#pragma once namespace mt { class Param; class Hero; class Map; class MobaRoom; class MapThing; class Attr; class FormulaPvp; class GunQuality; class GunTalentGrow; class HeroQuality; class PveGemini; class PveGeminiContent; class PveGeminiMode; class Text; class GunTalentGrow; class RankRoom; class RankPoint; class RankReward; class KillReward; class KillPoint; class AI; class Robot; class AirLine; class AirRaid; class AirDrop; class Dress; class Drop; class NpcStandard; class Buff; class SafeArea; class Equip; class EquipUpgrade; class Item; class SafeAreaPos; class Skill; class SkillNumber; class Grasp; class GraspBuff; class BattleHeroGrow; class InGameVoice; class MapMode; struct SkillPhase; }