# 拾取逻辑(涵盖上机甲) | 函数名 | 函数说明 | 返回值 | 输出参数1 | 输出参数2 | 输出参数3 | |------------------|--------------------------|--------------------------------------|----------------------|-----------|-----------| | SearchPickupObj | 查询可以拾取的对象 | 0:无可拾取对象 1:机甲 2:宝箱 3:其他 | out_point0:对象坐标 | | | | PickupObjIsValid | 可拾取对象当前是否有效 | true: 有效 false:已失效 | | | | | AbandonPickup | 放弃拾取当前物件一段时间 | | | | | | Pickup | 开始拾取 | BT_FAILURE:失败 BT_SUCCESS:成功 | | | | # 观战 SMJoinedNotify SMMapInfo SMUiUpdate https://www.cnblogs.com/fellow1988/p/17263427.html export ASAN_OPTIONS=halt_on_error=false:print_scariness=true:fast_unwind_on_malloc=true:detect_leak=1 if (owner_->IsPlayer()) { start.x = 302.209595; start.y = 6.18993711; start.z = 49.6232567; end.x = 308.426758; end.y = 6.18993711; end.z = 44.5886955; }