#pragma once #ifdef DEBUG #include #include class Creature; class DebugCmd { public: static bool Enable(); static void CreateSphere(Creature* c, const glm::vec3& pos, const glm::vec3& scale, int uniid); static void CreateCube(Creature* c, const glm::vec3& pos, const glm::vec3& scale, const glm::quat& rotation, int uniid); static void DrawLine(Creature* c, const glm::vec3& begin, const glm::vec3& end, float time); static void DestoryGameObject(Creature* c, int uniid); }; #endif