#include "precompile.h" #include "bornpoint.h" #include "room.h" #include "mt/Map.h" Position BornPoint::RandPoint(Room* room) const { Position pos; if (wo_meta) { pos.FromGlmVec3(wo_meta->pos); } else { pos.SetX(5120.000000000000); pos.SetY(6.250846862793); pos.SetZ(5120.000000000000); } if (room->IsSandTableRoom()) { } return pos; } int BornPoint::GetNum() { return 4; } Position BornPoint::GetSrcPoint(Room* room) const { Position pos; if (wo_meta) { pos.FromGlmVec3(wo_meta->pos); } else { pos.SetX(5120.000000000000); pos.SetY(6.250846862793); pos.SetZ(5120.000000000000); } return pos; }