#include "precompile.h" #include #include "metamgr.h" #include "human.h" float Position::Distance2D(a8::Vec2 pos) { return pos.Distance(ToVec2()); } float Position::Distance2D2(const Position& pos) { return Distance2D(pos.ToVec2()); } float Position::ManhattanDistance2D(const Position& target_pos) { return ToVec2().ManhattanDistance(target_pos.ToVec2()); } a8::Vec2 Position::CalcDir2D(const Position& target_pos) { return target_pos.ToVec2() - ToVec2(); } a8::Vec2 Position::ToVec2() const { a8::Vec2 v2; v2.x = x; v2.y = y; return v2; }