECLARE_BEHAVIAC_ENUM_EX(InventorySlot_e, InventorySlot_e);
|
||||
BEHAVIAC_DECLARE_TYPE_VECTOR_HANDLER(InventorySlot_e);
|
||||
|
||||
|
||||
// -------------------
|
||||
// Customized structs
|
||||
// -------------------
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "room_agent.h"
|
||||
#include "target_agent.h"
|
||||
#include "team_agent.h"
|
||||
#include "teammate_agent.h"
|
||||
#include "master_agent.h"
|
||||
|
||||
#include "behaviac_customized_types.h"
|
||||
|
@ -1,10 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<agents version="1" signature="2686576916">
|
||||
<agent type="HeroAgent" base="BaseAgent" signature="1955586164">
|
||||
<agents version="1" signature="7815860">
|
||||
<agent type="HeroAgent" base="BaseAgent" signature="1794127831">
|
||||
<properties>
|
||||
<property name="current_target_agent" type="TargetAgent*" member="false" static="false" defaultvalue="null" />
|
||||
<property name="current_teammate_agent" type="TeammateAgent*" member="false" static="false" defaultvalue="null" />
|
||||
<property name="master_agent" type="MasterAgent*" member="false" static="false" defaultvalue="null" />
|
||||
<property name="out_errno" type="int" member="false" static="false" defaultvalue="0" />
|
||||
<property name="out_point0" type="glm::vec3" member="false" static="false" defaultvalue="{x=0;y=0;z=0;}" />
|
||||
@ -32,10 +31,9 @@
|
||||
<property name="tmp_val4" type="float" member="false" static="false" defaultvalue="0" />
|
||||
</properties>
|
||||
</agent>
|
||||
<agent type="AndroidAgent" base="HeroAgent" signature="3669426665">
|
||||
<agent type="AndroidAgent" base="HeroAgent" signature="1963696203">
|
||||
<properties>
|
||||
<property name="current_target_agent" type="TargetAgent*" member="false" static="false" defaultvalue="null" />
|
||||
<property name="current_teammate_agent" type="TeammateAgent*" member="false" static="false" defaultvalue="null" />
|
||||
<property name="master_agent" type="MasterAgent*" member="false" static="false" defaultvalue="null" />
|
||||
<property name="out_errno" type="int" member="false" static="false" defaultvalue="0" />
|
||||
<property name="out_point0" type="glm::vec3" member="false" static="false" defaultvalue="{x=0;y=0;z=0;}" />
|
||||
|
@ -2,75 +2,67 @@
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: monster\8002_thief.xml-->
|
||||
<behavior name="monster/8002_thief" agenttype="HeroAgent" version="5">
|
||||
<node class="IfElse" id="19">
|
||||
<node class="Condition" id="20">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::IsMobaMode()" />
|
||||
<property Opr="const bool true" />
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Action" id="7">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(300)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Noop" id="21" />
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Action" id="7">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(300)" />
|
||||
<node class="SelectorProbability" id="8">
|
||||
<node class="DecoratorWeight" id="9">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 80" />
|
||||
<node class="ReferencedBehavior" id="2">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="1">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 20" />
|
||||
<node class="Action" id="4">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="IfElse" id="0">
|
||||
<node class="Action" id="3">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(600)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="SelectorProbability" id="8">
|
||||
<node class="DecoratorWeight" id="9">
|
||||
<node class="SelectorProbability" id="5">
|
||||
<node class="DecoratorWeight" id="10">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 80" />
|
||||
<node class="ReferencedBehavior" id="2">
|
||||
<property Weight="const int 30" />
|
||||
<node class="ReferencedBehavior" id="11">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="1">
|
||||
<node class="DecoratorWeight" id="12">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 20" />
|
||||
<node class="Action" id="4">
|
||||
<property Weight="const int 70" />
|
||||
<node class="Action" id="13">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="IfElse" id="0">
|
||||
<node class="Action" id="3">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(600)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="SelectorProbability" id="5">
|
||||
<node class="DecoratorWeight" id="10">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 30" />
|
||||
<node class="ReferencedBehavior" id="11">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="12">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 70" />
|
||||
<node class="Action" id="13">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="SelectorProbability" id="14">
|
||||
<node class="DecoratorWeight" id="15">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 10" />
|
||||
<node class="ReferencedBehavior" id="16">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="SelectorProbability" id="14">
|
||||
<node class="DecoratorWeight" id="15">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 10" />
|
||||
<node class="ReferencedBehavior" id="16">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="17">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 90" />
|
||||
<node class="Action" id="18">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="17">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 90" />
|
||||
<node class="Action" id="18">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
|
@ -2,75 +2,67 @@
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: monster\8003_mystery_troop.xml-->
|
||||
<behavior name="monster/8003_mystery_troop" agenttype="HeroAgent" version="5">
|
||||
<node class="IfElse" id="19">
|
||||
<node class="Condition" id="20">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::IsMobaMode()" />
|
||||
<property Opr="const bool true" />
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Action" id="7">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(300)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Noop" id="21" />
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Action" id="7">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(300)" />
|
||||
<node class="SelectorProbability" id="8">
|
||||
<node class="DecoratorWeight" id="9">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 70" />
|
||||
<node class="ReferencedBehavior" id="2">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="1">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 30" />
|
||||
<node class="Action" id="4">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="IfElse" id="0">
|
||||
<node class="Action" id="3">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(600)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="SelectorProbability" id="8">
|
||||
<node class="DecoratorWeight" id="9">
|
||||
<node class="SelectorProbability" id="5">
|
||||
<node class="DecoratorWeight" id="10">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 70" />
|
||||
<node class="ReferencedBehavior" id="2">
|
||||
<property Weight="const int 30" />
|
||||
<node class="ReferencedBehavior" id="11">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="1">
|
||||
<node class="DecoratorWeight" id="12">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 30" />
|
||||
<node class="Action" id="4">
|
||||
<property Weight="const int 70" />
|
||||
<node class="Action" id="13">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="IfElse" id="0">
|
||||
<node class="Action" id="3">
|
||||
<property Method="Self.HeroAgent::SearchEnemy(600)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="SelectorProbability" id="5">
|
||||
<node class="DecoratorWeight" id="10">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 30" />
|
||||
<node class="ReferencedBehavior" id="11">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="12">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 70" />
|
||||
<node class="Action" id="13">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="SelectorProbability" id="14">
|
||||
<node class="DecoratorWeight" id="15">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 10" />
|
||||
<node class="ReferencedBehavior" id="16">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="SelectorProbability" id="14">
|
||||
<node class="DecoratorWeight" id="15">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 10" />
|
||||
<node class="ReferencedBehavior" id="16">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="17">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 90" />
|
||||
<node class="Action" id="18">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="17">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 90" />
|
||||
<node class="Action" id="18">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
|
@ -11,13 +11,8 @@
|
||||
<property Prototype="Self.HeroAgent::UseSkill30100(0,0,0)" />
|
||||
<property IsHTN="false" />
|
||||
<node class="Sequence" id="1">
|
||||
<node class="SelectorStochastic" id="2">
|
||||
<node class="Selector" id="2">
|
||||
<node class="Sequence" id="3">
|
||||
<node class="Condition" id="12">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(180)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Condition" id="4">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanUseSkill(60101)" />
|
||||
@ -29,11 +24,6 @@
|
||||
</node>
|
||||
</node>
|
||||
<node class="Sequence" id="6">
|
||||
<node class="Condition" id="13">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(220)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Condition" id="7">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanUseSkill(60121)" />
|
||||
@ -45,25 +35,11 @@
|
||||
</node>
|
||||
</node>
|
||||
<node class="Sequence" id="9">
|
||||
<node class="Condition" id="14">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(500)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Condition" id="10">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanUseSkill(60111)" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="Assignment" id="15">
|
||||
<property CastRight="false" />
|
||||
<property Opl="glm::vec3 Self.HeroAgent::tmp_point1" />
|
||||
<property Opr="Self.HeroAgent::GetTargetDir()" />
|
||||
</node>
|
||||
<node class="Action" id="16">
|
||||
<property Method="Self.HeroAgent::SetAttackDir(glm::vec3 Self.HeroAgent::tmp_point0)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Action" id="11">
|
||||
<property Method="Self.HeroAgent::CoUseSkill(60111)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
|
@ -43,28 +43,6 @@
|
||||
<property Phase="Both" />
|
||||
</attachment>
|
||||
<node class="Sequence" id="6">
|
||||
<node class="Selector" id="108">
|
||||
<node class="ReferencedBehavior" id="106">
|
||||
<property ReferenceBehavior="const string "task/Pickup"" />
|
||||
<property Task="Self.HeroAgent::PickupItem(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
<node class="True" id="107" />
|
||||
</node>
|
||||
<node class="IfElse" id="118">
|
||||
<node class="Condition" id="120">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanAttack()" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="True" id="121" />
|
||||
<node class="Sequence" id="122">
|
||||
<node class="Action" id="123">
|
||||
<property Method="current_target_agent.TargetAgent::Abandon(0,0)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="False" id="124" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="Selector" id="100">
|
||||
<node class="IfElse" id="9">
|
||||
<node class="Condition" id="10">
|
||||
@ -138,44 +116,7 @@
|
||||
<property Opr="const bool false" />
|
||||
</node>
|
||||
<node class="IfElse" id="36">
|
||||
<node class="Selector" id="22">
|
||||
<node class="Selector" id="119">
|
||||
<node class="Sequence" id="105">
|
||||
<node class="Condition" id="110">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanThrowItem(IS_FRAG)" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="Action" id="111">
|
||||
<property Method="Self.HeroAgent::ThrowItem(IS_FRAG)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="Sequence" id="116">
|
||||
<node class="Condition" id="112">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanThrowItem(IS_SMOKE)" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="Action" id="113">
|
||||
<property Method="Self.HeroAgent::ThrowItem(IS_SMOKE)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="Sequence" id="117">
|
||||
<node class="Condition" id="114">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanThrowItem(IS_MOLOTOR_COCKTAIL)" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="Action" id="115">
|
||||
<property Method="Self.HeroAgent::ThrowItem(IS_MOLOTOR_COCKTAIL)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="True" id="109" />
|
||||
</node>
|
||||
<node class="True" id="22" />
|
||||
<node class="Sequence" id="17">
|
||||
<node class="Action" id="76">
|
||||
<property Method="Self.HeroAgent::DebugOut("ddddd要战斗走位了",0,0,0)" />
|
||||
@ -222,10 +163,6 @@
|
||||
<property Method="Self.HeroAgent::SetAttackDir(glm::vec3 Self.HeroAgent::tmp_point0)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Action" id="104">
|
||||
<property Method="Self.HeroAgent::SetBulletAngleOffset(0,30)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Action" id="18">
|
||||
<property Method="Self.HeroAgent::ShotNormal(glm::vec3 Self.HeroAgent::tmp_point0)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
|
@ -32,73 +32,40 @@
|
||||
<property ReferenceBehavior="const string "task/RunGas"" />
|
||||
<property Task="Self.HeroAgent::RunGas(0,0,0)" />
|
||||
</node>
|
||||
<node class="Sequence" id="18">
|
||||
<node class="SelectorProbability" id="23">
|
||||
<node class="DecoratorWeight" id="24">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 50" />
|
||||
<node class="IfElse" id="26">
|
||||
<node class="Condition" id="27">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanAttack()" />
|
||||
<property Opr="const bool false" />
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Condition" id="7">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(500)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="ReferencedBehavior" id="8">
|
||||
<property ReferenceBehavior="const string "task/ChaseToKill"" />
|
||||
<property Task="Self.HeroAgent::ChaseToKill(0,0,0)" />
|
||||
</node>
|
||||
<node class="Sequence" id="17">
|
||||
<node class="SelectorProbability" id="9">
|
||||
<node class="DecoratorWeight" id="10">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 50" />
|
||||
<node class="ReferencedBehavior" id="11">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
<node class="IfElse" id="34">
|
||||
<node class="Condition" id="35">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::IsMoving()" />
|
||||
<property Opr="const bool false" />
|
||||
</node>
|
||||
<node class="SelectorProbability" id="28">
|
||||
<node class="DecoratorWeight" id="29">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 50" />
|
||||
<node class="ReferencedBehavior" id="30">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="True" id="36" />
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="12">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 100" />
|
||||
<node class="ReferencedBehavior" id="13">
|
||||
<property ReferenceBehavior="const string "task/RandomShot"" />
|
||||
<property Task="Self.HeroAgent::RandomShot(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Condition" id="7">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(500)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="ReferencedBehavior" id="8">
|
||||
<property ReferenceBehavior="const string "task/ChaseToKill"" />
|
||||
<property Task="Self.HeroAgent::ChaseToKill(0,0,0)" />
|
||||
</node>
|
||||
<node class="Sequence" id="17">
|
||||
<node class="SelectorProbability" id="9">
|
||||
<node class="DecoratorWeight" id="10">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 50" />
|
||||
<node class="ReferencedBehavior" id="11">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="12">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 0" />
|
||||
<node class="ReferencedBehavior" id="13">
|
||||
<property ReferenceBehavior="const string "task/RandomShot"" />
|
||||
<property Task="Self.HeroAgent::RandomShot(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="14">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 60" />
|
||||
<node class="Action" id="15">
|
||||
<property Method="Self.HeroAgent::CoIdle(1000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="14">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 60" />
|
||||
<node class="Action" id="15">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
|
@ -1,76 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: task\ChiJiMode_0.xml-->
|
||||
<behavior name="task/ChiJiMode_0" agenttype="HeroAgent" version="5">
|
||||
<pars>
|
||||
<par name="_$local_task_param_$_0" type="int" value="0" />
|
||||
<par name="loc_val0" type="int" value="0" />
|
||||
<par name="loc_val1" type="int" value="0" />
|
||||
</pars>
|
||||
<node class="Task" id="0">
|
||||
<property Prototype="Self.HeroAgent::ChiMode()" />
|
||||
<property IsHTN="false" />
|
||||
<node class="IfElse" id="1">
|
||||
<node class="Sequence" id="2">
|
||||
<node class="Assignment" id="16">
|
||||
<property CastRight="true" />
|
||||
<property Opl="float Self.HeroAgent::tmp_val0" />
|
||||
<property Opr="Self.BaseAgent::RandRange(25,150)" />
|
||||
</node>
|
||||
<node class="Condition" id="4">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::IsNearGas(float Self.HeroAgent::tmp_val0)" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="Condition" id="5">
|
||||
<property Operator="GreaterEqual" />
|
||||
<property Opl="Self.HeroAgent::GetSafeAreaRadius()" />
|
||||
<property Opr="const float 500" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="ReferencedBehavior" id="3">
|
||||
<property ReferenceBehavior="const string "task/RunGas"" />
|
||||
<property Task="Self.HeroAgent::RunGas(0,0,0)" />
|
||||
</node>
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Condition" id="7">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(500)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="ReferencedBehavior" id="8">
|
||||
<property ReferenceBehavior="const string "task/ChaseToKill"" />
|
||||
<property Task="Self.HeroAgent::ChaseToKill(0,0,0)" />
|
||||
</node>
|
||||
<node class="Sequence" id="17">
|
||||
<node class="SelectorProbability" id="9">
|
||||
<node class="DecoratorWeight" id="10">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 50" />
|
||||
<node class="ReferencedBehavior" id="11">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="12">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 100" />
|
||||
<node class="ReferencedBehavior" id="13">
|
||||
<property ReferenceBehavior="const string "task/RandomShot"" />
|
||||
<property Task="Self.HeroAgent::RandomShot(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorWeight" id="14">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 60" />
|
||||
<node class="Action" id="15">
|
||||
<property Method="Self.HeroAgent::CoIdle(2000,4000)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</behavior>
|
@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: task\Follow.xml-->
|
||||
<behavior name="task/Follow" agenttype="HeroAgent" version="5">
|
||||
<node class="Sequence" id="0">
|
||||
<node class="Assignment" id="1">
|
||||
<property CastRight="false" />
|
||||
<property Opl="glm::vec3 current_teammate_agent.TeammateAgent::tmp_point0" />
|
||||
<property Opr="current_teammate_agent.TeammateAgent::GetPos()" />
|
||||
</node>
|
||||
<node class="Action" id="2">
|
||||
<property Method="Self.HeroAgent::CoFindPathEx(glm::vec3 current_teammate_agent.TeammateAgent::tmp_point0,60)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Action" id="3">
|
||||
<property Method="Self.HeroAgent::DebugOut("ddddd跟随队友",0,0,0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</behavior>
|
@ -1,54 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: task\FollowTeammate.xml-->
|
||||
<behavior name="task/FollowTeammate" agenttype="HeroAgent" version="5">
|
||||
<pars>
|
||||
<par name="_$local_task_param_$_0" type="glm::vec3" value="{x=0;y=0;z=0;}" />
|
||||
<par name="_$local_task_param_$_1" type="float" value="0" />
|
||||
</pars>
|
||||
<node class="Task" id="4">
|
||||
<property Prototype="Self.HeroAgent::FollowTeammate({x=0;y=0;z=0;},0)" />
|
||||
<property IsHTN="false" />
|
||||
<node class="Sequence" id="0">
|
||||
<node class="Action" id="7">
|
||||
<property Method="Self.HeroAgent::DebugOut("ddddd开始跟随",0,0,0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Condition" id="6">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="current_teammate_agent.TeammateAgent::IsValid()" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="Action" id="8">
|
||||
<property Method="Self.HeroAgent::DebugOut("跟随2",0,0,0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Assignment" id="1">
|
||||
<property CastRight="false" />
|
||||
<property Opl="glm::vec3 Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr="current_teammate_agent.TeammateAgent::GetPos()" />
|
||||
</node>
|
||||
<node class="Action" id="9">
|
||||
<property Method="Self.HeroAgent::DebugOut("跟随3",0,0,0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Assignment" id="5">
|
||||
<property CastRight="false" />
|
||||
<property Opl="float Self.HeroAgent::_$local_task_param_$_1" />
|
||||
<property Opr="Self.BaseAgent::RandRangeAsFloat(120,150)" />
|
||||
</node>
|
||||
<node class="Action" id="10">
|
||||
<property Method="Self.HeroAgent::DebugOut("跟随4",0,0,0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Action" id="2">
|
||||
<property Method="Self.HeroAgent::CoFindPathEx(glm::vec3 Self.HeroAgent::_$local_task_param_$_0,float Self.HeroAgent::_$local_task_param_$_1)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Action" id="3">
|
||||
<property Method="Self.HeroAgent::DebugOut("ddddd跟随队友",0,0,0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</behavior>
|
@ -27,92 +27,62 @@
|
||||
<property Method="Self.HeroAgent::RegisterEvents(1:kMobaModeReviveEvent)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="IfElse" id="33">
|
||||
<node class="Condition" id="34">
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Condition" id="7">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::CanAttack()" />
|
||||
<property Opr="const bool false" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(500)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="IfElse" id="15">
|
||||
<node class="Condition" id="35">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::IsMoving()" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="True" id="36" />
|
||||
<node class="SelectorProbability" id="37">
|
||||
<node class="DecoratorWeight" id="38">
|
||||
<property DecorateWhenChildEnds="false" />
|
||||
<property Weight="const int 50" />
|
||||
<node class="ReferencedBehavior" id="39">
|
||||
<property ReferenceBehavior="const string "task/RandomWalk"" />
|
||||
<property Task="Self.HeroAgent::RandomWalk(0,0,{x=0;y=0;z=0;})" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
<node class="ReferencedBehavior" id="8">
|
||||
<property ReferenceBehavior="const string "task/ChaseToKill"" />
|
||||
<property Task="Self.HeroAgent::ChaseToKill(0,0,0)" />
|
||||
</node>
|
||||
<node class="IfElse" id="6">
|
||||
<node class="Or" id="7">
|
||||
<node class="Condition" id="40">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchHumanEnemy(500)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Condition" id="41">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchEnemy(500)" />
|
||||
<property Opr="const behaviac::EBTStatus BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Sequence" id="4">
|
||||
<node class="Action" id="5">
|
||||
<property Method="Self.HeroAgent::CoGetNextMobaModeRoadPoint()" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="ReferencedBehavior" id="8">
|
||||
<property ReferenceBehavior="const string "task/ChaseToKill"" />
|
||||
<property Task="Self.HeroAgent::ChaseToKill(0,0,0)" />
|
||||
</node>
|
||||
<node class="Sequence" id="4">
|
||||
<node class="Action" id="5">
|
||||
<property Method="Self.HeroAgent::CoGetNextMobaModeRoadPoint()" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
<node class="Sequence" id="21">
|
||||
<node class="Assignment" id="22">
|
||||
<property CastRight="false" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_1" />
|
||||
<property Opr="Self.BaseAgent::GetTickCount()" />
|
||||
</node>
|
||||
<node class="Sequence" id="21">
|
||||
<node class="Assignment" id="22">
|
||||
<property CastRight="false" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_1" />
|
||||
<property Opr="Self.BaseAgent::GetTickCount()" />
|
||||
<node class="Parallel" id="9">
|
||||
<property ChildFinishPolicy="CHILDFINISH_ONCE" />
|
||||
<property ExitPolicy="EXIT_NONE" />
|
||||
<property FailurePolicy="FAIL_ON_ONE" />
|
||||
<property SuccessPolicy="SUCCEED_ON_ONE" />
|
||||
<node class="Action" id="10">
|
||||
<property Method="Self.HeroAgent::CoFindPath(glm::vec3 Self.HeroAgent::out_point0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
<attachment class="Precondition" id="11" flag="precondition">
|
||||
<property BinaryOperator="And" />
|
||||
<property Operator="Assign" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr2="const int 0" />
|
||||
<property Phase="Enter" />
|
||||
</attachment>
|
||||
<attachment class="Effector" id="12" flag="effector">
|
||||
<property Operator="Assign" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr2="const int 1" />
|
||||
<property Phase="Both" />
|
||||
</attachment>
|
||||
</node>
|
||||
<node class="Parallel" id="9">
|
||||
<property ChildFinishPolicy="CHILDFINISH_LOOP" />
|
||||
<property ExitPolicy="EXIT_NONE" />
|
||||
<property FailurePolicy="FAIL_ON_ONE" />
|
||||
<property SuccessPolicy="SUCCEED_ON_ONE" />
|
||||
<node class="Action" id="10">
|
||||
<property Method="Self.HeroAgent::CoFindPath(glm::vec3 Self.HeroAgent::out_point0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
<attachment class="Precondition" id="11" flag="precondition">
|
||||
<property BinaryOperator="And" />
|
||||
<property Operator="Assign" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr2="const int 0" />
|
||||
<property Phase="Enter" />
|
||||
</attachment>
|
||||
<attachment class="Effector" id="12" flag="effector">
|
||||
<property Operator="Assign" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr2="const int 1" />
|
||||
<property Phase="Both" />
|
||||
</attachment>
|
||||
</node>
|
||||
<node class="DecoratorLoop" id="13">
|
||||
<property Count="const int -1" />
|
||||
<property DecorateWhenChildEnds="true" />
|
||||
<property DoneWithinFrame="false" />
|
||||
<attachment class="Precondition" id="14" flag="precondition">
|
||||
<property BinaryOperator="And" />
|
||||
<property Operator="Equal" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr2="const int 0" />
|
||||
<property Phase="Both" />
|
||||
</attachment>
|
||||
<node class="Sequence" id="16">
|
||||
<node class="DecoratorLoop" id="13">
|
||||
<property Count="const int -1" />
|
||||
<property DecorateWhenChildEnds="true" />
|
||||
<property DoneWithinFrame="false" />
|
||||
<attachment class="Precondition" id="14" flag="precondition">
|
||||
<property BinaryOperator="And" />
|
||||
<property Operator="Equal" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr2="const int 0" />
|
||||
<property Phase="Both" />
|
||||
</attachment>
|
||||
<node class="Sequence" id="16">
|
||||
<node class="IfElse" id="15">
|
||||
<node class="Condition" id="17">
|
||||
<property Operator="Greater" />
|
||||
<property Opl="Self.BaseAgent::DeltaTime(int Self.HeroAgent::_$local_task_param_$_1)" />
|
||||
@ -135,15 +105,15 @@
|
||||
</node>
|
||||
</node>
|
||||
<node class="False" id="23" />
|
||||
<node class="Assignment" id="19">
|
||||
<property CastRight="false" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr="const int 1" />
|
||||
</node>
|
||||
<node class="Action" id="20">
|
||||
<property Method="Self.BaseAgent::AbortCoroutine(kCoFindPath)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="Assignment" id="19">
|
||||
<property CastRight="false" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr="const int 1" />
|
||||
</node>
|
||||
<node class="Action" id="20">
|
||||
<property Method="Self.BaseAgent::AbortCoroutine(kCoFindPath)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
|
@ -1,76 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: task\Pickup.xml-->
|
||||
<behavior name="task/Pickup" agenttype="HeroAgent" version="5">
|
||||
<pars>
|
||||
<par name="_$local_task_param_$_0" type="int" value="0" />
|
||||
<par name="_$local_task_param_$_1" type="int" value="0" />
|
||||
<par name="_$local_task_param_$_2" type="glm::vec3" value="{x=0;y=0;z=0;}" />
|
||||
</pars>
|
||||
<node class="Task" id="0">
|
||||
<property Prototype="Self.HeroAgent::PickupItem(0,0,{x=0;y=0;z=0;})" />
|
||||
<property IsHTN="false" />
|
||||
<node class="IfElse" id="1">
|
||||
<node class="Condition" id="2">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::SearchPickupObj()" />
|
||||
<property Opr="const int 0" />
|
||||
</node>
|
||||
<node class="Noop" id="3" />
|
||||
<node class="Sequence" id="4">
|
||||
<node class="Assignment" id="15">
|
||||
<property CastRight="false" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr="const int 0" />
|
||||
</node>
|
||||
<node class="Parallel" id="5">
|
||||
<property ChildFinishPolicy="CHILDFINISH_ONCE" />
|
||||
<property ExitPolicy="EXIT_NONE" />
|
||||
<property FailurePolicy="FAIL_ON_ONE" />
|
||||
<property SuccessPolicy="SUCCEED_ON_ALL" />
|
||||
<node class="Sequence" id="7">
|
||||
<node class="Action" id="6">
|
||||
<property Method="Self.HeroAgent::CoFindPath(glm::vec3 Self.HeroAgent::out_point0)" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Action" id="8">
|
||||
<property Method="Self.HeroAgent::Pickup()" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
<node class="DecoratorLoop" id="9">
|
||||
<property Count="const int -1" />
|
||||
<property DecorateWhenChildEnds="true" />
|
||||
<property DoneWithinFrame="false" />
|
||||
<attachment class="Precondition" id="16" flag="precondition">
|
||||
<property BinaryOperator="And" />
|
||||
<property Operator="Equal" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr2="const int 0" />
|
||||
<property Phase="Both" />
|
||||
</attachment>
|
||||
<node class="IfElse" id="10">
|
||||
<node class="Condition" id="11">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.HeroAgent::PickupObjIsValid()" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="True" id="12" />
|
||||
<node class="Sequence" id="13">
|
||||
<node class="Action" id="14">
|
||||
<property Method="Self.BaseAgent::AbortCoroutine(kCoFindPath)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Assignment" id="17">
|
||||
<property CastRight="false" />
|
||||
<property Opl="int Self.HeroAgent::_$local_task_param_$_0" />
|
||||
<property Opr="const int 1" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</behavior>
|
@ -125,10 +125,6 @@
|
||||
<property Method="Self.HeroAgent::SetAttackDir(glm::vec3 Self.HeroAgent::tmp_point0)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Action" id="39">
|
||||
<property Method="Self.HeroAgent::SetBulletAngleOffset(0,30)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
</node>
|
||||
<node class="Action" id="29">
|
||||
<property Method="Self.HeroAgent::ShotNormal(glm::vec3 Self.HeroAgent::tmp_point0)" />
|
||||
<property ResultOption="BT_SUCCESS" />
|
||||
|
@ -1 +0,0 @@
|
||||
../../exported
|
@ -1,4 +0,0 @@
|
||||
{
|
||||
"api_url": "https://game2006api-test.kingsome.cn/webapp/index.php",
|
||||
"api_secret_key": "BIgDh5J%uUktooKxT!IM7#m$NtB51%la"
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
[
|
||||
{
|
||||
"instance_id" : 1,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7611,
|
||||
"channel": 0
|
||||
},
|
||||
{
|
||||
"instance_id" : 2,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7612,
|
||||
"channel": 0
|
||||
},
|
||||
{
|
||||
"instance_id" : 3,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7613,
|
||||
"channel": 0
|
||||
},
|
||||
{
|
||||
"instance_id" : 6,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7616,
|
||||
"channel": 0
|
||||
},
|
||||
{
|
||||
"instance_id" : 8,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7618,
|
||||
"channel": 5990
|
||||
}
|
||||
]
|
@ -1,5 +0,0 @@
|
||||
[
|
||||
{
|
||||
"url": "http://192.168.100.21:8321/webapp/index.php"
|
||||
}
|
||||
]
|
@ -1,12 +0,0 @@
|
||||
[
|
||||
{
|
||||
"instance_id": 1,
|
||||
"ip": "192.168.100.45",
|
||||
"listen_port": 7621
|
||||
},
|
||||
{
|
||||
"instance_id": 2,
|
||||
"ip": "192.168.100.21",
|
||||
"listen_port": 7621
|
||||
}
|
||||
]
|
@ -1,4 +0,0 @@
|
||||
{
|
||||
"api_url": "https://game2006api-test.kingsome.cn/webapp/index.php",
|
||||
"api_secret_key": "BIgDh5J%uUktooKxT!IM7#m$NtB51%la"
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
[
|
||||
{
|
||||
"instance_id" : 1,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7611,
|
||||
"channel": 0
|
||||
},
|
||||
{
|
||||
"instance_id" : 2,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7612,
|
||||
"channel": 0
|
||||
},
|
||||
{
|
||||
"instance_id" : 3,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7613,
|
||||
"channel": 0
|
||||
},
|
||||
{
|
||||
"instance_id" : 8,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7618,
|
||||
"channel": 5990
|
||||
}
|
||||
]
|
@ -1,5 +0,0 @@
|
||||
[
|
||||
{
|
||||
"url": "http://127.0.0.1:8321/webapp/index.php"
|
||||
}
|
||||
]
|
@ -1,7 +0,0 @@
|
||||
[
|
||||
{
|
||||
"instance_id": 1,
|
||||
"ip": "127.0.0.1",
|
||||
"listen_port": 7621
|
||||
}
|
||||
]
|
11
server/bin/monitor.sh
Normal file
11
server/bin/monitor.sh
Normal file
@ -0,0 +1,11 @@
|
||||
path_arr=$(echo $PWD|tr '/' '\n')
|
||||
path_arr=(${path_arr})
|
||||
GAME_ID=${path_arr[-5]}
|
||||
|
||||
if echo $GAME_ID | grep -q '[^0-9]'
|
||||
then
|
||||
echo 'game_id参数必须为数字'
|
||||
exit 1
|
||||
fi
|
||||
|
||||
python ../../third_party/tools/scripts/server/monitor.py gameserver${GAME_ID} '-n1 -i1'
|
10
server/bin/real_start_instance.sh
Executable file
10
server/bin/real_start_instance.sh
Executable file
@ -0,0 +1,10 @@
|
||||
#!/bin/bash
|
||||
|
||||
source /etc/profile
|
||||
source /root/.bash_profile
|
||||
|
||||
./gameserver2006 -n $1 -i $2 >> gameserver2006$2_$1.out
|
||||
echo $? >> start.log
|
||||
date >> start.log
|
||||
echo $1 $2 >> start.log
|
||||
free -m >> start.log
|
@ -3,7 +3,7 @@
|
||||
#source /etc/profile
|
||||
#source /root/.bash_profile
|
||||
|
||||
pid=$(ps -ef|grep "gameserver2006 -z 1 -n $2 -i $1"|grep -v grep|awk '{print $2}')
|
||||
pid=$(ps -ef|grep "gameserver2006 -n $2 -i $1"|grep -v grep|awk '{print $2}')
|
||||
echo $pid
|
||||
|
||||
if [[ $pid != "" ]]
|
||||
@ -13,4 +13,4 @@ else
|
||||
echo "pid 为空"
|
||||
fi
|
||||
|
||||
nohup ./gameserver2006 -z 1 -n $2 -i $1 >> gameserver2006$2_$1.out 2>$1 &
|
||||
nohup ./gameserver2006 -n $2 -i $1 >> gameserver2006$2_$1.out 2>$1 &
|
@ -1 +0,0 @@
|
||||
../bt/exported
|
@ -1,28 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Behavior Version="5" NoError="true">
|
||||
<Node Class="Behaviac.Design.Nodes.Behavior" AgentType="AndroidAgent" Domains="" Enable="true" HasOwnPrefabData="false" Id="-1" PrefabName="" PrefabNodeId="-1">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
<DescriptorRefs value="0:" />
|
||||
<Connector Identifier="GenericChildren">
|
||||
<Node Class="PluginBehaviac.Nodes.Sequence" Enable="true" HasOwnPrefabData="false" Id="0" PrefabName="" PrefabNodeId="-1">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
<Connector Identifier="GenericChildren">
|
||||
<Node Class="PluginBehaviac.Nodes.Action" Enable="true" HasOwnPrefabData="false" Id="1" Method="Self.AndroidAgent::CoConnectBattleServer()" PrefabName="" PrefabNodeId="-1" ResultFunctor="""" ResultOption="BT_INVALID">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
</Node>
|
||||
<Node Class="PluginBehaviac.Nodes.Action" Enable="true" HasOwnPrefabData="false" Id="2" Method="Self.AndroidAgent::CoJoin()" PrefabName="" PrefabNodeId="-1" ResultFunctor="""" ResultOption="BT_INVALID">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
</Node>
|
||||
<Node Class="PluginBehaviac.Nodes.DecoratorLoop" Count="const int -1" DecorateWhenChildEnds="true" DoneWithinFrame="false" Enable="true" HasOwnPrefabData="false" Id="3" PrefabName="" PrefabNodeId="-1">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
<Connector Identifier="GenericChildren">
|
||||
<Node Class="PluginBehaviac.Nodes.Action" Enable="true" HasOwnPrefabData="false" Id="6" Method="Self.AndroidAgent::CoUpdateGame()" PrefabName="" PrefabNodeId="-1" ResultFunctor="""" ResultOption="BT_INVALID">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
</Node>
|
||||
</Connector>
|
||||
</Node>
|
||||
</Connector>
|
||||
</Node>
|
||||
</Connector>
|
||||
</Node>
|
||||
</Behavior>
|
@ -1,27 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Behavior Version="5">
|
||||
<Node Class="Behaviac.Design.Nodes.Behavior" AgentType="AndroidAgent" Domains="" Enable="true" HasOwnPrefabData="false" Id="-1" PrefabName="" PrefabNodeId="-1">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
<DescriptorRefs value="0:" />
|
||||
<Connector Identifier="GenericChildren">
|
||||
<Node Class="PluginBehaviac.Nodes.IfElse" Enable="true" HasOwnPrefabData="false" Id="0" PrefabName="" PrefabNodeId="-1">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
<Connector Identifier="_condition">
|
||||
<Node Class="PluginBehaviac.Nodes.Condition" Enable="true" HasOwnPrefabData="false" Id="1" Operator="Equal" Opl="Self.AndroidAgent::IsLoginSuccess()" Opr="const bool true" PrefabName="" PrefabNodeId="-1">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
</Node>
|
||||
</Connector>
|
||||
<Connector Identifier="_if">
|
||||
<Node Class="Behaviac.Design.Nodes.ReferencedBehavior" Enable="true" HasOwnPrefabData="false" Id="3" PrefabName="" PrefabNodeId="-1" ReferenceBehavior="const string "android/battle"" Task="""">
|
||||
<Comment Background="Gray" Text="" />
|
||||
</Node>
|
||||
</Connector>
|
||||
<Connector Identifier="_else">
|
||||
<Node Class="PluginBehaviac.Nodes.Action" Enable="true" HasOwnPrefabData="false" Id="2" Method="Self.AndroidAgent::CoLogin()" PrefabName="" PrefabNodeId="-1" ResultFunctor="""" ResultOption="BT_INVALID">
|
||||
<Comment Background="NoColor" Text="" />
|
||||
</Node>
|
||||
</Connector>
|
||||
</Node>
|
||||
</Connector>
|
||||
</Node>
|
||||
</Behavior>
|
@ -1,64 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<meta>
|
||||
<types />
|
||||
<agents>
|
||||
<agent classfullname="behaviac::Agent" DisplayName="behaviac::Agent" Desc="behaviac::Agent" IsRefType="true" IsImplemented="true">
|
||||
<Method Name="VectorLength" DisplayName="VectorLength" Desc="VectorLength" Class="behaviac::Agent" ReturnType="int" ReturnTypeFullName="System.Int32" Static="true" Public="true" istask="false">
|
||||
<Param Name="param0" Type="const IList&" TypeFullName="System.Collections.IList" DisplayName="param0" Desc="param0" />
|
||||
</Method>
|
||||
<Method Name="VectorAdd" DisplayName="VectorAdd" Desc="VectorAdd" Class="behaviac::Agent" ReturnType="void" ReturnTypeFullName="System.Void" Static="true" Public="true" istask="false">
|
||||
<Param Name="param0" Type="IList&" TypeFullName="System.Collections.IList" DisplayName="param0" Desc="param0" />
|
||||
<Param Name="param1" Type="const System::Object&" TypeFullName="System.Object" DisplayName="param1" Desc="param1" />
|
||||
</Method>
|
||||
<Method Name="VectorRemove" DisplayName="VectorRemove" Desc="VectorRemove" Class="behaviac::Agent" ReturnType="void" ReturnTypeFullName="System.Void" Static="true" Public="true" istask="false">
|
||||
<Param Name="param0" Type="IList&" TypeFullName="System.Collections.IList" DisplayName="param0" Desc="param0" />
|
||||
<Param Name="param1" Type="const System::Object&" TypeFullName="System.Object" DisplayName="param1" Desc="param1" />
|
||||
</Method>
|
||||
<Method Name="VectorContains" DisplayName="VectorContains" Desc="VectorContains" Class="behaviac::Agent" ReturnType="bool" ReturnTypeFullName="System.Boolean" Static="true" Public="true" istask="false">
|
||||
<Param Name="param0" Type="IList&" TypeFullName="System.Collections.IList" DisplayName="param0" Desc="param0" />
|
||||
<Param Name="param1" Type="const System::Object&" TypeFullName="System.Object" DisplayName="param1" Desc="param1" />
|
||||
</Method>
|
||||
<Method Name="VectorClear" DisplayName="VectorClear" Desc="VectorClear" Class="behaviac::Agent" ReturnType="void" ReturnTypeFullName="System.Void" Static="true" Public="true" istask="false">
|
||||
<Param Name="param0" Type="IList&" TypeFullName="System.Collections.IList" DisplayName="param0" Desc="param0" />
|
||||
</Method>
|
||||
<Method Name="LogMessage" DisplayName="LogMessage" Desc="LogMessage" Class="behaviac::Agent" ReturnType="void" ReturnTypeFullName="System.Void" Static="true" Public="true" istask="false">
|
||||
<Param Name="param0" Type="const char*" TypeFullName="System.String" DisplayName="param0" Desc="param0" />
|
||||
</Method>
|
||||
</agent>
|
||||
<agent classfullname="BaseAgent" base="behaviac::Agent" DisplayName="BaseAgent" Desc="BaseAgent" IsRefType="true" IsCustomized="true" IsImplemented="true">
|
||||
<Method Name="GetTickCount" DisplayName="GetTickCount" Desc="GetTickCount" Class="BaseAgent" ReturnType="int" ReturnTypeFullName="System.Int32" Static="false" Public="false" istask="false" />
|
||||
<Method Name="RandRange" DisplayName="RandRange" Desc="RandRange" Class="BaseAgent" ReturnType="int" ReturnTypeFullName="System.Int32" Static="false" Public="false" istask="false">
|
||||
<Param Name="min_val" Type="int" TypeFullName="System.Int32" DisplayName="min_val" Desc="min_val" />
|
||||
<Param Name="max_val" Type="int" TypeFullName="System.Int32" DisplayName="max_val" Desc="max_val" />
|
||||
</Method>
|
||||
<Method Name="RandRangeAsFloat" DisplayName="RandRangeAsFloat" Desc="RandRangeAsFloat" Class="BaseAgent" ReturnType="float" ReturnTypeFullName="System.Single" Static="false" Public="false" istask="false">
|
||||
<Param Name="min_val" Type="float" TypeFullName="System.Single" DisplayName="min_val" Desc="min_val" />
|
||||
<Param Name="max_val" Type="float" TypeFullName="System.Single" DisplayName="max_val" Desc="max_val" />
|
||||
</Method>
|
||||
<Method Name="Rand" DisplayName="Rand" Desc="Rand" Class="BaseAgent" ReturnType="int" ReturnTypeFullName="System.Int32" Static="false" Public="false" istask="false" />
|
||||
<Method Name="DeltaTime" DisplayName="DeltaTime" Desc="DeltaTime" Class="BaseAgent" ReturnType="int" ReturnTypeFullName="System.Int32" Static="false" Public="false" istask="false">
|
||||
<Param Name="time" Type="int" TypeFullName="System.Int32" DisplayName="time" Desc="time" />
|
||||
</Method>
|
||||
<Method Name="AbortCoroutine" DisplayName="AbortCoroutine" Desc="AbortCoroutine" Class="BaseAgent" ReturnType="void" ReturnTypeFullName="System.Void" Static="false" Public="false" istask="false">
|
||||
<Param Name="co_id" Type="int" TypeFullName="System.Int32" DisplayName="co_id" Desc="co_id" />
|
||||
</Method>
|
||||
</agent>
|
||||
<agent classfullname="AndroidAgent" base="BaseAgent" DisplayName="AndroidAgent" Desc="AndroidAgent" IsRefType="true" IsCustomized="true" IsImplemented="true">
|
||||
<Method Name="IsLoginSuccess" DisplayName="IsLoginSuccess" Desc="IsLoginSuccess" Class="AndroidAgent" ReturnType="bool" ReturnTypeFullName="System.Boolean" Static="false" Public="false" istask="false" />
|
||||
<Method Name="SearchEnemy" DisplayName="SearchEnemy" Desc="SearchEnemy" Class="AndroidAgent" ReturnType="behaviac::EBTStatus" ReturnTypeFullName="XMLPluginBehaviac.behaviac_EBTStatus" Static="false" Public="false" istask="false">
|
||||
<Param Name="range" Type="int" TypeFullName="System.Int32" DisplayName="range" Desc="range" />
|
||||
</Method>
|
||||
<Method Name="NetIsConnected" DisplayName="NetIsConnected" Desc="NetIsConnected" Class="AndroidAgent" ReturnType="bool" ReturnTypeFullName="System.Boolean" Static="false" Public="false" istask="false" />
|
||||
<Method Name="CoIdle" DisplayName="CoIdle" Desc="CoIdle" Class="AndroidAgent" ReturnType="behaviac::EBTStatus" ReturnTypeFullName="XMLPluginBehaviac.behaviac_EBTStatus" Static="false" Public="false" istask="false">
|
||||
<Param Name="min_val" Type="int" TypeFullName="System.Int32" DisplayName="min_val" Desc="min_val" />
|
||||
<Param Name="max_val" Type="int" TypeFullName="System.Int32" DisplayName="max_val" Desc="max_val" />
|
||||
</Method>
|
||||
<Method Name="CoLogin" DisplayName="CoLogin" Desc="CoLogin" Class="AndroidAgent" ReturnType="behaviac::EBTStatus" ReturnTypeFullName="XMLPluginBehaviac.behaviac_EBTStatus" Static="false" Public="false" istask="false" />
|
||||
<Method Name="CoConnectBattleServer" DisplayName="CoConnectBattleServer" Desc="CoConnectBattleServer" Class="AndroidAgent" ReturnType="behaviac::EBTStatus" ReturnTypeFullName="XMLPluginBehaviac.behaviac_EBTStatus" Static="false" Public="false" istask="false" />
|
||||
<Method Name="CoJoin" DisplayName="CoJoin" Desc="CoJoin" Class="AndroidAgent" ReturnType="behaviac::EBTStatus" ReturnTypeFullName="XMLPluginBehaviac.behaviac_EBTStatus" Static="false" Public="false" istask="false" />
|
||||
<Method Name="IsGameOver" DisplayName="IsGameOver" Desc="IsGameOver" Class="AndroidAgent" ReturnType="bool" ReturnTypeFullName="System.Boolean" Static="false" Public="false" istask="false" />
|
||||
<Method Name="CoUpdateGame" DisplayName="CoUpdateGame" Desc="CoUpdateGame" Class="AndroidAgent" ReturnType="behaviac::EBTStatus" ReturnTypeFullName="XMLPluginBehaviac.behaviac_EBTStatus" Static="false" Public="false" istask="false" />
|
||||
</agent>
|
||||
</agents>
|
||||
<instances />
|
||||
</meta>
|
@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: android\battle.xml-->
|
||||
<behavior name="android/battle" agenttype="AndroidAgent" version="5">
|
||||
<node class="Sequence" id="0">
|
||||
<node class="Action" id="1">
|
||||
<property Method="Self.AndroidAgent::CoConnectBattleServer()" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="Action" id="2">
|
||||
<property Method="Self.AndroidAgent::CoJoin()" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
<node class="DecoratorLoop" id="3">
|
||||
<property Count="const int -1" />
|
||||
<property DecorateWhenChildEnds="true" />
|
||||
<property DoneWithinFrame="false" />
|
||||
<node class="Action" id="6">
|
||||
<property Method="Self.AndroidAgent::CoUpdateGame()" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</node>
|
||||
</behavior>
|
@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<!--Source File: android\test.xml-->
|
||||
<behavior name="android/test" agenttype="AndroidAgent" version="5">
|
||||
<node class="IfElse" id="0">
|
||||
<node class="Condition" id="1">
|
||||
<property Operator="Equal" />
|
||||
<property Opl="Self.AndroidAgent::IsLoginSuccess()" />
|
||||
<property Opr="const bool true" />
|
||||
</node>
|
||||
<node class="ReferencedBehavior" id="3">
|
||||
<property ReferenceBehavior="const string "android/battle"" />
|
||||
</node>
|
||||
<node class="Action" id="2">
|
||||
<property Method="Self.AndroidAgent::CoLogin()" />
|
||||
<property ResultOption="BT_INVALID" />
|
||||
</node>
|
||||
</node>
|
||||
</behavior>
|
@ -1,71 +0,0 @@
|
||||
// ---------------------------------------------------------------------
|
||||
// THIS FILE IS AUTO-GENERATED BY BEHAVIAC DESIGNER, SO PLEASE DON'T MODIFY IT BY YOURSELF!
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
#ifndef _BEHAVIAC_TYPES_H_
|
||||
#define _BEHAVIAC_TYPES_H_
|
||||
|
||||
#include "behaviac/behaviac.h"
|
||||
#include "behaviac/behaviortree/behaviortree.h"
|
||||
#include "behaviac/agent/agent.h"
|
||||
#include "behaviac/common/meta.h"
|
||||
|
||||
#include "behaviac/behaviortree/nodes/actions/action.h"
|
||||
#include "behaviac/behaviortree/nodes/actions/assignment.h"
|
||||
#include "behaviac/behaviortree/nodes/actions/compute.h"
|
||||
#include "behaviac/behaviortree/nodes/actions/end.h"
|
||||
#include "behaviac/behaviortree/nodes/actions/noop.h"
|
||||
#include "behaviac/behaviortree/nodes/actions/wait.h"
|
||||
#include "behaviac/behaviortree/nodes/actions/waitforsignal.h"
|
||||
#include "behaviac/behaviortree/nodes/actions/waitframes.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/compositestochastic.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/ifelse.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/parallel.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/referencebehavior.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/selector.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/selectorloop.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/selectorprobability.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/selectorstochastic.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/sequence.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/sequencestochastic.h"
|
||||
#include "behaviac/behaviortree/nodes/composites/withprecondition.h"
|
||||
#include "behaviac/behaviortree/nodes/conditions/and.h"
|
||||
#include "behaviac/behaviortree/nodes/conditions/conditionbase.h"
|
||||
#include "behaviac/behaviortree/nodes/conditions/condition.h"
|
||||
#include "behaviac/behaviortree/nodes/conditions/false.h"
|
||||
#include "behaviac/behaviortree/nodes/conditions/or.h"
|
||||
#include "behaviac/behaviortree/nodes/conditions/true.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratoralwaysfailure.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratoralwaysrunning.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratoralwayssuccess.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorcount.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorcountlimit.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorfailureuntil.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorframes.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratoriterator.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorlog.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorloop.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorloopuntil.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratornot.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorrepeat.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorsuccessuntil.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratortime.h"
|
||||
#include "behaviac/behaviortree/nodes/decorators/decoratorweight.h"
|
||||
#include "behaviac/behaviortree/attachments/event.h"
|
||||
#include "behaviac/behaviortree/attachments/attachaction.h"
|
||||
#include "behaviac/behaviortree/attachments/precondition.h"
|
||||
#include "behaviac/behaviortree/attachments/effector.h"
|
||||
#include "behaviac/htn/task.h"
|
||||
#include "behaviac/fsm/fsm.h"
|
||||
#include "behaviac/fsm/state.h"
|
||||
#include "behaviac/fsm/startcondition.h"
|
||||
#include "behaviac/fsm/transitioncondition.h"
|
||||
#include "behaviac/fsm/waitstate.h"
|
||||
#include "behaviac/fsm/waitframesstate.h"
|
||||
#include "behaviac/fsm/alwaystransition.h"
|
||||
#include "behaviac/fsm/waittransition.h"
|
||||
|
||||
#include "internal/behaviac_agent_headers.h"
|
||||
#include "internal/behaviac_agent_member_visitor.h"
|
||||
|
||||
#endif // _BEHAVIAC_TYPES_H_
|
@ -1,12 +0,0 @@
|
||||
// ---------------------------------------------------------------------
|
||||
// THIS FILE IS AUTO-GENERATED BY BEHAVIAC DESIGNER, SO PLEASE DON'T MODIFY IT BY YOURSELF!
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
#ifndef _BEHAVIAC_AGENT_HEADERS_H_
|
||||
#define _BEHAVIAC_AGENT_HEADERS_H_
|
||||
|
||||
#include "behaviac_headers.h"
|
||||
|
||||
// THE FOLLOWING AGENT HEADER FILES IS GENERATED AUTOMATICALLY:
|
||||
|
||||
#endif // _BEHAVIAC_AGENT_HEADERS_H_
|
@ -1,105 +0,0 @@
|
||||
// ---------------------------------------------------------------------
|
||||
// THIS FILE IS AUTO-GENERATED BY BEHAVIAC DESIGNER, SO PLEASE DON'T MODIFY IT BY YOURSELF!
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
#ifndef _BEHAVIAC_MEMBER_VISITOR_H_
|
||||
#define _BEHAVIAC_MEMBER_VISITOR_H_
|
||||
|
||||
#include "behaviac_agent_headers.h"
|
||||
|
||||
// Agent property and method handlers
|
||||
|
||||
|
||||
struct METHOD_TYPE_BaseAgent_AbortCoroutine { };
|
||||
template<> inline void BaseAgent::_Execute_Method_<METHOD_TYPE_BaseAgent_AbortCoroutine>(int p0)
|
||||
{
|
||||
this->BaseAgent::AbortCoroutine(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_BaseAgent_DeltaTime { };
|
||||
template<> inline int BaseAgent::_Execute_Method_<METHOD_TYPE_BaseAgent_DeltaTime>(int p0)
|
||||
{
|
||||
return this->BaseAgent::DeltaTime(p0);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_BaseAgent_GetTickCount { };
|
||||
template<> inline int BaseAgent::_Execute_Method_<METHOD_TYPE_BaseAgent_GetTickCount>()
|
||||
{
|
||||
return this->BaseAgent::GetTickCount();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_BaseAgent_Rand { };
|
||||
template<> inline int BaseAgent::_Execute_Method_<METHOD_TYPE_BaseAgent_Rand>()
|
||||
{
|
||||
return this->BaseAgent::Rand();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_BaseAgent_RandRange { };
|
||||
template<> inline int BaseAgent::_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange>(int p0, int p1)
|
||||
{
|
||||
return this->BaseAgent::RandRange(p0, p1);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_BaseAgent_RandRangeAsFloat { };
|
||||
template<> inline float BaseAgent::_Execute_Method_<METHOD_TYPE_BaseAgent_RandRangeAsFloat>(float p0, float p1)
|
||||
{
|
||||
return this->BaseAgent::RandRangeAsFloat(p0, p1);
|
||||
}
|
||||
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_CoConnectBattleServer { };
|
||||
template<> inline behaviac::EBTStatus AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_CoConnectBattleServer>()
|
||||
{
|
||||
return this->AndroidAgent::CoConnectBattleServer();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_CoIdle { };
|
||||
template<> inline behaviac::EBTStatus AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_CoIdle>(int p0, int p1)
|
||||
{
|
||||
return this->AndroidAgent::CoIdle(p0, p1);
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_CoJoin { };
|
||||
template<> inline behaviac::EBTStatus AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_CoJoin>()
|
||||
{
|
||||
return this->AndroidAgent::CoJoin();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_CoLogin { };
|
||||
template<> inline behaviac::EBTStatus AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_CoLogin>()
|
||||
{
|
||||
return this->AndroidAgent::CoLogin();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_CoUpdateGame { };
|
||||
template<> inline behaviac::EBTStatus AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_CoUpdateGame>()
|
||||
{
|
||||
return this->AndroidAgent::CoUpdateGame();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_IsGameOver { };
|
||||
template<> inline bool AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_IsGameOver>()
|
||||
{
|
||||
return this->AndroidAgent::IsGameOver();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_IsLoginSuccess { };
|
||||
template<> inline bool AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_IsLoginSuccess>()
|
||||
{
|
||||
return this->AndroidAgent::IsLoginSuccess();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_NetIsConnected { };
|
||||
template<> inline bool AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_NetIsConnected>()
|
||||
{
|
||||
return this->AndroidAgent::NetIsConnected();
|
||||
}
|
||||
|
||||
struct METHOD_TYPE_AndroidAgent_SearchEnemy { };
|
||||
template<> inline behaviac::EBTStatus AndroidAgent::_Execute_Method_<METHOD_TYPE_AndroidAgent_SearchEnemy>(int p0)
|
||||
{
|
||||
return this->AndroidAgent::SearchEnemy(p0);
|
||||
}
|
||||
|
||||
|
||||
#endif // _BEHAVIAC_MEMBER_VISITOR_H_
|
@ -1,330 +0,0 @@
|
||||
// ---------------------------------------------------------------------
|
||||
// THIS FILE IS AUTO-GENERATED BY BEHAVIAC DESIGNER, SO PLEASE DON'T MODIFY IT BY YOURSELF!
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
#include "behaviac/common/meta.h"
|
||||
#include "behaviac/common/member.h"
|
||||
#include "behaviac_agent_meta.h"
|
||||
|
||||
namespace behaviac
|
||||
{
|
||||
class CMethod_behaviac_Agent_VectorAdd : public CAgentMethodVoidBase
|
||||
{
|
||||
IInstanceMember* _param0;
|
||||
IInstanceMember* _param1;
|
||||
|
||||
public:
|
||||
CMethod_behaviac_Agent_VectorAdd() : _param0(0) , _param1(0)
|
||||
{
|
||||
}
|
||||
|
||||
CMethod_behaviac_Agent_VectorAdd(CMethod_behaviac_Agent_VectorAdd &rhs) : CAgentMethodVoidBase(rhs) , _param0(0) , _param1(0)
|
||||
{
|
||||
}
|
||||
|
||||
~CMethod_behaviac_Agent_VectorAdd()
|
||||
{
|
||||
BEHAVIAC_DELETE _param0;
|
||||
BEHAVIAC_DELETE _param1;
|
||||
}
|
||||
|
||||
virtual IInstanceMember* clone()
|
||||
{
|
||||
return BEHAVIAC_NEW CMethod_behaviac_Agent_VectorAdd(*this);
|
||||
}
|
||||
|
||||
virtual void load(const char* instance, behaviac::vector<behaviac::string>& paramStrs)
|
||||
{
|
||||
BEHAVIAC_ASSERT(paramStrs.size() == 2);
|
||||
|
||||
behaviac::StringUtils::StringCopySafe(kInstanceNameMax, _instance, instance);
|
||||
_param0 = AgentMeta::TParseProperty<IList >(paramStrs[0].c_str());
|
||||
_param1 = AgentMeta::TParseProperty<System::Object >(paramStrs[1].c_str());
|
||||
}
|
||||
|
||||
virtual void run(Agent* self)
|
||||
{
|
||||
BEHAVIAC_ASSERT(_param0 != NULL);
|
||||
BEHAVIAC_ASSERT(_param1 != NULL);
|
||||
|
||||
IList& pValue_param0 = *(IList*)_param0->GetValue(self, behaviac::Meta::IsVector<IList >::Result, behaviac::GetClassTypeNumberId<IList >());
|
||||
System::Object& pValue_param1 = *(System::Object*)_param1->GetValue(self, behaviac::Meta::IsVector<System::Object >::Result, behaviac::GetClassTypeNumberId<System::Object >());
|
||||
behaviac::Agent::VectorAdd(pValue_param0, pValue_param1);
|
||||
}
|
||||
};
|
||||
|
||||
class CMethod_behaviac_Agent_VectorClear : public CAgentMethodVoidBase
|
||||
{
|
||||
IInstanceMember* _param0;
|
||||
|
||||
public:
|
||||
CMethod_behaviac_Agent_VectorClear() : _param0(0)
|
||||
{
|
||||
}
|
||||
|
||||
CMethod_behaviac_Agent_VectorClear(CMethod_behaviac_Agent_VectorClear &rhs) : CAgentMethodVoidBase(rhs) , _param0(0)
|
||||
{
|
||||
}
|
||||
|
||||
~CMethod_behaviac_Agent_VectorClear()
|
||||
{
|
||||
BEHAVIAC_DELETE _param0;
|
||||
}
|
||||
|
||||
virtual IInstanceMember* clone()
|
||||
{
|
||||
return BEHAVIAC_NEW CMethod_behaviac_Agent_VectorClear(*this);
|
||||
}
|
||||
|
||||
virtual void load(const char* instance, behaviac::vector<behaviac::string>& paramStrs)
|
||||
{
|
||||
BEHAVIAC_ASSERT(paramStrs.size() == 1);
|
||||
|
||||
behaviac::StringUtils::StringCopySafe(kInstanceNameMax, _instance, instance);
|
||||
_param0 = AgentMeta::TParseProperty<IList >(paramStrs[0].c_str());
|
||||
}
|
||||
|
||||
virtual void run(Agent* self)
|
||||
{
|
||||
BEHAVIAC_ASSERT(_param0 != NULL);
|
||||
|
||||
IList& pValue_param0 = *(IList*)_param0->GetValue(self, behaviac::Meta::IsVector<IList >::Result, behaviac::GetClassTypeNumberId<IList >());
|
||||
behaviac::Agent::VectorClear(pValue_param0);
|
||||
}
|
||||
};
|
||||
|
||||
class CMethod_behaviac_Agent_VectorContains : public CAgentMethodBase<bool>
|
||||
{
|
||||
IInstanceMember* _param0;
|
||||
IInstanceMember* _param1;
|
||||
|
||||
public:
|
||||
CMethod_behaviac_Agent_VectorContains() : _param0(0) , _param1(0)
|
||||
{
|
||||
}
|
||||
|
||||
CMethod_behaviac_Agent_VectorContains(CMethod_behaviac_Agent_VectorContains &rhs) : CAgentMethodBase<bool>(rhs) , _param0(0) , _param1(0)
|
||||
{
|
||||
}
|
||||
|
||||
~CMethod_behaviac_Agent_VectorContains()
|
||||
{
|
||||
BEHAVIAC_DELETE _param0;
|
||||
BEHAVIAC_DELETE _param1;
|
||||
}
|
||||
|
||||
virtual IInstanceMember* clone()
|
||||
{
|
||||
return BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains(*this);
|
||||
}
|
||||
|
||||
virtual void load(const char* instance, behaviac::vector<behaviac::string>& paramStrs)
|
||||
{
|
||||
BEHAVIAC_ASSERT(paramStrs.size() == 2);
|
||||
|
||||
behaviac::StringUtils::StringCopySafe(kInstanceNameMax, _instance, instance);
|
||||
_param0 = AgentMeta::TParseProperty<IList >(paramStrs[0].c_str());
|
||||
_param1 = AgentMeta::TParseProperty<System::Object >(paramStrs[1].c_str());
|
||||
}
|
||||
|
||||
virtual void run(Agent* self)
|
||||
{
|
||||
BEHAVIAC_ASSERT(_param0 != NULL);
|
||||
BEHAVIAC_ASSERT(_param1 != NULL);
|
||||
|
||||
IList& pValue_param0 = *(IList*)_param0->GetValue(self, behaviac::Meta::IsVector<IList >::Result, behaviac::GetClassTypeNumberId<IList >());
|
||||
System::Object& pValue_param1 = *(System::Object*)_param1->GetValue(self, behaviac::Meta::IsVector<System::Object >::Result, behaviac::GetClassTypeNumberId<System::Object >());
|
||||
_returnValue->value = behaviac::Agent::VectorContains(pValue_param0, pValue_param1);
|
||||
}
|
||||
};
|
||||
|
||||
class CMethod_behaviac_Agent_VectorLength : public CAgentMethodBase<int>
|
||||
{
|
||||
IInstanceMember* _param0;
|
||||
|
||||
public:
|
||||
CMethod_behaviac_Agent_VectorLength() : _param0(0)
|
||||
{
|
||||
}
|
||||
|
||||
CMethod_behaviac_Agent_VectorLength(CMethod_behaviac_Agent_VectorLength &rhs) : CAgentMethodBase<int>(rhs) , _param0(0)
|
||||
{
|
||||
}
|
||||
|
||||
~CMethod_behaviac_Agent_VectorLength()
|
||||
{
|
||||
BEHAVIAC_DELETE _param0;
|
||||
}
|
||||
|
||||
virtual IInstanceMember* clone()
|
||||
{
|
||||
return BEHAVIAC_NEW CMethod_behaviac_Agent_VectorLength(*this);
|
||||
}
|
||||
|
||||
virtual void load(const char* instance, behaviac::vector<behaviac::string>& paramStrs)
|
||||
{
|
||||
BEHAVIAC_ASSERT(paramStrs.size() == 1);
|
||||
|
||||
behaviac::StringUtils::StringCopySafe(kInstanceNameMax, _instance, instance);
|
||||
_param0 = AgentMeta::TParseProperty<IList >(paramStrs[0].c_str());
|
||||
}
|
||||
|
||||
virtual void run(Agent* self)
|
||||
{
|
||||
BEHAVIAC_ASSERT(_param0 != NULL);
|
||||
|
||||
IList& pValue_param0 = *(IList*)_param0->GetValue(self, behaviac::Meta::IsVector<IList >::Result, behaviac::GetClassTypeNumberId<IList >());
|
||||
_returnValue->value = behaviac::Agent::VectorLength(pValue_param0);
|
||||
}
|
||||
};
|
||||
|
||||
class CMethod_behaviac_Agent_VectorRemove : public CAgentMethodVoidBase
|
||||
{
|
||||
IInstanceMember* _param0;
|
||||
IInstanceMember* _param1;
|
||||
|
||||
public:
|
||||
CMethod_behaviac_Agent_VectorRemove() : _param0(0) , _param1(0)
|
||||
{
|
||||
}
|
||||
|
||||
CMethod_behaviac_Agent_VectorRemove(CMethod_behaviac_Agent_VectorRemove &rhs) : CAgentMethodVoidBase(rhs) , _param0(0) , _param1(0)
|
||||
{
|
||||
}
|
||||
|
||||
~CMethod_behaviac_Agent_VectorRemove()
|
||||
{
|
||||
BEHAVIAC_DELETE _param0;
|
||||
BEHAVIAC_DELETE _param1;
|
||||
}
|
||||
|
||||
virtual IInstanceMember* clone()
|
||||
{
|
||||
return BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove(*this);
|
||||
}
|
||||
|
||||
virtual void load(const char* instance, behaviac::vector<behaviac::string>& paramStrs)
|
||||
{
|
||||
BEHAVIAC_ASSERT(paramStrs.size() == 2);
|
||||
|
||||
behaviac::StringUtils::StringCopySafe(kInstanceNameMax, _instance, instance);
|
||||
_param0 = AgentMeta::TParseProperty<IList >(paramStrs[0].c_str());
|
||||
_param1 = AgentMeta::TParseProperty<System::Object >(paramStrs[1].c_str());
|
||||
}
|
||||
|
||||
virtual void run(Agent* self)
|
||||
{
|
||||
BEHAVIAC_ASSERT(_param0 != NULL);
|
||||
BEHAVIAC_ASSERT(_param1 != NULL);
|
||||
|
||||
IList& pValue_param0 = *(IList*)_param0->GetValue(self, behaviac::Meta::IsVector<IList >::Result, behaviac::GetClassTypeNumberId<IList >());
|
||||
System::Object& pValue_param1 = *(System::Object*)_param1->GetValue(self, behaviac::Meta::IsVector<System::Object >::Result, behaviac::GetClassTypeNumberId<System::Object >());
|
||||
behaviac::Agent::VectorRemove(pValue_param0, pValue_param1);
|
||||
}
|
||||
};
|
||||
|
||||
class BehaviorLoaderImplement : BehaviorLoader
|
||||
{
|
||||
public:
|
||||
BehaviorLoaderImplement()
|
||||
{
|
||||
AgentMeta::SetBehaviorLoader(this);
|
||||
}
|
||||
|
||||
virtual ~BehaviorLoaderImplement()
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool load()
|
||||
{
|
||||
AgentMeta::SetTotalSignature(3338390249u);
|
||||
|
||||
AgentMeta* meta = NULL;
|
||||
BEHAVIAC_UNUSED_VAR(meta);
|
||||
|
||||
// behaviac::Agent
|
||||
meta = BEHAVIAC_NEW AgentMeta(24743406u);
|
||||
AgentMeta::GetAgentMetas()[1770892321u] = meta;
|
||||
meta->RegisterMethod(1045109914u, BEHAVIAC_NEW CAgentStaticMethodVoid_1<char*>(FunctionPointer_behaviac_Agent_LogMessage));
|
||||
meta->RegisterMethod(2521019022u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorAdd());
|
||||
meta->RegisterMethod(2306090221u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorClear());
|
||||
meta->RegisterMethod(3483755530u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains());
|
||||
meta->RegisterMethod(505785840u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorLength());
|
||||
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
|
||||
|
||||
// BaseAgent
|
||||
meta = BEHAVIAC_NEW AgentMeta(378357712u);
|
||||
AgentMeta::GetAgentMetas()[2774251291u] = meta;
|
||||
meta->RegisterMethod(1352812660u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_BaseAgent_AbortCoroutine));
|
||||
meta->RegisterMethod(1811924796u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_BaseAgent_DeltaTime));
|
||||
meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_BaseAgent_GetTickCount));
|
||||
meta->RegisterMethod(1045109914u, BEHAVIAC_NEW CAgentStaticMethodVoid_1<char*>(FunctionPointer_BaseAgent_LogMessage));
|
||||
meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_BaseAgent_Rand));
|
||||
meta->RegisterMethod(1110901686u, BEHAVIAC_NEW CAgentMethod_2< int, int, int >(FunctionPointer_BaseAgent_RandRange));
|
||||
meta->RegisterMethod(966948371u, BEHAVIAC_NEW CAgentMethod_2< float, float, float >(FunctionPointer_BaseAgent_RandRangeAsFloat));
|
||||
meta->RegisterMethod(2521019022u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorAdd());
|
||||
meta->RegisterMethod(2306090221u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorClear());
|
||||
meta->RegisterMethod(3483755530u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains());
|
||||
meta->RegisterMethod(505785840u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorLength());
|
||||
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
|
||||
|
||||
// AndroidAgent
|
||||
meta = BEHAVIAC_NEW AgentMeta(3724796529u);
|
||||
AgentMeta::GetAgentMetas()[2475098143u] = meta;
|
||||
meta->RegisterMethod(1352812660u, BEHAVIAC_NEW CAgentMethodVoid_1<int>(FunctionPointer_AndroidAgent_AbortCoroutine));
|
||||
meta->RegisterMethod(1384709030u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoConnectBattleServer));
|
||||
meta->RegisterMethod(3209797653u, BEHAVIAC_NEW CAgentMethod_2< behaviac::EBTStatus, int, int >(FunctionPointer_AndroidAgent_CoIdle));
|
||||
meta->RegisterMethod(3402581732u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoJoin));
|
||||
meta->RegisterMethod(2804162432u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoLogin));
|
||||
meta->RegisterMethod(805357126u, BEHAVIAC_NEW CAgentMethod< behaviac::EBTStatus >(FunctionPointer_AndroidAgent_CoUpdateGame));
|
||||
meta->RegisterMethod(1811924796u, BEHAVIAC_NEW CAgentMethod_1< int, int >(FunctionPointer_AndroidAgent_DeltaTime));
|
||||
meta->RegisterMethod(2541118574u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_GetTickCount));
|
||||
meta->RegisterMethod(400482748u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsGameOver));
|
||||
meta->RegisterMethod(856196672u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_IsLoginSuccess));
|
||||
meta->RegisterMethod(1045109914u, BEHAVIAC_NEW CAgentStaticMethodVoid_1<char*>(FunctionPointer_AndroidAgent_LogMessage));
|
||||
meta->RegisterMethod(2514585826u, BEHAVIAC_NEW CAgentMethod< bool >(FunctionPointer_AndroidAgent_NetIsConnected));
|
||||
meta->RegisterMethod(3156314303u, BEHAVIAC_NEW CAgentMethod< int >(FunctionPointer_AndroidAgent_Rand));
|
||||
meta->RegisterMethod(1110901686u, BEHAVIAC_NEW CAgentMethod_2< int, int, int >(FunctionPointer_AndroidAgent_RandRange));
|
||||
meta->RegisterMethod(966948371u, BEHAVIAC_NEW CAgentMethod_2< float, float, float >(FunctionPointer_AndroidAgent_RandRangeAsFloat));
|
||||
meta->RegisterMethod(3025058903u, BEHAVIAC_NEW CAgentMethod_1< behaviac::EBTStatus, int >(FunctionPointer_AndroidAgent_SearchEnemy));
|
||||
meta->RegisterMethod(2521019022u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorAdd());
|
||||
meta->RegisterMethod(2306090221u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorClear());
|
||||
meta->RegisterMethod(3483755530u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorContains());
|
||||
meta->RegisterMethod(505785840u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorLength());
|
||||
meta->RegisterMethod(502968959u, BEHAVIAC_NEW CMethod_behaviac_Agent_VectorRemove());
|
||||
|
||||
AgentMeta::Register<behaviac::Agent>("behaviac::Agent");
|
||||
AgentMeta::Register<BaseAgent>("BaseAgent");
|
||||
AgentMeta::Register<AndroidAgent>("AndroidAgent");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool unLoad()
|
||||
{
|
||||
AgentMeta::UnRegister<behaviac::Agent>("behaviac::Agent");
|
||||
AgentMeta::UnRegister<BaseAgent>("BaseAgent");
|
||||
AgentMeta::UnRegister<AndroidAgent>("AndroidAgent");
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
static BehaviorLoaderImplement _behaviorLoaderImplement_;
|
||||
|
||||
static BehaviorLoaderImplement* _pBehaviorLoader_ = NULL;
|
||||
|
||||
void InitBehaviorLoader()
|
||||
{
|
||||
_pBehaviorLoader_ = BEHAVIAC_NEW BehaviorLoaderImplement();
|
||||
}
|
||||
|
||||
void DestroyBehaviorLoader()
|
||||
{
|
||||
if (_pBehaviorLoader_)
|
||||
{
|
||||
BEHAVIAC_DELETE _pBehaviorLoader_;
|
||||
_pBehaviorLoader_ = NULL;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
// ---------------------------------------------------------------------
|
||||
// THIS FILE IS AUTO-GENERATED BY BEHAVIAC DESIGNER, SO PLEASE DON'T MODIFY IT BY YOURSELF!
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
#ifndef _BEHAVIAC_AGENT_PROPERTIES_H_
|
||||
#define _BEHAVIAC_AGENT_PROPERTIES_H_
|
||||
|
||||
#include "behaviac_agent_headers.h"
|
||||
#include "behaviac_agent_member_visitor.h"
|
||||
|
||||
namespace behaviac
|
||||
{
|
||||
// ---------------------------------------------------------------------
|
||||
// Delegate methods
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
inline void FunctionPointer_behaviac_Agent_LogMessage(char* param0) { behaviac::Agent::LogMessage(param0); }
|
||||
inline void FunctionPointer_BaseAgent_AbortCoroutine(Agent* self, int co_id) { ((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_AbortCoroutine, void, int >(co_id); }
|
||||
inline int FunctionPointer_BaseAgent_DeltaTime(Agent* self, int time) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_DeltaTime, int, int >(time); }
|
||||
inline int FunctionPointer_BaseAgent_GetTickCount(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_GetTickCount, int >(); }
|
||||
inline void FunctionPointer_BaseAgent_LogMessage(char* param0) { BaseAgent::LogMessage(param0); }
|
||||
inline int FunctionPointer_BaseAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
|
||||
inline int FunctionPointer_BaseAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
|
||||
inline float FunctionPointer_BaseAgent_RandRangeAsFloat(Agent* self, float min_val, float max_val) { return (float)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRangeAsFloat, float, float, float >(min_val, max_val); }
|
||||
inline void FunctionPointer_AndroidAgent_AbortCoroutine(Agent* self, int co_id) { ((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_AbortCoroutine, void, int >(co_id); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoConnectBattleServer(Agent* self) { return (behaviac::EBTStatus)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_CoConnectBattleServer, behaviac::EBTStatus >(); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoIdle(Agent* self, int min_val, int max_val) { return (behaviac::EBTStatus)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_CoIdle, behaviac::EBTStatus, int, int >(min_val, max_val); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoJoin(Agent* self) { return (behaviac::EBTStatus)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_CoJoin, behaviac::EBTStatus >(); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoLogin(Agent* self) { return (behaviac::EBTStatus)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_CoLogin, behaviac::EBTStatus >(); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_CoUpdateGame(Agent* self) { return (behaviac::EBTStatus)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_CoUpdateGame, behaviac::EBTStatus >(); }
|
||||
inline int FunctionPointer_AndroidAgent_DeltaTime(Agent* self, int time) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_DeltaTime, int, int >(time); }
|
||||
inline int FunctionPointer_AndroidAgent_GetTickCount(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_GetTickCount, int >(); }
|
||||
inline bool FunctionPointer_AndroidAgent_IsGameOver(Agent* self) { return (bool)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_IsGameOver, bool >(); }
|
||||
inline bool FunctionPointer_AndroidAgent_IsLoginSuccess(Agent* self) { return (bool)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_IsLoginSuccess, bool >(); }
|
||||
inline void FunctionPointer_AndroidAgent_LogMessage(char* param0) { AndroidAgent::LogMessage(param0); }
|
||||
inline bool FunctionPointer_AndroidAgent_NetIsConnected(Agent* self) { return (bool)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_NetIsConnected, bool >(); }
|
||||
inline int FunctionPointer_AndroidAgent_Rand(Agent* self) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_Rand, int >(); }
|
||||
inline int FunctionPointer_AndroidAgent_RandRange(Agent* self, int min_val, int max_val) { return (int)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRange, int, int, int >(min_val, max_val); }
|
||||
inline float FunctionPointer_AndroidAgent_RandRangeAsFloat(Agent* self, float min_val, float max_val) { return (float)((BaseAgent*)self)->_Execute_Method_<METHOD_TYPE_BaseAgent_RandRangeAsFloat, float, float, float >(min_val, max_val); }
|
||||
inline behaviac::EBTStatus FunctionPointer_AndroidAgent_SearchEnemy(Agent* self, int range) { return (behaviac::EBTStatus)((AndroidAgent*)self)->_Execute_Method_<METHOD_TYPE_AndroidAgent_SearchEnemy, behaviac::EBTStatus, int >(range); }
|
||||
}
|
||||
#endif // _BEHAVIAC_AGENT_PROPERTIES_H_
|
@ -1,15 +0,0 @@
|
||||
// ---------------------------------------------------------------------
|
||||
// THIS FILE IS AUTO-GENERATED BY BEHAVIAC DESIGNER, SO PLEASE DON'T MODIFY IT BY YOURSELF!
|
||||
// ---------------------------------------------------------------------
|
||||
|
||||
#ifndef _BEHAVIAC_HEADERS_H_
|
||||
#define _BEHAVIAC_HEADERS_H_
|
||||
|
||||
#include "behaviac/behaviac.h"
|
||||
|
||||
// YOU SHOULD SET THE HEADER FILES OF YOUR GAME WHEN EXPORTING CPP FILES ON THE BEHAVIAC EDITOR:
|
||||
#include "base_agent.h"
|
||||
#include "android_agent.h"
|
||||
|
||||
|
||||
#endif // _BEHAVIAC_HEADERS_H_
|
@ -1,3 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--EXPORTED BY TOOL, DON'T MODIFY IT!-->
|
||||
<agents version="1" signature="3338390249" />
|
@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<workspace name="robot2006" folder="behaviors" export="exported" language="cpp" userelativepath="false" version="3">
|
||||
<export>
|
||||
<cpp>
|
||||
<isexported>False</isexported>
|
||||
<exportfilecount>1</exportfilecount>
|
||||
<folder>../exported</folder>
|
||||
<includedfilenames>
|
||||
<includedfilename>base_agent.h</includedfilename>
|
||||
<includedfilename>android_agent.h</includedfilename>
|
||||
</includedfilenames>
|
||||
</cpp>
|
||||
</export>
|
||||
</workspace>
|
@ -1 +0,0 @@
|
||||
../gameserver/test_config
|
3
server/bin/start_instance.sh
Executable file
3
server/bin/start_instance.sh
Executable file
@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
nohup sh real_start_instance.sh 1 1 2>&1 &
|
@ -14,11 +14,11 @@ endif()
|
||||
set(LIB_DIR "ubuntu20.04_g++-9")
|
||||
message(LIB_DIR: ${LIB_DIR} )
|
||||
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DNDEBUG -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1 -DNEW_NUM=1 -DA8_PERFT=1")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DNDEBUG -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1")
|
||||
if (${ASAN})
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DMYDEBUG -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1 -fsanitize=address -DNEW_NUM=1 -fno-omit-frame-pointer -DA8_PERFT=1 -fsanitize-recover=address")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DDEBUG -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1 -fsanitize=address -fno-omit-frame-pointer")
|
||||
else()
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DMYDEBUG -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1 -DNEW_NUM=1 -DA8_PERFT=1 -fsanitize-recover=address")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++1z -DGAME_ID=${GAME_ID} -DDEBUG -DDT_VIRTUAL_QUERYFILTER -DNEW_WEAPON_SYS=1")
|
||||
endif()
|
||||
|
||||
include_directories(
|
||||
@ -110,7 +110,7 @@ aux_source_directory(.
|
||||
)
|
||||
|
||||
set(EXECUTABLE_OUTPUT_PATH
|
||||
${PROJECT_BINARY_DIR}/../bin/gameserver/bin
|
||||
${PROJECT_BINARY_DIR}/../bin
|
||||
)
|
||||
|
||||
add_executable(
|
||||
@ -144,10 +144,7 @@ target_link_libraries(
|
||||
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
target_link_libraries(
|
||||
gameserver${GAME_ID}
|
||||
behaviac_gcc_release
|
||||
#behaviac_gcc_debug
|
||||
boost_stacktrace_backtrace
|
||||
boost_stacktrace_addr2line
|
||||
behaviac_gcc_debug
|
||||
)
|
||||
else()
|
||||
target_link_libraries(
|
||||
|
@ -13,26 +13,6 @@
|
||||
#include "app.h"
|
||||
#include "jsondatamgr.h"
|
||||
#include "handlermgr.h"
|
||||
#include "playermgr.h"
|
||||
|
||||
class SocketDisconnectHandler : public std::enable_shared_from_this<SocketDisconnectHandler>
|
||||
{
|
||||
public:
|
||||
a8::CommonCbProc cb;
|
||||
int socket_handle = 0;
|
||||
list_head entry;
|
||||
long long add_tick = 0;
|
||||
std::shared_ptr<SocketDisconnectHandler> holder;
|
||||
|
||||
SocketDisconnectHandler()
|
||||
{
|
||||
}
|
||||
|
||||
~SocketDisconnectHandler()
|
||||
{
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class GCClientSession: public a8::MixedSession
|
||||
{
|
||||
@ -44,22 +24,19 @@ public:
|
||||
is_activite = true;
|
||||
#endif
|
||||
bool warning = false;
|
||||
|
||||
while (buflen - offset >= sizeof(f8::WSProxyPackHead_C)) {
|
||||
f8::WSProxyPackHead_C* p = (f8::WSProxyPackHead_C*)&buf[offset];
|
||||
if (p->magic_code == f8::MAGIC_CODE) {
|
||||
if (buflen - offset < sizeof(f8::WSProxyPackHead_C) + p->packlen) {
|
||||
break;
|
||||
}
|
||||
f8::App::Instance()->AddSocketMsg
|
||||
(SF_GameGate,
|
||||
(socket_handle << 16) + p->socket_handle,
|
||||
p->ip_saddr,
|
||||
p->msgid,
|
||||
p->seqid,
|
||||
&buf[offset + sizeof(f8::WSProxyPackHead_C)],
|
||||
p->packlen,
|
||||
0);
|
||||
App::Instance()->AddSocketMsg(SF_GameGate,
|
||||
(socket_handle << 16) + p->socket_handle,
|
||||
p->ip_saddr,
|
||||
p->msgid,
|
||||
p->seqid,
|
||||
&buf[offset + sizeof(f8::WSProxyPackHead_C)],
|
||||
p->packlen);
|
||||
offset += sizeof(f8::WSProxyPackHead_C) + p->packlen;
|
||||
} else {
|
||||
warning = true;
|
||||
@ -69,15 +46,10 @@ public:
|
||||
}
|
||||
|
||||
if (warning) {
|
||||
f8::UdpLog::Instance()->Warning("收到client非法数据包 buflen:%d", {buflen});
|
||||
f8::UdpLog::Instance()->Warning("收到client非法数据包", {});
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnConnect() override
|
||||
{
|
||||
f8::UdpLog::Instance()->Warning("OnConnect socket_handle:%d", {socket_handle});
|
||||
}
|
||||
|
||||
virtual void OnRawHttpGet(const std::string& url, const std::string& querystr,
|
||||
std::string& response) override
|
||||
{
|
||||
@ -96,7 +68,6 @@ public:
|
||||
|
||||
virtual void OnDisConnect() override
|
||||
{
|
||||
f8::UdpLog::Instance()->Warning("OnDisConnect socket_handle:%d", {socket_handle});
|
||||
f8::MsgQueue::Instance()->PostMsg
|
||||
(IM_ClientSocketDisconnect,
|
||||
a8::Args
|
||||
@ -109,6 +80,12 @@ public:
|
||||
|
||||
};
|
||||
|
||||
static void CreateGameClientSocket(a8::TcpSession **p)
|
||||
{
|
||||
*p = new GCClientSession();
|
||||
(*p)->SetMaxPacketLen(1024 * 1024 * 10);
|
||||
}
|
||||
|
||||
static void GSListeneron_error(a8::TcpListener*, int type, int errorid)
|
||||
{
|
||||
f8::UdpLog::Instance()->Debug("GGListeneron_error %d %d", {type, errorid});
|
||||
@ -126,7 +103,7 @@ static void GSListeneron_error(a8::TcpListener*, int type, int errorid)
|
||||
void GGListener::Init()
|
||||
{
|
||||
tcp_listener_ = std::make_shared<a8::TcpListener>();
|
||||
tcp_listener_->RegisterSessionClass<GCClientSession>(1024 * 1024 * 10);
|
||||
tcp_listener_->on_create_client_socket = CreateGameClientSocket;
|
||||
tcp_listener_->on_error = GSListeneron_error;
|
||||
|
||||
tcp_listener_->bind_address = "0.0.0.0";
|
||||
@ -140,44 +117,10 @@ void GGListener::Init()
|
||||
int error_id = args.Get<int>(0);
|
||||
GGListener::Instance()->OnListenError(error_id);
|
||||
});
|
||||
f8::MsgQueue::Instance()->RegisterCallBack
|
||||
(
|
||||
IM_ClientSocketDisconnect,
|
||||
[this] (const a8::Args& args)
|
||||
{
|
||||
int gg_socket = args.Get<int>(0);
|
||||
PlayerMgr::Instance()->OnGateDisconnect(gg_socket);
|
||||
{
|
||||
std::vector<std::weak_ptr<SocketDisconnectHandler>> del_handlers;
|
||||
for (auto& pair : disconnect_listener_hash_) {
|
||||
unsigned short parent_socket_handle = (pair.first >> 16) & 0xFFFF;
|
||||
if (parent_socket_handle == gg_socket) {
|
||||
SocketDisconnectHandler *handle = nullptr, *tmp = nullptr;
|
||||
list_for_each_entry_safe(handle, tmp, &pair.second, entry) {
|
||||
del_handlers.push_back(handle->holder);
|
||||
handle->cb(a8::Args({pair.first}));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto handler : del_handlers) {
|
||||
RemoveSocketDisconnectHandler(handler);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void GGListener::UnInit()
|
||||
{
|
||||
std::vector<std::weak_ptr<SocketDisconnectHandler>> del_handlers;
|
||||
for (auto& pair : disconnect_listener_hash_) {
|
||||
SocketDisconnectHandler *handle = nullptr, *tmp = nullptr;
|
||||
list_for_each_entry_safe(handle, tmp, &pair.second, entry) {
|
||||
del_handlers.push_back(handle->holder);
|
||||
}
|
||||
}
|
||||
for (auto& handler : del_handlers) {
|
||||
RemoveSocketDisconnectHandler(handler);
|
||||
}
|
||||
tcp_listener_ = nullptr;
|
||||
}
|
||||
|
||||
@ -214,62 +157,6 @@ long long GGListener::GetSentBytesNum()
|
||||
void GGListener::OnListenError(int errorid)
|
||||
{
|
||||
a8::XPrintf("GGListeneron_error %d\n", {errorid});
|
||||
f8::App::Instance()->Terminate();
|
||||
App::Instance()->Terminate();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
bool GGListener::DebugNetMsg(int msg_id)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
std::weak_ptr<SocketDisconnectHandler> GGListener::AddSocketDisconnectListener(int socket_handle, a8::CommonCbProc cb)
|
||||
{
|
||||
auto itr = disconnect_listener_hash_.find(socket_handle);
|
||||
if (itr == disconnect_listener_hash_.end()) {
|
||||
disconnect_listener_hash_[socket_handle] = list_head();
|
||||
itr = disconnect_listener_hash_.find(socket_handle);
|
||||
INIT_LIST_HEAD(&itr->second);
|
||||
}
|
||||
auto p = std::make_shared<SocketDisconnectHandler>();
|
||||
p->socket_handle = socket_handle;
|
||||
p->cb = cb;
|
||||
p->add_tick = a8::XGetTickCount();
|
||||
list_add_tail(&p->entry, &itr->second);
|
||||
p->holder = p;
|
||||
return p;
|
||||
}
|
||||
|
||||
void GGListener::RemoveSocketDisconnectHandler(std::weak_ptr<SocketDisconnectHandler> handler)
|
||||
{
|
||||
if (!handler.expired()) {
|
||||
auto p = handler.lock();
|
||||
p->cb = nullptr;
|
||||
p->holder = nullptr;
|
||||
#if 1
|
||||
f8::UdpLog::Instance()->Warning("RemoveSocketDisconnectHandler socket_handle:%d time:%d",
|
||||
{
|
||||
p->socket_handle,
|
||||
a8::XGetTickCount() - p->add_tick
|
||||
});
|
||||
#endif
|
||||
list_del_init(&p->entry);
|
||||
}
|
||||
}
|
||||
|
||||
void GGListener::OnClientDisconnect(int socket_handle)
|
||||
{
|
||||
auto itr = disconnect_listener_hash_.find(socket_handle);
|
||||
if (itr != disconnect_listener_hash_.end()) {
|
||||
std::vector<std::weak_ptr<SocketDisconnectHandler>> del_handlers;
|
||||
SocketDisconnectHandler *handle = nullptr, *tmp = nullptr;
|
||||
list_for_each_entry_safe(handle, tmp, &itr->second, entry) {
|
||||
del_handlers.push_back(handle->holder);
|
||||
handle->cb(a8::Args({itr->first}));
|
||||
}
|
||||
for (auto handler : del_handlers) {
|
||||
RemoveSocketDisconnectHandler(handler);
|
||||
}
|
||||
}
|
||||
PlayerMgr::Instance()->OnClientDisconnect(socket_handle);
|
||||
}
|
||||
|
@ -4,12 +4,6 @@
|
||||
|
||||
#include <f8/types.h>
|
||||
#include <f8/protoutils.h>
|
||||
#include <f8/utils.h>
|
||||
|
||||
namespace ss
|
||||
{
|
||||
class SS_WSP_SocketDisconnect;
|
||||
}
|
||||
|
||||
//game client listener
|
||||
namespace a8
|
||||
@ -17,7 +11,6 @@ namespace a8
|
||||
class TcpListener;
|
||||
}
|
||||
|
||||
class SocketDisconnectHandler;
|
||||
class GGListener : public a8::Singleton<GGListener>
|
||||
{
|
||||
private:
|
||||
@ -45,15 +38,6 @@ public:
|
||||
void SendToClient(int sockhandle, unsigned int seqid, T& msg)
|
||||
{
|
||||
static int msgid = f8::Net_GetMessageId(msg);
|
||||
#ifdef MYDEBUG
|
||||
if (GGListener::Instance()->DebugNetMsg(msgid)) {
|
||||
a8::XPrintf("SendToClient msgid:%d %s\n",
|
||||
{
|
||||
msgid,
|
||||
f8::PbToJson(&msg)
|
||||
});
|
||||
}
|
||||
#endif
|
||||
int packet_size = f8::Net_SendProxyMsg(tcp_listener_.get(), sockhandle, seqid, 0, msgid, msg);
|
||||
if (packet_size > max_packet_size) {
|
||||
max_packet_size = packet_size;
|
||||
@ -71,16 +55,10 @@ public:
|
||||
long long GetSendNodeNum();
|
||||
long long GetSentNodeNum();
|
||||
long long GetSentBytesNum();
|
||||
std::weak_ptr<SocketDisconnectHandler> AddSocketDisconnectListener(int socket_handle, a8::CommonCbProc cb);
|
||||
void RemoveSocketDisconnectHandler(std::weak_ptr<SocketDisconnectHandler> handler);
|
||||
bool DebugNetMsg(int msg_id);
|
||||
void _SS_WSP_SocketDisconnect(f8::MsgHdr* hdr, const ss::SS_WSP_SocketDisconnect& msg);
|
||||
|
||||
private:
|
||||
void OnListenError(int errorid);
|
||||
void OnClientDisconnect(int socket_handle);
|
||||
|
||||
private:
|
||||
std::shared_ptr<a8::TcpListener> tcp_listener_;
|
||||
std::map<int, list_head> disconnect_listener_hash_;
|
||||
};
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -16,34 +16,45 @@ class Ability
|
||||
void DecSwitch(int type);
|
||||
int GetSwitchTimes(int type);
|
||||
|
||||
AttrHandle AddAttr(int attr_id, float val);
|
||||
void RemoveAttr(AttrHandle handler);
|
||||
float GetAttr(int attr_id);
|
||||
bool HasAttr(int attr_id);
|
||||
AttrAbsHandle AddAttrAbs(int attr_id, float value);
|
||||
void RemoveAttrAbs(AttrAbsHandle handle);
|
||||
AttrRateHandle AddAttrRate(int attr_id, float value);
|
||||
void RemoveAttrRate(AttrRateHandle handle);
|
||||
float GetAttrAbs(int attr_id);
|
||||
float GetAttrRate(int attr_id);
|
||||
|
||||
AttrAdditionHandle AddAttrAddition(int attr_id, float rate);
|
||||
void RemoveAttrAddition(AttrAdditionHandle handler);
|
||||
AttrRuduceHandle AddAttrRuduce(int attr_id, float rate);
|
||||
void RemoveAttrRuduce(AttrRuduceHandle handler);
|
||||
float GetAttrAddition(int attr_id);
|
||||
float GetAttrRuduce(int attr_id);
|
||||
bool HasAddAttr(int attr_id);
|
||||
bool HasDecAttr(int attr_id);
|
||||
|
||||
void GMDelAttr(int attr_id, int idx);
|
||||
void GMClearAttr();
|
||||
AttrDirectHandle AddAttrDirect(int attr_id, float value);
|
||||
void RemoveAttrDirect(AttrDirectHandle handle);
|
||||
float GetAttrDirect(int attr_id);
|
||||
|
||||
void GMDelBaseAttr(int type, int attr_id, int idx);
|
||||
void GMClearBaseAttr(int type);
|
||||
void GMDelGrowAttr(int type, int attr_id, int idx);
|
||||
void GMClearGrowAttr(int type);
|
||||
std::vector<std::string> GMShowAttrs();
|
||||
void SetSource(AttrHandle handle, std::shared_ptr<std::function<std::string()>> cb);
|
||||
|
||||
private:
|
||||
void Clear();
|
||||
void RecalcAttrAbs(int attr_id);
|
||||
void RecalcAttrRate(int attr_id);
|
||||
void RecalcAttrAddition(int attr_id);
|
||||
void RecalcAttrRuduce(int attr_id);
|
||||
|
||||
void RecalcAttrDirect(int attr_id);
|
||||
private:
|
||||
CreatureWeakPtr owner_;
|
||||
std::array<std::tuple<float, list_head>, kHAT_End> attr_abs_ = {};
|
||||
std::array<std::tuple<float, list_head>, kHAT_End> attr_rate_ = {};
|
||||
std::array<std::tuple<float, list_head>, kHAT_End> attr_add_ = {};
|
||||
std::array<std::tuple<float, list_head>, kHAT_End> attr_dec_ = {};
|
||||
std::array<list_head, kHAT_End> attr_list_ = {};
|
||||
std::array<std::tuple<float, list_head>, kHVAT_End - kHVAT_Begin> vattr_add_ = {};
|
||||
std::array<std::tuple<float, list_head>, kHVAT_End - kHVAT_Begin> vattr_dec_ = {};
|
||||
std::array<list_head, kHVAT_End - kHVAT_Begin> vattr_list_ = {};
|
||||
std::array<std::tuple<float, list_head>, kHAT_End> attr_direct_ = {};
|
||||
std::array<int, kSwitchTimeEnd> switch_times_ = {};
|
||||
std::map<int, int> immune_tags_;
|
||||
|
||||
|
@ -49,7 +49,7 @@ void AirDrop::Init()
|
||||
|
||||
void AirDrop::Exec(int appear_time, int box_id, int airdrop_id)
|
||||
{
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
if (!f8::IsTestEnv()) {
|
||||
a8::XPrintf("AirDrop appear_time:%d box_id:%d airdrop_id:%d\n",
|
||||
{
|
||||
@ -130,7 +130,7 @@ void AirDrop::ShuaMon(const glm::vec3& center, const std::vector<int>& airdrop_m
|
||||
dir,
|
||||
team_id);
|
||||
if (hero) {
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
room_->BroadcastDebugMsg
|
||||
(a8::Format("ShuaMon pos:%f,%f,%f hero_id:%d",
|
||||
{
|
||||
|
@ -36,7 +36,7 @@ void AirRaid::Init()
|
||||
}
|
||||
},
|
||||
&room_->xtimer_attacher_);
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
timers_.push_back(timer_wp);
|
||||
#endif
|
||||
});
|
||||
@ -87,7 +87,7 @@ bool AirRaid::GenAirRaidPos(const mt::AirRaid* raid_meta, glm::vec3& center)
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
if (humans.size() > 0 && room_->debug_params.find(121) != room_->debug_params.end()) {
|
||||
center = humans[0]->GetPos().ToGlmVec3();
|
||||
}
|
||||
@ -211,7 +211,7 @@ void AirRaid::ExecOneRoundAirRaid(const mt::AirRaid* raid_meta, const glm::vec3&
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
|
||||
void AirRaid::NextRaid()
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ class AirRaid
|
||||
AirRaid(Room* room);
|
||||
|
||||
void Init();
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
void NextRaid();
|
||||
#endif
|
||||
|
||||
@ -20,7 +20,7 @@ class AirRaid
|
||||
|
||||
private:
|
||||
Room* room_ = nullptr;
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
std::vector<a8::XTimerWp> timers_;
|
||||
#endif
|
||||
};
|
||||
|
@ -6,7 +6,6 @@
|
||||
#include "android_agent.h"
|
||||
#include "movement.h"
|
||||
#include "netdata.h"
|
||||
#include "car.h"
|
||||
|
||||
#include "f8/btmgr.h"
|
||||
|
||||
@ -15,8 +14,6 @@
|
||||
#include "mt/Text.h"
|
||||
#include "mt/Hero.h"
|
||||
#include "mt/Item.h"
|
||||
#include "mt/Map.h"
|
||||
#include "mt/BattleBasicAttribute.h"
|
||||
|
||||
Android::Android():Human()
|
||||
{
|
||||
@ -31,7 +28,6 @@ Android::Android():Human()
|
||||
|
||||
Android::~Android()
|
||||
{
|
||||
SetDestorying();
|
||||
if (agent_) {
|
||||
f8::BtMgr::Instance()->BtDestory(agent_);
|
||||
agent_ = nullptr;
|
||||
@ -44,14 +40,13 @@ Android::~Android()
|
||||
void Android::Initialize()
|
||||
{
|
||||
Human::Initialize();
|
||||
account_id = a8::Format("0000_2006_%d", {robot_meta->id()});
|
||||
//RandSkin();
|
||||
RandSkin();
|
||||
GiveEquip();
|
||||
RecalcBaseAttr();
|
||||
SetInfiniteBulletMode();
|
||||
{
|
||||
auto context = std::make_shared<BattleDataContext>();
|
||||
SetNetData(context);
|
||||
SetBattleContext(context);
|
||||
context->ForceInit
|
||||
(
|
||||
App::Instance()->AllocTempHeroUniId(),
|
||||
@ -61,10 +56,9 @@ void Android::Initialize()
|
||||
0,
|
||||
nullptr
|
||||
);
|
||||
GetNetData()->Init(this);
|
||||
GetBattleContext()->Init(this);
|
||||
}
|
||||
RandSkin();
|
||||
SetHP(GetNetData()->GetMaxHP());
|
||||
SetHP(GetBattleContext()->GetMaxHP());
|
||||
SetMaxHP(GetHP());
|
||||
{
|
||||
avatar_url = a8::XValue(50001 + rand() % 10).GetString();
|
||||
@ -72,16 +66,11 @@ void Android::Initialize()
|
||||
}
|
||||
{
|
||||
std::vector<int> skill_list;
|
||||
GetNetData()->GetSkillList(skill_list);
|
||||
GetBattleContext()->GetSkillList(skill_list);
|
||||
for (auto& skill_id : skill_list) {
|
||||
AddSkill(skill_id);
|
||||
}
|
||||
}
|
||||
if (GetHeroMeta()->GetBasicMeta()) {
|
||||
SetHeroLevel(1, 0, GetHeroMeta()->GetBasicMeta()->GetGrowMeta(room->GetMapMeta()->map_id()));
|
||||
} else {
|
||||
SetHeroLevel(1, 0, nullptr);
|
||||
}
|
||||
agent_->SetOwner(this);
|
||||
f8::BtMgr::Instance()->BtLoad(agent_, "hero/standard");
|
||||
f8::BtMgr::Instance()->BtSetCurrent(agent_, "hero/standard");
|
||||
@ -94,20 +83,30 @@ void Android::Update(int delta_time)
|
||||
return;
|
||||
}
|
||||
}
|
||||
#ifdef MYDEBUG
|
||||
if (!dead &&
|
||||
room->debug_params.find(119) != room->debug_params.end()) {
|
||||
BeKill(VP_Gas,
|
||||
TEXT("battle_server_killer_gas", "毒圈"),
|
||||
VW_Gas,
|
||||
VP_Gas,
|
||||
TEXT("battle_server_killer_gas", "毒圈"));
|
||||
a8::UnSetBitFlag(status, CS_Disable);
|
||||
#ifdef DEBUG
|
||||
if (room->BattleStarted()) {
|
||||
if (!dead &&
|
||||
room->debug_params.find(119) != room->debug_params.end()) {
|
||||
BeKill(VP_Gas,
|
||||
TEXT("battle_server_killer_gas", "毒圈"),
|
||||
VW_Gas,
|
||||
VP_Gas,
|
||||
TEXT("battle_server_killer_gas", "毒圈"));
|
||||
a8::UnSetBitFlag(status, CS_Disable);
|
||||
}
|
||||
if (!dead &&
|
||||
a8::HasBitFlag(status, CS_ForceTeam) &&
|
||||
App::Instance()->debug_params.find(120) != App::Instance()->debug_params.end()) {
|
||||
BeKill(VP_Gas,
|
||||
TEXT("battle_server_killer_gas", "毒圈"),
|
||||
VW_Gas,
|
||||
VP_Gas,
|
||||
TEXT("battle_server_killer_gas", "毒圈"));
|
||||
a8::UnSetBitFlag(status, CS_Disable);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
InternalUpdate(delta_time);
|
||||
shot_hold = false;
|
||||
CheckShotHold();
|
||||
++updated_times_;
|
||||
}
|
||||
|
||||
@ -124,15 +123,26 @@ void Android::InternalUpdate(int delta_time)
|
||||
UpdateAction();
|
||||
}
|
||||
if (HasBuffEffect(kBET_Fly)) {
|
||||
App::Instance()->verify_set_pos = 1;
|
||||
Global::Instance()->verify_set_pos = 1;
|
||||
GetMutablePos().FromGlmVec3(room->plane.curr_pos);
|
||||
App::Instance()->verify_set_pos = 0;
|
||||
Global::Instance()->verify_set_pos = 0;
|
||||
room->grid_service->MoveCreature(this);
|
||||
return;
|
||||
}
|
||||
if (GetMovement()->GetPathSize() > 0 ||
|
||||
HasBuffEffect(kBET_Sprint)) {
|
||||
UpdateMoving();
|
||||
Global::Instance()->verify_set_pos = 1;
|
||||
UpdateMove();
|
||||
#ifdef DEBUG1
|
||||
a8::XPrintf("updatemove old_pos:%f,%f new_pos:%f,%f\n",
|
||||
{
|
||||
old_pos.x,
|
||||
old_pos.y,
|
||||
GetPos().x,
|
||||
GetPos().y,
|
||||
});
|
||||
#endif
|
||||
Global::Instance()->verify_set_pos = 0;
|
||||
} else {
|
||||
if (HasBuffEffect(kBET_Jump)) {
|
||||
glm::vec3 dir = GlmHelper::UP;
|
||||
@ -145,7 +155,7 @@ void Android::InternalUpdate(int delta_time)
|
||||
if (playing_skill) {
|
||||
UpdateSkill();
|
||||
}
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
if (!room->stop_world) {
|
||||
agent_->Exec();
|
||||
}
|
||||
@ -177,13 +187,6 @@ void Android::GiveEquip()
|
||||
|
||||
void Android::RandSkin()
|
||||
{
|
||||
#ifdef MYDEBUG
|
||||
{
|
||||
Skin& skin = skins[0];
|
||||
skin.skin_id = 1 + meta->skinlist();
|
||||
skin.skin_lv = 1;
|
||||
}
|
||||
#endif
|
||||
#if 0
|
||||
if (!robot_meta->_skin_id.empty()) {
|
||||
Skin& skin = skins[0];
|
||||
@ -192,43 +195,3 @@ void Android::RandSkin()
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Android::UpdateMoving()
|
||||
{
|
||||
if (GetCar()) {
|
||||
GetCar()->SetAttackDir(GetAttackDir());
|
||||
if (GetCar()->HasBuffEffect(kBET_Vertigo)) {
|
||||
return;
|
||||
}
|
||||
if (!GetCar()->HasOil()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (HasBuffEffect(kBET_Passenger)) {
|
||||
return;
|
||||
}
|
||||
Position old_pos = GetPos();
|
||||
App::Instance()->verify_set_pos = 1;
|
||||
UpdateMove();
|
||||
#ifdef MYDEBUG1
|
||||
a8::XPrintf("updatemove old_pos:%f,%f new_pos:%f,%f\n",
|
||||
{
|
||||
old_pos.x,
|
||||
old_pos.y,
|
||||
GetPos().x,
|
||||
GetPos().y,
|
||||
});
|
||||
#endif
|
||||
App::Instance()->verify_set_pos = 0;
|
||||
if (GetCar() && GetCar()->IsDriver(this)) {
|
||||
if (!GetCar()->HasBuffEffect(kBET_Sprint)) {
|
||||
GetCar()->SyncPos();
|
||||
float dec_oil = old_pos.Distance2D2(GetPos()) * GetCar()->meta->average_oil() / 100;
|
||||
GetCar()->DecOil(dec_oil);
|
||||
room->frame_event.AddPropChg(GetCar()->GetWeakPtrRef(),
|
||||
kPropCarOil,
|
||||
GetCar()->GetCurOil(),
|
||||
GetCar()->GetMaxOil());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,6 @@ private:
|
||||
|
||||
void InternalUpdate(int delta_time);
|
||||
void RandSkin();
|
||||
void UpdateMoving();
|
||||
|
||||
friend class PBUtils;
|
||||
friend class EntityFactory;
|
||||
|
@ -1,10 +1,19 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include <signal.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
#include <regex>
|
||||
|
||||
#include <a8/uuid.h>
|
||||
#include <a8/collision.h>
|
||||
#include <a8/magicenum.h>
|
||||
#include <a8/lisp.h>
|
||||
|
||||
#include <f8/udplog.h>
|
||||
#include <f8/btmgr.h>
|
||||
#include <f8/timer.h>
|
||||
#include <f8/netmsghandler.h>
|
||||
|
||||
#include "app.h"
|
||||
#include "jsondatamgr.h"
|
||||
@ -20,7 +29,17 @@
|
||||
#include "lispenv.h"
|
||||
#include "perf.h"
|
||||
|
||||
#include "ss_msgid.pb.h"
|
||||
#include "ss_proto.pb.h"
|
||||
|
||||
#include "f8/msgqueue.h"
|
||||
#include "f8/tglog.h"
|
||||
#include "f8/httpclientpool.h"
|
||||
#include "f8/btmgr.h"
|
||||
#include <f8/timer.h>
|
||||
|
||||
#include "tracemgr.h"
|
||||
#include "matchmgr.h"
|
||||
#include "selfchecker.h"
|
||||
#include "hero_agent.h"
|
||||
#include "android_agent.h"
|
||||
@ -29,6 +48,21 @@
|
||||
#include "mt/MetaMgr.h"
|
||||
#include "mt/Skill.h"
|
||||
|
||||
struct MsgNode
|
||||
{
|
||||
SocketFrom_e sockfrom;
|
||||
int sockhandle;
|
||||
unsigned short msgid;
|
||||
unsigned int seqid;
|
||||
long ip_saddr;
|
||||
char* buf;
|
||||
int buflen;
|
||||
MsgNode* next;
|
||||
};
|
||||
|
||||
const char* const PROJ_LOG_ROOT_FMT = "/data/logs/%s/logs";
|
||||
const char* const PROJ_LOG_FILENAME_FMT = "log_$pid_%Y%m%d.log";
|
||||
|
||||
static void SavePerfLog()
|
||||
{
|
||||
f8::UdpLog::Instance()->Info
|
||||
@ -38,7 +72,7 @@ static void SavePerfLog()
|
||||
"max_full_obj:%d max_part_obj:%d max_bullet:%d max_packet:%d "
|
||||
"his_max_full_obj:%d his_max_part_obj:%d his_max_bullet:%d his_max_packet:%d",
|
||||
{
|
||||
f8::App::Instance()->GetMaxRunDelayTime(),
|
||||
PerfMonitor::Instance()->max_run_delay_time,
|
||||
RoomMgr::Instance()->RoomNum(),
|
||||
PerfMonitor::Instance()->entity_num[ET_Player],
|
||||
PlayerMgr::Instance()->OnlineNum(),
|
||||
@ -69,9 +103,18 @@ static void SavePerfLog()
|
||||
GGListener::Instance()->his_max_packet_size = std::max
|
||||
(GGListener::Instance()->his_max_packet_size, GGListener::Instance()->max_packet_size);
|
||||
}
|
||||
f8::App::Instance()->ResetMaxRunDelayTime();
|
||||
PerfMonitor::Instance()->max_run_delay_time = 0;
|
||||
PerfMonitor::Instance()->max_dispatchmsg_time = 0;
|
||||
PerfMonitor::Instance()->max_timer_idle = 0;
|
||||
PerfMonitor::Instance()->grid_chg_times = 0;
|
||||
PerfMonitor::Instance()->test_times = 0;
|
||||
PerfMonitor::Instance()->params[0] = 0;
|
||||
PerfMonitor::Instance()->params[1] = 0;
|
||||
PerfMonitor::Instance()->params[2] = 0;
|
||||
PerfMonitor::Instance()->params[3] = 0;
|
||||
PerfMonitor::Instance()->params[4] = 0;
|
||||
PerfMonitor::Instance()->params[5] = 0;
|
||||
PerfMonitor::Instance()->params[6] = 0;
|
||||
PerfMonitor::Instance()->max_full_objects_num = 0;
|
||||
PerfMonitor::Instance()->max_part_objects_num = 0;
|
||||
PerfMonitor::Instance()->max_bullet_num = 0;
|
||||
@ -80,16 +123,55 @@ static void SavePerfLog()
|
||||
f8::HttpClientPool::Instance()->max_user_request_delay = 0;
|
||||
}
|
||||
|
||||
void App::Init()
|
||||
bool App::Init(int argc, char* argv[])
|
||||
{
|
||||
#ifdef MYDEBUG
|
||||
signal(SIGPIPE, SIG_IGN);
|
||||
this->argc_ = argc;
|
||||
this->argv_ = argv;
|
||||
|
||||
if (!ParseOpt()) {
|
||||
if (node_id_ <= 0) {
|
||||
a8::XPrintf("gameserver启动失败,缺少-n参数\n", {});
|
||||
} else if (node_id_ > MAX_NODE_ID) {
|
||||
a8::XPrintf("gameserver启动失败,-n参数不能大于%d\n", {MAX_NODE_ID});
|
||||
} else if (instance_id_ <= 0) {
|
||||
a8::XPrintf("gameserver启动失败,缺少-i参数\n", {});
|
||||
} else if (instance_id_ > MAX_INSTANCE_ID) {
|
||||
a8::XPrintf("gameserver启动失败,-i参数不能大于%d\n", {MAX_INSTANCE_ID});
|
||||
}
|
||||
return false;
|
||||
}
|
||||
int debug_mode = 0;
|
||||
#ifdef DEBUG
|
||||
debug_mode = 1;
|
||||
#endif
|
||||
a8::XPrintf("gameserver starting node_id: %d instance_id:%d pid:%d game_id:%d debug_mode:%d\n",
|
||||
{
|
||||
node_id_,
|
||||
instance_id_,
|
||||
getpid(),
|
||||
GAME_ID,
|
||||
debug_mode
|
||||
});
|
||||
|
||||
loop_mutex_ = std::make_shared<std::mutex>();
|
||||
loop_cond_ = std::make_shared<std::condition_variable>();
|
||||
msg_mutex_ = std::make_shared<std::mutex>();
|
||||
|
||||
srand(time(nullptr));
|
||||
InitLog();
|
||||
#ifdef DEBUG
|
||||
TraceMgr::Instance()->Init("gameserver2006");
|
||||
#endif
|
||||
PerfMonitor::Instance()->Init();
|
||||
f8::MsgQueue::Instance()->Init();
|
||||
HandlerMgr::Instance()->Init();
|
||||
f8::Timer::Instance()->Init();
|
||||
Perf::Instance()->Init();
|
||||
f8::TGLog::Instance()->Init(a8::Format(PROJ_NAME_FMT, {GAME_ID}), false, 0);
|
||||
f8::HttpClientPool::Instance()->Init(MAX_ALL_HTTP_NUM, MAX_SYS_HTTP_NUM, MAX_USER_HTTP_NUM);
|
||||
f8::BtMgr::Instance()->Init("exported");
|
||||
#ifdef MYDEBUG1
|
||||
#ifdef DEBUG1
|
||||
f8::BtMgr::Instance()->SetLogging(true);
|
||||
#endif
|
||||
SkillHelper::Init();
|
||||
@ -98,12 +180,22 @@ void App::Init()
|
||||
mt::MetaMgr::Instance()->Init();
|
||||
SelfChecker::Init();
|
||||
EntityFactory::Instance()->Init();
|
||||
uuid_.SetMachineId((node_id_ - 1) * MAX_NODE_ID + instance_id_);
|
||||
KillMgr::Instance()->Init();
|
||||
RoomMgr::Instance()->Init();
|
||||
MatchMgr::Instance()->Init();
|
||||
MapMgr::Instance()->Init();
|
||||
PlayerMgr::Instance()->Init();
|
||||
GGListener::Instance()->Init();
|
||||
HttpProxy::Instance()->Init();
|
||||
|
||||
f8::UdpLog::Instance()->Info("gameserver starting instance_id:%d pid:%d debug_mode:%d channel:%d",
|
||||
{
|
||||
instance_id_,
|
||||
getpid(),
|
||||
debug_mode,
|
||||
JsonDataMgr::Instance()->channel
|
||||
});
|
||||
{
|
||||
int perf_log_time = 1000 * 30;
|
||||
f8::Timer::Instance()->SetInterval
|
||||
@ -115,15 +207,31 @@ void App::Init()
|
||||
}
|
||||
});
|
||||
}
|
||||
if (HasFlag(7)) {
|
||||
f8::Timer::Instance()->SetTimeout
|
||||
(
|
||||
1000 * 60 * 1,
|
||||
[] (int event, const a8::Args* args)
|
||||
{
|
||||
if (a8::TIMER_EXEC_EVENT == event) {
|
||||
App::Instance()->Terminate();
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void App::UnInit()
|
||||
{
|
||||
PlayerMgr::Instance()->UnInit();
|
||||
RoomMgr::Instance()->UnInit();
|
||||
//const char* s2 = GetEnumString<int>();
|
||||
//int i = static_cast<int>(Test_e::kFlyBuffId);
|
||||
HttpProxy::Instance()->UnInit();
|
||||
GGListener::Instance()->UnInit();
|
||||
PlayerMgr::Instance()->UnInit();
|
||||
RoomMgr::Instance()->UnInit();
|
||||
MapMgr::Instance()->UnInit();
|
||||
MatchMgr::Instance()->UnInit();
|
||||
KillMgr::Instance()->UnInit();
|
||||
EntityFactory::Instance()->UnInit();
|
||||
SelfChecker::UnInit();
|
||||
@ -131,61 +239,311 @@ void App::UnInit()
|
||||
LispEnv::Instance()->UnInit();
|
||||
JsonDataMgr::Instance()->UnInit();
|
||||
f8::BtMgr::Instance()->UnInit();
|
||||
f8::HttpClientPool::Instance()->UnInit();
|
||||
HandlerMgr::Instance()->UnInit();
|
||||
f8::MsgQueue::Instance()->UnInit();
|
||||
f8::Timer::Instance()->UnInit();
|
||||
PerfMonitor::Instance()->UnInit();
|
||||
Perf::Instance()->UnInit();
|
||||
#ifdef MYDEBUG
|
||||
f8::TGLog::Instance()->UnInit();
|
||||
#ifdef DEBUG
|
||||
TraceMgr::Instance()->UnInit();
|
||||
#endif
|
||||
UnInitLog();
|
||||
|
||||
FreeSocketMsgQueue();
|
||||
msg_mutex_ = nullptr;
|
||||
loop_cond_ = nullptr;
|
||||
loop_mutex_ = nullptr;
|
||||
}
|
||||
|
||||
int App::Run()
|
||||
{
|
||||
int ret = 0;
|
||||
f8::UdpLog::Instance()->Info("gameserver running", {});
|
||||
last_run_tick_ = a8::XGetTickCount();
|
||||
int delta_time = 0;
|
||||
while (!terminated_) {
|
||||
a8::tick_t begin_tick = a8::XGetTickCount();
|
||||
Global::g_nowtime = time(nullptr);
|
||||
QuickExecute(delta_time);
|
||||
SlowerExecute(delta_time);
|
||||
Schedule();
|
||||
a8::tick_t end_tick = a8::XGetTickCount();
|
||||
if (end_tick - begin_tick > PerfMonitor::Instance()->max_run_delay_time) {
|
||||
PerfMonitor::Instance()->max_run_delay_time = end_tick - begin_tick;
|
||||
}
|
||||
delta_time = end_tick - begin_tick;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void App::AddSocketMsg(SocketFrom_e sockfrom,
|
||||
int sockhandle,
|
||||
long ip_saddr,
|
||||
unsigned short msgid,
|
||||
unsigned int seqid,
|
||||
const char *msgbody,
|
||||
int bodylen)
|
||||
{
|
||||
std::shared_ptr<int[]> sp1(new int[10]());
|
||||
MsgNode *p = (MsgNode*) malloc(sizeof(MsgNode));
|
||||
memset(p, 0, sizeof(MsgNode));
|
||||
p->sockfrom = sockfrom;
|
||||
p->ip_saddr = ip_saddr;
|
||||
p->sockhandle = sockhandle;
|
||||
p->msgid = msgid;
|
||||
p->seqid = seqid;
|
||||
p->buf = nullptr;
|
||||
p->buflen = bodylen;
|
||||
if (bodylen > 0) {
|
||||
p->buf = (char*)malloc(bodylen);
|
||||
memmove(p->buf, msgbody, bodylen);
|
||||
}
|
||||
msg_mutex_->lock();
|
||||
if (bot_node_) {
|
||||
bot_node_->next = p;
|
||||
bot_node_ = p;
|
||||
} else {
|
||||
top_node_ = p;
|
||||
bot_node_ = p;
|
||||
}
|
||||
++msgnode_size_;
|
||||
msg_mutex_->unlock();
|
||||
NotifyLoopCond();
|
||||
}
|
||||
|
||||
void App::QuickExecute(int delta_time)
|
||||
{
|
||||
f8::MsgQueue::Instance()->Update();
|
||||
DispatchMsg();
|
||||
RoomMgr::Instance()->Update(delta_time);
|
||||
f8::Timer::Instance()->Update();
|
||||
}
|
||||
|
||||
void App::SlowerExecute(int delta_time)
|
||||
{
|
||||
}
|
||||
|
||||
void App::NotifyLoopCond()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(*loop_mutex_);
|
||||
loop_cond_->notify_all();
|
||||
}
|
||||
|
||||
void App::Schedule()
|
||||
{
|
||||
std::unique_lock<std::mutex> lk(*loop_mutex_);
|
||||
loop_cond_->wait_for(lk, std::chrono::milliseconds(1));
|
||||
}
|
||||
|
||||
bool App::HasTask()
|
||||
{
|
||||
return RoomMgr::Instance()->HasTask();
|
||||
{
|
||||
if (!work_node_) {
|
||||
msg_mutex_->lock();
|
||||
if (!work_node_ && top_node_) {
|
||||
work_node_ = top_node_;
|
||||
top_node_ = nullptr;
|
||||
bot_node_ = nullptr;
|
||||
}
|
||||
msg_mutex_->unlock();
|
||||
}
|
||||
if (work_node_) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void App::ProcessGameGateMsg(f8::MsgHdr* hdr)
|
||||
void App::DispatchMsg()
|
||||
{
|
||||
f8::NetMsgHandler* handler = f8::GetNetMsgHandler
|
||||
(&HandlerMgr::Instance()->ggmsghandler,
|
||||
hdr->msgid);
|
||||
long long begin_tick = a8::XGetTickCount();
|
||||
if (!work_node_ && top_node_) {
|
||||
msg_mutex_->lock();
|
||||
work_node_ = top_node_;
|
||||
top_node_ = nullptr;
|
||||
bot_node_ = nullptr;
|
||||
working_msgnode_size_ = msgnode_size_;
|
||||
msg_mutex_->unlock();
|
||||
}
|
||||
|
||||
f8::MsgHdr hdr;
|
||||
while (work_node_) {
|
||||
MsgNode *pdelnode = work_node_;
|
||||
work_node_ = pdelnode->next;
|
||||
hdr.msgid = pdelnode->msgid;
|
||||
hdr.seqid = pdelnode->seqid;
|
||||
hdr.socket_handle = pdelnode->sockhandle;
|
||||
hdr.buf = pdelnode->buf;
|
||||
hdr.buflen = pdelnode->buflen;
|
||||
hdr.offset = 0;
|
||||
hdr.ip_saddr = pdelnode->ip_saddr;
|
||||
switch (pdelnode->sockfrom) {
|
||||
case SF_GameGate:
|
||||
{
|
||||
ProcessGameGateMsg(hdr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (pdelnode->buf) {
|
||||
free(pdelnode->buf);
|
||||
}
|
||||
free(pdelnode);
|
||||
working_msgnode_size_--;
|
||||
if (a8::XGetTickCount() - begin_tick > 200) {
|
||||
break;
|
||||
}
|
||||
}//end while
|
||||
|
||||
if (!work_node_) {
|
||||
working_msgnode_size_ = 0;
|
||||
}
|
||||
a8::tick_t end_tick = a8::XGetTickCount();
|
||||
if (end_tick - begin_tick > PerfMonitor::Instance()->max_dispatchmsg_time) {
|
||||
PerfMonitor::Instance()->max_dispatchmsg_time = end_tick - begin_tick;
|
||||
}
|
||||
}
|
||||
|
||||
void App::ProcessGameGateMsg(f8::MsgHdr& hdr)
|
||||
{
|
||||
if (hdr.msgid == ss::_SS_Ping) {
|
||||
ss::SS_Pong pongmsg;
|
||||
GGListener::Instance()->SendProxyMsg(hdr.socket_handle, pongmsg);
|
||||
return;
|
||||
}
|
||||
f8::NetMsgHandler* handler = f8::GetNetMsgHandler(&HandlerMgr::Instance()->ggmsghandler,
|
||||
hdr.msgid);
|
||||
if (handler) {
|
||||
switch (handler->handlerid) {
|
||||
case HID_RoomMgr:
|
||||
ProcessNetMsg(handler, RoomMgr::Instance(), hdr);
|
||||
break;
|
||||
case HID_GGListener:
|
||||
ProcessNetMsg(handler, GGListener::Instance(), hdr);
|
||||
case HID_MatchTeam:
|
||||
{
|
||||
auto match_info = MatchMgr::Instance()->GetMatchInfo(hdr.socket_handle);
|
||||
if (match_info) {
|
||||
ProcessNetMsg(handler, std::get<1>(*match_info).get(), hdr);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case HID_PlayerMgr:
|
||||
ProcessNetMsg(handler, PlayerMgr::Instance(), hdr);
|
||||
break;
|
||||
case HID_Player:
|
||||
{
|
||||
Player* hum = PlayerMgr::Instance()->GetPlayerBySocket(hdr->socket_handle);
|
||||
Player* hum = PlayerMgr::Instance()->GetPlayerBySocket(hdr.socket_handle);
|
||||
if (hum) {
|
||||
hdr->hum = hum;
|
||||
#ifdef MYDEBUG
|
||||
if (hum->GetSocketHandle() != hdr->socket_handle) {
|
||||
A8_ABORT();
|
||||
}
|
||||
#endif
|
||||
hdr.hum = hum;
|
||||
ProcessNetMsg(handler, hum, hdr);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case HID_CustomMember:
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void App::InitLog()
|
||||
{
|
||||
std::string filename_fmt = PROJ_LOG_FILENAME_FMT;
|
||||
a8::ReplaceString(filename_fmt, "$pid", a8::XValue(getpid()));
|
||||
|
||||
std::string proj_root_dir = a8::Format(PROJ_ROOT_FMT, {a8::Format(PROJ_NAME_FMT,{GAME_ID})});
|
||||
std::string proj_log_root_dir = a8::Format(PROJ_LOG_ROOT_FMT, {a8::Format(PROJ_NAME_FMT, {GAME_ID})});
|
||||
std::string log_file_name = a8::Format(PROJ_LOG_ROOT_FMT,
|
||||
{a8::Format(PROJ_NAME_FMT, {GAME_ID})}) + "/" + filename_fmt;
|
||||
|
||||
a8::MkDir(proj_root_dir);
|
||||
a8::MkDir(proj_log_root_dir);
|
||||
f8::UdpLog::Instance()->SetLogFileName(log_file_name);
|
||||
f8::UdpLog::Instance()->Init();
|
||||
f8::UdpLog::Instance()->Info("proj_root_dir:%s", {proj_root_dir});
|
||||
f8::UdpLog::Instance()->Info("proj_log_root_dir:%s", {proj_log_root_dir});
|
||||
f8::UdpLog::Instance()->Info("log_file_name:%s", {log_file_name});
|
||||
}
|
||||
|
||||
void App::UnInitLog()
|
||||
{
|
||||
f8::UdpLog::Instance()->UnInit();
|
||||
}
|
||||
|
||||
bool App::ParseOpt()
|
||||
{
|
||||
int ch = 0;
|
||||
while ((ch = getopt(argc_, argv_, "i:t:r:f:n:")) != -1) {
|
||||
switch (ch) {
|
||||
case 'n':
|
||||
{
|
||||
auto member = RoomMgr::Instance()->GetCustomMemberBySocket(hdr->socket_handle);
|
||||
if (member) {
|
||||
ProcessNetMsg(handler, member.get(), hdr);
|
||||
node_id_ = a8::XValue(optarg);
|
||||
}
|
||||
break;
|
||||
case 'i':
|
||||
{
|
||||
instance_id_ = a8::XValue(optarg);
|
||||
}
|
||||
break;
|
||||
case 't':
|
||||
{
|
||||
is_test_mode_ = true;
|
||||
test_param_ = a8::XValue(optarg);
|
||||
}
|
||||
break;
|
||||
case 'f':
|
||||
{
|
||||
std::vector<std::string> strings;
|
||||
a8::Split(optarg, strings, ',');
|
||||
for (auto& str : strings) {
|
||||
flags.insert(a8::XValue(str).GetInt());
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return instance_id_ > 0 && node_id_ > 0;
|
||||
}
|
||||
|
||||
std::string App::NewUuid()
|
||||
{
|
||||
return a8::XValue(uuid.Generate()).GetString();
|
||||
}
|
||||
|
||||
bool App::HasFlag(int flag)
|
||||
{
|
||||
return flags.find(flag) != flags.end();
|
||||
}
|
||||
|
||||
void App::SetFlag(int flag)
|
||||
{
|
||||
flags.insert(flag);
|
||||
}
|
||||
|
||||
void App::UnSetFlag(int flag)
|
||||
{
|
||||
flags.erase(flag);
|
||||
}
|
||||
|
||||
void App::FreeSocketMsgQueue()
|
||||
{
|
||||
msg_mutex_->lock();
|
||||
if (!work_node_) {
|
||||
work_node_ = top_node_;
|
||||
top_node_ = nullptr;
|
||||
bot_node_ = nullptr;
|
||||
}
|
||||
while (work_node_) {
|
||||
MsgNode* pdelnode = work_node_;
|
||||
work_node_ = work_node_->next;
|
||||
if (pdelnode->buf) {
|
||||
free(pdelnode->buf);
|
||||
}
|
||||
free(pdelnode);
|
||||
if (!work_node_) {
|
||||
work_node_ = top_node_;
|
||||
top_node_ = nullptr;
|
||||
bot_node_ = nullptr;
|
||||
}
|
||||
}
|
||||
msg_mutex_->unlock();
|
||||
}
|
||||
|
||||
long long App::AllocTempHeroUniId()
|
||||
@ -211,58 +569,3 @@ long long App::AllocTempWeaponUniId()
|
||||
++curr_uniid_;
|
||||
return -curr_uniid_;
|
||||
}
|
||||
|
||||
static std::string GetSelfPath()
|
||||
{
|
||||
char self[PATH_MAX] = { 0 };
|
||||
int nchar = readlink("/proc/self/exe", self, sizeof self);
|
||||
if (nchar < 0) {
|
||||
A8_ABORT();
|
||||
}
|
||||
std::string path((char*)self);
|
||||
a8::XPrintf("exe:%s path:%s\n", {self, path});
|
||||
return path;
|
||||
}
|
||||
|
||||
int App::GetVersion()
|
||||
{
|
||||
if (!version_) {
|
||||
std::string self_path = GetSelfPath();
|
||||
//self_path = "/data/backups_app/b_game2006_gameserver_ty_z9.1.0.0.1.20231124R2/bin/gameserver2006";
|
||||
std::vector<std::string> strings;
|
||||
a8::Split(self_path, strings, '/');
|
||||
std::string tag = strings.at(strings.size() - 3);
|
||||
std::vector<std::string> strings2;
|
||||
a8::Split(tag, strings2, '.');
|
||||
std::string version_str = strings2.at(strings2.size() - 1);
|
||||
a8::ReplaceString(version_str, "R", "0");
|
||||
version_ = std::make_shared<int>(a8::XValue(version_str).GetInt());
|
||||
a8::XPrintf("%s %s %s\n", {self_path, *version_, version_str});
|
||||
}
|
||||
return *version_;
|
||||
}
|
||||
|
||||
const std::string App::GetPkgName()
|
||||
{
|
||||
return a8::Format("gameserver2006", {});
|
||||
}
|
||||
|
||||
void App::Update(int delta_time)
|
||||
{
|
||||
RoomMgr::Instance()->Update(delta_time);
|
||||
}
|
||||
|
||||
void App::DispatchSocketMsg(f8::MsgHdr* hdr)
|
||||
{
|
||||
switch (hdr->sockfrom) {
|
||||
case SF_GameGate:
|
||||
{
|
||||
ProcessGameGateMsg(hdr);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,39 +1,105 @@
|
||||
#pragma once
|
||||
|
||||
#include <a8/uuid.h>
|
||||
#include <a8/singleton.h>
|
||||
#include <f8/app.h>
|
||||
|
||||
class App : public f8::UserApp, public a8::Singleton<App>
|
||||
#include <f8/protoutils.h>
|
||||
|
||||
struct MsgNode;
|
||||
class App : public a8::Singleton<App>
|
||||
{
|
||||
private:
|
||||
App() {};
|
||||
friend class a8::Singleton<App>;
|
||||
|
||||
public:
|
||||
#ifdef DEBUG
|
||||
std::map<int, int> debug_params;
|
||||
#endif
|
||||
|
||||
virtual const std::string GetPkgName() override;
|
||||
virtual void Init() override;
|
||||
virtual void UnInit() override;
|
||||
virtual void Update(int delta_time) override;
|
||||
virtual bool HasTask() override;
|
||||
virtual void DispatchSocketMsg(f8::MsgHdr* hdr) override;
|
||||
bool Init(int argc, char* argv[]);
|
||||
void UnInit();
|
||||
|
||||
int Run();
|
||||
|
||||
void AddSocketMsg(SocketFrom_e sockfrom,
|
||||
int sockhandle,
|
||||
long ip_saddr,
|
||||
unsigned short msgid,
|
||||
unsigned int seqid,
|
||||
const char *msgbody,
|
||||
int bodylen);
|
||||
|
||||
void NotifyLoopCond();
|
||||
|
||||
std::string NewUuid();
|
||||
bool HasFlag(int flag);
|
||||
void SetFlag(int flag);
|
||||
void UnSetFlag(int flag);
|
||||
long long AllocTempHeroUniId();
|
||||
long long AllocTempWeaponUniId();
|
||||
void Terminate() { terminated_ = true; }
|
||||
int GetInstanceId() const { return instance_id_; }
|
||||
int GetNodeId() const { return node_id_; }
|
||||
bool IsTestMode() const { return is_test_mode_; }
|
||||
int GetTestParam() const { return test_param_; }
|
||||
bool IsServicing() const { return servicing_; }
|
||||
void SetServicing(bool open) { servicing_ = open; }
|
||||
int GetVersion();
|
||||
|
||||
public:
|
||||
int verify_set_pos = 0;
|
||||
|
||||
private:
|
||||
void ProcessGameGateMsg(f8::MsgHdr* hdr);
|
||||
void QuickExecute(int delta_time);
|
||||
void SlowerExecute(int delta_time);
|
||||
void Schedule();
|
||||
bool HasTask();
|
||||
|
||||
void DispatchMsg();
|
||||
|
||||
void ProcessGameGateMsg(f8::MsgHdr& hdr);
|
||||
|
||||
void InitLog();
|
||||
void UnInitLog();
|
||||
|
||||
bool ParseOpt();
|
||||
void FreeSocketMsgQueue();
|
||||
|
||||
private:
|
||||
/*
|
||||
1: 是否自动匹配机器人组队
|
||||
2: 是否发布环境
|
||||
3: battleReport环境
|
||||
4: 打印性能日志
|
||||
5: 压力测试
|
||||
6:
|
||||
7: 内存泄露测试
|
||||
8: httpclientpool压力测试
|
||||
*/
|
||||
std::set<int> flags;
|
||||
|
||||
private:
|
||||
int argc_ = 0;
|
||||
char** argv_ = nullptr;
|
||||
volatile bool terminated_ = false;
|
||||
int instance_id_ = 0;
|
||||
int node_id_ = 0;
|
||||
bool is_test_mode_ = false;
|
||||
int test_param_ = 0;
|
||||
bool servicing_ = true;
|
||||
|
||||
a8::uuid::SnowFlake uuid_;
|
||||
|
||||
long long last_run_tick_ = 0;
|
||||
std::shared_ptr<std::mutex> loop_mutex_;
|
||||
std::shared_ptr<std::condition_variable> loop_cond_;
|
||||
|
||||
std::shared_ptr<std::mutex> msg_mutex_;
|
||||
MsgNode* top_node_ = nullptr;
|
||||
MsgNode* bot_node_ = nullptr;
|
||||
MsgNode* work_node_ = nullptr;
|
||||
|
||||
long long curr_uniid_ = 0;
|
||||
|
||||
std::shared_ptr<int> version_;
|
||||
public:
|
||||
int msgnode_size_ = 0 ;
|
||||
int working_msgnode_size_ = 0;
|
||||
|
||||
};
|
||||
|
@ -1,79 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
A8_DECLARE_ENUM(HumanAttrType_e,
|
||||
enum HumanAttrType_e
|
||||
{
|
||||
kHAT_Begin = 0,
|
||||
kHAT_vCurrnetHealth = 1,
|
||||
kHAT_vHealth = 2,
|
||||
kHAT_pHealth = 3,
|
||||
kHAT_pHealthAm = 4,
|
||||
kHAT_pHealthRateSe = 5,
|
||||
kHAT_pHealthRateIn = 6,
|
||||
kHAT_vHealthAm = 7,
|
||||
kHAT_vHealthRateSe = 8,
|
||||
kHAT_vHealthRateIn = 9,
|
||||
kHAT_vAttack = 10,
|
||||
kHAT_pAttack = 11,
|
||||
kHAT_pAttackAm = 12,
|
||||
kHAT_pAttackRateSe = 13,
|
||||
kHAT_pAttackRateIn = 14,
|
||||
kHAT_vAttackAm = 15,
|
||||
kHAT_vAttackRateSe = 16,
|
||||
kHAT_vAttackRateIn = 17,
|
||||
kHAT_vDefend = 18,
|
||||
kHAT_pDefend = 19,
|
||||
kHAT_pDefendAm = 20,
|
||||
kHAT_pDefendRateSe = 21,
|
||||
kHAT_pDefendRateIn = 22,
|
||||
kHAT_vBlock = 23,
|
||||
kHAT_pBlock = 24,
|
||||
kHAT_pBlockAm = 25,
|
||||
kHAT_pBlockRateSe = 26,
|
||||
kHAT_pBlockRateIn = 27,
|
||||
kHAT_vBloPro = 28,
|
||||
kHAT_vBloDef = 29,
|
||||
kHAT_vCrit = 30,
|
||||
kHAT_pCrit = 31,
|
||||
kHAT_pCritAm = 32,
|
||||
kHAT_pCritRateSe = 33,
|
||||
kHAT_pCritRateIn = 34,
|
||||
kHAT_vCriPro = 35,
|
||||
kHAT_vCriBon = 36,
|
||||
kHAT_vSpeedRateIn = 37,
|
||||
kHAT_vHaste = 38,
|
||||
kHAT_vDrain = 39,
|
||||
kHAT_vTenacity = 40,
|
||||
kHAT_vDamageTakenRateIn = 41,
|
||||
kHAT_vDamageDealtRateIn = 42,
|
||||
kHAT_vNormalDamageTakenRateIn = 43,
|
||||
kHAT_vNormalDamageDealtRateIn = 44,
|
||||
kHAT_vSkillDamageTakenRateIn = 45,
|
||||
kHAT_vSkillDamageDealtRateIn = 46,
|
||||
kHAT_vHealthGainRateIn = 47,
|
||||
kHAT_vHealDealtRateIn = 48,
|
||||
kHAT_Hp = 1,
|
||||
kHAT_HPRecover = 2,
|
||||
kHAT_Atk = 3,
|
||||
kHAT_Def = 4,
|
||||
kHAT_Speed = 5,
|
||||
kHAT_ShotRange = 6,
|
||||
kHAT_ShotSpeed = 7,
|
||||
kHAT_ReloadSpeed = 8,
|
||||
kHAT_FireRate = 9,
|
||||
kHAT_Volume = 10,
|
||||
kHAT_MaxHp = 11,
|
||||
kHAT_ShotView = 12,
|
||||
kHAT_ReloadTime = 14,
|
||||
|
||||
kHAT_Hold = 55,
|
||||
kHAT_WeaponDmg = 20,
|
||||
kHAT_WeaponShotSpeed = 21,
|
||||
kHAT_WeaponReloadTime = 22,
|
||||
kHAT_WeaponExplosionRange = 23,
|
||||
kHAT_WeaponExplosionContinueTime = 24,
|
||||
kHAT_PoisoningReduction = 25,
|
||||
kHAT_RescueTime = 26,
|
||||
kHAT_DrugTime = 27,
|
||||
kHAT_DrugEfficacy = 28,
|
||||
kHAT_CarOil = 29,
|
||||
kHAT_WeaponExplosionDealyTime = 30,
|
||||
kHAT_RecoverHpAdd = 31,
|
||||
kHAT_SkillTime = 32,
|
||||
kHAT_WeaponThrowRange = 33,
|
||||
kHAT_LUCKY = 34,
|
||||
kHAT_HP_RATE = 39,
|
||||
kHAT_ATK_RATE = 40,
|
||||
kHAT_DEF_RATE = 41,
|
||||
kHAT_CRIT = 42,
|
||||
kHAT_CRIT_DAMAGE_RATE = 43,
|
||||
kHAT_DODGE = 44,
|
||||
kHAT_DODGE_DAMAGE_RATE = 45,
|
||||
kHAT_HpRecoverPct = 46,
|
||||
kHAT_BrainLifePct = 47,
|
||||
kHAT_ReloadTimePct = 48,
|
||||
kHAT_BulletSpeed = 49,
|
||||
kHAT_BulletSpeedPct = 50,
|
||||
kHAT_CoolDownPct = 51,
|
||||
kHAT_PickUpPct = 52,
|
||||
kHAT_Shield = 53,
|
||||
kHAT_Tenacity = 54,
|
||||
kHAT_End
|
||||
);
|
||||
};
|
||||
|
||||
A8_DECLARE_ENUM(HumanVirtualAttrType_e,
|
||||
enum HumanVirtualAttrType_e
|
||||
{
|
||||
kHVAT_Begin = 1000,
|
||||
kHVAT_Dmg = 1001,
|
||||
kHVAT_BulletAngle = 1002,
|
||||
kHVAT_WeaponAtk = 1003,
|
||||
|
||||
kHVAT_ShotRange = 1004,
|
||||
kHVAT_WeaponExplosionContinueTime = 1005,
|
||||
kHVAT_RescueTime = 1006,
|
||||
kHVAT_PoisoningReduction = 1007,
|
||||
kHVAT_WeaponReloadTime = 1008,
|
||||
kHVAT_CarOil = 1009,
|
||||
kHVAT_WeaponExplosionDealyTime = 1010,
|
||||
kHVAT_WeaponDmg = 1011,
|
||||
kHVAT_WeaponExplosionRange = 1012,
|
||||
kHVAT_SkillTime = 1013,
|
||||
kHVAT_DirectAtk = 1014,
|
||||
kHVAT_Volume = 1015,
|
||||
kHVAT_FireRate = 1016,
|
||||
kHVAT_BulletScale = 1017,
|
||||
kHVAT_End
|
||||
);
|
||||
};
|
||||
|
@ -1,7 +1,5 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include <a8/magicenum.h>
|
||||
|
||||
#include "attrhelper.h"
|
||||
|
||||
float* AttrHelper::GetAttrAbsPtr(std::array<float, kHAT_End>& attr, int attr_id)
|
||||
@ -48,18 +46,3 @@ bool AttrHelper::ParseAttr(std::shared_ptr<a8::XObject> xobj,
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string AttrHelper::GetAttrName(int attr_id)
|
||||
{
|
||||
if (IsValidHumanAttr(attr_id)) {
|
||||
std::string name = a8::GetEnumName<HumanAttrType_e>(attr_id);
|
||||
a8::ReplaceString(name, "kHAT_", "");
|
||||
return name;
|
||||
} else if (IsValidHumanVirtualAttr(attr_id)) {
|
||||
std::string name = a8::GetEnumName<HumanVirtualAttrType_e>(attr_id);
|
||||
a8::ReplaceString(name, "kHVAT_", "Virtual_");
|
||||
return name;
|
||||
} else {
|
||||
return "None";
|
||||
}
|
||||
}
|
||||
|
@ -13,5 +13,4 @@ class AttrHelper
|
||||
std::array<float, kHAT_End>& attr_abs,
|
||||
std::array<float, kHAT_End>& attr_rate);
|
||||
|
||||
static std::string GetAttrName(int attr_id);
|
||||
};
|
||||
|
@ -125,7 +125,7 @@ void BaseAgent::CheckCoroutineEvent()
|
||||
|
||||
int BaseAgent::Test(int p1)
|
||||
{
|
||||
#ifdef MYDEBUG1
|
||||
#ifdef DEBUG1
|
||||
a8::XPrintf("Test output:%d\n", {p1});
|
||||
#endif
|
||||
return p1;
|
||||
|
@ -23,9 +23,6 @@ BatchSync::~BatchSync()
|
||||
|
||||
void BatchSync::AddGlobalObject(Creature* c)
|
||||
{
|
||||
if (c->IsOb()) {
|
||||
return;
|
||||
}
|
||||
if (global_object_hash_.find(c->GetUniId()) != global_object_hash_.end()) {
|
||||
abort();
|
||||
}
|
||||
@ -47,10 +44,9 @@ void BatchSync::AddGlobalObject(Creature* c)
|
||||
std::get<1>(*tuple).FillSMSyncPosition(sync_msg);
|
||||
room_->TraversePlayerList
|
||||
(
|
||||
[&sync_msg] (Player* hum) mutable -> bool
|
||||
[&sync_msg] (Player* hum) mutable
|
||||
{
|
||||
hum->SendNotifyMsg(sync_msg);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
},
|
||||
@ -68,9 +64,6 @@ void BatchSync::RemoveGlobalObject(int obj_uniid)
|
||||
|
||||
void BatchSync::AddTeam(Team* team)
|
||||
{
|
||||
if (team->IsViewTeam()) {
|
||||
return;
|
||||
}
|
||||
if (team_hash_.find(team) != team_hash_.end()) {
|
||||
abort();
|
||||
}
|
||||
|
@ -7,7 +7,6 @@
|
||||
#include "bornpoint.h"
|
||||
#include "room.h"
|
||||
#include "glmhelper.h"
|
||||
#include "tracemgr.h"
|
||||
|
||||
#include "mt/Map.h"
|
||||
|
||||
@ -20,15 +19,6 @@ Position BornPoint::RandPoint(Room* room) const
|
||||
glm::vec3 dir = GlmHelper::UP;
|
||||
GlmHelper::RotateY(dir, glm::radians((float)(rand() % 360)));
|
||||
pos.AddGlmVec3(dir * (float)a8::RandEx(10, 100));
|
||||
#ifdef MYDEBUG
|
||||
a8::XPrintf("RandPoint wo_meta:%d pos:%d %d %d\n",
|
||||
{
|
||||
(long long)((char*)wo_meta.get()),
|
||||
pos.GetX(),
|
||||
pos.GetY(),
|
||||
pos.GetZ()
|
||||
});
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
pos.SetX(5120.000000000000);
|
||||
@ -60,17 +50,3 @@ Position BornPoint::GetSrcPoint(Room* room) const
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
Position BornPoint::NewRandPoint(Room* room, int min_radius, int max_radius) const
|
||||
{
|
||||
Position pos;
|
||||
if (wo_meta) {
|
||||
pos.FromGlmVec3(wo_meta->pos);
|
||||
glm::vec3 dir = GlmHelper::UP;
|
||||
GlmHelper::RotateY(dir, glm::radians((float)(rand() % 360)));
|
||||
pos.AddGlmVec3(dir * (float)a8::RandEx(min_radius, max_radius));
|
||||
} else {
|
||||
A8_ABORT();
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
@ -1,5 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
namespace MetaData
|
||||
{
|
||||
struct MapTplThing;
|
||||
}
|
||||
|
||||
namespace mt
|
||||
{
|
||||
struct WorldObject;
|
||||
@ -16,5 +21,4 @@ struct BornPoint
|
||||
int GetNum();
|
||||
Position RandPoint(Room* room) const;
|
||||
Position GetSrcPoint(Room* room) const;
|
||||
Position NewRandPoint(Room* room, int min_radius, int max_radius) const;
|
||||
};
|
||||
|
@ -1,391 +0,0 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include <random>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <a8/mutable_xobject.h>
|
||||
|
||||
#include <f8/app.h>
|
||||
#include <f8/udplog.h>
|
||||
|
||||
#include "boxdrop.h"
|
||||
#include "room.h"
|
||||
#include "hero.h"
|
||||
#include "roomobstacle.h"
|
||||
#include "httpproxy.h"
|
||||
#include "jsondatamgr.h"
|
||||
#include "player.h"
|
||||
#include "mapinstance.h"
|
||||
#include "human.h"
|
||||
#include "stats.h"
|
||||
|
||||
#include "mt/MapMode.h"
|
||||
#include "mt/Hero.h"
|
||||
#include "mt/MapThing.h"
|
||||
#include "mt/Param.h"
|
||||
|
||||
const int BOX_ID = 150001;
|
||||
|
||||
BoxDrop::BoxDrop(Room* room):room_(room)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void BoxDrop::Init()
|
||||
{
|
||||
}
|
||||
|
||||
void BoxDrop::UnInit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void BoxDrop::OnHeroDeadDrop(Hero* hero)
|
||||
{
|
||||
int box_num = GetAndDecObjBoxNum(hero->GetUniId());
|
||||
if (box_num > 0) {
|
||||
Drop(box_num, hero->GetPos().ToGlmVec3());
|
||||
}
|
||||
}
|
||||
|
||||
void BoxDrop::OnObstacleDeadDrop(Obstacle* ob)
|
||||
{
|
||||
int box_num = GetAndDecObjBoxNum(ob->GetUniId());
|
||||
if (box_num > 0) {
|
||||
Drop(box_num, ob->GetPos().ToGlmVec3());
|
||||
}
|
||||
}
|
||||
|
||||
void BoxDrop::OnHumanDeadDrop(Human* hum)
|
||||
{
|
||||
if (hum->box_num <= 0) {
|
||||
return;
|
||||
}
|
||||
if (room_->IsGameOver()) {
|
||||
return;
|
||||
}
|
||||
if (room_->GetVictoryTeam()) {
|
||||
return;
|
||||
}
|
||||
int drop_num = 0;
|
||||
for (int i = 0; i < hum->box_num; ++i) {
|
||||
int rnd = a8::RandEx(0, 100);
|
||||
if (hum->stats->abandon_battle) {
|
||||
if (rnd <= (mt::Param::s().battle_event_end_loss_rate_quit * 100)) {
|
||||
++drop_num;
|
||||
}
|
||||
} else {
|
||||
if (rnd <= (mt::Param::s().battle_event_end_loss_rate_dead * 100)) {
|
||||
++drop_num;
|
||||
}
|
||||
}
|
||||
}
|
||||
drop_num = std::min(drop_num, hum->box_num);
|
||||
if (drop_num > 0) {
|
||||
Drop(drop_num, hum->GetPos().ToGlmVec3());
|
||||
hum->box_num -= drop_num;
|
||||
room_->frame_event.AddPropChgEx(hum->GetWeakPtrRef(), kPropBoxNum, 0, hum->box_num,
|
||||
0, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
void BoxDrop::Drop(int num, const glm::vec3& center)
|
||||
{
|
||||
for (int i = 0; i < num; ++i) {
|
||||
glm::vec3 dir = GlmHelper::UP;
|
||||
GlmHelper::RotateY(dir, a8::RandAngle());
|
||||
|
||||
glm::vec3 born_pos = center;
|
||||
GlmHelper::Normalize(dir);
|
||||
glm::vec3 start = born_pos;
|
||||
room_->map_instance->Scale(start);
|
||||
|
||||
glm::vec3 real_pos = born_pos;
|
||||
float distance = 25.0f + rand() % 50;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
glm::vec3 end = born_pos + dir * distance;
|
||||
glm::vec3 hit_point;
|
||||
bool hit_result = false;
|
||||
room_->map_instance->Scale(end);
|
||||
if (room_->map_instance->Raycast(start,
|
||||
end,
|
||||
hit_point,
|
||||
hit_result,
|
||||
room_->map_instance->GetMoveIncludeFlags(),
|
||||
room_->map_instance->GetMoveExcludeFlags())) {
|
||||
room_->map_instance->UnScale(hit_point);
|
||||
if (GlmHelper::Norm2D(hit_point - born_pos) > 5) {
|
||||
real_pos = hit_point;
|
||||
break;
|
||||
}
|
||||
}
|
||||
GlmHelper::RotateY(dir, glm::radians(90.0f));
|
||||
}
|
||||
|
||||
room_->CreateObstacle(BOX_ID, real_pos.x, real_pos.y, real_pos.z);
|
||||
}
|
||||
}
|
||||
|
||||
void BoxDrop::OnBattleStart()
|
||||
{
|
||||
if (room_->GetMapModeMeta() && room_->GetMapModeMeta()->mapMode() == mt::kTreasureBoxMode) {
|
||||
get_box_num_timer_ = room_->xtimer.SetIntervalWpEx
|
||||
(SERVER_FRAME_RATE * 20,
|
||||
[this] (int event, const a8::Args* args)
|
||||
{
|
||||
if (a8::TIMER_EXEC_EVENT == event) {
|
||||
if (!room_->IsGameOver() && !room_->GetVictoryTeam()) {
|
||||
if (!alloced_) {
|
||||
RequestAllocBoxNum();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
&room_->xtimer_attacher_);
|
||||
RequestAllocBoxNum();
|
||||
}
|
||||
}
|
||||
|
||||
void BoxDrop::RequestAllocBoxNum()
|
||||
{
|
||||
std::string account_id;
|
||||
std::string session_id;
|
||||
if (!FillAccountIdSessionId(account_id, session_id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string url;
|
||||
JsonDataMgr::Instance()->GetApiUrl(url);
|
||||
auto url_params = a8::MutableXObject::CreateObject();
|
||||
url_params->SetVal("c", "Battle");
|
||||
url_params->SetVal("a", "requestAllocBoxNum");
|
||||
url_params->SetVal("room_uuid", room_->GetRoomUuid());
|
||||
url_params->SetVal("account_id", account_id);
|
||||
url_params->SetVal("session_id", session_id);
|
||||
HttpProxy::Instance()->HttpGet
|
||||
(
|
||||
[room_wp = room_->weak_from_this(), room_uuid = room_->GetRoomUuid()]
|
||||
(bool ok, a8::XObject* rsp_obj, f8::HttpContext* ctx)
|
||||
{
|
||||
if (ok) {
|
||||
f8::UdpLog::Instance()->Info
|
||||
("RequestAllocBoxNum ok room_uuid:%s %s",
|
||||
{
|
||||
room_uuid,
|
||||
rsp_obj->ToJsonStr()
|
||||
});
|
||||
if (rsp_obj->GetType() != a8::XOT_OBJECT ||
|
||||
!rsp_obj->HasKey("errcode")) {
|
||||
return;
|
||||
}
|
||||
if (!room_wp.expired()) {
|
||||
auto room = room_wp.lock();
|
||||
if (rsp_obj->Get("errcode").GetInt() == 0) {
|
||||
int box_num = rsp_obj->Get("box_num").GetInt();
|
||||
room->GetBoxDrop()->OnAllocOk(box_num);
|
||||
} else {
|
||||
room->GetBoxDrop()->OnAllocFail();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
f8::UdpLog::Instance()->Warning
|
||||
("RequestAllocBoxNum error room_uuid:%s",
|
||||
{
|
||||
room_uuid
|
||||
});
|
||||
}
|
||||
},
|
||||
url,
|
||||
url_params
|
||||
);
|
||||
}
|
||||
|
||||
void BoxDrop::RequestReturnBoxNum()
|
||||
{
|
||||
if (alloc_box_num_ <= 0) {
|
||||
return;
|
||||
}
|
||||
if (room_->GetMapModeMeta() && room_->GetMapModeMeta()->mapMode() == mt::kTreasureBoxMode) {
|
||||
if (returned_) {
|
||||
return;
|
||||
}
|
||||
returned_ = true;
|
||||
|
||||
std::string account_id;
|
||||
std::string session_id;
|
||||
if (!FillAccountIdSessionId(account_id, session_id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string url;
|
||||
JsonDataMgr::Instance()->GetApiUrl(url);
|
||||
auto url_params = a8::MutableXObject::CreateObject();
|
||||
url_params->SetVal("c", "Battle");
|
||||
url_params->SetVal("a", "requestReturnBoxNum");
|
||||
url_params->SetVal("account_id", account_id);
|
||||
url_params->SetVal("session_id", session_id);
|
||||
url_params->SetVal("room_uuid", room_->GetRoomUuid());
|
||||
url_params->SetVal("used_num", GetUsedBoxNum());
|
||||
url_params->SetVal("alloc_box_num", alloc_box_num_);
|
||||
HttpProxy::Instance()->HttpGet
|
||||
(
|
||||
[room_uuid = room_->GetRoomUuid()]
|
||||
(bool ok, a8::XObject* rsp_obj, f8::HttpContext* ctx)
|
||||
{
|
||||
if (ok) {
|
||||
f8::UdpLog::Instance()->Info
|
||||
("RequestReturnBoxNum ok room_uuid:%s %s",
|
||||
{
|
||||
room_uuid,
|
||||
rsp_obj->ToJsonStr()
|
||||
});
|
||||
if (rsp_obj->GetType() != a8::XOT_OBJECT ||
|
||||
!rsp_obj->HasKey("errcode")) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
f8::UdpLog::Instance()->Warning
|
||||
("RequestReturnBoxNum error room_uuid:%s",
|
||||
{
|
||||
room_uuid
|
||||
});
|
||||
}
|
||||
},
|
||||
url,
|
||||
url_params
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
bool BoxDrop::FillAccountIdSessionId(std::string& account_id, std::string& session_id)
|
||||
{
|
||||
bool ok = false;
|
||||
room_->TraversePlayerList
|
||||
([&ok, &account_id, &session_id] (Player* hum) -> bool
|
||||
{
|
||||
ok = true;
|
||||
account_id = hum->account_id;
|
||||
session_id = hum->session_id;
|
||||
return true;
|
||||
});
|
||||
return ok;
|
||||
}
|
||||
|
||||
void BoxDrop::OnAllocOk(int box_num)
|
||||
{
|
||||
if (!get_box_num_timer_.expired()) {
|
||||
room_->xtimer.Delete(get_box_num_timer_);
|
||||
}
|
||||
if (alloced_) {
|
||||
return;
|
||||
}
|
||||
alloced_ = true;
|
||||
alloc_box_num_ = box_num;
|
||||
AllocBoxToRoom();
|
||||
}
|
||||
|
||||
void BoxDrop::OnAllocFail()
|
||||
{
|
||||
if (!get_box_num_timer_.expired()) {
|
||||
room_->xtimer.Delete(get_box_num_timer_);
|
||||
}
|
||||
}
|
||||
|
||||
void BoxDrop::AllocBoxToRoom()
|
||||
{
|
||||
if (alloc_box_num_ <= 0) {
|
||||
return;
|
||||
}
|
||||
std::vector<Entity*> all_list;
|
||||
std::vector<Creature*> hero_list;
|
||||
std::vector<Obstacle*> box_list;
|
||||
room_->TraverseEntityList
|
||||
(
|
||||
[this, &all_list, &hero_list, &box_list] (Entity* e) -> bool
|
||||
{
|
||||
if (e->IsCreature(room_) && ((Creature*)e)->IsHero()) {
|
||||
Hero* hero = (Hero*)e;
|
||||
if (hero->meta->HasDrop()) {
|
||||
hero_list.push_back(hero);
|
||||
all_list.push_back(e);
|
||||
}
|
||||
} else if (e->IsRoomObstacle()) {
|
||||
RoomObstacle* ob = (RoomObstacle*)e;
|
||||
if (ob->meta->HasDrop()) {
|
||||
box_list.push_back(ob);
|
||||
all_list.push_back(e);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
std::shuffle(all_list.begin(),
|
||||
all_list.end(),
|
||||
std::default_random_engine(a8::XGetTickCount()));
|
||||
std::shuffle(hero_list.begin(),
|
||||
hero_list.end(),
|
||||
std::default_random_engine(a8::XGetTickCount()));
|
||||
std::shuffle(box_list.begin(),
|
||||
box_list.end(),
|
||||
std::default_random_engine(a8::XGetTickCount()));
|
||||
#ifdef MYDEBUG
|
||||
f8::UdpLog::Instance()->Info
|
||||
("AllocBoxToRoom room_uuid:%s all:%d hero:%d box:%d",
|
||||
{
|
||||
room_->GetRoomUuid(),
|
||||
all_list.size(),
|
||||
hero_list.size(),
|
||||
box_list.size()
|
||||
});
|
||||
#endif
|
||||
for (int i = 0; i < alloc_box_num_; ++i) {
|
||||
if (drop_hash_.size() < all_list.size()) {
|
||||
drop_hash_[all_list.at(i)->GetUniId()] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int BoxDrop::GetAndDecObjBoxNum(int uniid)
|
||||
{
|
||||
auto itr = drop_hash_.find(uniid);
|
||||
if (itr != drop_hash_.end()) {
|
||||
int num = itr->second;
|
||||
itr->second = 0;
|
||||
return num;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int BoxDrop::GetUsedBoxNum()
|
||||
{
|
||||
int num = 0;
|
||||
room_->TraverseHumanList
|
||||
(
|
||||
[&num] (Human* hum) -> bool
|
||||
{
|
||||
num += hum->box_num;
|
||||
return true;
|
||||
});
|
||||
return num;
|
||||
}
|
||||
|
||||
bool BoxDrop::GetNextBoxPos(glm::vec3& pos)
|
||||
{
|
||||
for (auto& pair : drop_hash_) {
|
||||
if (pair.second > 0) {
|
||||
Entity* e = room_->GetEntityByUniId(pair.first);
|
||||
if (e) {
|
||||
pos = e->GetPos().ToGlmVec3();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void BoxDrop::DropByUuid(int obj_uniid, const glm::vec3& center)
|
||||
{
|
||||
int box_num = GetAndDecObjBoxNum(obj_uniid);
|
||||
if (box_num > 0) {
|
||||
Drop(box_num, center);
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class Room;
|
||||
class Hero;
|
||||
class Obstacle;
|
||||
class Human;
|
||||
|
||||
class BoxDrop : public std::enable_shared_from_this<BoxDrop>
|
||||
{
|
||||
public:
|
||||
|
||||
BoxDrop(Room* room);
|
||||
void Init();
|
||||
void UnInit();
|
||||
void OnBattleStart();
|
||||
void OnHeroDeadDrop(Hero* hero);
|
||||
void OnObstacleDeadDrop(Obstacle* ob);
|
||||
void OnHumanDeadDrop(Human* hum);
|
||||
void RequestReturnBoxNum();
|
||||
bool GetNextBoxPos(glm::vec3& pos);
|
||||
void DropByUuid(int obj_uniid, const glm::vec3& center);
|
||||
|
||||
private:
|
||||
|
||||
void Drop(int num, const glm::vec3& center);
|
||||
void RequestAllocBoxNum();
|
||||
bool FillAccountIdSessionId(std::string& account_id, std::string& session_id);
|
||||
void OnAllocOk(int box_num);
|
||||
void OnAllocFail();
|
||||
void AllocBoxToRoom();
|
||||
int GetAndDecObjBoxNum(int uniid);
|
||||
int GetUsedBoxNum();
|
||||
|
||||
private:
|
||||
Room* room_ = nullptr;
|
||||
a8::XTimerWp get_box_num_timer_;
|
||||
int alloc_box_num_ = 0;
|
||||
bool alloced_ = false;
|
||||
bool returned_ = false;
|
||||
std::map<int, int> drop_hash_;
|
||||
};
|
@ -3,8 +3,6 @@
|
||||
#include <math.h>
|
||||
#include <float.h>
|
||||
|
||||
#include <a8/magicenum.h>
|
||||
|
||||
#include "buff.h"
|
||||
#include "human.h"
|
||||
#include "room.h"
|
||||
@ -51,50 +49,10 @@ void Buff::Init()
|
||||
res_scale = meta->GetResScale(this);
|
||||
res_scale_frameno = owner->room->GetFrameNo();
|
||||
}
|
||||
#ifdef MYDEBUG
|
||||
switch (meta->buff_effect()) {
|
||||
case kBET_InRescue:
|
||||
case kBET_Rescuer:
|
||||
{
|
||||
a8::XPrintf("add jiuyuan role_name:%s type:%s buff_id:%d buff_effect:%\n",
|
||||
{
|
||||
owner->GetName(),
|
||||
owner->IsPlayer() ? "player" : "android",
|
||||
meta->buff_id(),
|
||||
a8::GetEnumName<BuffEffectType_e>(meta->buff_effect())
|
||||
});
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Buff::UnInit()
|
||||
{
|
||||
#ifdef MYDEBUG
|
||||
switch (meta->buff_effect()) {
|
||||
case kBET_InRescue:
|
||||
case kBET_Rescuer:
|
||||
{
|
||||
a8::XPrintf("remove jiuyuan role_name:%s type:%s buff_id:%d buff_effect:%\n",
|
||||
{
|
||||
owner->GetName(),
|
||||
owner->IsPlayer() ? "player" : "android",
|
||||
meta->buff_id(),
|
||||
a8::GetEnumName<BuffEffectType_e>(meta->buff_effect())
|
||||
});
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
list_del_init(&effect_entry);
|
||||
if (!list_empty(&depend_entry)) {
|
||||
list_del_init(&depend_entry);
|
||||
@ -135,14 +93,16 @@ void Buff::InternalTimerAddBuff()
|
||||
|
||||
auto caster_state = std::make_shared<SkillCasterState>();
|
||||
caster_.Get()->FillSkillCasterState(caster_state.get());
|
||||
auto add_buff_id = std::make_shared<int>(0);
|
||||
|
||||
#if 1
|
||||
const mt::Skill* skill = skill_meta;
|
||||
#else
|
||||
const mt::Skill* skill = caster_.Get()->CurrentSkillMeta();
|
||||
#endif
|
||||
auto timer_func =
|
||||
[this, caster_state, skill, add_buff_id] (int event, const a8::Args* args)
|
||||
[this, caster_state, skill] (int event, const a8::Args* args)
|
||||
{
|
||||
if (a8::TIMER_EXEC_EVENT == event) {
|
||||
int buff_id = meta->buff_id();
|
||||
if (!caster_state->caster.Get()) {
|
||||
return;
|
||||
}
|
||||
@ -156,8 +116,8 @@ void Buff::InternalTimerAddBuff()
|
||||
receiver->context_pos = receiver->GetPos();
|
||||
#endif
|
||||
|
||||
//int buff_id = meta->_int_buff_param2;
|
||||
const mt::Buff* buff_meta = mt::Buff::GetById(*add_buff_id);
|
||||
int buff_id = meta->_int_buff_param2;
|
||||
const mt::Buff* buff_meta = mt::Buff::GetById(buff_id);
|
||||
if (buff_meta) {
|
||||
SkillCasterState old_caster_state;
|
||||
caster.Get()->FillSkillCasterState(&old_caster_state);
|
||||
@ -179,7 +139,6 @@ void Buff::InternalTimerAddBuff()
|
||||
switch (meta->buff_effect() ) {
|
||||
case kBET_DelayAddBuff:
|
||||
{
|
||||
*add_buff_id = meta->_int_buff_param2;
|
||||
owner->room->xtimer.SetTimeoutEx
|
||||
(
|
||||
param1 * SERVER_FRAME_RATE,
|
||||
@ -190,7 +149,6 @@ void Buff::InternalTimerAddBuff()
|
||||
break;
|
||||
case kBET_IntervalAddBuff:
|
||||
{
|
||||
*add_buff_id = meta->_int_buff_param2;
|
||||
owner->room->xtimer.SetIntervalEx
|
||||
(
|
||||
param1 * SERVER_FRAME_RATE,
|
||||
@ -199,25 +157,6 @@ void Buff::InternalTimerAddBuff()
|
||||
);
|
||||
}
|
||||
break;
|
||||
case kBET_PhaseAddBuff:
|
||||
{
|
||||
*add_buff_id = meta->_int_buff_param1;
|
||||
meta->TraverseParams
|
||||
(
|
||||
[this, timer_func] (int idx, const std::string& val) -> bool {
|
||||
if (!val.empty() && idx > 0) {
|
||||
float param = meta->GetBuffParam(this, idx);
|
||||
owner->room->xtimer.SetTimeoutEx
|
||||
(
|
||||
param * SERVER_FRAME_RATE,
|
||||
timer_func,
|
||||
&xtimer_attacher
|
||||
);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
@ -237,7 +176,7 @@ bool Buff::FreezeOperate()
|
||||
|
||||
void Buff::RecoverHoldWeapons()
|
||||
{
|
||||
#ifdef MYDEBUG1
|
||||
#ifdef DEBUG1
|
||||
caster_.Get()->SendDebugMsg(a8::Format("RecoverHoldWeapons buff:%d hold_curr_weapon_idx:%d",
|
||||
{
|
||||
meta->buff_id(),
|
||||
@ -263,7 +202,7 @@ void Buff::RecoverHoldWeapons()
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef MYDEBUG1
|
||||
#ifdef DEBUG1
|
||||
for (auto& w : caster_.Get()->weapons) {
|
||||
caster_.Get()->SendDebugMsg(a8::Format("weapon_idx:%d weapon_id:%d",
|
||||
{
|
||||
@ -355,7 +294,7 @@ void Buff::PreProcess()
|
||||
}
|
||||
break;
|
||||
}
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
if (owner->IsPlayer()) {
|
||||
if (meta->buff_effect() == kBET_Vertigo) {
|
||||
int i = 0;
|
||||
@ -387,8 +326,7 @@ void Buff::ProcSputteringFunc(Bullet* bullet)
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
nullptr,
|
||||
bullet->shot_uniid);
|
||||
nullptr);
|
||||
auto p = std::make_shared<VirtualBullet>();
|
||||
p->bullet_uniid = bullet_uniid;
|
||||
p->weapon_uniid = bullet->weapon_uniid;
|
||||
@ -402,7 +340,6 @@ void Buff::ProcSputteringFunc(Bullet* bullet)
|
||||
p->dir = bullet_dir;
|
||||
p->born_pos = bullet_born_pos;
|
||||
p->born_dir = bullet_dir;
|
||||
p->shot_uniid = bullet->shot_uniid;
|
||||
p->Init();
|
||||
owner->room->AddTask(bullet_uniid, std::make_shared<a8::CommonCbProcEx>
|
||||
(
|
||||
@ -423,44 +360,3 @@ void Buff::Activate()
|
||||
void Buff::Deactivate()
|
||||
{
|
||||
}
|
||||
|
||||
int Buff::IncV(int key, int val)
|
||||
{
|
||||
SetV(key, GetV(key) + val);
|
||||
return GetV(key);
|
||||
}
|
||||
|
||||
int Buff::DecV(int key, int val)
|
||||
{
|
||||
return IncV(key, -val);
|
||||
}
|
||||
|
||||
int Buff::GetV(int key)
|
||||
{
|
||||
if (!dyn_data_) {
|
||||
return 0;
|
||||
}
|
||||
auto itr = dyn_data_->find(key);
|
||||
if (itr != dyn_data_->end()) {
|
||||
return itr->second;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Buff::SetV(int key, int val)
|
||||
{
|
||||
if (!dyn_data_) {
|
||||
dyn_data_ = std::make_shared<std::map<int, int>>();
|
||||
}
|
||||
(*dyn_data_)[key] = val;
|
||||
}
|
||||
|
||||
void Buff::PreExec(const a8::Args* args)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Buff::PostExec(const a8::Args* args)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -37,7 +37,6 @@ class Buff
|
||||
float res_scale = 1;
|
||||
long long res_scale_frameno = 0;
|
||||
std::shared_ptr<std::vector<float>> buff_vars;
|
||||
std::shared_ptr<std::list<int>> child_buff_uniids;
|
||||
|
||||
Buff();
|
||||
virtual ~Buff();
|
||||
@ -51,10 +50,6 @@ class Buff
|
||||
CreatureWeakPtr& GetCaster();
|
||||
void SetCaster(Creature* caster);
|
||||
virtual bool IsValid() { return is_valid_; };
|
||||
int IncV(int key, int val);
|
||||
int DecV(int key, int val);
|
||||
int GetV(int key);
|
||||
void SetV(int key, int val);
|
||||
|
||||
void CalcPassengerShotOffset();
|
||||
|
||||
@ -62,8 +57,6 @@ class Buff
|
||||
|
||||
virtual void Activate();
|
||||
virtual void Deactivate();
|
||||
virtual void PreExec(const a8::Args* args);
|
||||
virtual void PostExec(const a8::Args* args);
|
||||
|
||||
protected:
|
||||
void ClearEventHandlers();
|
||||
@ -79,7 +72,6 @@ protected:
|
||||
std::list<std::weak_ptr<EventHandler>> event_handlers_;
|
||||
CreatureWeakPtr caster_;
|
||||
std::list<std::weak_ptr<Effect>> effect_list_;
|
||||
std::shared_ptr<std::map<int, int>> dyn_data_;
|
||||
|
||||
friend class PBUtils;
|
||||
};
|
||||
|
@ -17,6 +17,11 @@ void AutoShotBuff::Activate()
|
||||
owner->AsHuman()->shot_hold = true;
|
||||
owner->AsHuman()->series_shot_frames = 0;
|
||||
}
|
||||
} else if (a8::TIMER_DELETE_EVENT == event) {
|
||||
if (owner->IsHuman()) {
|
||||
owner->AsHuman()->shot_hold = false;
|
||||
owner->AsHuman()->series_shot_frames = 0;
|
||||
}
|
||||
}
|
||||
},
|
||||
&xtimer_attacher);
|
||||
@ -24,8 +29,5 @@ void AutoShotBuff::Activate()
|
||||
|
||||
void AutoShotBuff::Deactivate()
|
||||
{
|
||||
if (owner->IsHuman()) {
|
||||
owner->AsHuman()->shot_hold = false;
|
||||
owner->AsHuman()->series_shot_frames = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -11,18 +11,6 @@
|
||||
void BeatBackBuff::Activate()
|
||||
{
|
||||
if (caster_.Get()) {
|
||||
#if 1
|
||||
if (std::abs(caster_.Get()->GetAttackDir().x) > FLT_EPSILON ||
|
||||
std::abs(caster_.Get()->GetAttackDir().y) > FLT_EPSILON) {
|
||||
float distance = meta->GetBuffParam1(this);
|
||||
if (std::abs(distance) > 0) {
|
||||
glm::vec3 old_move_dir = owner->GetMoveDir();
|
||||
owner->SetMoveDir(caster_.Get()->GetAttackDir());
|
||||
owner->ForwardMove(distance);
|
||||
owner->SetMoveDir(old_move_dir);
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (std::abs(caster_.Get()->context_dir.x) > FLT_EPSILON ||
|
||||
std::abs(caster_.Get()->context_dir.x) > FLT_EPSILON) {
|
||||
if (std::abs(meta->_int_buff_param1) > 0) {
|
||||
@ -32,7 +20,6 @@ void BeatBackBuff::Activate()
|
||||
owner->SetMoveDir(old_move_dir);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "buff/internal_add.h"
|
||||
#include "buff/jump.h"
|
||||
#include "buff/machine_gun.h"
|
||||
#include "buff/once_chg_attr.h"
|
||||
#include "buff/passenger.h"
|
||||
#include "buff/pull.h"
|
||||
#include "buff/pull_to_walkable.h"
|
||||
@ -41,19 +42,24 @@
|
||||
#include "buff/use_skill.h"
|
||||
#include "buff/invincible.h"
|
||||
#include "buff/modify_attr.h"
|
||||
#include "buff/modify_base_attr.h"
|
||||
#include "buff/modify_grow_attr.h"
|
||||
#include "buff/direct_set_attr.h"
|
||||
#include "buff/vertigo.h"
|
||||
#include "buff/cond_add.h"
|
||||
#include "buff/distance_dmg_addition.h"
|
||||
#include "buff/downed.h"
|
||||
#include "buff/phase_add.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
|
||||
std::shared_ptr<Buff> BuffFactory::MakeBuff(const mt::Buff* buff_meta)
|
||||
{
|
||||
switch (buff_meta->buff_effect()) {
|
||||
case kBET_ModifyAttr:
|
||||
return std::make_shared<ModifyAttrBuff>();
|
||||
case kBET_ModifyBaseAttr:
|
||||
return std::make_shared<ModifyBaseAttrBuff>();
|
||||
case kBET_ModifyGrowAttr:
|
||||
return std::make_shared<ModifyGrowAttrBuff>();
|
||||
case kBET_DirectSetAttr:
|
||||
return std::make_shared<DirectSetAttrBuff>();
|
||||
case kBET_SummonLoot:
|
||||
return std::make_shared<SummonLootBuff>();
|
||||
case kBET_DistanceDmgAddition:
|
||||
@ -98,12 +104,12 @@ std::shared_ptr<Buff> BuffFactory::MakeBuff(const mt::Buff* buff_meta)
|
||||
return std::make_shared<InWaterBuff>();
|
||||
case kBET_IntervalAddBuff:
|
||||
return std::make_shared<InternalAddBuff>();
|
||||
case kBET_PhaseAddBuff:
|
||||
return std::make_shared<PhaseAddBuff>();
|
||||
case kBET_Jump:
|
||||
return std::make_shared<JumpBuff>();
|
||||
case kBET_MachineGun:
|
||||
return std::make_shared<MachineGunBuff>();
|
||||
case kBET_OnceChgAttr:
|
||||
return std::make_shared<OnceChgAttrBuff>();
|
||||
case kBET_Passenger:
|
||||
return std::make_shared<PassengerBuff>();
|
||||
case kBET_PullToWalkable:
|
||||
@ -128,12 +134,12 @@ std::shared_ptr<Buff> BuffFactory::MakeBuff(const mt::Buff* buff_meta)
|
||||
return std::make_shared<UseSkillBuff>();
|
||||
case kBET_Invincible:
|
||||
return std::make_shared<InvincibleBuff>();
|
||||
case kBET_ModifyAttr:
|
||||
return std::make_shared<ModifyBuff>();
|
||||
case kBET_Vertigo:
|
||||
return std::make_shared<VertigoBuff>();
|
||||
case kBET_CondAdd:
|
||||
return std::make_shared<CondAddBuff>();
|
||||
case kBET_Down:
|
||||
return std::make_shared<DownedBuff>();
|
||||
default:
|
||||
return std::make_shared<Buff>();
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -35,28 +35,15 @@ A8_DECLARE_CLASS_ENUM(BuffCallFunc_e, int,
|
||||
kPlayFlyEffect = 35,
|
||||
kLispEval = 36,
|
||||
kSpecCenterRangeHoldBuff = 37,
|
||||
kThrowKnife = 38,
|
||||
kDirectAbsDecHP = 39,
|
||||
kAccumulatePower = 40,
|
||||
kCallShot = 41,
|
||||
kBatchRandomPosSummonObstacle = 42,
|
||||
kOnBreakSkill = 43,
|
||||
kBreakSkill = 44,
|
||||
kBuffEffectCondAdd = 45,
|
||||
kRandAdd = 46,
|
||||
kShowExplosion = 47,
|
||||
kAddArmorShield = 48,
|
||||
kBulletDmgCalcProc = 49,
|
||||
);
|
||||
|
||||
|
||||
class CallFuncBuff : public Buff
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Activate() override;
|
||||
virtual void Deactivate() override;
|
||||
virtual void PreExec(const a8::Args* args) override;
|
||||
virtual void PostExec(const a8::Args* args) override;
|
||||
|
||||
private:
|
||||
void ProcIntervalRangeAddBuffFunc();
|
||||
@ -82,23 +69,9 @@ class CallFuncBuff : public Buff
|
||||
void PlayFlyEffect();
|
||||
void LispEval();
|
||||
void SpecCenterRangeHoldBuff();
|
||||
void ThrowKnife();
|
||||
void AccumulatePower();
|
||||
void Shot();
|
||||
void BatchRandomPosSummonObstacle();
|
||||
void OnBreakSkill();
|
||||
void BreakSkill();
|
||||
void BuffEffectCondAdd();
|
||||
void RandAdd();
|
||||
void ShowExplosion();
|
||||
void AddArmorShield();
|
||||
void BulletDmgCalcProc();
|
||||
|
||||
void InternalRangeHoldBuff(std::function<bool(glm::vec3&)> get_center_func);
|
||||
|
||||
void OnBreakSkillPreExec();
|
||||
void OnBreakSkillPostExec();
|
||||
|
||||
float hold_param2_ = 0.0;
|
||||
Weapon* hold_weapon_ = nullptr;
|
||||
std::function<void()> deactivate_cb_ = nullptr;
|
||||
|
26
server/gameserver/buff/direct_set_attr.cc
Normal file
26
server/gameserver/buff/direct_set_attr.cc
Normal file
@ -0,0 +1,26 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "buff/direct_set_attr.h"
|
||||
|
||||
#include "creature.h"
|
||||
#include "human.h"
|
||||
#include "car.h"
|
||||
#include "ability.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
|
||||
void DirectSetAttrBuff::Activate()
|
||||
{
|
||||
int attr_id = meta->_int_buff_param1;
|
||||
float value = meta->GetBuffParam2(this);
|
||||
if (IsValidHumanAttr(attr_id)) {
|
||||
handle_ = owner->GetAbility()->AddAttrDirect(attr_id, value);
|
||||
}
|
||||
}
|
||||
|
||||
void DirectSetAttrBuff::Deactivate()
|
||||
{
|
||||
if (!handle_.expired()) {
|
||||
owner->GetAbility()->RemoveAttrDirect(handle_);
|
||||
}
|
||||
}
|
@ -2,11 +2,13 @@
|
||||
|
||||
#include "buff.h"
|
||||
|
||||
class PhaseAddBuff : public Buff
|
||||
class DirectSetAttrBuff : public Buff
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Activate() override;
|
||||
virtual void Deactivate() override;
|
||||
|
||||
private:
|
||||
AttrDirectHandle handle_;
|
||||
};
|
@ -38,9 +38,7 @@ void DiveBuff::Activate()
|
||||
0,
|
||||
0,
|
||||
"water",
|
||||
dmg_out,
|
||||
0,
|
||||
0);
|
||||
dmg_out);
|
||||
}
|
||||
},
|
||||
&xtimer_attacher
|
||||
|
@ -1,27 +0,0 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "buff/downed.h"
|
||||
|
||||
#include "creature.h"
|
||||
#include "human.h"
|
||||
#include "room.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
|
||||
void DownedBuff::Activate()
|
||||
{
|
||||
if (!owner->room->IsDestorying() && !owner->room->IsGameOver()) {
|
||||
if (owner->IsHuman()) {
|
||||
owner->AsHuman()->SendViewerUiMemberUpdate({owner->GetUniId()});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DownedBuff::Deactivate()
|
||||
{
|
||||
if (!owner->room->IsDestorying() && !owner->room->IsGameOver()) {
|
||||
if (owner->IsHuman()) {
|
||||
owner->AsHuman()->SendViewerUiMemberUpdate({owner->GetUniId()});
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@
|
||||
#include "trigger.h"
|
||||
#include "collision.h"
|
||||
#include "human.h"
|
||||
#include "ability.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
#include "mt/Skill.h"
|
||||
@ -45,12 +44,6 @@ void HideBuff::Activate()
|
||||
&xtimer_attacher
|
||||
);
|
||||
}
|
||||
if (meta->_int_buff_param1 > 0) {
|
||||
owner->GetAbility()->IncSwitch(kHideBuffMoveShow);
|
||||
}
|
||||
if (meta->_int_buff_param6 > 0) {
|
||||
owner->GetAbility()->IncSwitch(kHideBuffAimingShow);
|
||||
}
|
||||
}
|
||||
|
||||
void HideBuff::Deactivate()
|
||||
@ -62,12 +55,6 @@ void HideBuff::Deactivate()
|
||||
}
|
||||
}
|
||||
alert_buff_hash_.clear();
|
||||
if (meta->_int_buff_param1 > 0) {
|
||||
owner->GetAbility()->DecSwitch(kHideBuffMoveShow);
|
||||
}
|
||||
if (meta->_int_buff_param6 > 0) {
|
||||
owner->GetAbility()->DecSwitch(kHideBuffAimingShow);
|
||||
}
|
||||
}
|
||||
|
||||
void HideBuff::AddInRangeObject(Creature* target)
|
||||
|
@ -57,4 +57,24 @@ void MachineGunBuff::SwitchWeapons()
|
||||
|
||||
void MachineGunBuff::ProcSkill()
|
||||
{
|
||||
if (skill_meta && skill_meta->_number_meta) {
|
||||
switch (skill_meta->GetMagicId()) {
|
||||
case MAGIC_20201_HX:
|
||||
{
|
||||
owner->room->xtimer.ModifyTime
|
||||
(remover_timer,
|
||||
skill_meta->_number_meta->_float_time * 1000 / FRAME_RATE_MS);
|
||||
owner->GetTrigger()->DispatchEvent(kStartSwitchWeaponBuffEvent, {this});
|
||||
}
|
||||
break;
|
||||
case MAGIC_20401_MAO:
|
||||
{
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,5 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include <f8/app.h>
|
||||
|
||||
#include "buff/modify_attr.h"
|
||||
|
||||
#include "creature.h"
|
||||
@ -9,39 +7,12 @@
|
||||
#include "car.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
#include "mt/Skill.h"
|
||||
|
||||
void ModifyAttrBuff::Activate()
|
||||
void ModifyBuff::Activate()
|
||||
{
|
||||
int attr_id = meta->_int_buff_param1;
|
||||
float value = meta->GetBuffParam2(this);
|
||||
if (f8::App::Instance()->GetInstanceId() != 3) {
|
||||
attr_handle_ = owner->GetAbility()->AddAttr(attr_id, value);
|
||||
#ifdef MYDEBUG
|
||||
if (!attr_handle_.expired()) {
|
||||
std::string source_name = a8::Format
|
||||
("<-buff.%d.%d.%s",
|
||||
{
|
||||
meta->buff_id(),
|
||||
skill_meta ? skill_meta->skill_id() : 0,
|
||||
GetCaster().Get() ? (GetCaster().Get() == owner ? "self" : GetCaster().Get()->GetName() )
|
||||
: "none"
|
||||
});
|
||||
auto cb = std::make_shared<std::function<std::string()>>
|
||||
(
|
||||
[source_name] () -> std::string
|
||||
{
|
||||
return source_name;
|
||||
});
|
||||
owner->GetAbility()->SetSource(attr_handle_, cb);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void ModifyAttrBuff::Deactivate()
|
||||
void ModifyBuff::Deactivate()
|
||||
{
|
||||
if (!attr_handle_.expired()) {
|
||||
owner->GetAbility()->RemoveAttr(attr_handle_);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,14 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "buff.h"
|
||||
#include "ability.h"
|
||||
|
||||
class ModifyAttrBuff : public Buff
|
||||
class ModifyBuff : public Buff
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Activate() override;
|
||||
virtual void Deactivate() override;
|
||||
private:
|
||||
AttrHandle attr_handle_;
|
||||
};
|
||||
|
43
server/gameserver/buff/modify_base_attr.cc
Normal file
43
server/gameserver/buff/modify_base_attr.cc
Normal file
@ -0,0 +1,43 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "buff/modify_base_attr.h"
|
||||
|
||||
#include "creature.h"
|
||||
#include "human.h"
|
||||
#include "car.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
|
||||
void ModifyBaseAttrBuff::Activate()
|
||||
{
|
||||
int attr_id = meta->_int_buff_param1;
|
||||
if (IsValidHumanAttr(attr_id)) {
|
||||
float value = meta->GetBuffParam2(this);
|
||||
switch (meta->_int_buff_param4) {
|
||||
case 1:
|
||||
{
|
||||
rate_handle_ = owner->GetAbility()->AddAttrRate(attr_id, value);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
abs_handle_ = owner->GetAbility()->AddAttrAbs(attr_id, value);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModifyBaseAttrBuff::Deactivate()
|
||||
{
|
||||
if (!abs_handle_.expired()) {
|
||||
owner->GetAbility()->RemoveAttrAbs(abs_handle_);
|
||||
}
|
||||
if (!rate_handle_.expired()) {
|
||||
owner->GetAbility()->RemoveAttrRate(rate_handle_);
|
||||
}
|
||||
}
|
16
server/gameserver/buff/modify_base_attr.h
Normal file
16
server/gameserver/buff/modify_base_attr.h
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "buff.h"
|
||||
#include "ability.h"
|
||||
|
||||
class ModifyBaseAttrBuff : public Buff
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Activate() override;
|
||||
virtual void Deactivate() override;
|
||||
|
||||
private:
|
||||
AttrAbsHandle abs_handle_;
|
||||
AttrRateHandle rate_handle_;
|
||||
};
|
41
server/gameserver/buff/modify_grow_attr.cc
Normal file
41
server/gameserver/buff/modify_grow_attr.cc
Normal file
@ -0,0 +1,41 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "buff/modify_grow_attr.h"
|
||||
|
||||
#include "creature.h"
|
||||
#include "human.h"
|
||||
#include "car.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
|
||||
void ModifyGrowAttrBuff::Activate()
|
||||
{
|
||||
int attr_id = meta->_int_buff_param1;
|
||||
float value = meta->GetBuffParam2(this);
|
||||
switch (meta->_int_buff_param3) {
|
||||
case 1:
|
||||
{
|
||||
add_handle_ = owner->GetAbility()->AddAttrAddition(attr_id, value);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
ruduce_handle_ = owner->GetAbility()->AddAttrRuduce(attr_id, value);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ModifyGrowAttrBuff::Deactivate()
|
||||
{
|
||||
if (!add_handle_.expired()) {
|
||||
owner->GetAbility()->RemoveAttrAddition(add_handle_);
|
||||
}
|
||||
if (!ruduce_handle_.expired()) {
|
||||
owner->GetAbility()->RemoveAttrRuduce(ruduce_handle_);
|
||||
}
|
||||
}
|
15
server/gameserver/buff/modify_grow_attr.h
Normal file
15
server/gameserver/buff/modify_grow_attr.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "buff.h"
|
||||
#include "ability.h"
|
||||
|
||||
class ModifyGrowAttrBuff : public Buff
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Activate() override;
|
||||
virtual void Deactivate() override;
|
||||
private:
|
||||
AttrAdditionHandle add_handle_;
|
||||
AttrRuduceHandle ruduce_handle_;
|
||||
};
|
93
server/gameserver/buff/once_chg_attr.cc
Normal file
93
server/gameserver/buff/once_chg_attr.cc
Normal file
@ -0,0 +1,93 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "buff/once_chg_attr.h"
|
||||
|
||||
#include "attrdefine.h"
|
||||
#include "creature.h"
|
||||
#include "room.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
|
||||
void OnceChgAttrBuff::Activate()
|
||||
{
|
||||
InternalProcOnceChgAttr();
|
||||
}
|
||||
|
||||
void OnceChgAttrBuff::Deactivate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnceChgAttrBuff::InternalProcOnceChgAttr()
|
||||
{
|
||||
if (owner->dead) {
|
||||
return;
|
||||
}
|
||||
switch (meta->_int_buff_param1) {
|
||||
case kHAT_Hp:
|
||||
{
|
||||
int real_killer_id = 0;
|
||||
std::string real_killer_name;
|
||||
if (caster_.Get()) {
|
||||
real_killer_id = caster_.Get()->GetUniId();
|
||||
real_killer_name = caster_.Get()->GetName();
|
||||
}
|
||||
#ifdef DEBUG
|
||||
if (caster_.Get()->IsPlayer()) {
|
||||
a8::XPrintf("once chgattr %d %d\n", {real_killer_id, real_killer_name});
|
||||
}
|
||||
#endif
|
||||
if (meta->_int_buff_param2 == 1) {
|
||||
//绝对值
|
||||
if (meta->_buff_param3 > 0) {
|
||||
owner->AddHp(meta->_buff_param3);
|
||||
} else if (meta->_buff_param3 < 0) {
|
||||
float dmg_out = 0.0f;
|
||||
owner->over_delay_time = 100;
|
||||
owner->DecHP(std::abs(meta->_buff_param3),
|
||||
VP_Buff,
|
||||
"",
|
||||
meta->buff_id(),
|
||||
real_killer_id,
|
||||
real_killer_name,
|
||||
dmg_out);
|
||||
owner->over_delay_time = 0;
|
||||
}
|
||||
} else if (meta->_int_buff_param2 == 2) {
|
||||
//百分比
|
||||
float chg_hp = owner->GetHP() * meta->_buff_param3;
|
||||
if (chg_hp > 0.0001f) {
|
||||
owner->AddHp(chg_hp);
|
||||
} else if (chg_hp < 0.0001f) {
|
||||
float dmg_out = 0.0f;
|
||||
owner->over_delay_time = 100;
|
||||
owner->DecHP(std::abs(chg_hp),
|
||||
VP_Buff,
|
||||
"",
|
||||
meta->buff_id(),
|
||||
real_killer_id,
|
||||
real_killer_name,
|
||||
dmg_out);
|
||||
owner->over_delay_time = 0;
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG
|
||||
{
|
||||
std::string dbg_msg = a8::Format
|
||||
("buff扣血 type:%s val:%f",
|
||||
{
|
||||
meta->_int_buff_param2,
|
||||
meta->_int_buff_param3,
|
||||
});
|
||||
owner->room->BroadcastDebugMsg(dbg_msg);
|
||||
}
|
||||
#endif
|
||||
owner->room->frame_event.AddHpChg(owner->GetWeakPtrRef());
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
@ -2,11 +2,13 @@
|
||||
|
||||
#include "buff.h"
|
||||
|
||||
class DownedBuff : public Buff
|
||||
class OnceChgAttrBuff : public Buff
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void Activate() override;
|
||||
virtual void Deactivate() override;
|
||||
|
||||
private:
|
||||
void InternalProcOnceChgAttr();
|
||||
};
|
@ -1,13 +0,0 @@
|
||||
#include "precompile.h"
|
||||
|
||||
#include "buff/phase_add.h"
|
||||
|
||||
void PhaseAddBuff::Activate()
|
||||
{
|
||||
InternalTimerAddBuff();
|
||||
}
|
||||
|
||||
void PhaseAddBuff::Deactivate()
|
||||
{
|
||||
|
||||
}
|
@ -8,7 +8,6 @@
|
||||
#include "creature.h"
|
||||
#include "room.h"
|
||||
#include "mapinstance.h"
|
||||
#include "app.h"
|
||||
|
||||
void PullToWalkableBuff::Activate()
|
||||
{
|
||||
@ -20,9 +19,9 @@ void PullToWalkableBuff::Activate()
|
||||
abort();
|
||||
}
|
||||
owner->room->map_instance->UnScale(point);
|
||||
App::Instance()->verify_set_pos = 1;
|
||||
Global::Instance()->verify_set_pos = 1;
|
||||
owner->GetMutablePos().FromGlmVec3(point);
|
||||
App::Instance()->verify_set_pos = 0;
|
||||
Global::Instance()->verify_set_pos = 0;
|
||||
}
|
||||
|
||||
void PullToWalkableBuff::Deactivate()
|
||||
|
@ -15,29 +15,10 @@ void SelectTargetWithSelfPosBuff::Activate()
|
||||
hold_param3_ = meta->GetBuffParam3(this);
|
||||
hold_param4_ = meta->GetBuffParam4(this);
|
||||
std::vector<Creature*> targets;
|
||||
bool include_car = false;
|
||||
bool exclude_passenger = false;
|
||||
if (!meta->_buff_param8_int_set.empty()) {
|
||||
include_car = meta->_buff_param8_int_set.find(1) != meta->_buff_param8_int_set.end();
|
||||
exclude_passenger = meta->_buff_param8_int_set.find(2) != meta->_buff_param8_int_set.end();
|
||||
}
|
||||
owner->TraverseCreatures
|
||||
(
|
||||
[this, &targets, include_car, exclude_passenger] (Creature* c, bool& stop)
|
||||
[this, &targets] (Creature* c, bool& stop)
|
||||
{
|
||||
if (c->dead ||
|
||||
(c->IsCar() && !include_car) ||
|
||||
a8::HasBitFlag(c->status, CS_Disable) ||
|
||||
c->HasBuffEffect(kBET_Dive)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
if (exclude_passenger) {
|
||||
if (c->HasBuffEffect(kBET_Driver) &&
|
||||
c->HasBuffEffect(kBET_Passenger)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
float distance = owner->GetPos().Distance2D2(c->GetPos());
|
||||
float angle = 0.0f;
|
||||
if (distance > 0.0001f) {
|
||||
|
@ -13,53 +13,24 @@
|
||||
void SelectTargetWithSpecPosBuff::Activate()
|
||||
{
|
||||
hold_param3_ = meta->GetBuffParam3(this);
|
||||
glm::vec3 center = glm::vec3
|
||||
(
|
||||
meta->GetBuffParam5(this),
|
||||
meta->GetBuffParam6(this),
|
||||
meta->GetBuffParam7(this)
|
||||
);
|
||||
hold_param4_ = meta->GetBuffParam4(this);
|
||||
std::vector<Creature*> targets;
|
||||
bool include_car = false;
|
||||
bool exclude_passenger = false;
|
||||
if (!meta->_buff_param8_int_set.empty()) {
|
||||
include_car = meta->_buff_param8_int_set.find(1) != meta->_buff_param8_int_set.end();
|
||||
exclude_passenger = meta->_buff_param8_int_set.find(2) != meta->_buff_param8_int_set.end();
|
||||
}
|
||||
owner->TraverseCreatures
|
||||
(
|
||||
[this, &targets, ¢er, include_car, exclude_passenger] (Creature* c, bool& stop)
|
||||
[this, &targets] (Creature* c, bool& stop)
|
||||
{
|
||||
if (c->dead ||
|
||||
(c->IsCar() && !include_car) ||
|
||||
a8::HasBitFlag(c->status, CS_Disable) ||
|
||||
c->HasBuffEffect(kBET_Dive)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
if (exclude_passenger) {
|
||||
if (c->HasBuffEffect(kBET_Driver) &&
|
||||
c->HasBuffEffect(kBET_Passenger)) {
|
||||
return;
|
||||
float distance = owner->GetPos().Distance2D2(c->GetPos());
|
||||
float angle = 0.0f;
|
||||
if (distance > 0.0001f) {
|
||||
glm::vec3 dir = owner->GetAttackDir();
|
||||
if (GlmHelper::IsZero(dir)){
|
||||
dir = c->GetPos().ToGlmVec3() - owner->GetPos().ToGlmVec3();
|
||||
GlmHelper::Normalize(dir);
|
||||
}
|
||||
angle = GlmHelper::CalcAngle(dir,
|
||||
c->GetPos().ToGlmVec3() - owner->GetPos().ToGlmVec3());
|
||||
}
|
||||
float distance = c->GetPos().Distance2D2(center);
|
||||
#ifdef MYDEBUG
|
||||
if (c->IsPlayer()) {
|
||||
a8::XPrintf("select spec pos distance:%f center:%f %f %f pos:%f %f %f range:%f\n",
|
||||
{
|
||||
distance,
|
||||
center.x,
|
||||
center.y,
|
||||
center.z,
|
||||
c->GetPos().GetX(),
|
||||
c->GetPos().GetY(),
|
||||
c->GetPos().GetZ(),
|
||||
hold_param3_,
|
||||
});
|
||||
}
|
||||
#endif
|
||||
if (distance < hold_param3_) {
|
||||
if (distance < hold_param3_ && std::abs(angle) <= glm::radians(hold_param4_) / 2.0f / A8_PI) {
|
||||
switch (meta->_int_buff_param1) {
|
||||
case kBST_All:
|
||||
{
|
||||
@ -76,19 +47,6 @@ void SelectTargetWithSpecPosBuff::Activate()
|
||||
case kBST_FriendlyIncludeSelf:
|
||||
{
|
||||
if (c->team_id == owner->team_id) {
|
||||
#ifdef MYDEBUG
|
||||
a8::XPrintf("select spec pos distance:%f center:%f %f %f pos:%f %f %f range:%f\n",
|
||||
{
|
||||
distance,
|
||||
center.x,
|
||||
center.y,
|
||||
center.z,
|
||||
c->GetPos().GetX(),
|
||||
c->GetPos().GetY(),
|
||||
c->GetPos().GetZ(),
|
||||
hold_param3_,
|
||||
});
|
||||
#endif
|
||||
targets.push_back(c);
|
||||
}
|
||||
}
|
||||
@ -124,7 +82,7 @@ void SelectTargetWithSpecPosBuff::Activate()
|
||||
);
|
||||
for (auto& target : targets) {
|
||||
for (int buff_id : meta->_buff_param2_int_list) {
|
||||
target->TryAddBuff(caster_.Get(), buff_id, skill_meta, init_args, buff_vars);
|
||||
target->TryAddBuff(caster_.Get(), buff_id, skill_meta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "movement.h"
|
||||
#include "car.h"
|
||||
#include "human.h"
|
||||
#include "app.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
#include "mt/Skill.h"
|
||||
@ -44,7 +43,7 @@ void SprintBuff::SprintMove()
|
||||
owner->SetAttackDir(owner->context_dir);
|
||||
owner->SetDisableMoveDirTimes(old_times);
|
||||
owner->IncDisableMoveDirTimes();
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
a8::XPrintf("%s\n",
|
||||
{
|
||||
a8::Format("xxxxxxxx move_dir:%f,%f,%f attack_dir:%f,%f,%f speed:%d disable_move_dir:%d",
|
||||
@ -125,7 +124,7 @@ void SprintBuff::Check(Position& pre_pos, Position& src_pos, std::map<int, long
|
||||
[this] (int event, const a8::Args* args)
|
||||
{
|
||||
if (a8::TIMER_EXEC_EVENT == event) {
|
||||
#ifdef MYDEBUG1
|
||||
#ifdef DEBUG1
|
||||
a8::XPrintf("11111111111111111111111111\n", {});
|
||||
#endif
|
||||
owner->TryAddBuff(owner, meta->_int_buff_param1, skill_meta);
|
||||
@ -179,9 +178,9 @@ void SprintBuff::OnEnemyHit(Creature* enemy)
|
||||
void SprintBuff::SprintEnd()
|
||||
{
|
||||
if (owner->IsCar() && owner->AsCar()->GetDriver()) {
|
||||
App::Instance()->verify_set_pos = 1;
|
||||
Global::Instance()->verify_set_pos = 1;
|
||||
owner->AsCar()->GetDriver()->GetMovement()->ClearPath();
|
||||
App::Instance()->verify_set_pos = 0;
|
||||
Global::Instance()->verify_set_pos = 0;
|
||||
}
|
||||
owner->room->xtimer.SetTimeoutEx
|
||||
(
|
||||
@ -192,9 +191,9 @@ void SprintBuff::SprintEnd()
|
||||
owner->TryAddBuff(owner, meta->_int_buff_param1, skill_meta);
|
||||
owner->GetMovement()->ClearPath();
|
||||
if (owner->IsCar() && owner->AsCar()->GetDriver()) {
|
||||
App::Instance()->verify_set_pos = 1;
|
||||
Global::Instance()->verify_set_pos = 1;
|
||||
owner->AsCar()->GetDriver()->GetMovement()->ClearPath();
|
||||
App::Instance()->verify_set_pos = 0;
|
||||
Global::Instance()->verify_set_pos = 0;
|
||||
}
|
||||
owner->RemoveBuffByUniId(buff_uniid);
|
||||
}
|
||||
|
@ -6,7 +6,6 @@
|
||||
#include "room.h"
|
||||
#include "skill.h"
|
||||
#include "collision.h"
|
||||
#include "app.h"
|
||||
|
||||
#include "mt/Buff.h"
|
||||
#include "mt/Skill.h"
|
||||
@ -29,7 +28,7 @@ void TurnOverBuff::Activate()
|
||||
glm::vec3 old_dir = owner->GetMoveDir();
|
||||
Position old_pos = owner->GetPos();
|
||||
float distance = phase->phase_param1.GetDouble();
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
caster_.Get()->SendDebugMsg(a8::Format("ProTurnOver currTimes:%d last_pos:%d,%d curr_pos:%d,%d",
|
||||
{
|
||||
skill->GetCurrTimes(),
|
||||
@ -39,9 +38,9 @@ void TurnOverBuff::Activate()
|
||||
owner->GetPos().GetY()
|
||||
}));
|
||||
#endif
|
||||
App::Instance()->verify_set_pos = 1;
|
||||
Global::Instance()->verify_set_pos = 1;
|
||||
owner->ForwardMove(distance);
|
||||
App::Instance()->verify_set_pos = 0;
|
||||
Global::Instance()->verify_set_pos = 0;
|
||||
owner->SetMoveDir(old_dir);
|
||||
if (phase->phase_param2.GetInt() == 1) {
|
||||
++owner->turn_over_times;
|
||||
@ -90,9 +89,9 @@ void TurnOverBuff::Activate()
|
||||
&target->xtimer_attacher);
|
||||
}
|
||||
}
|
||||
App::Instance()->verify_set_pos = 1;
|
||||
Global::Instance()->verify_set_pos = 1;
|
||||
owner->SetPos(curr_pos);
|
||||
App::Instance()->verify_set_pos = 0;
|
||||
Global::Instance()->verify_set_pos = 0;
|
||||
owner->room->grid_service->MoveCreature(owner);
|
||||
}
|
||||
if (!meta->_buff_param2_int_list.empty()) {
|
||||
|
@ -15,7 +15,7 @@ void UseSkillBuff::Activate()
|
||||
++skill->force_use_times;
|
||||
Position target_pos = owner->GetPos();
|
||||
owner->DoSkill(
|
||||
skill->GetBaseSkillMeta()->skill_id(),
|
||||
skill->meta->skill_id(),
|
||||
owner->GetUniId(),
|
||||
owner->GetAttackDir(),
|
||||
0
|
||||
|
@ -30,9 +30,6 @@
|
||||
#include "movement.h"
|
||||
#include "hero.h"
|
||||
#include "skill.h"
|
||||
#include "netdata.h"
|
||||
#include "cs_proto.pb.h"
|
||||
#include "team.h"
|
||||
|
||||
#include "mt/Param.h"
|
||||
#include "mt/Equip.h"
|
||||
@ -49,13 +46,7 @@ Bullet::Bullet():MoveableEntity()
|
||||
|
||||
Bullet::~Bullet()
|
||||
{
|
||||
SetDestorying();
|
||||
--PerfMonitor::Instance()->entity_num[ET_Bullet];
|
||||
if (IsFlyHook()) {
|
||||
if (sender.Get()) {
|
||||
sender.Get()->hook_hash.erase(GetUniId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Bullet::Initialize()
|
||||
@ -78,11 +69,10 @@ void Bullet::Initialize()
|
||||
}
|
||||
if (sender.Get()) {
|
||||
sender.Get()->GetTrigger()->FlyHookCreate(this);
|
||||
sender.Get()->hook_hash[GetUniId()] = GetUniId();
|
||||
}
|
||||
Raycast();
|
||||
}
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
if (DebugCmd::Enable() && sender.Get() && sender.Get() && sender.Get()->IsPlayer()) {
|
||||
glm::vec3 hit_pos;
|
||||
float ray_length;
|
||||
@ -100,46 +90,12 @@ void Bullet::Initialize()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
switch (gun_meta->equip_subtype()) {
|
||||
case GUN_SUB_EQUIP_TYPE_FLY_LASER:
|
||||
{
|
||||
room->xtimer.SetTimeoutEx
|
||||
(SERVER_FRAME_RATE * 2,
|
||||
[this] (int event, const a8::Args* args)
|
||||
{
|
||||
if (a8::TIMER_EXEC_EVENT == event) {
|
||||
ForceRemove();
|
||||
}
|
||||
},
|
||||
&xtimer_attacher
|
||||
);
|
||||
|
||||
room->xtimer.SetIntervalEx
|
||||
(SERVER_FRAME_RATE,
|
||||
[this] (int event, const a8::Args* args)
|
||||
{
|
||||
if (a8::TIMER_EXEC_EVENT == event) {
|
||||
if (!later_removed_) {
|
||||
ProcLaster();
|
||||
}
|
||||
}
|
||||
},
|
||||
&xtimer_attacher
|
||||
);
|
||||
ProcLaster();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Bullet::Update(int delta_time)
|
||||
{
|
||||
if (shot_animi_time <= (room->GetFrameNo() - create_frameno_) * FRAME_RATE_MS) {
|
||||
if (!trace_target_id && !reporter_list && !IsClientHook() && !IsSpecBullet()) {
|
||||
if (!trace_target_id && !reporter_list) {
|
||||
MapServiceUpdate();
|
||||
++updated_times_;
|
||||
}
|
||||
@ -161,9 +117,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
|
||||
ProcFlyHook(target);
|
||||
if (!c || (c->team_id != sender.Get()->team_id)) {
|
||||
if (!c || !c->IsCar()) {
|
||||
if (!ignore_original_dmg) {
|
||||
target->OnBulletHit(this);
|
||||
}
|
||||
target->OnBulletHit(this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -174,20 +128,11 @@ void Bullet::OnHit(std::set<Entity*>& objects)
|
||||
bool eat = false;
|
||||
if (!trace_target_id && !reporter_list) {
|
||||
if (mt::Param::s().bullet_through_wall_check) {
|
||||
if (!gun_meta->is_penetrate_thing() &&
|
||||
!room->BulletCanReach(born_pos.ToGlmVec3(), target->GetPos().ToGlmVec3())) {
|
||||
if (!room->BulletCanReach(born_pos.ToGlmVec3(), target->GetPos().ToGlmVec3())) {
|
||||
eat = true;
|
||||
}
|
||||
if (gun_meta->id() == 30905 && eat && sender.Get()) {
|
||||
glm::vec3 new_born_pos = born_pos.ToGlmVec3();
|
||||
new_born_pos.y = target->GetPos().GetY();
|
||||
if (gun_meta->is_penetrate_thing() ||
|
||||
room->BulletCanReach(new_born_pos, target->GetPos().ToGlmVec3())) {
|
||||
eat = false;
|
||||
}
|
||||
}
|
||||
if (sender.Get() && sender.Get()->IsPlayer()) {
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
a8::XPrintf("eat %d xxxxxxxxxxxxxxxxxxxxxxxx\n", {eat});
|
||||
#endif
|
||||
}
|
||||
@ -196,9 +141,7 @@ void Bullet::OnHit(std::set<Entity*>& objects)
|
||||
if (!eat) {
|
||||
bool old_is_dead = target->IsDead(room);
|
||||
TriggerHitBuff(target);
|
||||
if (!ignore_original_dmg) {
|
||||
target->OnBulletHit(this);
|
||||
}
|
||||
target->OnBulletHit(this);
|
||||
if (target->IsDead(room) && !old_is_dead) {
|
||||
OnKillTarget(target);
|
||||
}
|
||||
@ -292,8 +235,9 @@ void Bullet::ProcBomb()
|
||||
}
|
||||
if (IsCurrWeapon() &&
|
||||
sender.Get() &&
|
||||
sender.Get()->GetAbility()->HasAttr(kHVAT_WeaponExplosionDealyTime) > 0) {
|
||||
delay_time = delay_time + sender.Get()->GetAbility()->GetAttr(kHVAT_WeaponExplosionDealyTime);
|
||||
sender.Get()->GetAbility()->GetAttrAbs(kHAT_WeaponExplosionDealyTime) > 0) {
|
||||
delay_time = delay_time -
|
||||
sender.Get()->GetAbility()->GetAttrAbs(kHAT_WeaponExplosionDealyTime);
|
||||
delay_time = std::max(0, delay_time);
|
||||
}
|
||||
{
|
||||
@ -437,7 +381,7 @@ void Bullet::ProcSmokeBomb()
|
||||
(SERVER_FRAME_RATE * mt::Param::GetIntParam("smoke_duration", 10),
|
||||
[task] (int event, const a8::Args* args)
|
||||
{
|
||||
if (a8::TIMER_EXEC_EVENT == event) {
|
||||
if (a8::TIMER_DELETE_EVENT == event) {
|
||||
task->Done();
|
||||
}
|
||||
},
|
||||
@ -482,7 +426,7 @@ void Bullet::MapServiceUpdate()
|
||||
auto old_pos = GetPos();
|
||||
GetMutablePos().AddGlmVec3(dir * step_len);
|
||||
float distance = GetPos().DistanceGlmVec3(born_pos.ToGlmVec3());
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
if (IsFlyHook()) {
|
||||
a8::XPrintf("step_len:%f born_pos:%f,%f,%f curr_pos:%f,%f,%f old_pos:%f,%f,%f distance:%f %f\n",
|
||||
{
|
||||
@ -518,7 +462,7 @@ void Bullet::MapServiceUpdate()
|
||||
Check(distance);
|
||||
}
|
||||
} while(!later_removed_ && move_length >= 0.0001f);
|
||||
#ifdef MYDEBUG1
|
||||
#ifdef DEBUG1
|
||||
{
|
||||
if (sender.Get()->IsPlayer()) {
|
||||
if ((room->GetFrameNo() - create_frameno_) % 2 == 0) {
|
||||
@ -554,14 +498,18 @@ float Bullet::GetAtk()
|
||||
atk *= android->ai->GetAttackRate();
|
||||
#endif
|
||||
}
|
||||
return atk;
|
||||
float attr_rate = 1 + ability_->GetAttrRate(kHAT_Atk);
|
||||
if (IsCurrWeapon()) {
|
||||
attr_rate += ability_->GetAttrRate(kHAT_WeaponDmg);
|
||||
}
|
||||
return atk * attr_rate;
|
||||
}
|
||||
|
||||
float Bullet::GetExplosionRange()
|
||||
{
|
||||
float e_range = gun_meta->explosion_range();
|
||||
if (IsCurrWeapon()) {
|
||||
e_range *= (1 + ability_->GetAttr(kHVAT_WeaponExplosionRange));
|
||||
e_range *= (1 + ability_->GetAttrRate(kHAT_WeaponExplosionRange));
|
||||
}
|
||||
return e_range;
|
||||
}
|
||||
@ -576,8 +524,6 @@ void Bullet::Check(float distance)
|
||||
GetHitThings(result);
|
||||
if (result.o_hit_num <= 0) {
|
||||
GetHitCreatures(result);
|
||||
} else {
|
||||
|
||||
}
|
||||
if (!result.objects.empty() ||
|
||||
#if 1
|
||||
@ -735,6 +681,9 @@ bool Bullet::IsPreBattleBullet()
|
||||
if (room->IsPveRoom()) {
|
||||
return false;
|
||||
}
|
||||
if (room->IsNewBieRoom()) {
|
||||
return false;
|
||||
}
|
||||
return create_frameno_ <= room->GetBattleStartFrameNo() || room->GetBattleStartFrameNo() == 0;
|
||||
}
|
||||
|
||||
@ -749,9 +698,7 @@ void Bullet::OnKillTarget(Entity* target)
|
||||
if (sender.Get()->IsHero() &&
|
||||
sender.Get()->AsHero()->master.Get() &&
|
||||
sender.Get()->AsHero()->master.Get()->IsHuman()) {
|
||||
#if 0
|
||||
sender.Get()->AsHero()->master.Get()->AsHuman()->stats->kills++;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -858,9 +805,6 @@ void Bullet::ForceRemove()
|
||||
if (!keep_shot_animi_timer_ptr.expired()) {
|
||||
room->xtimer.Delete(keep_shot_animi_timer_ptr);
|
||||
}
|
||||
if (on_bullet_exit) {
|
||||
on_bullet_exit(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -892,13 +836,12 @@ void Bullet::GetHitThings(BulletCheckResult& result)
|
||||
room->grid_service->TraverseObstacles
|
||||
(room->GetRoomIdx(),
|
||||
GetGridList(),
|
||||
[this, &result] (Obstacle* ob, bool& stop) mutable
|
||||
[this, result] (Obstacle* ob, bool& stop) mutable
|
||||
{
|
||||
#if 1
|
||||
if (!ob->CanThroughable(this) && !ob->IsDead(room)) {
|
||||
if (Collision::CheckBullet(this, ob)) {
|
||||
result.objects.insert(ob);
|
||||
++result.o_hit_num;
|
||||
}
|
||||
}
|
||||
#else
|
||||
@ -918,7 +861,7 @@ void Bullet::GetHitThings(BulletCheckResult& result)
|
||||
if (ret) {
|
||||
strengthened_ = true;
|
||||
OnStrengthen(ob);
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
a8::XPrintf("命中能量墙\n", {});
|
||||
#endif
|
||||
}
|
||||
@ -947,9 +890,6 @@ void Bullet::GetHitCreatures(BulletCheckResult& result)
|
||||
if (c->HasBuffEffect(kBET_BulletThrough)) {
|
||||
return;
|
||||
}
|
||||
if (c->HasBuffEffect(kBET_Dive)) {
|
||||
return;
|
||||
}
|
||||
if (c->HasBuffEffect(kBET_HoldShield)) {
|
||||
c->CheckBulletHitHoldShield(this, result.eat);
|
||||
if (result.eat) {
|
||||
@ -959,7 +899,7 @@ void Bullet::GetHitCreatures(BulletCheckResult& result)
|
||||
}
|
||||
if (c != sender.Get() && !c->dead &&
|
||||
Collision::CheckBullet(this, c)) {
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
if (IsFlyHook()) {
|
||||
a8::XPrintf("bullet hit\n", {});
|
||||
}
|
||||
@ -974,11 +914,8 @@ void Bullet::GetHitCreatures(BulletCheckResult& result)
|
||||
}
|
||||
} else {
|
||||
result.objects.insert(c);
|
||||
#ifdef MYDEBUG1
|
||||
a8::XPrintf("GetHitCreatures gun_id:%d\n", {gun_meta->id()});
|
||||
#endif
|
||||
++result.c_hit_num;
|
||||
if (gun_meta->ispenetrate()) {
|
||||
++result.c_hit_num;
|
||||
hit_objects_.insert(c->GetUniId());
|
||||
}
|
||||
}
|
||||
@ -1008,7 +945,7 @@ void Bullet::ProcNormalBullet(BulletCheckResult& result)
|
||||
}
|
||||
if (need_remove) {
|
||||
if (IsFlyHook()) {
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
a8::XPrintf("ProcHookHit\n",
|
||||
{
|
||||
});
|
||||
@ -1071,9 +1008,6 @@ float Bullet::GetHitRadius()
|
||||
hit_radius = GetExplosionRange();
|
||||
}
|
||||
}
|
||||
if (gun_meta->id() == 30905) {
|
||||
hit_radius = 20;
|
||||
}
|
||||
return hit_radius;
|
||||
}
|
||||
|
||||
@ -1092,14 +1026,7 @@ void Bullet::Raycast()
|
||||
glm::vec3 hit_point;
|
||||
sender.Get()->room->map_instance->Scale(start);
|
||||
sender.Get()->room->map_instance->Scale(end);
|
||||
bool ret = sender.Get()->room->map_instance->Raycast
|
||||
(start,
|
||||
end,
|
||||
hit_point,
|
||||
hit_result,
|
||||
room->map_instance->GetBulletIncludeFlags(),
|
||||
room->map_instance->GetBulletExcludeFlags()
|
||||
);
|
||||
bool ret = sender.Get()->room->map_instance->Raycast(start, end, hit_point, hit_result);
|
||||
if (ret && hit_result) {
|
||||
raycast_hited = true;
|
||||
sender.Get()->room->map_instance->UnScale(hit_point);
|
||||
@ -1108,7 +1035,7 @@ void Bullet::Raycast()
|
||||
} else {
|
||||
raycast_len_ = gun_meta->range();
|
||||
}
|
||||
#ifdef MYDEBUG
|
||||
#ifdef DEBUG
|
||||
float distance = 0.0f;
|
||||
if (hit_result) {
|
||||
glm::vec3 v1 = raycast_hit_point_;
|
||||
@ -1142,6 +1069,7 @@ void Bullet::ProcRequestBulletDmg(int shield_hit, int strength_wall_uniid, int t
|
||||
if (!sender.Get()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GetMutablePos().FromGlmVec3(pos);
|
||||
room->grid_service->MoveBullet(this);
|
||||
float distance = GlmHelper::Norm(GetPos().ToGlmVec3() - born_pos.ToGlmVec3());
|
||||
@ -1187,6 +1115,9 @@ void Bullet::ProcRequestBulletDmg(int shield_hit, int strength_wall_uniid, int t
|
||||
|
||||
const mt::Skill* Bullet::GetSkillMeta()
|
||||
{
|
||||
if (sender.Get() && skill_meta) {
|
||||
return sender.Get()->GetAdjustSkillMeta(skill_meta);
|
||||
}
|
||||
return skill_meta;
|
||||
}
|
||||
|
||||
@ -1207,83 +1138,3 @@ bool Bullet::NoAdjustPos()
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bullet::ReportHookHitPos(int hit_obj_uniid, const glm::vec3& hit_pos)
|
||||
{
|
||||
if (later_removed_) {
|
||||
return;
|
||||
}
|
||||
if (sender.Get()) {
|
||||
Creature* hit_obj = room->GetCreatureByUniId(hit_obj_uniid);
|
||||
BulletCheckResult result;
|
||||
if (hit_obj && hit_obj->GetPos().Distance2D2(GetPos()) < raycast_len_ + 50) {
|
||||
++result.c_hit_num;
|
||||
result.objects.insert(hit_obj);
|
||||
GetMutablePos().FromGlmVec3(hit_obj->GetPos().ToGlmVec3());
|
||||
room->grid_service->MoveBullet(this);
|
||||
result.flyed_distance = hit_obj->GetPos().Distance2D2(sender.Get()->GetPos());
|
||||
} else {
|
||||
GetMutablePos().FromGlmVec3(dir * raycast_len_);
|
||||
result.flyed_distance = raycast_len_;
|
||||
}
|
||||
ProcNormalBullet(result);
|
||||
}
|
||||
}
|
||||
|
||||
bool Bullet::IsClientHook()
|
||||
{
|
||||
if (!IsFlyHook() ||
|
||||
!sender.Get()) {
|
||||
return false;
|
||||
}
|
||||
if (!sender.Get()->IsPlayer()) {
|
||||
return false;
|
||||
}
|
||||
if (sender.Get()->GetNetData()->join_msg &&
|
||||
sender.Get()->GetNetData()->join_msg->proto_version() > 0 &&
|
||||
sender.Get()->GetNetData()->join_msg->proto_version() < 2023121501) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool Bullet::IsSpecBullet()
|
||||
{
|
||||
return (gun_meta->equip_subtype() == GUN_SUB_EQUIP_TYPE_FLY_LASER);
|
||||
}
|
||||
|
||||
void Bullet::ProcLaster()
|
||||
{
|
||||
std::set<Entity*> objects;
|
||||
room->TraverseCreatureList
|
||||
(
|
||||
[this, &objects] (Creature* c) -> bool
|
||||
{
|
||||
if (c->team_id == sender.Get()->GetTeam()->GetTeamId()) {
|
||||
return true;
|
||||
}
|
||||
if (c->dead) {
|
||||
return true;
|
||||
}
|
||||
if (c->IsInvincible()) {
|
||||
return true;
|
||||
}
|
||||
glm::vec3 ray_orig = born_pos.ToGlmVec3();
|
||||
ray_orig.y = 0.0f;
|
||||
glm::vec3 ray_dir = dir;
|
||||
ray_dir.y = 0.0f;
|
||||
glm::vec3 sphere_center = c->GetPos().ToGlmVec3();
|
||||
sphere_center.y = 0.0f;
|
||||
|
||||
float intersection_distance = 0.0;
|
||||
bool ret = Collision::IntersectRaySphere(GetHitRadius(),
|
||||
ray_orig, ray_dir, sphere_center, c->GetHitRadius(),
|
||||
intersection_distance);
|
||||
if (ret) {
|
||||
objects.insert(c);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
OnHit(objects);
|
||||
}
|
||||
|
@ -13,7 +13,6 @@ class Ability;
|
||||
class Bullet : public MoveableEntity, public IBullet
|
||||
{
|
||||
public:
|
||||
int shot_uniid = 0;
|
||||
long long weapon_uniid = 0;
|
||||
int gun_lv = 0;
|
||||
int spec_gun_buff_id = 0;
|
||||
@ -33,10 +32,7 @@ class Bullet : public MoveableEntity, public IBullet
|
||||
a8::XTimerWp keep_shot_animi_timer_ptr;
|
||||
float shot_animi_time = 0.0f;
|
||||
std::shared_ptr<std::set<int>> reporter_list;
|
||||
bool ignore_original_dmg = false;
|
||||
std::function<void(Bullet*)> on_bullet_exit = nullptr;
|
||||
int duration = 0;
|
||||
std::shared_ptr<float> scale;
|
||||
|
||||
|
||||
virtual ~Bullet() override;
|
||||
virtual void Initialize() override;
|
||||
@ -65,8 +61,6 @@ class Bullet : public MoveableEntity, public IBullet
|
||||
virtual const Position& GetPos() override;
|
||||
virtual void ProcRequestBulletDmg(int shield_hit, int strength_wall_uniid, int target_uniid, const glm::vec3& pos) override;
|
||||
|
||||
void ReportHookHitPos(int hit_obj_uniid, const glm::vec3& hit_pos);
|
||||
|
||||
protected:
|
||||
Bullet();
|
||||
|
||||
@ -83,7 +77,6 @@ protected:
|
||||
void ProcShieldWallBomb(int delay_time);
|
||||
void ProcOilBucketBomb(int delay_time);
|
||||
void ProcFlyHook(Entity* target);
|
||||
void ProcLaster();
|
||||
inline void MapServiceUpdate();
|
||||
void Check(float distance);
|
||||
void AddGunBuff();
|
||||
@ -93,8 +86,6 @@ protected:
|
||||
void GetHitThings(BulletCheckResult& result);
|
||||
void GetHitCreatures(BulletCheckResult& result);
|
||||
void Raycast();
|
||||
bool IsClientHook();
|
||||
bool IsSpecBullet();
|
||||
|
||||
private:
|
||||
bool later_removed_ = false;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user